v1.1.0: added new music from Kristjan!
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core/src/main/assets/music/caves_1.ogg
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core/src/main/assets/music/caves_1.ogg
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core/src/main/assets/music/caves_2.ogg
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core/src/main/assets/music/caves_2.ogg
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core/src/main/assets/music/city_1.ogg
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core/src/main/assets/music/city_1.ogg
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core/src/main/assets/music/city_2.ogg
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core/src/main/assets/music/city_2.ogg
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core/src/main/assets/music/halls_1.ogg
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core/src/main/assets/music/halls_1.ogg
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core/src/main/assets/music/halls_2.ogg
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core/src/main/assets/music/halls_2.ogg
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core/src/main/assets/music/prison_1.ogg
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core/src/main/assets/music/prison_1.ogg
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core/src/main/assets/music/prison_2.ogg
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core/src/main/assets/music/prison_2.ogg
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@ -117,6 +117,18 @@ public class Assets {
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public static final String SEWERS_1 = "music/sewers_1.ogg";
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public static final String SEWERS_2 = "music/sewers_2.ogg";
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public static final String PRISON_1 = "music/prison_1.ogg";
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public static final String PRISON_2 = "music/prison_2.ogg";
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public static final String CAVES_1 = "music/caves_1.ogg";
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public static final String CAVES_2 = "music/caves_2.ogg";
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public static final String CITY_1 = "music/city_1.ogg";
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public static final String CITY_2 = "music/city_2.ogg";
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public static final String HALLS_1 = "music/halls_1.ogg";
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public static final String HALLS_2 = "music/halls_2.ogg";
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}
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public static class Sounds {
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@ -184,11 +184,33 @@ public class GameScene extends PixelScene {
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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return;
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}
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.SEWERS_1, Assets.Music.SEWERS_2, Assets.Music.SEWERS_2},
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new float[]{1, 1, 0.5f},
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false);
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if (Dungeon.depth <= 5) {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.SEWERS_1, Assets.Music.SEWERS_2, Assets.Music.SEWERS_2},
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new float[]{1, 1, 0.5f},
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false);
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} else if (Dungeon.depth <= 10) {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.PRISON_1, Assets.Music.PRISON_2, Assets.Music.PRISON_2},
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new float[]{1, 1, 0.5f},
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false);
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} else if (Dungeon.depth <= 15) {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.CAVES_1, Assets.Music.CAVES_2, Assets.Music.CAVES_2},
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new float[]{1, 1, 0.5f},
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false);
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} else if (Dungeon.depth <= 20) {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.CITY_1, Assets.Music.CITY_2, Assets.Music.CITY_2},
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new float[]{1, 1, 0.5f},
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false);
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} else {
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Music.INSTANCE.playTracks(
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new String[]{Assets.Music.HALLS_1, Assets.Music.HALLS_2, Assets.Music.HALLS_2},
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new float[]{1, 1, 0.5f},
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false);
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}
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SPDSettings.lastClass(Dungeon.hero.heroClass.ordinal());
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ios/assets/music/caves_1.mp3
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ios/assets/music/caves_1.mp3
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ios/assets/music/caves_2.mp3
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ios/assets/music/caves_2.mp3
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ios/assets/music/city_1.mp3
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ios/assets/music/city_1.mp3
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ios/assets/music/city_2.mp3
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ios/assets/music/city_2.mp3
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ios/assets/music/halls_1.mp3
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ios/assets/music/halls_1.mp3
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ios/assets/music/halls_2.mp3
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ios/assets/music/halls_2.mp3
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ios/assets/music/prison_1.mp3
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ios/assets/music/prison_1.mp3
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ios/assets/music/prison_2.mp3
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ios/assets/music/prison_2.mp3
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