v0.3.4: updated translations
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@ -30,69 +30,69 @@ actors.blobs.web.desc=Hier ist alles mit dicken Spinnennetzen überzogen.
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###buffs
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actors.buffs.amok.name=Amok
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# actors.buffs.amok.desc=Amok causes a state of great rage and confusion in its target.\n\nWhen a creature is amoked, they will attack whatever is near them, whether they be friend or foe.\n\nTurns of amok remaining\: %s.
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actors.buffs.amok.desc=Amok erzeugt einen Zustand des Zornes und Verwirrung an jene, die Ihm ausgesetzt werden. \n\nSolange eine Kreatur Amok läuft, wird diese alles angreifen, was in seiner Nähe ist, egal of Freund oder Feind. \n\nDer Amok verbleibt für %s.
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actors.buffs.barkskin.name=Rindenhaut
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# actors.buffs.barkskin.desc=Your skin is hardened, it feels rough and solid like bark.\n\nThe hardened skin increases your effective armor, allowing you to better defend against physical attack. The armor bonus will decrease by one point each turn until it expires.\n\nYour armor is currently increased by\: %d.
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actors.buffs.barkskin.desc=Deine Haut verhärtet sich und fühlt sich rau und fest an, wie als wäre Sie Baumrinde. \n\nDie verhärtete Haut verbessert deine effektive Rüstung, welches dir ermöglicht, dich besser gegen physische Angriffe zu schützen. Der Rüstungsbonus verringert sich jede Runde um einen Punkt, bis der Bonus vollständig abklingt. \n\nDeine Rüstungbonus beträgt im Moment %d.
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actors.buffs.bleeding.name=Blutung
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actors.buffs.bleeding.ondeath=Du bist verblutet...
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actors.buffs.bleeding.heromsg=Du blutest\!
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# actors.buffs.bleeding.desc=That wound is leaking a worrisome amount of blood.\n\nBleeding causes damage every turn. Each turn the damage decreases by a random amount, until the bleeding eventually stops.\n\nCurrent bleed damage\: %d.
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actors.buffs.bleeding.desc=Aus dieser Wunde tritt eine besorgniseregende Menge Blut aus. \n\nBlutung richtet jede Runde Schaden an. Dieser Schaden verringert sich jede Runde um einen zufälligen Wert bis die Blutung von selbst stoppt.\n\nDiese Blutung richtet im Moment bis zu %d Schaden an.
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actors.buffs.bless.name=Gesegnet
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# actors.buffs.bless.desc=A great burst of focus, some say it is inspired by the gods.\n\nBlessing significantly increases accuracy and evasion, making the blessed much more effective in combat.\n\nTurns of bless remaining\: %s.
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actors.buffs.bless.desc=Eine beträchtliche Steigerung der Konzentration, ausgelöst durch eine Eingebung der Götter, so sagt man.\n\nDieser Segen steigert die Zielgenauigkeit und Ausweichrate spürbar, was den Gesegneten einem Kampf wesentlich effektiver bestreiten lässt. \n\nDiese Segnung hält %s.
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actors.buffs.blindness.name=Geblendet
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actors.buffs.blindness.heromsg=Du bist geblendet\!
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# actors.buffs.blindness.desc=Blinding turns the surrounding world into a dark haze.\n\nWhile blinded, a character can't see more than one tile infront of themselves, rendering ranged attacks useless and making it very easy to lose track of distant enemies. Additionally, a blinded hero is unable to read scrolls or books.\n\nTurns of blindness remaining\: %s.
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actors.buffs.blindness.desc=Geblendet zu sein umhüllt die umliegende Welt in einen dunklen Schleier. \n\nWährend ein Charakter geblendet ist, kann er nicht weiter als ein Feld vorausblicken, womit Fernkampfangriffe nicht möglich sind und man leicht den Überblick verliert. Zusätzlich ist ein geblendeter Held nicht in der Lage, Schriftrollen oder Bücher zu lesen. \n\nDu bist noch für %s Runden geblendet.
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actors.buffs.burning.name=Brennen
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actors.buffs.burning.heromsg=Du hast Feuer gefangen\!
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actors.buffs.burning.burnsup=%s verbrennt\!
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# actors.buffs.burning.ondeath=You burned to death...
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# actors.buffs.burning.desc=Few things are more distressing than being engulfed in flames.\n\nFire will deal damage every turn until it is put out by water or it expires. Fire can be extinquished by stepping into water, or from the splash of a shattering potion.\n\nAdditionally, the fire may ignite flammable terrain or items that it comes into contact with.\n\nTurns of burning remaining\: %s.
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actors.buffs.burning.desc=Nur wenige DInge sind besorgniserregender als die Tatsache, dass man von Flammen verschlungen wird. \n\nFeuer richtet jede Runde Schaden an, bis es durch Wasser gelöscht wird. Auch das Zerschmettern eines Trankes in unmittelbarer Nähe kann Feuer löschen.\n\nSolange man brennt, besteht die Gefahr, entflammbare Gegenstände oder Terrain zu entzünden, sobald Kontakt mit diesen Herstellt wird.\n\nDu brennst noch für %s Runden.
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actors.buffs.charm.name=Umgarnt
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actors.buffs.charm.heromsg=Du bist entzückt\!
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# actors.buffs.charm.desc=A charm is manipulative magic that can make enemies temporarily adore eachother.\n\nCharacters affected by charm are unable to directly attack the enemy they are charmed by. Attacking other targets is still possible however.\n\nTurns of charm remaining\: %s.
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actors.buffs.charm.desc=Entzückung ist temporäre, manipulative Magie, welche Ihre Opfer sich gegenseitig anhimmeln lassen.\n\nSolange ein Charakter entzückt ist, ist dieser nicht in der Lage seinen Verursacher anzugreifen. Es ist aber möglich, andere Ziele anzugreifen.\n\nDie Entzückung verbleibt für %s.
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actors.buffs.chill.name=Unterkühlt
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actors.buffs.chill.freezes=%s friert ein\!
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# actors.buffs.chill.desc=Not quite frozen, but still much too cold.\n\nChilled targets perform all actions more slowly, depending on how many turns are left in the effect. At it's worst, this is equivalent to being slowed.\n\nTurns of chill remaining\: %s.\nSpeed is reduced by\: %s%%
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actors.buffs.chill.desc=Nicht eingefroren, aber trotzdem sehr kalt. \n\nUnterkühlte Ziele agieren spürbar langsamer. Die Auswirkungen variieren von der Dauer; Desto länger dieser Effekt dauert, desto gravierender ist die Geschwindigkeit davon betroffen. \n\nDiese Unterkühlung verbleibt für %s und verringert die aktuelle Geschwindigkeit um %s%%.
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actors.buffs.combo.name=Combo
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actors.buffs.combo.combo=%d Hit-Combo\!
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actors.buffs.combo.desc=Wenn der Gladiator erst einmal in Fahrt kommt teilt er zusätzlichen Schaden aus.\n\nDeine Combo baut sich mit schnellen Angriffen immer weiter aus. Desto höher deine Combo ist, desto schneller werden deine Angriffe. Sobald ein Angriff verfehlt, wird deine Combo wieder zurückgesetzt.
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actors.buffs.combo.notenough=\n\nDeine Combo ist noch nicht hoch genug um Bonusschaden anzurichten.
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# actors.buffs.combo.bonusdmg=\n\nCurrent combo bonus damage\: %f%%.
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actors.buffs.combo.bonusdmg=\n\nDeine Combo verursacht im Moment %f%% Bonusschaden.
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actors.buffs.corruption.name=Verdorben
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actors.buffs.corruption.desc=Verdorbenheit sickert in die Essenz des Seins und verdreht die ehemalige Persönlichkeit.\n\nVerdorbene Kreaturen attakieren und behindern Ihre Verbündeten und ignorieren Ihre ehemaligen Gegner. Verdorbenheit fügt Schaden zu; und der Betroffene wird Ihr langsam unterliegen.\n\nVerdorbenheit ist Permanent. Nur der Tod endet diesen Effekt.
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actors.buffs.cripple.name=Verkrüppelt
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actors.buffs.cripple.heromsg=Du bist verkrüppelt\!
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# actors.buffs.cripple.desc=You're pretty sure legs aren't meant to bend that way.\n\nCrippled halves movement speed, making moving a tile usually take two turns instead of one.\n\\Turns of cripple remaining\: %s.
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actors.buffs.cripple.desc=Du bist dir sehr sicher, dass Beine nicht SO aussehen sollten.\n\nVerkrüppelte bewegen sich nur halb so schnell, wodurch Sie zwei Runden benötigen um sich ein Feld zu bewegen.\n\nDie Verkrüpplung verbleibt für %s.
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actors.buffs.drowsy.name=Müde
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# actors.buffs.drowsy.desc=A magical force is making it difficult to stay awake.\n\nThe hero can resist drowsiness by taking damage or by being at full health.\n\nAfter a few turns, the target will fall into a deep magical sleep.
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actors.buffs.drowsy.desc=Eine magische Kraft erschwert es, wach zu bleiben. \n\nDer Held kann seiner Müdigkeit widerstehen, indem dieser Schaden erleidet. Auch kann ein vollkommen gesunder Held dieser Magie widerstehen. \n\nDas Ziel verfällt in wenigen Runden in einen tiefen, magischen Schlaf.
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actors.buffs.earthimbue.name=Eins mit der Erde
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# actors.buffs.earthimbue.desc=You are imbued with the power of earth\!\n\nAll physical attacks will command roots to lock the enemy in place while the effect lasts.\n\nTurns of earth imbue remaining\: %s.
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actors.buffs.earthimbue.desc=Die Kräfte der Erde durchströmen deinen Körper\!\n\nAlle deine physischen Angriffe befehligt Wurzeln den Gegner zu fesseln, solange dieser Effekt verbleibt. \n\nDu bist Eins mit der Erde für %s Runden.
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actors.buffs.fireimbue.name=Eins mit dem Feuer
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# actors.buffs.fireimbue.desc=You are imbued with the power of fire\!\n\nAll physical attacks will have a chance to light enemies ablaze. Additionally, you are completely immune to the effects of fire.\n\nTurns of fire imbue remaining\: %s.
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actors.buffs.fireimbue.desc=Die Kräfte des Feuers durchströmen deinen Körper\!\n\nAlle deine physischen Angriffe haben eine Chance, dass Gegner in Flammen aufgehen. Außerdem bist du komplett immun gegen die Auswirkungen von Feuer. \n\nDu bist Eins mit dem Feuer für %s.
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actors.buffs.frost.name=Eingefroren
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actors.buffs.frost.freezes=%s friert ein\!
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# actors.buffs.frost.desc=Not to be confused with freezing solid, this more benign freezing simply encases the target in ice.\n\nFreezing acts similarly to paralysis, making it impossible for the target to act. Unlike paralysis, freezing is immediately cancelled if the target takes damage, as the ice will shatter.\n\nTurns of freeze remaining\: %s.
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actors.buffs.frost.desc=Das Ziel ist nicht komplett eingefroren, vielmehr ist es von einer Eisschicht umgeben. \n\nEingefroren verhält sich identisch mit Paralyse, was dem Opfer jegliche Bewegung verwehrt. Anders als bei Paralyse endet der Effekt, wenn das eingefrorene Ziel Schaden erleidet - Das Eis zerbricht und der Effekt endet sofort. \n\nDieser Effekt verbleibt für %s oder bis das Ziel Schaden erleidet.
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actors.buffs.fury.name=Wütend
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actors.buffs.fury.heromsg=Du wirst wütend\!
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actors.buffs.fury.desc=Du bist wütend und das mögen deine Feinde ganz und gar nicht.\n\nEine große Wut ist in dir entflammt, welchen deinen physischen Schaden um 50%% erhöht.\n\nSolange deine aktuelle Lebensenergie unter 50%% verbleibt, hält deine Wut an.
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actors.buffs.gasesimmunity.name=Gas-Immunität
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# actors.buffs.gasesimmunity.desc=Some strange force is filtering out the air around you, it's not causing you any harm, but it blocks out everything but air so effectively you can't even smell anything\!\n\nYou are immune to the effects of all gasses while this buff lasts.\n\nTurns of gas immunity remaining\: %s.
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actors.buffs.gasesimmunity.desc=EIne seltsame Macht filtert die Luft um dich herum. Glücklicherweise schadet Sie dir nicht, aber sie wirkt so effektiv, dass du keine anderen Gerüche riechen kannst\! \n\nDu bist immun gegen die Auswirkungen sämtliche Gase, solange dieser Effekt anhält. \n\nDiese Immunität hält noch %s Runden.
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actors.buffs.hunger.hungry=Hunger
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actors.buffs.hunger.starving=Verhungern
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@ -105,13 +105,13 @@ actors.buffs.hunger.desc_intro_starving=Du bist so hunrig, dass es weh tut.
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actors.buffs.hunger.desc=\n\nDein Hunger erhöht sich mit der Zeit, die du im Dungeon verbringst. Irgendwann beginnst du, zu verhungern. Während du verhungerst wirst du Lebensenergie verlieren, anstatt Sie zu regenerieren.\n\nRationieren ist Wichtig\! Wenn du über genug Lebensenergie verfügst, kann verhungern eine gute Option sein, damit du später mehr Nahrung besitzt. Effektive Rationierung ist der Schlüssel zum Erfolg\!
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actors.buffs.invisibility.name=Unsichtbar
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# actors.buffs.invisibility.desc=You are completely blended into the surrounding terrain, making you impossible to see.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nTurns of invisibility remaining\: %s.
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actors.buffs.invisibility.desc=Du bist visuell komplett verschmolzen mit deiner Umgebung, wodurch es unmöglich ist, dich zu entdecken. \n\nSolange du unsichtbar bist, können Gegner dich nicht angreifen und wahrnehmen. Physische Angriffe oder magische Effekte (wie die Verwendung von Schriftrollen und Zauberstäbe) beenden die Unsichtbarkeit sofort. \n\nDeine Unsichtbartkeit verbleibt für %s.
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actors.buffs.levitation.name=Schweben
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# actors.buffs.levitation.desc=A magical force is levitating you over the ground, making you feel weightless.\n\nWhile levitating you ignore all ground-based effects. Traps won't trigger, water won't put out fire, plants won't be trampled, roots will miss you, and you will hover right over pits. Be careful, as all these things can come into effect the second the levitation ends\!\n\nTurns of levitation remaining\: %s.
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actors.buffs.levitation.desc=Eine magische Kraft lässt dich über den Boden schweben und gibt dir das Gefühl der Schwerelosigkeit. \n\nWährend du schwebst, kannst du alle Effekte ignorieren, die boden-basierend stattfinden. Fallen werden nicht ausgelöst und du kannst über Abgründe gleiten. Doch sei vorsichtig, mit dem Augenblick, wo deine Schwebe endet, wirst du allen Gefahren wieder ausgesetzt. \n\nDu schwebst noch %s Runden.
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actors.buffs.light.name=Beleuchtet
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# actors.buffs.light.desc=Even in the Darkest Dungeon, a steady light at your side is always comforting.\n\nLight helps keep darkness at bay, allowing you to see a reasonable distance despite the environment.\n\nTurns of illumination remaining\: %s.
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actors.buffs.light.desc=Selbst im dunkelsten Dungeon ist ein ruhiges Licht an deiner Seite tröstlich. \n\nLicht hält Dunkelheit in Schach, was dir erlaubt die umliegende Gegend angemessen zu erhellen.\n\nDas Licht hält noch %s.
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actors.buffs.lockedfloor.name=Die Ebene ist verschlossen.
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actors.buffs.lockedfloor.desc=Diese Ebene ist verschlossen und du kannst sie nicht verlassen\!\n\nWährend eine Ebene verschlossen ist, leidest du keinen Hunger und erleidest keinen Schaden vom Verhungern. Außerdem werden deine passiven Regenerationseffekte stoppen, wenn du nicht daran arbeitest, den Boss dieser Ebene zu besiegen.\n\nWenn du von einem ungesegneten Ankh wiederbelebt wirst, während die Ebene verschlossen ist, wird die Ebene neu gestartet.\n\nTöte den Boss um die Ebene zu entriegeln.
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@ -123,7 +123,7 @@ actors.buffs.magicalsleep.wakeup=Du wachst auf und fühlst dich erfrischt und ge
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actors.buffs.magicalsleep.desc=Dieser Charakter ist in einen magischen Schlaf gefallen, von dem er auf natürliche Weise nicht erwachen kann.\n\nMagischer Schlaf ähnelt normalen Schlaf, allerdings kann nur Schaden das Ziel wecken.\n\nFür den Helden hat der Schlaf einige regenerative Fähigkeiten, was ihm erlaubt, sich beim Schalfen schnell zu heilen.
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actors.buffs.mindvision.name=Gedankensicht
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# actors.buffs.mindvision.desc=Somehow you are able to see all creatures on this floor through your mind. It's a weird feeling.\n\nAll characters on this floor are visible to you as long as you have mind vision. Seeing a creature through mind vision counts as it being seen or nearby for the purposes of many magical effects.\n\nTurns of mind vision remaining\: %s.
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actors.buffs.mindvision.desc=Irgendwie kannst du alle Kreaturen auf dieser Ebene mithilfe deinen Gedanken ausmachen. Es ist ein seltsames Gefühl. \n\nAlle Wesen auf dieser Ebene sind sichtbar, solange die Gedankensicht aktiv ist. Eine durch Gedankensicht gesichtete Kreatur gilt als gültiges Ziel für viele magische Effekte. \n\nDie Gedankensicht hält noch %s.
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actors.buffs.ooze.name=Ätzender Schlamm
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actors.buffs.ooze.heromsg=Ätzender Schlamm frisst sich durch dein Fleisch\! Wasch Ihn ab\!
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@ -207,7 +207,7 @@ actors.hero.heroclass.mage_perk3=Mag częściowo identyfikuje różdżki po ich
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actors.hero.heroclass.mage_perk4=Pożywiając się dowolnym jedzeniem przywracasz 1 ładunek dla wszystkich różdżek w ekwipunku.
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# actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are identified from the beginning.
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# actors.hero.heroclass.rogue=rogue
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actors.hero.heroclass.rogue=łotszyk
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# actors.hero.heroclass.rogue_perk1=The Rogue starts with a unique Cloak of Shadows.
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# actors.hero.heroclass.rogue_perk2=The Rogue identifies a type of a ring on equipping it.
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# actors.hero.heroclass.rogue_perk3=The Rogue is proficient with light armor, dodging better with excess strength.
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@ -132,43 +132,43 @@ actors.buffs.ooze.desc=esse ácido grudento prende-se a carne,lentamente derrete
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actors.buffs.paralysis.name=paralisado
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actors.buffs.paralysis.heromsg=você foi paralisado\!
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# actors.buffs.paralysis.desc=Oftentimes the worst thing to do is nothing at all.\n\nParalysis completely halts all actions, forcing the target to wait until the effect wears off. The pain from taking damage can also cause characters to snap out of paralysis.\n\nTurns of paralysis remaining\: %s.
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actors.buffs.paralysis.desc=algumas vezes,a pior coisa a se fazer é nada.\n\na paralisia completamente impede qualquer ação,forçando o alvo a esperar até o efeito acabar.a dor de levar dano pode tirar um personagem da paralisia.\n\nturnos de paralisia restantes\: %s.
