v0.8.0: finished improvements to demon spawner sprite

This commit is contained in:
Evan Debenham 2020-03-15 22:31:34 -04:00
parent 436f5ea18d
commit 44a82ffd38
4 changed files with 6 additions and 3 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.4 KiB

After

Width:  |  Height:  |  Size: 2.7 KiB

View File

@ -98,7 +98,11 @@ public class DemonSpawnerRoom extends SpecialRoom {
}
if (Dungeon.level.findMob(cell) instanceof DemonSpawner){
data[i] = 5 + 4*8;
data[i-1] = 5 + 4*8;
data[i] = 6 + 4*8;
data[i+1] = 7 + 4*8;
i++;
cell++;
} else if (map[cell] == Terrain.EMPTY_DECO) {
if (Statistics.amuletObtained){
data[i] = 31;

View File

@ -29,7 +29,6 @@ import com.watabou.utils.PointF;
public class SpawnerSprite extends MobSprite {
//TODO need to improve the base
public SpawnerSprite() {
super();
@ -42,7 +41,7 @@ public class SpawnerSprite extends MobSprite {
TextureFilm frames = new TextureFilm( texture, 16, 16 );
idle = new Animation( 6, true );
idle = new Animation( 8, true );
idle.frames( frames, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 );
run = idle.clone();