v0.9.2: using darts with a crossbow should now help ID the crossbow
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@ -117,11 +117,10 @@ public class Dart extends MissileWeapon {
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@Override
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@Override
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public int proc(Char attacker, Char defender, int damage) {
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public int proc(Char attacker, Char defender, int damage) {
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if (bow != null && bow.enchantment != null && attacker.buff(MagicImmune.class) == null){
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if (bow != null){
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level(bow.level());
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damage = bow.proc(attacker, defender, damage);
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damage = bow.enchantment.proc(bow, attacker, defender, damage);
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level(0);
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}
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}
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return super.proc(attacker, defender, damage);
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return super.proc(attacker, defender, damage);
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}
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}
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