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actors.buffs.poison.name=envenenado
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actors.buffs.poison.heromsg=você foi envenenado\!
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actors.buffs.poison.ondeath=você morreu envenenado...
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# actors.buffs.poison.desc=Poison works its way through the body, slowly impairing its internal functioning.\n\nPoison deals damage each turn proportional to how long until it expires.\n\nTurns of poison remaining\: %s.
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actors.buffs.poison.desc=o veneno trabalha dentro do corpo,lentamente parando seu funcionamento interno.\n\no veneno causa dano proporcional a quanto tempo leva para ele expirar.\n\nturnos de veneno restantes\: %s
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actors.buffs.recharging.name=recarga
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# actors.buffs.recharging.desc=Energy is coursing through you, improving the rate that your wands and staffs charge.\n\nEach turn this buff will increase current charge by one quarter, in addition to regular recharge.\n\nTurns of recharging remaining\: %s.
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actors.buffs.recharging.desc=energia esta pulsando ao seu redor,aumentando a taxa em que sua varinhas recarregam.\n\ncada turno esse efeito irá aumentar a carga de cada varinha em um quarto,em adição a carga regular.\n\nturnos de recarregamento restantes\: %s
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actors.buffs.roots.name=enraizado
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actors.buffs.roots.heromsg=você não pode se mover\!
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# actors.buffs.roots.desc=Roots(magical or natural) grab at the feet, forcing them down to the ground.\n\nRoots lock a target in place, making it impossible for them to move, but other actions are not affected.\n\nTurns of root remaining\: %s.
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actors.buffs.roots.desc=raízes (mágicas ou naturais)agarram-se nos pés,forçando-os para o chão.\n\nraízes prender um alvo no lugar,fazendo impossível se mover,mas outras ações não são afetadas.\n\nturnos de enraizado restantes\: %s
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actors.buffs.shadows.name=fundido com as sombras.
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actors.buffs.shadows.desc=você esta mistura com as sombras ao seu redor,garantindo a você invisibilidade e diminuindo o seu metabolismo.\n\nenquanto você está invisivel inimigos serão incapazes de atacar ou seguir você.ataques fisicos e efeitos magícos (como pergaminhos e varinhas)irão imediatamente cancelar a invisibilidade.adicionalmente,enquanto estiver fundido comas sombras sua taxa de fome é atrasada\n\nvocê permanecera fundido com as sombras até você sair das sombras ou até um inimigos entrar em contato com você
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actors.buffs.slow.name=lentidão
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# actors.buffs.slow.desc=Slowing magic affects the target's rate of time, to them everything is moving super-fast.\n\nA slowed character performs all actions in twice the amount of time they would normally take.\n\nTurns of slow remaining\: %s.
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actors.buffs.slow.desc=a magia de lentidão afeta o tempo ao redor do alvo,para ele tudo esta se movendo super rápido.\n\num personagem com lentidão fará todas as ações com o dobro de tempo que levariam normalmente.\n\nturnos de lentidão restantes\: %s
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actors.buffs.snipersmark.name=marca da sniper
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actors.buffs.snipersmark.desc=A sniper está focada em um alvo próximo , ganhando maior velocidade de ataque e penetração de armadura do inimigo ao ataca-lo.\n\na sniper permanecera focada até trocar de alvo,parar de atacar,ou o alvo morrer
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actors.buffs.soulmark.name=alma marcada
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# actors.buffs.soulmark.desc=The warlock has tapped into the soul of this creature. He will heal and satisfy his hunger as it takes physical damage.\n\nTurns of soul mark remaining\: %s.
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actors.buffs.soulmark.desc=o warlock agarrou a alma dessa criatura,ele irá saciar sua saúde e fome sempre que essa criatura levar dano.\n\nturnos de alma marcada restantes\:%s
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actors.buffs.terror.name=aterrorizado
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# actors.buffs.terror.desc=Terror is manipulative magic which forces its target into an uncontrollable panic.\n\nTerrified characters are forced to run away from their opponent, trying to put as many doors and walls between them as possible. The shock of pain is enough to break this effect, however.\n\nTurns of terror remaining\: %s.
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actors.buffs.terror.desc=terror é uma magia manipulativa que força o alvo em um panico incontrolável.\n\npersonagens terrificados serão forçados a correr de seu oponente,tentando colocar quantas porta e paredes entre eles quanto possível.o choque da dor pone quebrar esse efeito.\n\nturnos de terror restantes\: %s
|
||||
|
||||
actors.buffs.toxicimbue.name=imbuido com toxidade
|
||||
# actors.buffs.toxicimbue.desc=You are imbued with poisonous energy\!\n\nAs you move around toxic gas will constantly billow forth from you, damaging your enemies. You are immune to toxic gas and poison for the duration of the effect.\n\nTurns of toxic imbue remaining\: %s.
|
||||
actors.buffs.toxicimbue.desc=você esta imbuído com energia tóxica\!\n\nenquanto você se move,gás tóxico irá constantemente seguir você,danificando os seus inimigos.Você esta imune a gás tóxico e veneno até o efeito acabar.\n\nturnos de imbuição tóxica restantes\: %s
|
||||
|
||||
actors.buffs.venom.name=venomed
|
||||
# actors.buffs.venom.desc=Venom is a extremely caustic and dangerous poison.\n\nUnlike poison, whose damage lowers over time, venom does increasing damage the longer it stays on a target.\n\nTurns of venom remaining\: %s.\nCurrent venom damage\: %d.
|
||||
actors.buffs.venom.desc=venom é um veneno extremamente perigoso e caustico.\n\ndiferente do veneno,em que o dano diminui com o tempo,venom da mais dano conforme ele permanece em um alvo.\n\nturnos de venom restantes\: %s\ndano de venom atual\: %d
|
||||
|
||||
actors.buffs.vertigo.name=vertigo
|
||||
# actors.buffs.vertigo.desc=Walking in a straight line can be difficult when the whole world is spinning.\n\nWhile under the effects of vertigo, characters who attempt to move will go in a random direction, instead of the one they intended to go in.\n\nTurns of vertigo remaining\: %s.
|
||||
actors.buffs.vertigo.desc=caminhar em linha reta pode ser difícil se o mundo esta girando.\n\nenquanto sobre os efeitos de vertigem, personagens irão se mover em uma direção aleatória ao invés da direção que eles queriam ir.\n\nturnos de vertigem restantes\: %s
|
||||
|
||||
actors.buffs.weakness.name=enfraquecido
|
||||
actors.buffs.weakness.heromsg=você se sente mais fraco
|
||||
|
@ -243,7 +243,7 @@ actors.hero.herosubclass.warden_desc=Tendo uma forte ligação com as forças da
|
|||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=troll ferreiro
|
||||
# actors.mobs.npcs.blacksmith.gold_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore, 15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.gold_1=Ei humano\!oque acha de ser útil?pegue essa picareta e minere um pouco de _ouro escuro,15 pedaços_ deve ser suficiente.oque você disse?como eu vou pagar?seu ganancioso...\nok.ok,eu não tenho dinheiro para pagar,mas eu poço fazer algo para você,se considere com sorte,eu sou o unico ferreiro por aqui.
|
||||
actors.mobs.npcs.blacksmith.blood_1=Ei humano\! Quer ser prestável? Peg'essa picareta e _mate um morcego_ co'ela. Eu precisa o sangue no metal. O que você quer dizer com pagamento? Você ganacioso...\nOk, ok, eu não tenho dinheiro pá pagar, mas posso fazer umas ferragens para você. Pode considerar com sorte, sou o único ferreiro aqui.
|
||||
actors.mobs.npcs.blacksmith.lost_pick=Está brincando comigo? Cadê minha picareta?\!
|
||||
actors.mobs.npcs.blacksmith.gold_2=Ouro negro. 15 peças. É assim tão dificil?
|
||||
|
@ -259,11 +259,11 @@ actors.mobs.npcs.blacksmith.cant_reforge=Eu não consigo reforjar esses items\!
|
|||
actors.mobs.npcs.blacksmith.desc=Este troll ferreiro se parece com todos os trolls\: ele é alto e magro, e a sua pele se parece com a textura e cor da pedra. O troll ferreiro está trabalhando com ferramentas desproporcionalmente pequenas.
|
||||
|
||||
actors.mobs.npcs.ghost.name=fantasma melancólico
|
||||
# actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
|
||||
actors.mobs.npcs.ghost.rat_1=Ola %s... eu já fui como você - forte e confiante...Mas eu fui morto por uma criatura abominavel...eu não posso sair desse lugar... não até ter a minha vingança.. mate o _rato fétido,_ ele levou a minha vida...\n\nele caça nesse andar...espalhando sujeira por toda a parte.._ cuidado com sua nuvem de mal cheiro e sua mordida corrosiva,o acido se dissolve na água..._
|
||||
actors.mobs.npcs.ghost.rat_2=Por favor... Me ajuda... Destrua a abominação...\n\n_A enfrente perto da água... Evite o seu cheiro pestilento..._
|
||||
# actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=Ola %s.. eu ja fui como voce-forte e confiante... mas eu fui morto por uma criatura desonesta...eu não posso sair desse lugar...não até ter a minha vingança...mate o _gnoll trapaceiro_.. ele levou a minha vida...\n\nele não é como os outros gnolls... ele se esconde e usa armas arremessaveis.._cuidado com os seus dardos incendiarios e venenosos,não lute com ele a distancia.._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Por favor... Me ajude... Destrua o trapaceiro...\n\n_Não o deixe atingir... Se aproxime dele..._
|
||||
# actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
|
||||
actors.mobs.npcs.ghost.crab_1=Ola %s.. eu ja fui como voce-forte e confiante... mas eu fui morto por uma criatura ancestral..eu não posso sair desse lugar...não até ter a minha vingança...mate o _caranguejo gigante_ ele levou a minha vida...\n\nele é inaturalmente velho..com uma unica garra massiva e uma casca dura..._cuidado com a sua garra,você deve surpreender o caranguejo ou ele o bloqueara com ela.._
|
||||
actors.mobs.npcs.ghost.crab_2=Por favor... Me ajude... Destrua o Crustáceo...\n\n_Ele irá sempre bloquear... Sempre que antecipar um ataque..._
|
||||
actors.mobs.npcs.ghost.def_verb=evadiu
|
||||
actors.mobs.npcs.ghost.find_me=Obrigado... me vem encontrar...
|
||||
|
@ -311,9 +311,9 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh Meu Deus, você me assustou\! Eu não
|
|||
actors.mobs.npcs.wandmaker.intro_mage=oh,olá %s Eu soube que havia alguma zaragata sobre você e o instituto dos magos? Oh nada disso , eu nunca gostei aqueles ¨fique nas lamas¨ de qualquer maneira. Se você estiver disposto , eu posso ter uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=Oh , Olá senhorita \! Um rosto amigável é uma agradável surpresa aqui , não é? Na verdade, eu juro que eu vi seu rosto antes, mas eu não posso me lembrar de onde ... Oh nada disso, se você está aqui para uma aventura , eu posso ter uma tarefa para você.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\neu vim aqui para encontrar um ingrediente raro para uma varinha,Mas eu estou ficando perdido e meu escudo magico esta ficando fraco.Eu vou precisar sair logo,mas eu não posso ir embora sem levar oque eu vim pegar aqui.
|
||||
# actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Eu estou procurando algum _pó de cadaver._ É um tipo especial de farinha de osso amaldiçoada que geralmente aparece em lugares como este . Deve haver um quarto barricado por aqui em algum lugar, eu tenho certeza que alguma poeira irá aparecer lá. Tenha cuidado , porém, a maldição que poeira carrega é bastante potente , _traga de volta para mim tão rápido quanto você puder_ e eu vou limpar isso para você
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Eu estou procurando algumas _cinzas frescas_ de um elemental de fogo rescém nascido.Elementais geralmente aparecem quando um ritual de invocação não for controlado , então apenas encontrar algumas velas e uma marca de ritual e eu tenho certeza que você pode fazer um aparecer. Você pode querer _guardar algum item e congelamento para a batalha_elementais são muito poderosos,mas i gelo irá deixar a batalha facíl
|
||||
# actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant,_ and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=Os velhos jardim desta prisão mantida uma _planta de rotberry , _ e eu estou atras de uma de suas sementes. A planta provavelmente tem crescido selvagem por agora , porém, assim fazê-la desistir de uma semente pode ser complicado. O seu jardim deve estar em algum lugar por aqui. Tente _ficar longe de suas raizes_ se você quiser ficar em uma só peça. Usar fogo pode ser tentador , mas por favor não faça isso, você vai matar a planta e destruir suas sementes
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\nse você puder trazar para mim,eu ficarei feliz em pagar você com uma das minhas melhores varinhas.Eu tenho duas comigo agora,você vai poder escolher a que preferir.
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=alguma sorte com o pó de cadaver, %s? procura por alguma barricada
|
||||
actors.mobs.npcs.wandmaker.reminder_ember=alguma sorte com as cinzas, %s?você ira precisar encontrar quatro velas e o lugar para fazer o ritual.
|
||||
|
@ -457,7 +457,7 @@ actors.mobs.spinner.name=aranha da caverna
|
|||
actors.mobs.spinner.desc=esses aranhas esverdeadas horriveís tentam evitar combate direto,preferindo esperar a distancia enquanto a sua vitima,presa na teia da aranha,lentamente morre devido a sua mordida venenosa
|
||||
|
||||
actors.mobs.statue.name=estatua animada
|
||||
# actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s,_ it's wielding, looks real.
|
||||
actors.mobs.statue.desc=você pode pensar que é apenas outras das estatuas feias dessa masmorra,mas seus olhos vermelhos luminosos impedem isso.\n\na estatua parece feita de pedra,mas a _%s,_ que esta segurando parece real
|
||||
|
||||
actors.mobs.succubus.name=succumbus
|
||||
actors.mobs.succubus.desc=os succumbus são demônios que parecem garotas sedutivas(de um jeito meio gótico).Usando a sua magia,um succumbu pode encantar um herói,ele sera incapaz de ataca-la até o encanto acabar
|
||||
|
@ -475,7 +475,7 @@ actors.mobs.tengu.desc=um famoso e enigmatico assassino,nomeado pela mascára tr
|
|||
|
||||
actors.mobs.thief.name=ladrão louco
|
||||
actors.mobs.thief.stole=o ladrão roubou %s de você\!
|
||||
# actors.mobs.thief.carries=\n\nThe thief is carrying a _%s._ Stolen obviously.
|
||||
actors.mobs.thief.carries=\n\no ladrão está carregando uma _%s._roubada obviamente
|
||||
actors.mobs.thief.escapes=o ladrão fugiu com seu %s\!
|
||||
actors.mobs.thief.desc=mesmo que esses prisoneiros andes foram de suas celas,esse lugar continua sendo a sua prisão.Com o passar do tempo esse lugar tomou conta de suas mentes.A muito tempo esses ladrões e bandidos esqueceram quem são e por que eles roubam
|
||||
|
||||
|
|
|
@ -243,7 +243,7 @@ actors.hero.herosubclass.warden_desc=Сильная связь с силам п
|
|||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=тролль-кузнец
|
||||
# actors.mobs.npcs.blacksmith.gold_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore, 15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.gold_1=Эй, человек\! Не хошь помочь, а? Хватай эту кирку и накопай мне _руды темного золота_, _штук 15_ вполне хватит. В смысле, как я заплачу? Жадюга... Ладно, у меня нет денег, но могу тебе чего-нибудь сковать. Считай, тебе повезло, тут кроме меня кузнецов нету.
|
||||
actors.mobs.npcs.blacksmith.blood_1=Эй, человек\! Не хошь помочь, а? Хватай эту кирку и _убей летучую мышь_ с её помощью, чтоб обагрить её кровью. Что значит "как я заплачу"? Жадюга...\nЛадно, денег у меня нет, зато я могу тебе чего-нибудь сковать. Считай, тебе повезло, тут кроме меня кузнецов нету.
|
||||
actors.mobs.npcs.blacksmith.lost_pick=Ты издеваешься? Где кирка моя?\!
|
||||
actors.mobs.npcs.blacksmith.gold_2=Руда темного золота. 15 кусков. Серьезно, это что, прям так сложно?
|
||||
|
@ -259,11 +259,11 @@ actors.mobs.npcs.blacksmith.cant_reforge=А не могу это переков
|
|||
actors.mobs.npcs.blacksmith.desc=Тролль-кузнец выглядит как и все тролли\: высокий и тощий, а кожа похожа на камень и цветом, и фактурой. Тролль-кузнец работает непропорционально маленькими инструментами.
|
||||
|
||||
actors.mobs.npcs.ghost.name=печальный дух
|
||||
# actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
|
||||
actors.mobs.npcs.ghost.rat_1=Здравствуй, %s... Когда-то и я был таким, как ты - сильным и уверенным в себе... Но я погиб от ужасного зверя... Я не могу покинуть это место... Не раньше, чем свершится месть... Убей _вонючую крысу_, что забрала мою жизнь...\n\nОна бродит по этому уровню... Распространяя вонь повсюду... _Остерегайся облака вони и разъедающего укуса, кислота смывается водой..._
|
||||
actors.mobs.npcs.ghost.rat_2=Прошу... Помоги мне... Убей чудовище...\n\n_Сражайся в воде... Избегай вони..._
|
||||
# actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=Здравствуй, %s... Когда-то и я был таким, как ты - сильным и уверенным в себе... Но я погиб от дьявольского отродья... Я не могу покинуть это место... Не раньше, чем свершится месть... Убей _гнолла-обманщика_, что забрал мою жизнь...\n\nОн не похож на остальных гноллов... Он прячется и использует метательное оружие... _Остерегайся его отравляющих и воспламеняющих дротиков, не сражайся на расстоянии..._
|
||||
actors.mobs.npcs.ghost.gnoll_2=Прошу... Помоги мне... Убей трикстера...\n\n_Не позволяй ему попасть в тебя... Подойди ближе..._
|
||||
# actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
|
||||
actors.mobs.npcs.ghost.crab_1=Здравствуй, %s... Когда-то и я был таким, как ты - сильным и уверенным в себе... Но я погиб от древнего существа... Я не могу покинуть это место... Не раньше, чем свершится месть... Убей _древнего краба_, что забрал мою жизнь...\n\nОн невероятно стар... С огромной клешней и толстым панцирем... _Остерегайся его клешни, тебе придется атаковать неожиданно, или он заблокирует атаку..._
|
||||
actors.mobs.npcs.ghost.crab_2=Прошу... Помоги мне... Убей это ракообразное...\n\n_Оно всегда блокирует... Если видит, что ты атакуешь..._
|
||||
actors.mobs.npcs.ghost.def_verb=избежал
|
||||
actors.mobs.npcs.ghost.find_me=Спасибо тебе... Найди меня...
|
||||
|
@ -311,9 +311,9 @@ actors.mobs.npcs.wandmaker.intro_rogue=О Богиня, ты меня напуг
|
|||
actors.mobs.npcs.wandmaker.intro_mage=О, здравствуй %s\! Я слышал, ты навел шума в институте чародеев? О, неважно, я все равно никогда не любил этих напыщенных снобов. Если хочешь, у меня есть для тебя задание.
