v0.4.1: allowed the hero to continue none looped animations when they are ready
This commit is contained in:
parent
75295b811f
commit
40df7155f4
|
@ -531,7 +531,7 @@ public class Hero extends Char {
|
|||
}
|
||||
|
||||
private void ready() {
|
||||
sprite.idle();
|
||||
if (sprite.looping()) sprite.idle();
|
||||
curAction = null;
|
||||
damageInterrupt = true;
|
||||
ready = true;
|
||||
|
|
Loading…
Reference in New Issue
Block a user