v0.3.1d: added support for visuals layered over tiles
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@ -71,6 +71,7 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.ShadowCaster;
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import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.Game;
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@ -158,6 +159,7 @@ public abstract class Level implements Bundlable {
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public HashMap<Class<? extends Blob>,Blob> blobs;
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public SparseArray<Plant> plants;
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public SparseArray<Trap> traps;
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public HashSet<CustomTileVisual> customTiles;
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protected ArrayList<Item> itemsToSpawn = new ArrayList<>();
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@ -177,6 +179,7 @@ public abstract class Level implements Bundlable {
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private static final String HEAPS = "heaps";
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private static final String PLANTS = "plants";
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private static final String TRAPS = "traps";
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private static final String CUSTOM_TILES= "customTiles";
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private static final String MOBS = "mobs";
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private static final String BLOBS = "blobs";
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private static final String FEELING = "feeling";
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@ -266,6 +269,7 @@ public abstract class Level implements Bundlable {
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blobs = new HashMap<>();
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plants = new SparseArray<>();
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traps = new SparseArray<>();
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customTiles = new HashSet<>();
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} while (!build());
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decorate();
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@ -297,6 +301,7 @@ public abstract class Level implements Bundlable {
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blobs = new HashMap<>();
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plants = new SparseArray<>();
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traps = new SparseArray<>();
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customTiles = new HashSet<>();
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map = bundle.getIntArray( MAP );
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@ -345,6 +350,15 @@ public abstract class Level implements Bundlable {
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traps.put( trap.pos, trap );
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}
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collection = bundle.getCollection( CUSTOM_TILES );
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for (Bundlable p : collection) {
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CustomTileVisual vis = (CustomTileVisual)p;
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if (resizingNeeded) {
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//TODO: add proper resizing logic here
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}
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customTiles.add( vis );
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}
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//for pre-0.3.1 saves
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if (version < 52){
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for (int i=0; i < map.length; i++){
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@ -394,6 +408,7 @@ public abstract class Level implements Bundlable {
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bundle.put( HEAPS, heaps.values() );
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bundle.put( PLANTS, plants.values() );
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bundle.put( TRAPS, traps.values() );
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bundle.put( CUSTOM_TILES, customTiles );
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bundle.put( MOBS, mobs );
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bundle.put( BLOBS, blobs.values() );
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bundle.put( FEELING, feeling );
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@ -32,6 +32,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.bags.WandHolster;
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.Potion;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfTeleportation;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CustomTileVisual;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.ui.LootIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ResumeIndicator;
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@ -116,6 +117,7 @@ public class GameScene extends PixelScene {
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private static CellSelector cellSelector;
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private Group terrain;
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private Group customTiles;
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private Group ripples;
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private Group plants;
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private Group traps;
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@ -163,8 +165,15 @@ public class GameScene extends PixelScene {
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tiles = new DungeonTilemap();
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terrain.add( tiles );
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customTiles = new Group();
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terrain.add(customTiles);
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Dungeon.level.addVisuals(this);
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for( CustomTileVisual visual : Dungeon.level.customTiles){
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addCustomTile(visual.create());
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}
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traps = new Group();
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add(traps);
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@ -472,6 +481,10 @@ public class GameScene extends PixelScene {
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fog.aa = 0f - shift;
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}
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public void addCustomTile( CustomTileVisual visual){
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customTiles.add( visual.create() );
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}
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private void addHeapSprite( Heap heap ) {
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ItemSprite sprite = heap.sprite = (ItemSprite)heaps.recycle( ItemSprite.class );
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sprite.revive();
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@ -0,0 +1,104 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.watabou.noosa.Image;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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public class CustomTileVisual extends Image implements Bundlable {
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private static final int TILE_SIZE = 16;
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private String tx;
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private int txX, txY;
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private int tileX, tileY, tileW, tileH;
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public CustomTileVisual(){
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super();
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}
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public CustomTileVisual(String tx, int txX, int txY, int tileW, int tileH){
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super();
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this.tx = tx;
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this.txX = txX;
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this.txY = txY;
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this.tileW = tileW;
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this.tileH = tileH;
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}
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public void pos(int pos) {
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pos( pos%Level.WIDTH, pos/Level.WIDTH );
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}
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public void pos(int tileX, int tileY){
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this.tileX = tileX;
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this.tileY = tileY;
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}
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public CustomTileVisual create() {
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texture(tx);
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frame(texture.uvRect(txX * TILE_SIZE, txY * TILE_SIZE, (txX + tileW) * TILE_SIZE, (txY + tileH) * TILE_SIZE));
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x = tileX*TILE_SIZE;
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y = tileY*TILE_SIZE;
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return this;
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}
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private static final String TX = "tx";
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private static final String TX_X= "txX";
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private static final String TX_Y= "txY";
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private static final String TILE_X = "tileX";
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private static final String TILE_Y = "tileY";
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private static final String TILE_W = "tileW";
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private static final String TILE_H = "tileH";
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@Override
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public void restoreFromBundle(Bundle bundle) {
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tx = bundle.getString(TX);
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txX = bundle.getInt(TX_X);
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txY = bundle.getInt(TX_Y);
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tileX = bundle.getInt(TILE_X);
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tileY = bundle.getInt(TILE_Y);
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tileW = bundle.getInt(TILE_W);
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tileH = bundle.getInt(TILE_H);
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}
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@Override
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public void storeInBundle(Bundle bundle) {
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bundle.put(TX, tx);
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bundle.put(TX_X, txX);
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bundle.put(TX_Y, txY);
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bundle.put(TILE_X, tileX);
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bundle.put(TILE_Y, tileY);
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bundle.put(TILE_W, tileW);
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bundle.put(TILE_H, tileH);
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}
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}
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