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=О, здравствуйте, мисс\! Дружелюбное лицо в этом месте - настоящий сюрприз, не так ли? Если честно, готов поспорить, что уже видел твое лицо где-то, но никак не могу вспомнить... А, неважно, если ты ищешь приключений, у меня есть задание.
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\nЯ пришел сюда, чтобы найти редкий ингредиент для жезла, но заблудился, а мой магический щит слабеет. Вскоре мне придется уйти, но я не должен уходить без того, за чем пришел.
|
||||
# actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=Я ищу _прах мертвеца_. Это особый вид измельченных проклятых костей, обычно встречающийся в подобных местах. Где-то здесь должна находиться заваленная комната, в которой есть пыль. Однако будь осторожнее, проклятие, лежащее на пыли, достаточно мощное. _Вернись ко мне как можно быстрее_ и я сниму его.
|
||||
actors.mobs.npcs.wandmaker.intro_ember=Я ищу _пепел элементаля_,который получают из молодых огненных элементалей. Они обычно появляются, когда ритуал призыва не контролируется, так что найди свечи и точку призыва, я уверен, у тебя получится одного встретить. Ты, возможно, захочешь _иметь при себе что-нибудь замораживающее_, элементали очень сильны, но лёд быстро остудит их пыл.
|
||||
# actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant,_ and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=Старый надзиратель этой тюрьмы выращивал _гнилоягоду_, и я ищу её семена. Растение, скорее всего, совсем одичало, так что достать семена может оказаться сложнее. Сад должен быть где-то здесь. Постарайся _держаться подальше от его плёточников_, если не хочешь потерять голову. Огонь может показаться хорошим решением, но не делай этого, так ты уничтожишь семена.
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\nЕсли ты справишься, я буду рад отблагодарить тебя одним из своих замечательных жезлов\! У меня есть два с собой, выберешь, какой тебе по душе.
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=Как успехи с прахом, %s? Ищи забаррикадированные проходы, она должна быть где-то там.
|
||||
actors.mobs.npcs.wandmaker.reminder_ember=Как успехи с пеплом, %s? Тебе надо найти свечи и точку призыва.
|
||||
|
@ -457,7 +457,7 @@ actors.mobs.spinner.name=пещерный прядильщик
|
|||
actors.mobs.spinner.desc=Эти зеленые и мохнатые пещерные пауки избегают прямой схватки, ожидая, пока жертва запутается в их паутине, медленно умирая от их ядовитого укуса.
|
||||
|
||||
actors.mobs.statue.name=живая статуя
|
||||
# actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s,_ it's wielding, looks real.
|
||||
actors.mobs.statue.desc=На первый взгляд, это одна из уродливых статуй этого подземелья, но красные светящиеся глаза выдают её.\n\nХотя сама статуя сделана из камня, её %s выглядит настоящим.
|
||||
|
||||
actors.mobs.succubus.name=суккуб
|
||||
actors.mobs.succubus.desc=Суккубы - демоны, имеющие облик соблазнительных (и немного готичных) девиц. Используя свою магию, они очаровывают героя, и он не может никого атаковать, пока чары не спадут.
|
||||
|
@ -475,7 +475,7 @@ actors.mobs.tengu.desc=Знаменитый и загадочный убийца
|
|||
|
||||
actors.mobs.thief.name=безумный вор
|
||||
actors.mobs.thief.stole=Вор украл у вас %s\!
|
||||
# actors.mobs.thief.carries=\n\nThe thief is carrying a _%s._ Stolen obviously.
|
||||
actors.mobs.thief.carries=\n\nВор несёт _%s_. Очевидно, украл где-то.
|
||||
actors.mobs.thief.escapes=Вор скрылся от вас\! Вы больше не увидите %s\!
|
||||
actors.mobs.thief.desc=Хотя заключенные свободно ходят вне камер, это место всё равно их тюрьма. Со временем, оно забрало их рассудок и их свободу. Очень давно эти воры и бандиты забыли, кто они, и что они украли.\n\nЭти враги скорее украдут и попытаются сбежать, а не продолжать бой. Не упускайте их из виду, иначе вы можете никогда больше не увидеть украденное.
|
||||
|
||||
|
|
|
@ -3,26 +3,26 @@ actors.blobs.confusiongas.desc=这里盘绕着一片致眩气体。
|
|||
|
||||
actors.blobs.fire.desc=一团火焰正在这里肆虐。
|
||||
|
||||
actors.blobs.foliage.desc=光线刺穿了地下花园的昏暗。
|
||||
actors.blobs.foliage.desc=光柱刺破了这地下花园中的黑暗。
|
||||
|
||||
actors.blobs.goowarn.desc=黑暗的能量流在这里涌动!
|
||||
actors.blobs.goowarn.desc=黑暗能量在这里涌动!
|
||||
|
||||
actors.blobs.paralyticgas.desc=这里盘绕着一片麻痹气体。
|
||||
actors.blobs.paralyticgas.desc=这里盘旋着一片麻痹气体。
|
||||
|
||||
actors.blobs.stenchgas.desc=这里盘绕着一片腐烂的臭气。
|
||||
actors.blobs.stenchgas.desc=这里盘旋着一片腐烂的臭气。
|
||||
|
||||
actors.blobs.toxicgas.desc=这里盘绕着一片发绿的毒气。
|
||||
actors.blobs.toxicgas.desc=这里盘旋着一片发绿的毒气。
|
||||
actors.blobs.toxicgas.ondeath=你被毒气毒死了……
|
||||
|
||||
actors.blobs.venomgas.desc=这里盘绕着一片酸性毒雾。
|
||||
actors.blobs.venomgas.desc=这里盘旋着一片酸性毒雾。
|
||||
|
||||
actors.blobs.waterofawareness.procced=在你小酌一口时,你感觉到知识涌入了你的头脑。现在你对已装备的物品了如指掌。同时,你察觉到了这一层所有的道具,并且掌握了它们的秘密。
|
||||
actors.blobs.waterofawareness.desc=知识的力量从这口井的水里涌出。\n取一瓢饮以揭示所有已装备物品的秘密。
|
||||
actors.blobs.waterofawareness.desc=知识的力量从这口井的水里涌出。\n从它里面喝一口以揭示所有已装备物品的秘密。
|
||||
|
||||
actors.blobs.waterofhealth.procced=就在你小酌一口时,你感到你的伤口完全愈合了。
|
||||
actors.blobs.waterofhealth.desc=生命的力量从这口井的水里涌出。\n取一瓢饮以治疗你的伤口并填满你的肚子。
|
||||
actors.blobs.waterofhealth.desc=生命的力量从这口井的水里涌出。\n从它里面喝一口以治疗你的伤口并填满你的肚子。
|
||||
|
||||
actors.blobs.wateroftransmutation.desc=变化的力量从这口井的水里涌出。\n将一个物品扔进去从而使它转换成其他物品。
|
||||
actors.blobs.wateroftransmutation.desc=变化的力量从这口井的水里涌出。\n扔进一个物品以把它变成别的什么。
|
||||
|
||||
actors.blobs.web.desc=这里所有东西都被厚厚的蜘蛛网覆盖着。
|
||||
|
||||
|
@ -49,7 +49,7 @@ actors.buffs.blindness.desc=失明使环绕于你的世界陷入迷蒙的黑雾
|
|||
|
||||
actors.buffs.burning.name=着火
|
||||
actors.buffs.burning.heromsg=你着火了!
|
||||
actors.buffs.burning.burnsup=%s被烧毁了!
|
||||
actors.buffs.burning.burnsup=%s烧毁了!
|
||||
actors.buffs.burning.ondeath=你烧成了一撮灰……
|
||||
actors.buffs.burning.desc=没什么比被火焰吞没更痛苦了。 \n\n火焰会每回合都会造成伤害直到它被液体扑灭或者自行消散。火会在你踩到水里的时候熄灭,打碎药瓶产生的水花也具有同样的效果。 \n\n此外,火焰还会点燃所有接触到的可燃地形(以及可燃地形上的可燃物)。 \n\n剩余的燃烧回合数:%s。
|
||||
|
||||
|
@ -75,13 +75,13 @@ actors.buffs.cripple.heromsg=你残废了!
|
|||
actors.buffs.cripple.desc=你很清楚自己的腿不应该折成那副样子。\n\n残废会减半移动速度,移动一格消耗的时间会变成二回合而不是平常的一回合。\n剩余的残废效果回合数:%s。
|
||||
|
||||
actors.buffs.drowsy.name=昏昏欲睡
|
||||
actors.buffs.drowsy.desc=一股魔法力量使人很难保持清醒。 \n\n英雄可以通过受到伤害或保持完整生命值来维持清醒。\n\n几个回合之后,目标将会陷入魔法睡眠。
|
||||
actors.buffs.drowsy.desc=有股魔法力量使人很难保持清醒。 \n\n英雄可以通过受到伤害或保持完整生命值来维持清醒。\n\n几个回合之后,目标将会陷入魔法睡眠。
|
||||
|
||||
actors.buffs.earthimbue.name=大地之力
|
||||
actors.buffs.earthimbue.desc=你被灌注了大地的力量! \n\n直到该效果结束前你所有的物理攻击都会时敌人被缠绕在原地无法动弹。\n\n剩余大地之力回合数:%s。
|
||||
|
||||
actors.buffs.fireimbue.name=火焰之力
|
||||
actors.buffs.fireimbue.desc=你被灌注了火焰的力量!\n\n所有物理攻击都有机会使敌人燃烧。与此同时你对火焰完全免疫。\n\n剩余火焰之力回合数:%s。
|
||||
actors.buffs.fireimbue.desc=你感到自己的每一个毛孔都在喷射炙热的火焰!\n\n所有物理攻击都有机会使敌人燃烧。与此同时你对火焰完全免疫。\n\n剩余火焰之力回合数:%s。
|
||||
|
||||
actors.buffs.frost.name=冰冻
|
||||
actors.buffs.frost.freezes=%s冻住了!
|
||||
|
@ -89,7 +89,7 @@ actors.buffs.frost.desc=别以为被冻得很结实了,这种良性的冻结
|
|||
|
||||
actors.buffs.fury.name=愤怒
|
||||
actors.buffs.fury.heromsg=你陷入了暴怒之中!
|
||||
actors.buffs.fury.desc=你非常的暴怒,很明显敌人并不喜欢这样的你。\n\n一股猛烈的怒火在你体内燃烧,增加你50%%的物理攻击伤害。\n\n只要你的生命还低于上限的50%%,该效果就会存在。
|
||||
actors.buffs.fury.desc=你非常暴怒,很明显敌人并不喜欢这样的你。\n\n一股猛烈的怒火在你体内燃烧,增加你50%%的物理攻击伤害。\n\n只要你的生命还低于上限的50%%,该效果就会存在。
|
||||
|
||||
actors.buffs.gasesimmunity.name=对气体免疫
|
||||
actors.buffs.gasesimmunity.desc=一种奇特的力量正在过滤你周边的空气,它并不会对你造成任何伤害,但它阻挡了所有空气意外的事物,以至于你什么气味都闻不到了!\n\n当该效果存在时你对所有气体效果免疫。\n\n剩余气体免疫回合数:%s。
|
||||
|
@ -243,7 +243,7 @@ actors.hero.herosubclass.warden_desc=与自然之力强大的连结允许_守望
|
|||
|
||||
###npcs
|
||||
actors.mobs.npcs.blacksmith.name=巨魔铁匠
|
||||
# actors.mobs.npcs.blacksmith.gold_1=Hey human\! Wanna be useful, eh? Take dis pickaxe and mine me some _dark gold ore, 15 pieces_ should be enough. What do you mean, how am I gonna pay? You greedy...\nOk, ok, I don't have money to pay, but I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around.
|
||||
actors.mobs.npcs.blacksmith.gold_1=嘿,人类!不想当个没用的废物,对吗?拿着那个镐子然后给我挖点_暗金矿,15块_就够了。什么?我要如何报答你?真贪心...\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你有多运气好吧,我可是这附近唯一的铁匠。
|
||||
actors.mobs.npcs.blacksmith.blood_1=嘿,人类!不想当个没用的废物,对吗?拿着咱的镐子然后给我用它_杀只蝙蝠_,我需要镐头上沾着血。什么?我要如何报答你?你……真贪婪。\n\n好吧,好吧,我没钱付给你,但我可以给你打打铁。想想你有多运气好吧,我可是这附近唯一的铁匠。
|
||||
actors.mobs.npcs.blacksmith.lost_pick=坑咱呢?我的镐子你丢哪去了?!
|
||||
actors.mobs.npcs.blacksmith.gold_2=_暗金_。15块。说真的,有那么难?
|
||||
|
@ -259,11 +259,11 @@ actors.mobs.npcs.blacksmith.cant_reforge=我不能重铸这些玩意儿!
|
|||
actors.mobs.npcs.blacksmith.desc=这个巨魔看起来和任何其他巨魔一样:\n又高又瘦,皮肤的色泽和纹理都像是石头。\n这位巨魔铁匠正在拿着一把与其体形\n极其不符的小锤子随便地修修补补。
|
||||
|
||||
actors.mobs.npcs.ghost.name=悲伤幽灵
|
||||
# actors.mobs.npcs.ghost.rat_1=Hello %s... Once I was like you - strong and confident... But I was slain by a foul beast... I can't leave this place... Not until I have my revenge... Slay the _fetid rat,_ that has taken my life...\n\nIt stalks this floor... Spreading filth everywhere... _Beware its cloud of stink and corrosive bite, the acid dissolves in water..._
|
||||
actors.mobs.npcs.ghost.rat_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个邪恶的野兽杀死了…我不能离开这个地方……直到我完成我的复仇…杀死_腐臭老鼠_,就是它夺走了我的生命…\n\n它就在这层…四处散播污秽…_小心它的周边的臭云以及带有腐蚀性的撕咬,它产生的粘液可溶于水…_
|
||||
actors.mobs.npcs.ghost.rat_2=拜托帮助我……杀了那个令人憎恶的东西……\n\n_在水附近与它战斗……躲开它的恶臭……_
|
||||
# actors.mobs.npcs.ghost.gnoll_1=Hello %s... Once I was like you - strong and confident... But I was slain by a devious foe... I can't leave this place... Not until I have my revenge... Slay the _gnoll trickster,_ that has taken my life...\n\nIt is not like the other gnolls... It hides and uses thrown weapons... _Beware its poisonous and incendiary darts, don't attack from a distance..._
|
||||
actors.mobs.npcs.ghost.gnoll_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个狡猾的敌人杀死了…我不能离开这个地方……直到我完成我的复仇…杀死_豺狼猎手_,就是它夺走了我的生命…\n\n它与其他豺狼人不同…它会隐藏自己并使用投掷武器… _小心它的毒镖和火镖,尽量靠近它…_
|
||||
actors.mobs.npcs.ghost.gnoll_2=拜托帮助我……杀了那个诡诈的家伙……\n\n_别让它打到你……离它越近越好……_
|
||||
# actors.mobs.npcs.ghost.crab_1=Hello %s... Once I was like you - strong and confident... But I was slain by an ancient creature... I can't leave this place... Not until I have my revenge... Slay the _great crab,_ that has taken my life...\n\nIt is unnaturally old... With a massive single claw and a thick shell... _Beware its claw, you must surprise the crab or it will block with it..._
|
||||
actors.mobs.npcs.ghost.crab_1=你好,%s…曾经我像你一样——既强大又自信…但我被一个古老的生物杀死了…我不能离开这个地方……直到我完成我的复仇…杀死_巨钳螃蟹_,就是它夺走了我的生命…\n\n它经历了无数岁月的洗礼…有一个巨大的蟹钳和非常厚重的蟹壳…_小心它的蟹钳,你必须偷袭这只巨蟹否则它会用钳子格挡你的攻击..._
|
||||
actors.mobs.npcs.ghost.crab_2=拜托帮助我……杀了那个甲壳类……\n\n_如果它发现你……就会挡住你所有的攻击……_
|
||||
actors.mobs.npcs.ghost.def_verb=躲避
|
||||
actors.mobs.npcs.ghost.find_me=谢谢你……来找我吧……
|
||||
|
@ -311,9 +311,9 @@ actors.mobs.npcs.wandmaker.intro_rogue=天哪,你吓了我一跳!我还没
|
|||
actors.mobs.npcs.wandmaker.intro_mage=哦,你好啊%s!我听说你在法师学院搞出了好多好多麻烦?哦,没关系,反正我不喜欢那些墨守成规的蠢货。如果你愿意的话,我可以给你一个任务。
|
||||
actors.mobs.npcs.wandmaker.intro_huntress=哦,你好啊小姐!能看到一张友好的脸是在这地下一个令人愉快的惊喜,不是吗?事实上,我发誓我以前见过你的脸,但可惜我不能把我的手指放在上面……哦,不要紧,如果你在这里冒险的话,我有一个任务给你。
|
||||
actors.mobs.npcs.wandmaker.intro_1=\n\n我来到这里是为了寻找一把法杖需要的稀有材料,但我却迷了路,而我的魔法盾正在减弱。我很快就该离开了,但我不想白来一趟。
|
||||
# actors.mobs.npcs.wandmaker.intro_dust=I'm looking for some _corpse dust._ It's a special kind of cursed bone meal that usually shows up in places like this. There should be a barricaded room around here somewhere, I'm sure some dust will turn up there. Do be careful though, the curse the dust carries is quite potent, _get back to me as fast as you can_ and I'll cleanse it for you.
|
||||
actors.mobs.npcs.wandmaker.intro_dust=我在寻找一些_骨灰球_。这是一种通常出现在这样悲惨的地方的被诅咒的特殊骨灰。它应该就在附近的某个被隔住的房间里,我肯定那儿会有一些灰尘的。不过要小心,骨灰上的诅咒相当强大,_越快越好_,我会处理它上面的不洁之物。
|
||||
actors.mobs.npcs.wandmaker.intro_ember=我在寻找能从新生火元素身上得来的_元素余烬_。元素生物通常出现在召唤仪式失控的时候,因此只要去找到一些蜡烛和能举行仪式的场地。我保证你能在附近发现一个。你可能需要_拿到一些冰冻物品_虽然火元素很强大,但冰会很容易杀死它。
|
||||
# actors.mobs.npcs.wandmaker.intro_berry=The old warden of this prison kept a _rotberry plant,_ and I'm after one of its seeds. The plant has probably gone wild by now though, so getting it to give up a seed might be tricky. Its garden should be somewhere around here. Try to _keep away from its vine lashers_ if you want to stay in one piece. Using fire might be tempting but please don't, you'll kill the plant and destroy its seeds.
