v0.4.1: allowed the hero to continue none looped animations when they are ready

This commit is contained in:
Evan Debenham 2016-07-18 04:33:11 -04:00 committed by Evan Debenham
parent 75295b811f
commit 40df7155f4

View File

@ -531,7 +531,7 @@ public class Hero extends Char {
}
private void ready() {
sprite.idle();
if (sprite.looping()) sprite.idle();
curAction = null;
damageInterrupt = true;
ready = true;