v0.7.4b: balance changes to wand of living earth

This commit is contained in:
Evan Debenham 2019-08-06 21:09:09 -04:00
parent 019970b3e4
commit 43e6efe12d

View File

@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.items.wands;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Challenges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
@ -189,12 +190,14 @@ public class WandOfLivingEarth extends DamageWand {
}
}
int armor = Math.round(damage*0.25f);
if (guardian != null){
guardian.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
guardian.setInfo(Dungeon.hero, level(), damage);
guardian.setInfo(Dungeon.hero, level(), armor);
} else {
attacker.sprite.centerEmitter().burst(MagicMissile.EarthParticle.ATTRACT, 8 + level() / 2);
Buff.affect(attacker, RockArmor.class).addArmor(level(), damage);
Buff.affect(attacker, RockArmor.class).addArmor(level(), armor);
}
}
@ -222,6 +225,7 @@ public class WandOfLivingEarth extends DamageWand {
private void addArmor( int wandLevel, int armor ){
this.wandLevel = Math.max(this.wandLevel, wandLevel);
this.armor += armor;
this.armor = Math.min(armor, 2*armorToGuardian());
}
private int armorToGuardian(){
@ -320,12 +324,21 @@ public class WandOfLivingEarth extends DamageWand {
@Override
public int drRoll() {
return Random.NormalIntRange(wandLevel, 3 + 3*wandLevel);
if (Dungeon.isChallenged(Challenges.NO_ARMOR)){
return Random.NormalIntRange(wandLevel, 2 + wandLevel);
} else {
return Random.NormalIntRange(wandLevel, 3 + 3 * wandLevel);
}
}
@Override
public String description() {
return Messages.get(this, "desc", wandLevel, 3 + 3*wandLevel);
if (Dungeon.isChallenged(Challenges.NO_ARMOR)){
return Messages.get(this, "desc", wandLevel, 2 + wandLevel);
} else {
return Messages.get(this, "desc", wandLevel, 3 + 3*wandLevel);
}
}
private static final String DEFENSE = "defense";