|
||||
actors.mobs.npcs.wandmaker.intro_berry=这个监狱的老典狱长养着一株_腐莓_,我追寻这种东西的种子好久了。这么久了,这株植物可能已经变野了,所以我觉得让它放弃自己的种子可能很棘手。它的花园应该就在这里的某个地方。试着_远离那些触手_,除非你想和它呆在一起。纵火烧死它听起来很可行,但请别这么做,你会杀死植物并破坏它的种子。
|
||||
actors.mobs.npcs.wandmaker.intro_2=\n\n如果你能帮我这个小忙,我会很高兴地送给你我的一把精制法杖!我带了两把过来,所以你可以拿走随便哪一个你喜欢的。
|
||||
actors.mobs.npcs.wandmaker.reminder_dust=骨灰找到了吗,%s?寻找_路障_。
|
||||
actors.mobs.npcs.wandmaker.reminder_ember=在找余烬的过程中运气好吗,%s?你需要找到_四根蜡烛_和一个_仪式场地_。
|
||||
|
@ -457,7 +457,7 @@ actors.mobs.spinner.name=矿洞蜘蛛
|
|||
actors.mobs.spinner.desc=绿色而多毛的洞穴蜘蛛们试着去躲避直接的战斗,他们更喜欢在远处等待,直到他们的猎物卷入了蜘蛛网,在毒害中慢慢死去。
|
||||
|
||||
actors.mobs.statue.name=构装雕像
|
||||
# actors.mobs.statue.desc=You would think that it's just another one of this dungeon's ugly statues, but its red glowing eyes give it away.\n\nWhile the statue itself is made of stone, the _%s,_ it's wielding, looks real.
|
||||
actors.mobs.statue.desc=你以为这只是地牢里的另一个丑陋雕像,但它发出红光的眼睛让你放弃了刚才的想法。\n\n尽管雕像本身是用石头做的,但它手上握着_%s_,看起来像是真的。
|
||||
|
||||
actors.mobs.succubus.name=魅魔
|
||||
actors.mobs.succubus.desc=魅魔是外表诱人(稍有某种哥特风格)的女性恶魔。使用它的魔力,魅魔可以魅惑英雄(无论性别),使英雄在魅惑消退前无法攻击它。
|
||||
|
@ -475,7 +475,7 @@ actors.mobs.tengu.desc=一个著名的神秘刺客,得名于他脸上面具的
|
|||
|
||||
actors.mobs.thief.name=疯狂小偷
|
||||
actors.mobs.thief.stole=小偷偷走了你的%s!
|
||||
# actors.mobs.thief.carries=\n\nThe thief is carrying a _%s._ Stolen obviously.
|
||||
actors.mobs.thief.carries=\n\n这个小偷携带着一个_%s_。明显是偷来的。
|
||||
actors.mobs.thief.escapes=小偷和你的%s一起跑了!
|
||||
actors.mobs.thief.desc=虽然这些囚犯逃出了他们的牢房,但这个地方仍然是关押着他们的监狱。随着时间的推移,这个地方摧毁了它们的心智和自由的希望。在很久以前,这些疯狂的小偷和强盗就已经忘记了它们是谁以及它们为什么而偷窃。\n\n这些敌人较之于你战斗更爱偷窃然后逃跑。一定不要让它们离开你的视线,否则你可能再也看不到你的被盗物品了。
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ items.armor.glyphs.stench.name=%s des Gestanks
|
|||
items.armor.glyphs.viscosity.name=%s der Zähigkeit
|
||||
items.armor.glyphs.viscosity.deferred=verzögert %d
|
||||
items.armor.glyphs.viscosity$defereddamage.name=Verzögerter Schaden
|
||||
# items.armor.glyphs.viscosity$defereddamage.desc=While your armor's glyph has protected you from damage, it seems to be slowly paying you back for it.\n\nDamage is being dealt to you over time instead of immediately. You will take one damage per turn until there is no damage left.\n\nDeferred damage remaining\: %d.
|
||||
items.armor.glyphs.viscosity$defereddamage.desc=Während die Glyphe auf deiner Rüstung dich geschützt hat vor Schaden, wirkt es so, als ob Sie Ihren Tribut nun einfordert. \n\nDer Schaden, welchen du eigentlich sofort erleiden würdest, wird dir nun über die Zeit zugefügt. Du nimmst jeden Zug ein Schaden bis kein Schaden mehr übrig ist. \n\nAktuell sind noch %d verzögerte Schaden übrig.
|
||||
|
||||
|
||||
|
||||
|
@ -78,12 +78,12 @@ items.armor.warriorarmor.desc=Obwohl diese Rüstung schwer aussieht, erlaubt es
|
|||
items.artifacts.alchemiststoolkit.name=Tragbares Alchemielabor
|
||||
##this one isn't dropped, so for now no i18n
|
||||
|
||||
# items.artifacts.artifact.unequip_title=Unequip one item
|
||||
# items.artifacts.artifact.unequip_message=You can only wear two misc items at a time.
|
||||
# items.artifacts.artifact.cannot_wear_two=You cannot wear two of the same artifact.
|
||||
# items.artifacts.artifact.cursed_worn=The artifact painfully binds itself to you.
|
||||
items.artifacts.artifact.unequip_title=Leg' einen Ausrüstungsteil ab.
|
||||
items.artifacts.artifact.unequip_message=Du kannst nur zwei verschiedene Gegenstände zugleich tragen.
|
||||
items.artifacts.artifact.cannot_wear_two=Du kannst nicht zwei selbe Artefakte tragen.
|
||||
items.artifacts.artifact.cursed_worn=Das Artefakt bindet sich schmerzhaft an dich.
|
||||
# items.artifacts.artifact.curse_known=You can feel a malevolent magic lurking within the artifact.
|
||||
# items.artifacts.artifact.need_to_equip=You need to equip your artifact to do that.
|
||||
items.artifacts.artifact.need_to_equip=Du musst dich mit dem Artefakt ausrüsten um das zu tun.
|
||||
|
||||
items.artifacts.capeofthorns.name=Dornenumhang
|
||||
# items.artifacts.capeofthorns.desc=These collapsed sheets of metal from the DM-300 have formed together into a rigid cape. It seems to store a deep energy, perhaps it has some of the DM-300's power?
|
||||
|
@ -96,8 +96,8 @@ items.artifacts.capeofthorns$thorns.name=Dornen
|
|||
# items.artifacts.capeofthorns$thorns.desc=Your cape is radiating energy, surrounding you in a field of deflective force\!\n\nAll damage you receive is reduced while the thorns effect is active. Additionally, if the attacker is next to you, the reduced amount is deflected back at the attacker.\n\nTurns of thorns remaining\: %s.
|
||||
|
||||
items.artifacts.chaliceofblood.name=Kelch des Blutes
|
||||
# items.artifacts.chaliceofblood.yes=Yes, I know what I'm doing
|
||||
# items.artifacts.chaliceofblood.no=No, I changed my mind
|
||||
items.artifacts.chaliceofblood.yes=Ja, ich weiß was ich tue
|
||||
items.artifacts.chaliceofblood.no=Nein, habs mir anders überlegt
|
||||
# items.artifacts.chaliceofblood.prick_warn=Each time you use the chalice it will drain more life energy, if you are not careful this can easily kill you.\n\nAre you sure you want to offer it more life energy?
|
||||
# items.artifacts.chaliceofblood.onprick=You prick yourself, and your life essence drains into the chalice.
|
||||
# items.artifacts.chaliceofblood.ondeath=The Chalice sucks your life essence dry...
|
||||
|
@ -113,7 +113,7 @@ items.artifacts.cloakofshadows.name=Umhang der Schatten
|
|||
# items.artifacts.cloakofshadows.desc=A priceless magical cloak, stolen from the royal armory many years ago by the Rogue. When worn, it can be used to turn completely invisible for a short time.\n\nThe more the cloak is used, the stronger it will become, allowing the Rogue to become invisible more frequently and for longer durations.
|
||||
# items.artifacts.cloakofshadows$cloakstealth.no_charge=Your cloak has run out of energy.
|
||||
# items.artifacts.cloakofshadows$cloakstealth.levelup=Your cloak grows stronger\!
|
||||
# items.artifacts.cloakofshadows$cloakstealth.name=Cloaked
|
||||
items.artifacts.cloakofshadows$cloakstealth.name=Verhüllt
|
||||
# items.artifacts.cloakofshadows$cloakstealth.desc=Your cloak of shadows is granting you invisibility while you are shrouded by it.\n\nWhile you are invisible enemies are unable to attack or follow you. Physical attacks and magical effects (such as scrolls and wands) will immediately cancel invisibility.\n\nYou will remain cloaked until it is cancelled or your cloak runs out of charge.
|
||||
|
||||
items.artifacts.driedrose.name=Vertrocknete Rose
|
||||
|
@ -121,18 +121,18 @@ items.artifacts.driedrose$petal.name=Vertrocknete Blüte
|
|||
|
||||
items.artifacts.etherealchains.name=Ätherketten
|
||||
# items.artifacts.etherealchains.no_charge=Your chains do not have enough charge.
|
||||
# items.artifacts.etherealchains.cursed=You can't use cursed chains.
|
||||
# items.artifacts.etherealchains.does_nothing=That won't do anything.
|
||||
# items.artifacts.etherealchains.cant_pull=Your chains cannot pull that target.
|
||||
# items.artifacts.etherealchains.nothing_to_grab=There is nothing to grab there.
|
||||
# items.artifacts.etherealchains.prompt=Choose a location to target.
|
||||
items.artifacts.etherealchains.cursed=Du kannst verfluchte Ketten nicht verwenden.
|
||||
items.artifacts.etherealchains.does_nothing=Das wird gar nichts bewirken.
|
||||
items.artifacts.etherealchains.cant_pull=Deine Kette kann dieses Ziel nicht ziehen.
|
||||
items.artifacts.etherealchains.nothing_to_grab=Dort ist nichts zu greifen.
|
||||
items.artifacts.etherealchains.prompt=Wähle eine Zielposition.
|
||||
# items.artifacts.etherealchains.desc=These large yet lightweight chains glow with spiritual energy. They can be used to pull you towards terrain, or pull enemies toward you. The ethereal nature of the chains even allows them to extend through walls\!
|
||||
# items.artifacts.etherealchains.desc_cursed=The cursed chains are locked to your side, constantly swinging around, trying to trip or bind you
|
||||
# items.artifacts.etherealchains.desc_equipped=The chains rest around your side, slowly siphoning the spiritual energy of those you defeat. Each charge is a link in the chain, which will extend out exactly one tile.
|
||||
# items.artifacts.etherealchains$chainsrecharge.levelup=Your chains grow stronger\!
|
||||
items.artifacts.etherealchains.desc_equipped=Die Kette hängt an deiner Seite, langsam die spirituelle Energie derer aufsaugend die du besiegst. Jede Ladung entspricht einem Kettenglied, das genau eine Kachel weit reicht.
|
||||
items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker\!
|
||||
|
||||
items.artifacts.hornofplenty.name=Horn des Überflusses
|
||||
# items.artifacts.hornofplenty.eat=You eat from the horn.
|
||||
items.artifacts.hornofplenty.eat=Du isst aus dem Horn.
|
||||
# items.artifacts.hornofplenty.prompt=Select a piece of food
|
||||
# items.artifacts.hornofplenty.no_food=Your horn has no food in it to eat\!
|
||||
# items.artifacts.hornofplenty.full=Your horn is full of food\!
|
||||
|
@ -145,8 +145,8 @@ items.artifacts.hornofplenty.name=Horn des Überflusses
|
|||
|
||||
items.artifacts.lloydsbeacon.name=Iloyd´s Signalfeuer
|
||||
# items.artifacts.lloydsbeacon.no_charge=Your beacon does not have enough energy right now.
|
||||
# items.artifacts.lloydsbeacon.tele_fail=The teleportation magic fails.
|
||||
# items.artifacts.lloydsbeacon.prompt=Choose a location to zap.
|
||||
items.artifacts.lloydsbeacon.tele_fail=Die Teleportationsmagie versagt.
|
||||
items.artifacts.lloydsbeacon.prompt=Wähle eine Position zum Abknallen.
|
||||
# items.artifacts.lloydsbeacon.levelup=Your beacon grows stronger\!
|
||||
# items.artifacts.lloydsbeacon.preventing=Strong magic aura of this place prevents you from using the lloyd's beacon\!
|
||||
# items.artifacts.lloydsbeacon.creatures=Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment.
|
||||
|
@ -163,57 +163,57 @@ items.artifacts.sandalsofnature.name_1=Schuhe der Natur
|
|||
items.artifacts.sandalsofnature.name_2=Stiefel der Natur
|
||||
items.artifacts.sandalsofnature.name_3=Beinschienen der Natur
|
||||
# items.artifacts.sandalsofnature.no_charge=They have no energy right now.
|
||||
# items.artifacts.sandalsofnature.prompt=Select a seed
|
||||
# items.artifacts.sandalsofnature.already_fed=Your footwear have already recently gained nutrients from that seed.
|
||||
# items.artifacts.sandalsofnature.levelup=Your footwear surges in size\!
|
||||
# items.artifacts.sandalsofnature.absorb_seed=The footwear absorbs the seed, they seem healthier.
|
||||
items.artifacts.sandalsofnature.prompt=Wähle ein Samenkorn
|
||||
items.artifacts.sandalsofnature.already_fed=Dein Schuhwerk hat bereits kürzlich Nährstoffe dieses Samens aufgenommen.
|
||||
items.artifacts.sandalsofnature.levelup=Das Schuhwerk wächst rapide\!
|
||||
items.artifacts.sandalsofnature.absorb_seed=Das Schuhwerk absorbiert das Samenkorn, es sieht gesunder aus.
|
||||
# items.artifacts.sandalsofnature.desc_1=What initially seem like sandals made of twine are actually two plants\! They seem very weak and pale, perhaps they need to be given nutrients?
|
||||
# items.artifacts.sandalsofnature.desc_2=The footwear has grown and now more closely resemble two tailored shoes. Some colour has returned to them, perhaps they can still grow further?
|
||||
# items.artifacts.sandalsofnature.desc_3=The plants have grown again and now resembles a pair of solid boots made from bark. The plants seem to have regained their strength, but perhaps they can still grow further?
|
||||
# items.artifacts.sandalsofnature.desc_4=The plants seem to have reached their maximum size, they resemble a pair of armored greaves. The greaves are a deep brown and resemble a very sturdy tree.
|
||||
# items.artifacts.sandalsofnature.desc_hint=You feel more attuned with nature while wearing this artifact.
|
||||
# items.artifacts.sandalsofnature.desc_cursed=The cursed sandals are blocking any attunement with nature.
|
||||
items.artifacts.sandalsofnature.desc_4=Die Pflanzen scheinen ausgewachsen zu sein, sie ähneln bewehrten Beinschienen. Sie sind braun und sehen wie kräftige Bäume aus.
|
||||
items.artifacts.sandalsofnature.desc_hint=Mit diesem Gegenstand fühlst du dich mehr mit der Natur verbunden.
|
||||
items.artifacts.sandalsofnature.desc_cursed=Die Verfluchten Sandalen verhindern jegliche Einstimmung auf die Natur.
|
||||
# items.artifacts.sandalsofnature.desc_ability=The footwear has gained the ability to form up into a sort of immobile natural armour, but will need to charge up for it.
|
||||
# items.artifacts.sandalsofnature.desc_seeds=You have fed the footwear %d seeds.
|
||||
items.artifacts.sandalsofnature.desc_seeds=Du hast dem Schuhwerk %d Samen gefüttert.
|
||||
|
||||
items.artifacts.talismanofforesight.name=Talisman der Vorsorge
|
||||
# items.artifacts.talismanofforesight.no_charge=Your talisman isn't fully charged yet.
|
||||
items.artifacts.talismanofforesight.no_charge=Dein Talisman ist noch nicht aufgeladen.
|
||||
# items.artifacts.talismanofforesight.scry=The Talisman floods your mind with knowledge about the current floor.
|
||||
# items.artifacts.talismanofforesight.desc=A smooth stone with strange engravings on it. You feel like it's watching everything around you, keeping an eye out for anything unusual.
|
||||
# items.artifacts.talismanofforesight.desc_worn=When you hold the talisman you feel like your senses are heightened.
|
||||
# items.artifacts.talismanofforesight.desc_cursed=The cursed talisman is intently staring into you, making it impossible to concentrate.
|
||||
# items.artifacts.talismanofforesight$foresight.name=Foresight
|
||||
# items.artifacts.talismanofforesight$foresight.levelup=Your Talisman grows stronger\!
|
||||
# items.artifacts.talismanofforesight$foresight.full_charge=Your Talisman is fully charged\!
|
||||
# items.artifacts.talismanofforesight$foresight.uneasy=You feel uneasy.
|
||||
# items.artifacts.talismanofforesight$foresight.desc=You feel very nervous, as if there is nearby unseen danger.
|
||||
items.artifacts.talismanofforesight$foresight.levelup=Dein Talisman wird stärker\!
|
||||
items.artifacts.talismanofforesight$foresight.full_charge=Dein Talisman ist aufgeladen\!
|
||||
items.artifacts.talismanofforesight$foresight.uneasy=Du fühlst dich unwohl.
|
||||
items.artifacts.talismanofforesight$foresight.desc=Du bist nervös. Als wäre eine unsichtbare Gefahr in der Nähe.
|
||||
|
||||
items.artifacts.timekeepershourglass.name=Zeitmesser´s Stundenglas
|
||||
# items.artifacts.timekeepershourglass.in_use=Your hourglass is already in use.
|
||||
items.artifacts.timekeepershourglass.in_use=Deine Sanduhr ist bereits in Verwendung.
|
||||
# items.artifacts.timekeepershourglass.no_charge=Your hourglass hasn't recharged enough to be usable yet.
|
||||
# items.artifacts.timekeepershourglass.cursed=You cannot use a cursed hourglass.
|
||||
items.artifacts.timekeepershourglass.cursed=Du kannst eine verfluchte Sanduhr nicht verwenden.
|
||||
# items.artifacts.timekeepershourglass.onstasis=The world seems to shift around you in an instant.
|
||||
# items.artifacts.timekeepershourglass.onfreeze=Everything around you suddenly freezes.
|
||||
# items.artifacts.timekeepershourglass.stasis=Put myself in stasis
|
||||
items.artifacts.timekeepershourglass.stasis=Ich versetze mich selbst in Stasis
|
||||
# items.artifacts.timekeepershourglass.freeze=Freeze time around me
|
||||
# items.artifacts.timekeepershourglass.prompt=How would you like to use the hourglass's magic?\n\nWhile in stasis, time will move normally while you are frozen and completely invulnerable.\n\nWhen time is frozen, you can move as if your actions take no time. Note that attacking will break this.
|
||||
# items.artifacts.timekeepershourglass.desc=This large ornate hourglass looks fairly unassuming, but you feel a great power in its finely carved frame. As you rotate the hourglass and watch the sand pour you can feel its magic tugging at you, surely using this magic would give you some control over time.
|
||||
# items.artifacts.timekeepershourglass.desc_hint=The hourglass seems to have lost some sand, if only you could find some...
|
||||
items.artifacts.timekeepershourglass.desc_hint=Die Sanduhr scheint Sand verloren zu haben. Wenn du nur welchen finden könntest...
|
||||
# items.artifacts.timekeepershourglass.desc_cursed=The cursed hourglass is locked to your side, you can feel it trying to manipulate your flow of time.
|
||||
items.artifacts.timekeepershourglass$sandbag.name=Beutel mit magischem Sand
|
||||
# items.artifacts.timekeepershourglass$sandbag.levelup=You add the sand to your hourglass.
|
||||
# items.artifacts.timekeepershourglass$sandbag.maxlevel=Your hourglass is filled with magical sand\!
|
||||
# items.artifacts.timekeepershourglass$sandbag.no_hourglass=You have no hourglass to place this sand into.
|
||||
items.artifacts.timekeepershourglass$sandbag.levelup=Du hast den Sand in deine Sanduhr gefüllt.
