v0.4.0: fixed a bunch of text errors

This commit is contained in:
Evan Debenham 2016-06-13 00:04:48 -04:00 committed by Evan Debenham
parent 65b0a40865
commit 41c6bf76c5

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@ -70,13 +70,13 @@ items.armor.glyphs.viscosity.desc=This glyph is able to store damage dealt to th
items.armor.armor.ac_detach=DETACH items.armor.armor.ac_detach=DETACH
items.armor.armor.detach_seal=You detach the seal from your armor. items.armor.armor.detach_seal=You detach the seal from your armor.
items.armor.armor.equip_cursed=The armor constricts around you painfully. items.armor.armor.equip_cursed=The armor constricts around you painfully.
items.armor.armor.identify=you are now familiar enough with your armor to identify it. items.armor.armor.identify=You are now familiar enough with your armor to identify it.
items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor! items.armor.armor.incompatible=Interaction of different types of magic has erased the glyph on this armor!
items.armor.armor.curr_absorb=This armor blocks up to _%d damage_ and requires _%d strength_ to use properly. items.armor.armor.curr_absorb=This armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
items.armor.armor.avg_absorb=Typically this armor blocks up to _%d damage_ and requires _%d strength_ to use properly. items.armor.armor.avg_absorb=Typically this armor blocks up to _%d damage_ and requires _%d strength_ to use properly.
items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move and evade. items.armor.armor.too_heavy=Because of your inadequate strength wearing this armor will decrease your ability to move and evade.
items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you. items.armor.armor.probably_too_heavy=Probably this armor is too heavy for you.
items.armor.armor.excess_str=because of your excess strength, you are _more evasive_ while wearing this armor. items.armor.armor.excess_str=Because of your excess strength, you are _more evasive_ while wearing this armor.
items.armor.armor.inscribed=It is inscribed with a _%s._ items.armor.armor.inscribed=It is inscribed with a _%s._
items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it. items.armor.armor.cursed_worn=Because this armor is cursed, you are powerless to remove it.
items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor. items.armor.armor.cursed=You can feel a malevolent magic lurking within this armor.
@ -620,7 +620,7 @@ items.scrolls.scrollofterror.desc=A flash of red light will overwhelm all creatu
items.scrolls.scrollofupgrade.name=scroll of upgrade items.scrolls.scrollofupgrade.name=scroll of upgrade
items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade items.scrolls.scrollofupgrade.inv_title=Select an item to upgrade
items.scrolls.scrollofupgrade.looks_better=Your %s certainly looks better now items.scrolls.scrollofupgrade.looks_better=Your %s certainly looks better now.
items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and number of charges, weapons and armor will deal and block more damage, and the effects of rings will intensify. This scroll is even able to sometimes dispel curse effects, though it is not as potent as a scroll of remove curse. items.scrolls.scrollofupgrade.desc=This scroll will upgrade a single item, improving its quality. A wand will increase in power and number of charges, weapons and armor will deal and block more damage, and the effects of rings will intensify. This scroll is even able to sometimes dispel curse effects, though it is not as potent as a scroll of remove curse.
@ -704,7 +704,7 @@ items.weapon.curses.annoying.msg_2=YEAH, GET THEM!
items.weapon.curses.annoying.msg_3=HEY, LISTEN! items.weapon.curses.annoying.msg_3=HEY, LISTEN!
items.weapon.curses.annoying.msg_4=ARE WE AT THE BOSS YET!? items.weapon.curses.annoying.msg_4=ARE WE AT THE BOSS YET!?
items.weapon.curses.annoying.msg_5=OUCH, DON'T SWING ME SO HARD! items.weapon.curses.annoying.msg_5=OUCH, DON'T SWING ME SO HARD!
items.weapon.curses.annoying.desc=Annoying weapons just want to help. unfortunately that help comes in the form of a loud voice which attracts enemies. items.weapon.curses.annoying.desc=Annoying weapons are capable of speech, but they're a bit too energetic. They will often draw attention to you without meaning to.
items.weapon.curses.displacing.name=displacing %s items.weapon.curses.displacing.name=displacing %s
items.weapon.curses.displacing.desc=Displacing weapons are infused with chaotic teleportation magic, possessing the ability to warp enemies around the floor randomly. items.weapon.curses.displacing.desc=Displacing weapons are infused with chaotic teleportation magic, possessing the ability to warp enemies around the floor randomly.
@ -716,7 +716,7 @@ items.weapon.curses.fragile.name=fragile %s
items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used. items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used.
items.weapon.curses.sacrificial.name=sacrificial %s items.weapon.curses.sacrificial.name=sacrificial %s
items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from you in return for attacking foes. The more healthy you are, they more they will take. items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy they are, the more the curse will take.
items.weapon.curses.wayward.name=wayward %s items.weapon.curses.wayward.name=wayward %s
items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed. items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.