v0.8.0: forced a minimum stored value on window resolution
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@ -267,8 +267,8 @@ public class SPDSettings extends GameSettings {
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public static Point windowResolution(){
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public static Point windowResolution(){
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return new Point(
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return new Point(
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getInt( KEY_WINDOW_WIDTH, 960 ),
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getInt( KEY_WINDOW_WIDTH, 960, 960, Integer.MAX_VALUE ),
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getInt( KEY_WINDOW_HEIGHT, 640 )
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getInt( KEY_WINDOW_HEIGHT, 640, 640, Integer.MAX_VALUE )
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);
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);
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}
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}
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