|
||||
items.artifacts.timekeepershourglass$sandbag.maxlevel=Deine Sanduhr ist mit magischem Sand gefüllt\!
|
||||
items.artifacts.timekeepershourglass$sandbag.no_hourglass=Du hast keine Sanduhr in die du diesen Sand geben könntest.
|
||||
# items.artifacts.timekeepershourglass$sandbag.desc=This small bag of fine sand should work perfectly with your hourglass.\n\nIt seems odd that the shopkeeper would have this specific item right when you need it...
|
||||
|
||||
items.artifacts.unstablespellbook.name=Instabiles Zauberbuch
|
||||
# items.artifacts.unstablespellbook.blinded=You cannot read from the book while blinded.
|
||||
# items.artifacts.unstablespellbook.no_charge=Your spellbook is out of energy for now.
|
||||
# items.artifacts.unstablespellbook.cursed=You cannot read from a cursed spellbook.
|
||||
# items.artifacts.unstablespellbook.prompt=Select a scroll
|
||||
items.artifacts.unstablespellbook.blinded=Solange du blind bist kannst du nicht im Buch lesen.
|
||||
items.artifacts.unstablespellbook.no_charge=Dein Zauberbuch hat im Moment keine Energie.
|
||||
items.artifacts.unstablespellbook.cursed=Du kannst nicht in einem verfluchten Zauberbuch lesen.
|
||||
items.artifacts.unstablespellbook.prompt=Wähle einen Zauberspruch
|
||||
# items.artifacts.unstablespellbook.infuse_scroll=You infuse the scroll's energy into the book.
|
||||
# items.artifacts.unstablespellbook.unable_scroll=You are unable to add this scroll to the book.
|
||||
# items.artifacts.unstablespellbook.unknown_scroll=You're not sure what type of scroll this is yet.
|
||||
items.artifacts.unstablespellbook.unable_scroll=Du kannst dem Buch diesen Zauberspruch nicht hinzufügen.
|
||||
items.artifacts.unstablespellbook.unknown_scroll=Du weißt noch nicht, was das für ein Zauberspruch ist.
|
||||
# items.artifacts.unstablespellbook.desc=This Tome is in surprising good condition given its age. It fizzes and crackles as you move the pages, surging with unstable energy. If you read from this book, there's no telling what spell you might cast.
|
||||
# items.artifacts.unstablespellbook.desc_cursed=The cursed book has bound itself to you, it is inhibiting your ability to use most scrolls.
|
||||
# items.artifacts.unstablespellbook.desc_index=The book's index is incomplete, and is currently pointing to the following blank pages\:
|
||||
|
@ -745,25 +745,25 @@ items.bomb.name=Bombe
|
|||
# items.dewdrop.already_full=You already have full health.
|
||||
# items.dewdrop.desc=A crystal clear dewdrop.\n\nDue to the magic of this place, pure water has minor restorative properties.
|
||||
|
||||
# items.dewvial.name=dew vial
|
||||
items.dewvial.name=Taufläschchen
|
||||
# items.dewvial.value=%+dHP
|
||||
# items.dewvial.collected=You collected a dewdrop into your dew vial.
|
||||
# items.dewvial.full=Your dew vial is full\!
|
||||
# items.dewvial.empty=Your dew vial is empty\!
|
||||
items.dewvial.collected=Du hast einen Tautropfen in den Fläschchen gegeben.
|
||||
items.dewvial.full=Dein Taufläschchen ist voll\!
|
||||
items.dewvial.empty=Dein Taufläschchen ist leer\!
|
||||
# items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
|
||||
|
||||
# items.equipableitem.unequip_cursed=You can't remove a cursed item\!
|
||||
items.equipableitem.unequip_cursed=Du kannst einen verfluchten Rüstungsteil nicht ablegen\!
|
||||
|
||||
# items.gold.name=gold
|
||||
items.gold.name=Gold
|
||||
# items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
|
||||
|
||||
# items.honeypot.name=honeypot
|
||||
items.honeypot.name=Honigtopf
|
||||
# items.honeypot.desc=This large honeypot is only really lined with honey, instead it houses a giant bee\! These sorts of massive bees usually stay in their hives, perhaps the pot is some sort of specialized trapper's cage? The bee seems pretty content inside the pot with its honey, and buzzes at you warily when you look at it.
|
||||
# items.honeypot$shatteredpot.name=shattered honeypot
|
||||
items.honeypot$shatteredpot.name=Zerbrochener Honigtopf
|
||||
# items.honeypot$shatteredpot.desc=The pot has been shattered, only the sticky honey that lines its walls is holding it together, and it is slowly coming apart.\n\nDespite its broken state, the bee still seems to want to protect the pot.
|
||||
|
||||
# items.item.pack_full=Your pack is too full for the %s.
|
||||
# items.item.prompt=Choose direction of throw
|
||||
items.item.pack_full=Dein Rucksack ist zu voll für %s.
|
||||
items.item.prompt=Wähle die Wurfrichtung
|
||||
|
||||
# items.kindofweapon.cursed=you wince as your grip involuntarily tightens around your %s
|
||||
|
||||
|
@ -771,7 +771,7 @@ items.bomb.name=Bombe
|
|||
# items.merchantsbeacon.desc=This odd piece of dwarven technology allows you to communicate from great distances.\n\nAfter being activated, this beacon will let you sell items to Pixel Mart from anywhere in the dungeon.\n\nHowever, the magic within the beacon will only last for one session, so use it wisely.
|
||||
|
||||
# items.stylus.name=arcane stylus
|
||||
# items.stylus.prompt=Select an armor to inscribe
|
||||
items.stylus.prompt=Wähle eine Rüstung zum Beschriften
|
||||
# items.stylus.inscribed=You inscribed your armor with the stylus
|
||||
# items.stylus.desc=This arcane stylus is made of some dark, very hard stone. Using it you can inscribe a magical glyph on your armor, but you have no power over choosing what glyph it will be, the stylus will decide it for you.
|
||||
|
||||
|
@ -782,12 +782,12 @@ items.bomb.name=Bombe
|
|||
items.torch.name=Fackel
|
||||
# items.torch.desc=An adventuring staple, when a dungeon goes dark, a torch can help lead the way.
|
||||
|
||||
# items.weightstone.name=weightstone
|
||||
# items.weightstone.select=Select a weapon to balance
|
||||
# items.weightstone.light=you balanced your weapon to make it lighter
|
||||
# items.weightstone.heavy=you balanced your weapon to make it heavier
|
||||
items.weightstone.name=Wuchtgewicht
|
||||
items.weightstone.select=Wähle eine Waffe zum Ausbalancieren
|
||||
items.weightstone.light=Du hast deine Waffe auf leichter getrimmt
|
||||
items.weightstone.heavy=Du hast deine Waffe auf schwerer getrimmt
|
||||
# items.weightstone.desc=Using a weightstone, you can balance your melee weapon to make it lighter or heavier, increasing either speed or damage at the expense of the other.
|
||||
# items.weightstone$wndbalance.choice=How would you like to balance your weapon?
|
||||
# items.weightstone$wndbalance.light=Lighter
|
||||
items.weightstone$wndbalance.choice=Wie würdest du deine Waffe gern ausbalancieren?
|
||||
items.weightstone$wndbalance.light=Leichter
|
||||
items.weightstone$wndbalance.heavy=Schwerer
|
||||
items.weightstone$wndbalance.cancel=Vergiss es
|
||||
|
|
|
@ -20,13 +20,13 @@ items.armor.glyphs.stench.name=%s зловония
|
|||
items.armor.glyphs.viscosity.name=%s вязкости
|
||||
items.armor.glyphs.viscosity.deferred=отложено %d
|
||||
items.armor.glyphs.viscosity$defereddamage.name=Отложенный урон
|
||||
items.armor.glyphs.viscosity$defereddamage.desc=Хотя руна на доспехе и защитила вас от урона, она, видимо, не в силах полностью его предотвратить.\n\nУрон наносится не сразу, а с течением времени. Вы получаете 1 единицу урона каждый ход, пока не получите весь урон.\n\nОтложенный урон\: %d.
|
||||
items.armor.glyphs.viscosity$defereddamage.desc=Хоть руна на вашей броне и защитила вас от урона, она, видимо, не в силах полностью его предотвратить.\n\nУрон наносится не сразу, а с течением времени. Вы получаете 1 единицу урона каждый ход, пока не получите весь урон.\n\nОтложенный урон\: %d.javascript\:;
|
||||
|
||||
|
||||
|
||||
###armor
|
||||
items.armor.armor.equip_cursed=ваша %s внезапно больно впивается в ваше тело
|
||||
items.armor.armor.identify=Вы использовали %s достаточно долго, чтобы опознать его. Это %s.
|
||||
items.armor.armor.identify=Ваша %s прослужила вам достаточно долго для того, чтобы вы смогли опознать её. Это %s.
|
||||
items.armor.armor.incompatible=Взаимодействие разных типов магии стерло руну с этой брони\!
|
||||
items.armor.armor.curr_absorb=Эта броня может поглотить до %d единиц урона за удар.
|
||||
items.armor.armor.avg_absorb=Обычно эта броня поглощает до %d единиц урона за удар и требует %d единиц силы для того, чтобы использовать её.
|
||||
|
@ -89,7 +89,7 @@ items.artifacts.capeofthorns.name=шипастый плащ
|
|||
items.artifacts.capeofthorns.desc=Груда металлических листов, оставшихся от DM-300, собралась в грубый плащ. В нём таится какая-то энергия, быть может, часть сил DM-300?
|
||||
items.artifacts.capeofthorns.desc_inactive=Тяжесть плаща успокаивает вас. Похоже, он питается энергией от полученных вами ударов.
|
||||
items.artifacts.capeofthorns.desc_active=Плащ излучает накопленную энергию, защищая владельца.
|
||||
items.artifacts.capeofthorns$thorns.inert=Ваш Плащ успокоился.
|
||||
items.artifacts.capeofthorns$thorns.inert=Ваш Плащ вернулся в нормальное состояние.
|
||||
items.artifacts.capeofthorns$thorns.radiating=Ваш Плащ начал излучать энергию, которая защищает вас\!
|
||||
items.artifacts.capeofthorns$thorns.levelup=Ваш Плащ стал сильнее\!
|
||||
items.artifacts.capeofthorns$thorns.name=Шипы
|
||||
|
@ -113,8 +113,8 @@ items.artifacts.cloakofshadows.no_charge=Ваш плащ недостаточн
|
|||
items.artifacts.cloakofshadows.desc=Бесценный волшебный плащ, украденный Разбойником много лет назад из королевской оружейной. Носящий плащ может на короткое время становиться невидимым.\n\nЧем больше плащ используется. тем сильнее он становится, позволяя Разбойнику становиться невидимым чаще и на больший срок.
|
||||
items.artifacts.cloakofshadows$cloakstealth.no_charge=Ваш плащ лишился энергии.
|
||||
items.artifacts.cloakofshadows$cloakstealth.levelup=Ваш плащ стал сильнее\!
|
||||
items.artifacts.cloakofshadows$cloakstealth.name=Скрыт
|
||||
items.artifacts.cloakofshadows$cloakstealth.desc=Ваш плащ теней даёт невидимость, пока вы укутаны в нём.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или жезла) немедленно рассеет невидимость.\n\nВы останетесь скрыты, пока не отмените эффект или у плаща не иссякнет энергия.
|
||||
items.artifacts.cloakofshadows$cloakstealth.name=Маскировка
|
||||
items.artifacts.cloakofshadows$cloakstealth.desc=Спрятав всё своё тело под плащ теней, вы получили временную невидимость.\n\nВ этом состоянии враги не атакуют и не преследуют вас. Атака или использование магии (например, свитка или жезла) немедленно рассеет невидимость.\n\nВы останетесь скрыты, пока не отмените эффект или у плаща не иссякнет энергия.
|
||||
|
||||
items.artifacts.driedrose.name=засохшая роза
|
||||
items.artifacts.driedrose$petal.name=засохший лепесток
|
||||
|
@ -724,7 +724,7 @@ items.amulet.desc=Амулет Йендора - мощнейший из изве
|
|||
|
||||
items.ankh.name=анх
|
||||
items.ankh.bless=Вы освящаете анх чистой водой.
|
||||
items.ankh.desc=Древний символ бессмертия даёт возможность возродиться после смерти. При этом все неэкипированные предметы теряются. Использование полной бутыли с росой способно освятить анх, дав ему больше мощи.
|
||||
items.ankh.desc=Древний символ бессмертия даёт возможность возродиться после смерти. При этом все неэкипированные предметы теряются. Использование полного сосуда с росой способно освятить анх, дав ему больше мощи.
|
||||
items.ankh.desc_blessed=Древний символ бессмертия даёт возможность возродиться после смерти. Анх освящён и обладает большей силой. Анх пожертвует собой, чтобы спасти вас от смерти.
|
||||
|
||||
items.armorkit.name=инструменты дворфов
|
||||
|
@ -745,19 +745,19 @@ items.dewdrop.value=%+d ОЗ
|
|||
items.dewdrop.already_full=Вы и так здоровы.
|
||||
items.dewdrop.desc=Кристально чистая капля росы.\n\nБлагодаря магии этого места чистая вода обладает слабыми исцеляющими способностями.
|
||||
|
||||
items.dewvial.name=бутыль для росы
|
||||
items.dewvial.name=сосуд для росы
|
||||
items.dewvial.value=%+d ОЗ
|
||||
items.dewvial.collected=Вы собрали каплю росы в бутыль.
|
||||
items.dewvial.full=Ваша бутыль для росы заполнена\!
|
||||
items.dewvial.empty=Ваша бутыль для росы пуста\!
|
||||
items.dewvial.desc=Вы можете собрать лишние капли росы в эту маленькую бутыль, чтобы потом её выпить. Чем больше в ней воды, тем лучше она вас исцелит. Полная бутыль сравнима с зельем исцеления.\n\nТакие бутыли когда-то были наполнены возрождающей магией, однако эта сила почти иссякла. Возможно, её остатков хватит, чтобы освятить другой возрождающий предмет.
|
||||
items.dewvial.collected=Вы собрали каплю росы в сосуд.
|
||||
items.dewvial.full=Ваш сосуд для росы заполнен\!
|
||||
items.dewvial.empty=Ваш сосуд для росы пуст\!
|
||||
items.dewvial.desc=Вы можете собрать лишние капли росы в этот маленький сосуд, чтобы потом выпить. Чем больше в нём росы, тем лучше он вас исцелит. Полный сосуд действует как зелье исцеления.\n\nТакие сосуды когда-то были наполнены возрождающей магией, однако эта сила почти иссякла. Возможно, её остатков хватит, чтобы освятить другой возрождающий предмет.
|
||||
|
||||
items.equipableitem.unequip_cursed=Вы не можете снять проклятый предмет\!
|
||||
|
||||
items.gold.name=золото
|
||||
items.gold.desc=Кучка золотых монет. Собирайте их, чтобы затем потратить в магазине.
|
||||
|
||||
items.honeypot.name=Горшок с мёдом
|
||||
items.honeypot.name=горшок с мёдом
|
||||
items.honeypot.desc=Этот большой горшок только по краям обмазан мёдом, а внутри живёт огромная пчела\! Этот вид больших пчёл обычно живёт в ульях, может, горшок - разновидность ловушки для пчёл? Пчела неплохо чувствует себя внутри, однако, когда вы туда заглядываете, она начинает угрожающе жужжать.
|
||||
items.honeypot$shatteredpot.name=расколотый горшок с мёдом
|
||||
items.honeypot$shatteredpot.desc=Горшок раскололи, только липкий мёд не даёт ему развалиться, но и тот скоро засохнет.\n\nХотя горшок разбит, пчела всё ещё защищает его.
|
||||
|
|
|
@ -60,7 +60,7 @@ items.armor.mailarmor.desc=环环相扣的金属链制成的一套结实但灵
|
|||
items.armor.platearmor.name=板甲
|
||||
items.armor.platearmor.desc=厚重的金属板拼接到一起,为能承受住重担的冒险者提供无与伦比的防御。
|
||||
|
||||
items.armor.roguearmor.name=影灵衣
|
||||
items.armor.roguearmor.name=游荡者制服
|
||||
items.armor.roguearmor.fov=你只能跳到你所能看见的空格子里
|
||||
items.armor.roguearmor.prompt=选择要跳到的位置
|
||||
items.armor.roguearmor.desc=穿上这个散发着黑暗气息的制服,盗贼能够做出一个叫做“烟雾弹”的技能:将所有能看见他的敌人致盲并且跳跃到指定位置。
|
||||
|
@ -101,7 +101,7 @@ items.artifacts.chaliceofblood.no=不,我改主意了
|
|||
items.artifacts.chaliceofblood.prick_warn=每次使用圣杯都会消耗比上次更多的生命能量,如果你不够小心的话,这种行为可以轻易地杀死你。\n\n你确定你想给它更多的生命能量吗?
|
||||
items.artifacts.chaliceofblood.onprick=你刺破了自己的手指,使你的生命本质流入了圣杯。
|
||||
items.artifacts.chaliceofblood.ondeath=圣杯吸干了你………
|
||||
items.artifacts.chaliceofblood.desc=这个闪闪发光的银色酒杯奇怪地在杯沿装饰着宝石的锋利。
|
||||
items.artifacts.chaliceofblood.desc=这个闪闪发光的银色酒杯奇怪地在杯沿装饰着锋利的宝石。
|
||||
items.artifacts.chaliceofblood.desc_cursed=被诅咒的圣杯将自己绑在了你的手里,并在抑制你回复生命的能力。
|
||||
items.artifacts.chaliceofblood.desc_1=当你握住圣杯的那一刻,你感到有种想用那些锋利的宝石刺破自己的奇特感觉。
|
||||
items.artifacts.chaliceofblood.desc_2=一些你的血液汇集到圣杯里,你可以微妙地感受到杯子在为你送来生命能量。你还想用这个酒杯割伤自己,即便你知道那很疼。
|
||||
|
@ -134,7 +134,7 @@ items.artifacts.etherealchains$chainsrecharge.levelup=你的锁链变得更强
|
|||
items.artifacts.hornofplenty.name=丰饶之角
|
||||
items.artifacts.hornofplenty.eat=你吃光了号角中的食物。
|
||||
items.artifacts.hornofplenty.prompt=选择一个食物
|
||||
items.artifacts.hornofplenty.no_food=你的号角里没食物让你吃!
|
||||
items.artifacts.hornofplenty.no_food=你的号角里没东西物让你吃!
|
||||
items.artifacts.hornofplenty.full=你的号角充满了食物!
|
||||
items.artifacts.hornofplenty.reject=就连你的号角都不想要没经过处理的无味果。
|
||||
items.artifacts.hornofplenty.maxlevel=你的号角尽其所能地在召唤食物!
|
||||
|
@ -186,7 +186,7 @@ items.artifacts.talismanofforesight$foresight.name=先见
|
|||
items.artifacts.talismanofforesight$foresight.levelup=你的护符变得更强大了!你似乎预见到了某些危险。
|
||||
items.artifacts.talismanofforesight$foresight.full_charge=你的护符充能满了!
