v0.4.1: allowed the hero to continue none looped animations when they are ready
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@ -531,7 +531,7 @@ public class Hero extends Char {
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}
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}
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private void ready() {
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private void ready() {
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sprite.idle();
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if (sprite.looping()) sprite.idle();
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curAction = null;
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curAction = null;
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damageInterrupt = true;
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damageInterrupt = true;
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ready = true;
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ready = true;
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