|
||||
items.artifacts.talismanofforesight$foresight.uneasy=你感到很不安。
|
||||
items.artifacts.talismanofforesight$foresight.desc=你感到非常焦虑,似乎这周围有着未被发现的危险。
|
||||
items.artifacts.talismanofforesight$foresight.desc=你感到非常焦虑,似乎这周围有着未被发现的危险。\n\n这个效果没有实际作用,只作为附近有陷阱的提示。\n\n在你离开或发现陷阱前,这个效果不会消失。
|
||||
|
||||
items.artifacts.timekeepershourglass.name=时间之主的沙漏
|
||||
items.artifacts.timekeepershourglass.in_use=你的沙漏已在使用了。
|
||||
|
@ -213,8 +213,8 @@ items.artifacts.unstablespellbook.cursed=受诅咒的咒语书锁死了书页。
|
|||
items.artifacts.unstablespellbook.prompt=选择一个卷轴以注入
|
||||
items.artifacts.unstablespellbook.infuse_scroll=你将卷轴的能量注入了书中。
|
||||
items.artifacts.unstablespellbook.unable_scroll=你无法将这个卷轴添加到书中。
|
||||
items.artifacts.unstablespellbook.unknown_scroll=你还不知道这是什么卷轴呢。
|
||||
items.artifacts.unstablespellbook.desc=这本有年龄的厚书被保养得很好。当你翻动页面时它发出了嘶嘶声和噼啪声,涌动着不稳定的能量。如果你读了这本书,没人知道什么咒语会被释放出来。
|
||||
items.artifacts.unstablespellbook.unknown_scroll=你还不清楚这是什么卷轴呢。
|
||||
items.artifacts.unstablespellbook.desc=这本有些年头的厚书被保养得很好。当你翻动页面时它发出了嘶嘶声和噼啪声,涌动着不稳定的能量。如果你读了这本书,没人知道什么咒语会被释放出来。
|
||||
items.artifacts.unstablespellbook.desc_cursed=被诅咒的书本将自己绑在了你身上,并在抑制你使用大部分卷轴的能力。
|
||||
items.artifacts.unstablespellbook.desc_index=该书的索引并不完整,目前指向下面的空白页:
|
||||
|
||||
|
@ -276,13 +276,13 @@ items.food.mysterymeat.name=神秘的肉
|
|||
items.food.mysterymeat.eat_msg=这玩意儿吃起来很……奇怪。
|
||||
items.food.mysterymeat.hot=嗷!烫手!
|
||||
items.food.mysterymeat.legs=你感觉不到你的腿了!
|
||||
items.food.mysterymeat.not_well=你的感觉并不好。
|
||||
items.food.mysterymeat.not_well=你的感觉并不好,这肉可能坏了。
|
||||
items.food.mysterymeat.stuffed=你撑着了。
|
||||
items.food.mysterymeat.desc=想吃可以,风险自担!
|
||||
|
||||
items.food.overpricedration.name=高价口粮
|
||||
items.food.overpricedration.eat_msg=吃起来还行。
|
||||
items.food.overpricedration.desc=它看起来几乎和正常的口粮一样,就是小了点。
|
||||
items.food.overpricedration.desc=它看起来几乎和普通的口粮一样,就是小了点。
|
||||
|
||||
items.food.pasty.pasty=肉馅饼
|
||||
items.food.pasty.cane=拐杖糖
|
||||
|
@ -297,7 +297,7 @@ items.keys.goldenkey.name=金钥匙
|
|||
items.keys.goldenkey.desc=这把金色钥匙的凹刻精妙而复杂。或许它能用来打开某种宝箱锁?
|
||||
|
||||
items.keys.ironkey.name=铁钥匙
|
||||
items.keys.ironkey.desc=这把铁钥匙的匙齿已经严重磨损了;皮制系带也久经年岁摧残. 它对应的是哪扇门呢?
|
||||
items.keys.ironkey.desc=这把铁钥匙的匙齿已经严重磨损了;皮制系带也久经年岁摧残。它对应的是哪扇门呢?
|
||||
|
||||
items.keys.skeletonkey.name=骷髅钥匙
|
||||
items.keys.skeletonkey.desc=这把钥匙看起来很重要\: 它的顶端被制成头骨的形状。 或许它能打开什么危险地方的大门。
|
||||
|
@ -325,7 +325,7 @@ items.potions.potion.yes=是的,我知道我在做什么
|
|||
items.potions.potion.no=不,我改主意了
|
||||
items.potions.potion.sure_drink=你确定要饮用它吗? 这种药水在大多数情况下都是应该扔向敌人的
|
||||
items.potions.potion.sure_throw=你确定要投掷它吗? 这种药水大多数情况下喝下去比较理智
|
||||
items.potions.potion.shatter=药瓶碎裂开来并溅出%s色的无害液体
|
||||
items.potions.potion.shatter=药瓶碎裂开来,%s色液体无害地溅出了。
|
||||
|
||||
items.potions.potionofexperience.name=经验药水
|
||||
items.potions.potionofexperience.desc=众多战斗的阅历被浓缩成了液体形态,这种药剂能够瞬间提升你的等级。
|
||||
|
@ -655,7 +655,7 @@ items.weapon.melee.magesstaff.conflict=互相冲突的魔法抹去了你魔杖
|
|||
items.weapon.melee.magesstaff.id_first=你得先鉴定这个法杖。
|
||||
items.weapon.melee.magesstaff.cursed=你不能注入一把受诅咒的法杖。
|
||||
items.weapon.melee.magesstaff.warning=你确定你想让你的魔杖吸收这根法杖?\n\n你的魔杖的等级会成为魔杖和法杖二者间较高的那个的等级,同时所有正附在你魔杖上的魔都会消散。
|
||||
items.weapon.melee.magesstaff.yes=我确定
|
||||
items.weapon.melee.magesstaff.yes=是的,我确定
|
||||
items.weapon.melee.magesstaff.no=不,我改主意了
|
||||
items.weapon.melee.magesstaff.desc=由法师本人制作,这种非凡的魔杖是一种多用途的魔法武器。不像通常的法杖具有天生的魔力,这魔杖可以吸收一把法杖的精髓,赋予魔杖新的力量。
|
||||
|
||||
|
|
|
@ -72,8 +72,8 @@ levels.traps.disarmingtrap.disarm=Deine Waffe wurde wegteleportiert\!
|
|||
levels.traps.disarmingtrap.desc=Diese Falle besitzt eine spezielle Teleportationsmagie, welche die Waffe seines Opfers wegteleportiert.
|
||||
|
||||
levels.traps.disintegrationtrap.name=Desintegrierungsfalle
|
||||
# levels.traps.disintegrationtrap.one=The trap disintegrates your %s\!
|
||||
# levels.traps.disintegrationtrap.some=The trap disintegrates some of your %s\!
|
||||
levels.traps.disintegrationtrap.one=Die Falle löst dein/e %s auf\!
|
||||
levels.traps.disintegrationtrap.some=Die Falle löst einige deiner %s auf\!
|
||||
levels.traps.disintegrationtrap.ondeath=Du wurdest von der Desintegrierungsfalle getötet...
|
||||
levels.traps.disintegrationtrap.desc=Sobald diese Falle aktiviert wird, durchbohrt diese sein Opfer mit Desintegrationsstrahlen, welche erheblichen Schäden anrichtet und Gegenstände sowie Ausrüstung zerstören kann.
|
||||
|
||||
|
@ -100,93 +100,93 @@ levels.traps.grimtrap.name=Düsterfalle
|
|||
levels.traps.grimtrap.ondeath=Du wurdest von der Druckwelle der Düsterfalle getötet...
|
||||
levels.traps.grimtrap.desc=Extrem mächtig und destruktive Magie lauert in dieser Falle, stark genug um jeden noch so gesunden Helden zu töten. Das Auslösen dieser Falle wird eine Druckwelle tödlicher Magie hervorrufen und jenen Charaker erreichen, welcher der Falle am nächsten ist.
|
||||
|
||||
# levels.traps.grippingtrap.name=Gripping trap
|
||||
# levels.traps.grippingtrap.desc=Triggering this trap will send barbed claws along the ground, damaging the victims feet and rooting them in place.
|
||||
levels.traps.grippingtrap.name=Fesselfalle
|
||||
levels.traps.grippingtrap.desc=Das Auslösen dieser Falle wird Krallen mit Widerhaken aus dem Boden schießen lassen, welche die Füße des Opfers verletzen und diesen festsetzen werden.
|
||||
|
||||
# levels.traps.guardiantrap.name=Guardian trap
|
||||
levels.traps.guardiantrap.name=Wächterfalle
|
||||
levels.traps.guardiantrap.alarm=Die Falle gibt einen ohrenbetäubenen Lärm von sich, welcher durch den gesamten Dungeon schallt.
|
||||
# levels.traps.guardiantrap.desc=This trap is tied to a strange magical mechanism, which will summon guardians and alert all enemies on the floor.
|
||||
# levels.traps.guardiantrap$guardian.name=summoned guardian
|
||||
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
|
||||
levels.traps.guardiantrap.desc=Diese Falle ist mit einem merkwürdigen, magischen Mechanismus verkabelt, welche Wächter beschwören wird und alle Gegner auf dieser Ebene alamieren wird.
|
||||
levels.traps.guardiantrap$guardian.name=Beschworender Wächter
|
||||
levels.traps.guardiantrap$guardian.desc=Diese bläuliche Erscheinung scheint eine genaues Abbild der Steinwächter dieses Dungeons zu sein.\n\nAuch wenn die Statue körperlos wirkt, trägt Sie ein _%s_.
|
||||
|
||||
# levels.traps.lightningtrap.name=Lightning trap
|
||||
# levels.traps.lightningtrap.ondeath=You were killed by a discharge of a lightning trap...
|
||||
# levels.traps.lightningtrap.desc=A mechanism with a large amount of energy stored into it. Triggering the trap will discharge that energy into whatever activates it.
|
||||
levels.traps.lightningtrap.name=Blitzschlag-Falle
|
||||
levels.traps.lightningtrap.ondeath=Du wurdest von der Entladung der Blitzschlagfalle getötet...
|
||||
levels.traps.lightningtrap.desc=Dieser Mechanismus speichert eine große Menge an elektrischer Energie. Sobald diese Falle, egal von wem, ausgelöst wird, wird diese Energie auf einen Schlag entladen.
|
||||
|
||||
# levels.traps.oozetrap.name=Ooze trap
|
||||
# levels.traps.oozetrap.desc=This trap will splash out caustic ooze when activated, which will burn until it is washed away.
|
||||
levels.traps.oozetrap.name=Schlammfalle
|
||||
levels.traps.oozetrap.desc=Diese Falle verteilt ätzenden Schleim, welche das Fleisch seines Opfers zersetzt, bis es abgewaschen wird.
|
||||
|
||||
# levels.traps.paralytictrap.name=Paralytic gas trap
|
||||
# levels.traps.paralytictrap.desc=Triggering this trap will set a cloud of paralytic gas loose within the surrounding area.
|
||||
levels.traps.paralytictrap.name=Paralysegas-Falle
|
||||
levels.traps.paralytictrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase freilassen, die Paralyse verursachen.
|
||||
|
||||
# levels.traps.pitfalltrap.name=Pitfall trap
|
||||
# levels.traps.pitfalltrap.desc=This pressure plate rests atop a fairly weak floor, and will likely collapse into a pit if it is pressed.
|
||||
levels.traps.pitfalltrap.name=Fallgrube
|
||||
levels.traps.pitfalltrap.desc=Hier befindet sich eine Trittplatte, die sich über einen sehr zerbrechlichen Boden befindet. Sobald diese Trittplatte betreten wird, stürzt der Boden ein - und mit diese das Opfer.
|
||||
|
||||
# levels.traps.poisontrap.name=Poison trap
|
||||
# levels.traps.poisontrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at you.
|
||||
levels.traps.poisontrap.name=Giftpfeil-Falle
|
||||
levels.traps.poisontrap.desc=Eine kleine Pfeilfalle muss sich hier irgendwo verstecken, da das auslösen dieser Falle einen vergifteten Pfeil auf dich abfeuert.
|
||||
|
||||
# levels.traps.rockfalltrap.name=Rockfall trap
|
||||
# levels.traps.rockfalltrap.ondeath=You were crushed by the rockfall trap...
|
||||
# levels.traps.rockfalltrap.desc=This trap is connected to a series of loose rocks above, triggering it will cause them to come crashing down.
|
||||
levels.traps.rockfalltrap.name=Steinsturz-Falle
|
||||
levels.traps.rockfalltrap.ondeath=Du wurdest von fallenden Steinen erschlagen...
|
||||
levels.traps.rockfalltrap.desc=Diese Falle ist mit einigen losen Steinen an der Decke verbunden, welche fallen werden, sobald jemand diese Falle auslöst.
|
||||
|
||||
# levels.traps.speartrap.name=Spear trap
|
||||
# levels.traps.speartrap.ondeath=You were skewered by the spear trap...
|
||||
# levels.traps.speartrap.desc=The classic spear trap, primitive but effective. Due to their simple nature, these traps can activate many times without breaking.
|
||||
levels.traps.speartrap.name=Speerfalle
|
||||
levels.traps.speartrap.ondeath=Du wurdest von der Speerfalle durchbohrt...
|
||||
levels.traps.speartrap.desc=Diese klassisch Speerfalle. Primitiv, aber effektiv. Diese kann aufgrund Ihrer einfachen Bauweise mehrfach ausgelöst werden.
|
||||
|
||||
# levels.traps.summoningtrap.name=Summoning trap
|
||||
# levels.traps.summoningtrap.desc=Triggering this trap will summon a number of this area's monsters to this location.
|
||||
levels.traps.summoningtrap.name=Beschwörungsfalle
|
||||
levels.traps.summoningtrap.desc=Das Auslösen dieser Falle wird eine zufällige Anzahl von Monstern in diesem Gebiet beschwören.
|
||||
|
||||
# levels.traps.teleportationtrap.name=Teleportation trap
|
||||
# levels.traps.teleportationtrap.desc=Whatever triggers this trap will be warped to some other location on this floor.
|
||||
levels.traps.teleportationtrap.name=Teleportationsfalle
|
||||
levels.traps.teleportationtrap.desc=Wer auch immer diese Falle auslöst, wird irgendwo auf dieser Ebene hin teleportiert.
|
||||
|
||||
# levels.traps.toxictrap.name=Toxic gas trap
|
||||
# levels.traps.toxictrap.desc=Triggering this trap will set a cloud of toxic gas loose within the surrounding area.
|
||||
levels.traps.toxictrap.name=Giftgas-Falle
|
||||
levels.traps.toxictrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase freilassen, die Vergiftung verursachen.
|
||||
|
||||
# levels.traps.venomtrap.name=Venom gas trap
|
||||
# levels.traps.venomtrap.desc=Triggering this trap will set a cloud of deadly venom gas loose within the immediate area.
|
||||
levels.traps.venomtrap.name=Toxingas-Falle
|
||||
levels.traps.venomtrap.desc=Das Auslösen dieser Falle wird in der Umgebung Gase freilassen, die schwere Vergiftung verursachen.
|
||||
|
||||
# levels.traps.warpingtrap.name=Warping trap
|
||||
# levels.traps.warpingtrap.desc=Whatever triggers this trap will be warped to some other location in the dungeon.
|
||||
levels.traps.warpingtrap.name=Warp-Falle
|
||||
levels.traps.warpingtrap.desc=Wer auch immer diese Falle auslöst, wird irgendwo in diesem Dungeon hin teleportiert.
|
||||
|
||||
# levels.traps.weakeningtrap.name=Weakening trap
|
||||
# levels.traps.weakeningtrap.desc=Dark magic in this trap sucks the energy out of anything that comes into contact with it.
|
||||
levels.traps.weakeningtrap.name=Schwäche-Falle
|
||||
levels.traps.weakeningtrap.desc=Dunkle Magie lauert in dieser Falle, welche sämtliche Energie aus seinem Opfer entzieht, wenn dieser mit der Falle in Berührung kommt.
|
||||
|
||||
# levels.traps.worntrap.name=Worn out trap
|
||||
# levels.traps.worntrap.nothing=Nothing happens...
|
||||
# levels.traps.worntrap.desc=Due to age and possibly poor workmanship, it looks like this trap has worn to the point where it won't do anything when triggered.
|
||||
levels.traps.worntrap.name=Alte Falle
|
||||
levels.traps.worntrap.nothing=Nichts passiert...
|
||||
levels.traps.worntrap.desc=Aufgrund Ihres beträchtlichen Alters und der, wahrscheinlich, minderwertigen Qualität, löst diese Falle nichts mehr aus.
|
||||
|
||||
|
||||
|
||||
###levels
|
||||
# levels.caveslevel.grass_name=Fluorescent moss
|
||||
levels.caveslevel.grass_name=Fluoreszierendes Moos
|
||||
levels.caveslevel.high_grass_name=Fluoreszierende Pilze
|
||||
levels.caveslevel.water_name=Eiskaltes Wasser.
|
||||
# levels.caveslevel.entrance_desc=The ladder leads up to the upper depth.
|
||||
# levels.caveslevel.exit_desc=The ladder leads down to the lower depth.
|
||||
levels.caveslevel.entrance_desc=Die Leiter führt hinunter zu einer höheren Ebene.
|
||||
levels.caveslevel.exit_desc=Die Leiter führt hinunter zu einer tieferen Ebene.
|
||||
levels.caveslevel.high_grass_desc=Riesige Pilze versperren die Sicht.
|
||||
# levels.caveslevel.wall_deco_desc=A vein of some ore is visible on the wall. Gold?
|
||||
# levels.caveslevel.bookshelf_desc=Who would need a bookshelf in a cave?
|
||||
levels.caveslevel.wall_deco_desc=Ist dies eine Goldader?
|
||||
levels.caveslevel.bookshelf_desc=Wer benötigt wohl ein Bücherregal in einer Höhle?
|
||||
|
||||
# levels.citylevel.water_name=Suspiciously colored water
|
||||
# levels.citylevel.high_grass_name=High blooming flowers
|
||||
# levels.citylevel.entrance_desc=A ramp leads up to the upper depth.
|
||||
levels.citylevel.water_name=Merkwürdig-gefärbtes Wasser
|
||||
levels.citylevel.high_grass_name=Ausgewachsene Pflanzen
|
||||
levels.citylevel.entrance_desc=Eine Rampe führt hinauf auf eine höhere Ebene.
|
||||
levels.citylevel.exit_desc=Eine Rampe führt auf die Ebene darunter.
|
||||
# levels.citylevel.deco_desc=Several tiles are missing here.
|
||||
# levels.citylevel.sp_desc=Thick carpet covers the floor.
|
||||
# levels.citylevel.statue_desc=The statue depicts some dwarf standing in a heroic stance.
|
||||
# levels.citylevel.bookshelf_desc=The rows of books on different disciplines fill the bookshelf.
|
||||
levels.citylevel.deco_desc=Mehrere Bodenplatten fehlen hier.
|
||||
levels.citylevel.sp_desc=Ein dicker Teppich verziehrt den Raum.
|
||||
levels.citylevel.statue_desc=Diese Zwergenstatue posiert in einer heroischen Haltung.
|
||||
levels.citylevel.bookshelf_desc=Eine Reihe von verschiedenen Büchern mit unterschiedlichen Themen füllt dieses Bücherregal.
|
||||
|
||||
levels.hallslevel.water_name=kalte Lava
|
||||
# levels.hallslevel.grass_name=Embermoss
|
||||
# levels.hallslevel.high_grass_name=Emberfungi
|
||||
levels.hallslevel.grass_name=Aschenmoos
|
||||
levels.hallslevel.high_grass_name=Aschenfungi
|
||||
levels.hallslevel.statue_name=Säule
|
||||
levels.hallslevel.water_desc=Es sieht aus wie Lava, aber es ist kalt und vielleicht ungefährlich.
|
||||
# levels.hallslevel.statue_desc=The pillar is made of real humanoid skulls. Awesome.
|
||||
# levels.hallslevel.bookshelf_desc=Books in ancient languages smoulder in the bookshelf.
|
||||
levels.hallslevel.statue_desc=Diese Säule wurde aus echten, menschlichen Knochen angefertigt. Wahnsinn\!
|
||||
levels.hallslevel.bookshelf_desc=Bücher in sehr alten Sprachen glimmen leicht in diesem Bücherregal.
|
||||
|
||||
levels.level.hidden_plate=Eine versteckte Druckplatte klickt\!
|
||||
levels.level.chasm_name=Abgrund
|
||||
# levels.level.floor_name=Floor
|
||||
levels.level.floor_name=Ebene
|
||||
levels.level.grass_name=Grass
|
||||
levels.level.water_name=Wasser
|
||||
levels.level.wall_name=Wand
|
||||
|
@ -194,13 +194,13 @@ levels.level.closed_door_name=geschlosse Tür
|
|||
levels.level.open_door_name=offene Tür
|
||||
levels.level.entrace_name=Ebeneneingang
|
||||
levels.level.exit_name=Ebenenausgang
|
||||
# levels.level.embers_name=Embers
|
||||
levels.level.embers_name=Asche
|
||||
levels.level.locked_door_name=verschlossene Tür
|
||||
levels.level.pedestal_name=Podest
|
||||
levels.level.barricade_name=Barrikade
|
||||
levels.level.high_grass_name=hohes Grass
|
||||
# levels.level.locked_exit_name=Locked depth exit
|
||||
# levels.level.unlocked_exit_name=Unlocked depth exit
|
||||
levels.level.locked_exit_name=Verschlossener Ebenenausgang
|
||||
levels.level.unlocked_exit_name=Entriegelter Ebenenausgang
|
||||
levels.level.sign_name=Schild
|
||||
levels.level.well_name=Brunnen
|
||||
levels.level.empty_well_name=leerer Brunnen
|
||||
|
@ -211,24 +211,24 @@ levels.level.alchemy_name=Alchemietopf
|
|||
levels.level.default_name=???
|
||||
levels.level.chasm_desc=Du kannst den Boden nicht sehen.
|
||||
levels.level.water_desc=Wenn du brennst, gehe ins Wasser um das Feuer zu löschen.
|
||||
# levels.level.entrance_desc=Stairs lead up to the upper depth.
|
||||
levels.level.entrance_desc=Die Treppe führt hinauf zu einer höheren Ebene.
|
||||
levels.level.exit_desc=Die Treppe führt hinunter auf eine tiefere Ebene.
|
||||
# levels.level.embers_desc=Embers cover the floor.
|
||||
# levels.level.high_grass_desc=Dense vegetation blocks the view.
|
||||
# levels.level.locked_door_desc=This door is locked, you need a matching key to unlock it.
|
||||
# levels.level.locked_exit_desc=Heavy bars block the stairs leading down.
|
||||
# levels.level.barricade_desc=The wooden barricade is firmly set but has dried over the years. Might it burn?
|
||||
levels.level.embers_desc=Der Boden dieser Ebene ist mit Asche überdeckt.
|
||||
levels.level.high_grass_desc=Dichte Vegetationen verhindern die Sicht.
|
||||
levels.level.locked_door_desc=Diese Türe ist verschlossen. Du brauchst den passenden Schlüssel, um diese aufzuschließen.
|
||||
levels.level.locked_exit_desc=Dicke Eisenstangen versperren den Zugang zu den hinterführenden Treppen.
|
||||
levels.level.barricade_desc=EIne Barrikade aus Holz wurde hier sorgfältig errichtet, aber das Holz scheint sehr vertrocket zu sein. Ob man die Barrikade entzünden kann?
|
||||
levels.level.sign_desc=Du kannst den Text von hier aus nicht lesen.
|
||||
# levels.level.inactive_trap_desc=The trap has been triggered before and it's not dangerous anymore.
|
||||
# levels.level.statue_desc=Someone wanted to adorn this place, but failed, obviously.
|
||||
# levels.level.alchemy_desc=Drop some seeds here to cook a potion.
|
||||
levels.level.inactive_trap_desc=Diese Falle wurde bereits ausgelöst und kann keinen Schaden mehr anrichten.
|
||||
levels.level.statue_desc=Irgendjemand hat versucht diesen Ort anschaulich zu gestalten, doch es war zum Scheitern verurteilt.
|
||||
levels.level.alchemy_desc=Werf´ einige Samen rein um einen Trank zu brauen.
|
||||
levels.level.empty_well_desc=Der Brunnen ist ausgetrocknet.
|
||||
# levels.level.default_desc=Nothing interesting here.
|
||||
levels.level.default_desc=Hier befindet sich nichts von Interesse.
|
||||
|
||||
levels.prisonlevel.water_name=dunkles kaltes Wasser.
|
||||
# levels.prisonlevel.empty_deco_desc=There are old blood stains on the floor.
|
||||
# levels.prisonlevel.bookshelf_desc=This is probably a vestige of a prison library. Might it burn?
|
||||
levels.prisonlevel.empty_deco_desc=Hier befinden sich Blutspritzer auf dem Boden.
|
||||
levels.prisonlevel.bookshelf_desc=Dies ist wahrscheinlich ein Überbleibsel einer Bibliotheksbücherei. Vielleicht kann man es entzünden?
|
||||
|
||||
# levels.sewerlevel.water_name=Murky water
|
||||
# levels.sewerlevel.empty_deco_desc=Wet yellowish moss covers the floor.
|
||||
# levels.sewerlevel.bookshelf_desc=The bookshelf is packed with cheap useless books. Might it burn?
|
||||
levels.sewerlevel.water_name=Trübes Wasser
|
||||
levels.sewerlevel.empty_deco_desc=Gelbfeuchtes Moos bedeckt den Boden.
|
||||
levels.sewerlevel.bookshelf_desc=Dieses Bücherregal ist voll mit billigen und nutzlosen Büchern. Vielleicht kann man es entzünden?
|
||||
|
|
|
@ -107,7 +107,7 @@ levels.traps.guardiantrap.name=Ловушка стражей
|
|||
levels.traps.guardiantrap.alarm=Громкий звук от ловушки разносится по всему подземелью\!
|
||||
levels.traps.guardiantrap.desc=Ловушка соединена со странным волшебным механизмом, который призовёт стражей и даст сигнал тревоги всем врагам на уровне.
|
||||
levels.traps.guardiantrap$guardian.name=Призванный страж
|
||||
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
|
||||
levels.traps.guardiantrap$guardian.desc=Похоже, этот синеватый призрак - отражение одного из каменных стражей подземелья.\n\nСама статуя почти бесплотна, однако _%s_ у неё в руках выглядит вполне реальным.
|
||||
|
||||
levels.traps.lightningtrap.name=Электрическая ловушка
|
||||
levels.traps.lightningtrap.ondeath=Вы убиты разрядом электрической ловушки...
|
||||
|
|
|
@ -107,7 +107,7 @@ levels.traps.guardiantrap.name=守卫陷阱
|
|||
levels.traps.guardiantrap.alarm=陷阱产生的尖锐的警报声在地牢里回荡!
|
||||
levels.traps.guardiantrap.desc=这个陷阱有着奇怪的魔法机制,它将召唤守护者和警告这层所有敌人你的位置。
|
||||
levels.traps.guardiantrap$guardian.name=召唤守卫
|
||||
# levels.traps.guardiantrap$guardian.desc=This blue apparition seems to be a summoned echo of one of the dungeon's stone guardians.\n\nWhile the statue itself is almost incorporeal, the _%s,_ it's wielding, looks real.
|
||||
levels.traps.guardiantrap$guardian.desc=这个蓝色的幻影似乎是召唤出来的地牢里的石像守卫虚影之一。 \n\n尽管雕像本身几乎没有形体,但它挥舞着的_%s_,看起来像是真的。
|
||||
|
||||
levels.traps.lightningtrap.name=闪电陷阱
|
||||
levels.traps.lightningtrap.ondeath=你被闪电陷阱的一次发射干掉了……非常难得的死法。
|
||||
|
@ -143,7 +143,7 @@ levels.traps.toxictrap.name=毒气陷阱
|
|||
levels.traps.toxictrap.desc=触发这个陷阱将放出一片有毒气体到这附近。
|
||||
|
||||
levels.traps.venomtrap.name=猛毒陷阱
|
||||
levels.traps.venomtrap.desc=触发这个陷阱将放出一片致命毒气体到这儿开阔的区域内。
|
||||
levels.traps.venomtrap.desc=触发这个陷阱将放出一片致命毒气到这儿开阔的区域内。
|
||||
|
||||
levels.traps.warpingtrap.name=扭曲陷阱
|
||||
levels.traps.warpingtrap.desc=任何接触这个陷阱的东西都会被扭曲到地牢里的其他位置。
|
||||
|
@ -189,7 +189,7 @@ levels.level.chasm_name=洞口
|
|||
levels.level.floor_name=地板
|
||||
levels.level.grass_name=草
|
||||
levels.level.water_name=水
|
||||
levels.level.wall_name=墙
|
||||
levels.level.wall_name=墙壁
|
||||
levels.level.closed_door_name=关着的门
|
||||
levels.level.open_door_name=开着的门
|
||||
levels.level.entrace_name=楼层入口
|
||||
|
@ -220,7 +220,7 @@ levels.level.locked_exit_desc=沉重的铁栏杆封锁住了下楼楼梯。
|
|||
levels.level.barricade_desc=风干了好多年木制路障依旧很坚硬。烧了怎么样?
|
||||
levels.level.sign_desc=你从这里看不清楚上面写的是啥。
|
||||
levels.level.inactive_trap_desc=这个陷阱已经被触发过了,现在一点也不危险。
|
||||
levels.level.statue_desc=有人想装饰一下这里,很显然,它失败了…
|
||||
levels.level.statue_desc=有人想装饰一下这里,很显然,它没能成功…
|
||||
levels.level.alchemy_desc=往这里投入一些种子来酿造药水。
|
||||
levels.level.empty_well_desc=这井被喝干了。
|
||||
levels.level.default_desc=这里没啥有趣的东西。
|
||||
|
|
|
@ -46,9 +46,9 @@ badges$badge.item_level_1=获得3级的物品
|
|||
badges$badge.item_level_2=获得6级的物品
|
||||
badges$badge.item_level_3=获得9级的物品
|
||||
badges$badge.item_level_4=获得12级的物品
|
||||
badges$badge.rare=击杀过所有稀有怪物.
|
||||
badges$badge.rare=击杀过所有稀有怪物
|
||||
badges$badge.victory=取得Yendor护身符
|
||||
badges$badge.victory_all_classes=分别使用战士,法师,盗贼和猎手取得Yendor护身符
|
||||
badges$badge.victory_all_classes=分别使用战士,法师,游荡者和女猎手取得Yendor护身符
|
||||
badges$badge.mastery_combo=达成7连击
|
||||
badges$badge.potions_cooked_1=一场游戏中酿造3瓶药水
|
||||
badges$badge.potions_cooked_2=一场游戏中酿造6瓶药水
|
||||
|
|
|
@ -15,7 +15,7 @@ plants.earthroot.name=Erdwurzel
|
|||
plants.earthroot.desc=Wenn eine Kreatur die Erdwurzel berührt, fahren Wurzel aus dieser hervor, die seinem Gönner eine natürliche Rüstung verleiht, die aber diesen bewegungsunfähig macht.
|
||||
plants.earthroot$seed.name=Erdwurzel-Samen
|
||||
plants.earthroot$armor.name=Natürliche Rüstung
|
||||
# plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will absorb 50%% of all physical damage you take, until it eventually runs out of durability and collapses. The armor is also immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining\: %d.
|
||||
plants.earthroot$armor.desc=Eine natürliche, aber bewegungseinschränkende Rüstung, welche dich beschützt. Die Rüstung besteht aus mehreren Schichten Baumrinde und Wurzeln, welche sich um deinen Körper schlingen. \n\nDie natürliche Rüstung absorbiert 50% des gesamten physikalischen Schaden bis diese zerbricht oder ins sich zusammenfällt. Diese Rüstung macht dich bewegungsunfähig, aber jeder Versuch, sich zu bewegen, kann diese Rüstung in sich zusammenfallen lassen. \n\nDie natürliche Rüstung kann noch %d Schaden absorbieren, bevor sie zerbricht.
|
||||
|
||||
plants.fadeleaf.name=Blassblatt
|
||||
plants.fadeleaf.desc=Wenn ein Blassblau berührt wird, kann diese dich zu einem zufälligen Ort innerhalb dieser Ebene teleportieren lassen.
|
||||
|
@ -30,7 +30,7 @@ plants.icecap.desc=Sobald diese Pflanze berührt wird, stößt die Eiskappe eine
|
|||
plants.icecap$seed.name=Eiskappen-Samen
|
||||
|
||||
plants.plant$seed.seed_of=%s/n-Samen
|
||||
# plants.plant$seed.ac_plant=PLANT
|
||||
plants.plant$seed.ac_plant=PFLANZE
|
||||
plants.plant$seed.info=Werfe diesen Samen an einem beliebigen Ort, wo du eine Pflanze wachsen lassen möchtest.\n\n%s
|
||||
|
||||
plants.rotberry.name=Fäulnisberre
|
||||
|
@ -53,4 +53,4 @@ plants.sungrass.name=Sonnengrass
|
|||
plants.sungrass.desc=Sonnengrass ist für seine langsame, aber effektive Heilungskräfte bekannt.
|
||||
plants.sungrass$seed.name=Sonnengrass-Samen
|
||||
plants.sungrass$health.name=Kräuterheilung
|
||||
# plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though its not as fast as a potion of healing.\n\nYou are current slowly regenerating health from the sungrass plant. Taking damage while healing will reduce the healing effectiveness, and moving off the plant will break the healing effect.\n\nHealing remaining\: %d.
|
||||
plants.sungrass$health.desc=In Sonnengrass wohnen exzellente Heilungskräfte, auch wenn diese nicht so schnell wirken wie bei einem Heiltrank.\n\nDu regenerierst aktuell, auch wenn sehr langsam, deine Lebensenergie vom Sonnengrass. Wenn Schaden erlitten wird, verringert sich die Effektivität der Heilung. Solltest du dich bewegen, bricht der Heilungseffekt komplett ab.\n\nAktuell kannst du %d Lebenspunkte heilen, oder bis du wieder vollständig gesund bist.
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
plants.blandfruitbush.name=无味果
|
||||
plants.blandfruitbush.desc=腐败果的远亲,梨状的无味果果实味同嚼蜡也无营养,但并没有毒性。也许可以煮食。
|
||||
plants.blandfruitbush.desc=腐莓的远亲,梨状的无味果果实味同嚼蜡也无营养,但并没有毒性。也许可以煮食。
|
||||
plants.blandfruitbush$seed.name=无味果之种
|
||||
|
||||
plants.blindweed.name=致盲草
|
||||
|
@ -33,7 +33,7 @@ plants.plant$seed.seed_of=%s之种
|
|||
plants.plant$seed.ac_plant=种植
|
||||
plants.plant$seed.info=把这个种子丢到你想产生一株植物的地方。\n\n%s
|
||||
|
||||
plants.rotberry.name=腐败果
|
||||
plants.rotberry.name=腐莓丛
|
||||
plants.rotberry.desc=未成熟的腐败果灌木结出的浆果尝起来更像是甜蜜的死亡。\n\n过几天,这棵灌木就会长成另一棵腐败之心。
|
||||
plants.rotberry$seed.name=腐败果之种
|
||||
|
||||
|
|
|
@ -93,18 +93,18 @@ windows.wndranking.already_there=Dieser Eintrag befindet sich bereits in der Hal
|
|||
windows.wndranking.copy_where=Auf welche Seite möchtest du deinen Helden übertragen? Sollte der Held auf eine volle Seite übertragen werden, wird der letzte Eintrag gelöscht.
|
||||
|
||||
|
||||
# bones.here_lies_named=Here lies a nameless %s.
|
||||
# bones.here_lies_nameless=Here lies %s the %s.
|
||||
# bones.pacifist=Renowned as a pacifist, they perished without taking another life.
|
||||
# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing.
|
||||
# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing.
|
||||
# bones.undead=A terror to the explosive undead, They defeated %d enemies before perishing.
|
||||
# bones.thieves=A hunter of crazed thieves, They defeated %d enemies before perishing.
|
||||
# bones.bats=A clipper of bat wings, They defeated %d enemies before perishing.
|
||||
# bones.brutes=A crusher of gnoll helmets, They defeated %d enemies before perishing.
|
||||
# bones.monks=Experienced with fighting dwarvern warriors, They defeated %d enemies before perishing.
|
||||
# bones.golems=A destroyer of dwarvern inventions, They defeated %d enemies before perishing.
|
||||
# bones.demons=A legendary demon hunter, They defeated %d enemies before perishing.
|
||||
bones.here_lies_named=Hier liegt ein namenloser %s.
|
||||
bones.here_lies_nameless=Hier liegt %s, der/die %s.
|
||||
bones.pacifist=Ein überzeugter Pazifist, welcher starb ohne ein anderes Leben zu schaden.
|
||||
bones.rats=Bekannt als der Rattenschläger, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.crabs=Ein fähiger und gefürchteter Feind der Krabben, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.undead=Ein Schrecken der wandelnden Untote, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.thieves=Ein Jäger der hinterlistige Diebe, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.bats=Bekannt für seine Vorliebe für Fledermausflügel, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.brutes=Ein fähiger und gefürchteter Feind der Gnolle, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.monks=Erfahren im Kampf gegen Zwergenkrieger, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.golems=Ein Zerstörer von Zwergen-Erfindungen, welcher %d Gegner besiegte, bevor er starb.
|
||||
bones.demons=Ein legendärer Dämonenjäger, welcher %d Gegner besiegte, bevor er starb.
|
||||
# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing.
|
||||
# bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive.
|
||||
# bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing.
|
||||
|
|
|
@ -7,10 +7,10 @@ items.keys.skeletonkey.no_thanks=não,obrigado
|
|||
|
||||
scenes.hallofheroesscene.title=hall dos heróis
|
||||
scenes.hallofheroesscene.no_games=não tem heróis nessa pagína
|
||||
scenes.hallofheroesscene.page=pagina %d%d
|
||||
scenes.hallofheroesscene.page=pagina %d/%d
|
||||
|
||||
|
||||
ui.donationbutton.pls_1=por favor.Considere doar
|
||||
ui.donationbutton.pls_1=por favor. Considere doar
|
||||
ui.donationbutton.pls_2=doações e recompensas
|
||||
ui.donationbutton.pls_3=doe,ganhe recompensas\!
|
||||
ui.donationbutton.pls_4=doações e extras
|
||||
|
@ -93,19 +93,19 @@ windows.wndranking.already_there=esse recorde já está no hall dos heróis
|
|||
windows.wndranking.copy_where=para onde você gostaria de mover o seu herói?mover para uma pagina cheia irá deletar a classificação mais baixa
|
||||
|
||||
|
||||
# bones.here_lies_named=Here lies a nameless %s.
|
||||
# bones.here_lies_nameless=Here lies %s the %s.
|
||||
# bones.pacifist=Renowned as a pacifist, they perished without taking another life.
|
||||
# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing.
|
||||
# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing.
|
||||
# bones.undead=A terror to the explosive undead, They defeated %d enemies before perishing.
|
||||
# bones.thieves=A hunter of crazed thieves, They defeated %d enemies before perishing.
|
||||
# bones.bats=A clipper of bat wings, They defeated %d enemies before perishing.
|
||||
# bones.brutes=A crusher of gnoll helmets, They defeated %d enemies before perishing.
|
||||
# bones.monks=Experienced with fighting dwarvern warriors, They defeated %d enemies before perishing.
|
||||
# bones.golems=A destroyer of dwarvern inventions, They defeated %d enemies before perishing.
|
||||
# bones.demons=A legendary demon hunter, They defeated %d enemies before perishing.
|
||||
# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing.
|
||||
# bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive.
|
||||
# bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing.
|
||||
# bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate.
|
||||
bones.here_lies_named=herói encontra um %s sem nome
|
||||
bones.here_lies_nameless=heroi encontra %s o %s
|
||||
bones.pacifist=conhecido como um pacifista,ele pereceu sem tirar outra vida.
|
||||
bones.rats=um socador de ratos,ele derrotou %d antes de perecer.
|
||||
bones.crabs=um habilidoso esmagador de caranguejos,ele derrotou %d inimigos antes de perecer.
|
||||
bones.undead=um terror para os mortos vivos explosivos,ele derrotou %d inimigos antes de perecer.
|
||||
bones.thieves=um caçador de ladrões loucos,ele derrotou %d antes de perecer.
|
||||
bones.bats=um quebrador de asas de morcegos,ele derrotou %d inimigos antes de perecer.
|
||||
bones.brutes=um esmagador de capacetes gnolls,ele derrotou %d inimigos antes de perecer.
|
||||
bones.monks=possui experiencia em lutar com guerreiros anões,ele derrotou %d antes de perecer.
|
||||
bones.golems=um destruidor de invenções dos anões.ele derrotou %d antes de perecer.
|
||||
bones.demons=um lendario caçador de demonios,ele derrotou %d inimigos antes de perecer.
|
||||
bones.yog=o desafiador do deus demonio,ele derrotou %d inimigos antes de perecer.
|
||||
bones.forgot_vial=Uma vergonha que nos estertores da morte ele tenha esquecido que seu frasco de orvalho não auto-revive mais
|
||||
bones.forgot_potion=um vergonha que nos estertores da morte ele tenha esquecido de beber uma poção de cura
|
||||
bones.rest_in_peace=Ele deixou suas posses neste mundo, à medida que passa para a próxima . Na esperança de que outro herói pode evitar seu destino terrível .
|
||||
|
|
|
@ -93,8 +93,8 @@ windows.wndranking.already_there=Эта запись уже в Зале Слав
|
|||
windows.wndranking.copy_where=Куда вы хотите копировать своего героя? При копировании на заполненную страницу нижняя запись удалится.
|
||||
|
||||
|
||||
# bones.here_lies_named=Here lies a nameless %s.
|
||||
# bones.here_lies_nameless=Here lies %s the %s.
|
||||
bones.here_lies_named=Здесь покоится %s без имени.
|
||||
bones.here_lies_nameless=Здесь покоится %s - %s.
|
||||
# bones.pacifist=Renowned as a pacifist, they perished without taking another life.
|
||||
# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing.
|
||||
# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing.
|
||||
|
|
|
@ -5,14 +5,14 @@ items.keys.skeletonkey.more_info=更多信息
|
|||
items.keys.skeletonkey.no_thanks=算了
|
||||
|
||||
|
||||
scenes.hallofheroesscene.title=英雄榜
|
||||
scenes.hallofheroesscene.title=英雄殿堂
|
||||
scenes.hallofheroesscene.no_games=这一页没有任何英雄
|
||||
scenes.hallofheroesscene.page=第%d/%d页
|
||||
|
||||
|
||||
ui.donationbutton.pls_1=请考虑捐赠
|
||||
ui.donationbutton.pls_2=捐赠与奖励
|
||||
ui.donationbutton.pls_3=捐赠,获得奖励!
|
||||
ui.donationbutton.pls_3=捐赠,获得回报!
|
||||
ui.donationbutton.pls_4=捐赠与更多
|
||||
ui.donationbutton.ty_1=谢谢!
|
||||
ui.donationbutton.ty_3=感谢您的捐赠!
|
||||
|
@ -22,11 +22,11 @@ ui.googleplaybutton.connect=连接
|
|||
ui.googleplaybutton.disconnect=断开
|
||||
ui.googleplaybutton.close=关闭
|
||||
ui.googleplaybutton.title=Google Play游戏
|
||||
ui.googleplaybutton.text=破碎的像素地牢使用谷歌游戏来提供额外内容!\n\n连接到谷歌游戏的话破碎的像素地牢可以:\n- 在设备间同步成就\n- 解开谷歌Play商店的成就\n-收集数据以帮助提高游戏\n你可以随时断开连接,数据使用会保持在最低水平。
|
||||
ui.googleplaybutton.text=破碎的像素地牢通过Google Play来提供额外内容!\n\n破碎的像素地牢能够在连接Google Play时:\n- 在设备间同步成就\n- 解锁Google Play的成就\n- 收集数据以帮助提高游戏\n你可以随时断开连接,数据使用会保持在最低水平。
|
||||
ui.googleplaybutton.data_use_title=数据使用信息
|
||||
ui.googleplaybutton.data_use_text=使用谷歌游戏来:\n\n- 提供额外游戏内容,比如数据同步和谷歌Play成就。\n\n- 收集匿名统计信息以便更好的了解游戏人群组成。\n\n- 收集游戏数据以便更好地了解如何提高游戏。\n\n破碎的像素地牢不为了其他目的使用数据或收集信息。\n\n移动数据使用控制在了最小限度,测试中不超过100KB/每小时。
|
||||
ui.googleplaybutton.data_use_text=使用Google play能够:\n\n- 提供额外游戏内容,比如数据同步和Google Play成就。\n\n- 收集匿名统计信息以便更好的了解游戏人群组成。\n\n- 收集游戏数据以便更好地了解如何提高游戏。\n\n所有破碎的像素地牢使用的数据和信息都不会用作其他目的。\n\n移动数据使用控制在了最小限度,测试中不超过100KB/每小时。
|
||||
ui.googleplaybutton.incompatible_title=不兼容
|
||||
ui.googleplaybutton.incompatible_text=抱歉,您的设备至少得在Android 2.3上运行才能使用谷歌游戏服务。
|
||||
ui.googleplaybutton.incompatible_text=抱歉,您的设备至少得在Android 2.3上运行才能使用Google Play服务。
|
||||
|
||||
ui.renamebutton.title=给英雄起个名字
|
||||
ui.renamebutton.message=只支持拉丁字母和数字。
|
||||
|
@ -35,52 +35,52 @@ ui.renamebutton.revert=撤销
|
|||
|
||||
|
||||
windows.wnddonations.error=无法连接到云服务。
|
||||
windows.wnddonations$infotab.text=破碎的像素地牢完全免费,不过你可以靠捐款来展现你的支持和帮助游戏进步!\n\n你的捐款会同时帮助原版像素地牢和破碎的开发者。\n\n作为感谢,这里有一些有趣的额外内容给予捐款者。\n\n你可以随时增加捐款数额,所以想给多少给多少。\n\n选择下面的标签来获得更多关于捐助的信息。
|
||||
windows.wnddonations$infotab.text=破碎的像素地牢是完全免费的,当然你可以靠捐款来展现你的支持并帮助游戏进步!\n\n你的捐款会同时帮助原版像素地牢和破碎的开发者。\n\n作为感谢,这里有一些有趣的额外内容给予捐款者。\n\n你可以随时增加捐款数额,所以捐款数额不限。\n\n选择下面的标签来获得更多关于捐款的信息。
|
||||
windows.wnddonations$infotab.title=捐赠&额外内容
|
||||
windows.wnddonations$tier1tab.title_1=白银捐赠
|
||||
windows.wnddonations$tier1tab.title_1=白银级捐献
|
||||
windows.wnddonations$tier1tab.title_2=银质菜单键
|
||||
windows.wnddonations$tier1tab.title_3=给你的英雄起名字
|
||||
windows.wnddonations$tier1tab.title_4=墓志铭
|
||||
windows.wnddonations$tier1tab.text_1=您的慷慨维持着游戏和它的开发者的工作。
|
||||
windows.wnddonations$tier1tab.text_2=角色和排行榜会用你的名字称呼你!
|
||||
windows.wnddonations$tier1tab.text_2=角色和排行榜名字将会由你决定!
|
||||
windows.wnddonations$tier1tab.text_3=逝去英雄的遗骸现在会和一块有着独特碑文的墓碑产生!
|
||||
windows.wnddonations$tier1tab.button_5=5$-成为白银捐款者
|
||||
windows.wnddonations$tier1tab.button_5=5$-成为白银捐献者
|
||||
windows.wnddonations$tier1tab.icon=白银
|
||||
windows.wnddonations$tier2tab.title_1=黄金捐赠
|
||||
windows.wnddonations$tier2tab.title_1=黄金级捐献
|
||||
windows.wnddonations$tier2tab.title_2=金质菜单键
|
||||
windows.wnddonations$tier2tab.title_3=装备重命名
|
||||
windows.wnddonations$tier2tab.title_4=英雄榜
|
||||
windows.wnddonations$tier2tab.text_1=慷慨的捐赠给了我更多用于提高游戏的资源。包括白银捐赠。
|
||||
windows.wnddonations$tier2tab.text_2=给你喜欢的装备史诗级的名称!
|
||||
windows.wnddonations$tier2tab.title_4=英雄殿堂
|
||||
windows.wnddonations$tier2tab.text_1=您慷慨的捐献使我能够投入更多精力去提高游戏。包括白银捐献的内容。
|
||||
windows.wnddonations$tier2tab.text_2=给你喜欢的装备赋予史诗级的自定义名称!
|
||||
windows.wnddonations$tier2tab.text_3=四个支持自定义注释的独立排名页面!
|
||||
windows.wnddonations$tier2tab.button_5=5$-成为黄金捐款者
|
||||
windows.wnddonations$tier2tab.button_10=10$-成为黄金捐款者
|
||||
windows.wnddonations$tier2tab.button_5=5$-成为黄金捐献者
|
||||
windows.wnddonations$tier2tab.button_10=10$-成为黄金捐献者
|
||||
windows.wnddonations$tier2tab.icon=黄金
|
||||
windows.wnddonations$tier3tab.title_1=破碎捐赠
|
||||
windows.wnddonations$tier3tab.title_2=祖母绿菜单键
|
||||
windows.wnddonations$tier3tab.title_1=破碎级捐献
|
||||
windows.wnddonations$tier3tab.title_2=绿宝石菜单键
|
||||
windows.wnddonations$tier3tab.title_3=黄金用户界面
|
||||
windows.wnddonations$tier3tab.text_1=如果你真心想花这么多钱来支持这个游戏!包括黄金捐赠。
|
||||
windows.wnddonations$tier3tab.text_2=有一个金色边框的华丽游戏界面!
|
||||
windows.wnddonations$tier3tab.button_10=$10-成为黄金捐款者
|
||||
windows.wnddonations$tier3tab.button_15=$15-成为黄金捐款者
|
||||
windows.wnddonations$tier3tab.button_20=$20-成为黄金捐款者
|
||||
windows.wnddonations$tier3tab.text_1=如果你真的想花这么多钱来支持这款游戏那么欢迎选择!包括黄金捐献内容。
|
||||
windows.wnddonations$tier3tab.text_2=拥有金色边框的华丽游戏界面!
|
||||
windows.wnddonations$tier3tab.button_10=$10-成为破碎捐献者
|
||||
windows.wnddonations$tier3tab.button_15=$15-成为破碎捐献者
|
||||
windows.wnddonations$tier3tab.button_20=$20-成为破碎捐献者
|
||||
windows.wnddonations$tier3tab.icon=破碎
|
||||
windows.wnddonations$tier3tab.enable_gold=开启金质UI
|
||||
windows.wnddonations$tier3tab.enable_gold=开启金色UI
|
||||
windows.wnddonations$tier3tab.disable_gold=关闭金色UI
|
||||
windows.wnddonations$wndconnecting.title=正在连接云端,再等等……
|
||||
windows.wnddonations$wndconnecting.title=正在连接云端服务,请等待......
|
||||
windows.wnddonations$btnIcon.title_normal=恢复菜单键图标
|
||||
windows.wnddonations$btnIcon.title=换成%s菜单键图标
|
||||
|
||||
windows.wndgame.rename_equip=装备重命名
|
||||
windows.wndgame.select_item=选择一样物品
|
||||
windows.wndgame.dialog_title=给物品换个名字
|
||||
windows.wndgame.dialog_msg=只支持拉丁字母和数字%d和一些符号。
|
||||
windows.wndgame.dialog_title=输入新的物品名称
|
||||
windows.wndgame.dialog_msg=只支持拉丁字母和数字%d还有一些符号。
|
||||
windows.wndgame.dialog_rename=重命名
|
||||
windows.wndgame.dialog_revert=撤销
|
||||
|
||||
windows.wndinfoitem.grave=英雄墓碑
|
||||
|
||||
windows.wndranking.copy=复制到英雄榜
|
||||
windows.wndranking.copy=复制到英雄殿堂
|
||||
windows.wndranking.move=移动
|
||||
windows.wndranking.page=第%d页
|
||||
windows.wndranking.move_where=你想把你的英雄移到哪里?移动到已满的页面将删除最差的纪录。
|
||||
|
@ -93,19 +93,19 @@ windows.wndranking.already_there=这个记录已经在英雄榜里了。
|
|||
windows.wndranking.copy_where=你想把你的英雄移到哪里?移动到已满的页面将删除最差的纪录。
|
||||
|
||||
|
||||
# bones.here_lies_named=Here lies a nameless %s.
|
||||
# bones.here_lies_nameless=Here lies %s the %s.
|
||||
# bones.pacifist=Renowned as a pacifist, they perished without taking another life.
|
||||
# bones.rats=An esteemed puncher of rats, They defeated %d enemies before perishing.
|
||||
# bones.crabs=A skilled crusher of crabs, They defeated %d enemies before perishing.
|
||||
# bones.undead=A terror to the explosive undead, They defeated %d enemies before perishing.
|
||||
# bones.thieves=A hunter of crazed thieves, They defeated %d enemies before perishing.
|
||||
# bones.bats=A clipper of bat wings, They defeated %d enemies before perishing.
|
||||
# bones.brutes=A crusher of gnoll helmets, They defeated %d enemies before perishing.
|
||||
# bones.monks=Experienced with fighting dwarvern warriors, They defeated %d enemies before perishing.
|
||||
# bones.golems=A destroyer of dwarvern inventions, They defeated %d enemies before perishing.
|
||||
# bones.demons=A legendary demon hunter, They defeated %d enemies before perishing.
|
||||
# bones.yog=Challenger of a demon god, They defeated %d enemies before perishing.
|
||||
# bones.forgot_vial=A shame that in the throes of death they forgot their dew vial does not auto-revive.
|
||||
# bones.forgot_potion=A shame that in the throes of death they forgot to drink a Potion of Healing.
|
||||
# bones.rest_in_peace=They leave their possessions in this world, as they pass on to the next. In hopes that another hero may avoid their grisly fate.
|
||||
bones.here_lies_named=此地之葬一无名%s也。
|
||||
bones.here_lies_nameless=此地之葬%s,其一%s也。
|
||||
bones.pacifist=以一和平行者而闻名于世,其于消陨前不曾取走他人性命。
|
||||
bones.rats=其一受敬之歼鼠者,于逝前得破%d敌。
|
||||
bones.crabs=其一经练之蟹碎者,于逝前得破%d敌。
|
||||
bones.undead=其为爆裂死灵之怖,于逝前得破%d敌。
|
||||
bones.thieves=其一狂之猎手,于逝前得破%d敌。
|
||||
bones.bats=其一蝙蝠绞杀者,于逝前得破%d敌。
|
||||
bones.brutes=其一豺狼甲胄之破坏者,于逝前得破%d敌。
|
||||
bones.monks=其有抗衡矮人斗士之丰富心得,于逝前得破%d敌。
|
||||
bones.golems=其一矮人发明之毁灭者,于逝前得破%d敌。
|
||||
bones.demons=其一传奇恶魔猎手,于逝前得破%d敌。
|
||||
bones.yog=其为魔王之挑战者,于逝前得破%d敌。
|
||||
bones.forgot_vial=颇恨有之,其忘甘露之瓶不复可使死者复生。
|
||||
bones.forgot_potion=颇恨有之,其忘饮一灵药以救己之命于危难之间。
|
||||
bones.rest_in_peace=其以己之所有留于此世,遂归而不复返。愿后来英雄能不复其往昔之痛。
|
||||
|
|
|
@ -39,7 +39,7 @@ scenes.startscene.really=Bist du sicher, dass du ein neues Spiel starten möchte
|
|||
scenes.startscene.warning=Dein aktueller Fortschritt wird verworfen.
|
||||
scenes.startscene.yes=Ja, neues Spiel starten
|
||||
scenes.startscene.no=Nein, zum Hauptmenü zurückkehren
|
||||
# scenes.startscene.unlock=To unlock the Huntress,\nslay the boss on floor 15.
|
||||
scenes.startscene.unlock=Um die Jägerin freizuschalten,\nbesiege den Boss auf Ebene 15
|
||||
scenes.startscene.need_to_win=Um Herausforderungen freizuschalten, schließe das Spiel mit einer beliebigen Charakterklasse ab.
|
||||
scenes.surfacesscene.exit=Game Over
|
||||
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
ui.quickslotbutton.select_item=选择放入快捷栏的道具
|
||||
|
||||
ui.toolbar.examine_prompt=再按一遍放大镜以搜索周边。\n点选其他位置来获得信息。
|
||||
ui.toolbar.examine_prompt=再按一遍放大镜以搜索周边;\n点选来其他位置获得信息。
|
||||
|
|
|
@ -60,7 +60,7 @@ windows.wndranking.error=无法载入更多信息。
|
|||
windows.wndranking.stats=属性
|
||||
windows.wndranking.items=物品
|
||||
windows.wndranking.badges=徽章
|
||||
windows.wndranking$statstab.title=%s 级 %d
|
||||
windows.wndranking$statstab.title=%d 级 %s
|
||||
windows.wndranking$statstab.challenges=挑战
|
||||
windows.wndranking$statstab.health=体力
|
||||
windows.wndranking$statstab.str=力量
|
||||
|
|
Loading…
Reference in New Issue
Block a user