v0.7.1: updated translations

This commit is contained in:
Evan Debenham 2018-12-01 14:38:22 -05:00
parent 90a76fbf12
commit 3fcf77898a
70 changed files with 1158 additions and 495 deletions

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Has mort pel gas tòxic...
actors.blobs.corrosivegas.desc=Es remolina per aquí un núvol mortal de gas càustic.
actors.blobs.waterofawareness.procced=A mesura que prens un glop, sents com el coneixement aboca dins la teva ment. Ara ho saps tot sobre els teus objectes equipats. També perceps tots els ítems del pis i coneixes tots els seus secrets.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=El poder del coneixement irradia de l'aigua d'aquest pou. Pren-ne un glop per revelar tots els secrets sobre els objectes equipats.
actors.blobs.waterofhealth.procced=A mesura que prens un glop, sents com les teves ferides es curen completament.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Alentit
actors.buffs.slow.desc=La màgia de l'alentiment afecta la taxa de temps de l'objectiu: per ells, tot es mou súper ràpid.\n\nUn personatge alentit realitza totes les accions en el doble de temps que trigaria normalment.\n\nTorns d'alentiment restants: %s.
actors.buffs.snipersmark.name=Marca de la Franctiradora
actors.buffs.snipersmark.desc=El franctirador està concentrat en un objectiu proper, guanyant un increment en la seva velocitat d'atac i penetració de l'armadura mentre l'ataca.\n\nEl franctirador estarà concentrat fins que canviï d'objectiu, aturi l'atac, o l'objectiu mori.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Ànima marcada
actors.buffs.soulmark.desc=El bruixot ha accedit a l'ànima d'aquesta criatura. Es curarà i satisfarà la seva fam mentre li infligeix dany físic.\n\nTorns d'ànima marcada restants: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant!
actors.hero.heroclass.warrior=guerrer
actors.hero.heroclass.warrior_desc_item=El Guerrer comença amb un _segell trencat únic,_ que pot fixar a l'armadura.\n\nProduirà lentament blindatge sobre la seva salut mentre porti aquest segell fixat a la seva armadura.\n\nEl segell es pot moure entre armadures, porta una millora única amb ell.
actors.hero.heroclass.warrior_desc_loadout=El Guerrer comença amb una _espasa desgastada,_ que fa més mal que altres armes d'inici.\n\nEl Guerrer comença amb _tres pedres llancívoles,_ que fan un mal a distància limitat.\n\nEl Murri comença amb un _bandolera de pocions,_ on pot emmagatzemar unes quantes pocions i protegir-les del fred.
actors.hero.heroclass.warrior_desc_misc=El Guerrer identifica automàticament les pocions de curació.\n\nEl Guerrer recupera una petita quantitat de PS cada vegada que menja.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Guerrer té dues subclasses:
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=El Mag comença amb un _bastó únic,_ que es pot imbuir amb les propietats d'una vareta.\n\nEl bastó es recarrega bastant més ràpid que una vareta, i té una càrrega màxima extra.\n\nEl bastó comença imbuït amb una vareta de míssil màgic.
actors.hero.heroclass.mage_desc_loadout=El Mag comença amb el seu bastó com a arma cos a cos. El bastó fa menys mal cos a cos que altres armes inicials.\n\nEl Mag pot utilitzar la màgia del seu bastó per atacar des de lluny.\n\nEl Mag comença amb un _contenidor de pergamins,_ que pot guardar diversos pergamins i protegir-los del foc.
actors.hero.heroclass.mage_desc_misc=El Mag identifica parcialment les varetes quan les utilitza.\n\nEl Mag identifica automàticament els pergamins de millora.\n\nEl Mag recupera una petita quantitat de càrrega de vareta i de bastó quan menja.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Mag té dues subclasses:
actors.hero.heroclass.rogue=murri
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=El Murri comença amb un artefacte únic: la _Capa d'Ombres,_ que pot utilitzar per fer-se invisible voluntàriament.\n\nCom tots els artefactes, la capa no es pot millorar de manera directa. En canvi, es fa més poderósa segons s'utilitza.
actors.hero.heroclass.rogue_desc_loadout=El Murri comença amb una _daga,_ que causa més dany quan sorprèn els enemics.\n\nEl Murri comença amb _tres ganivets llancívols,_ que fan mal a distància i fan més mal als enemics sorpresos.\n\nEl Murri comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques.
actors.hero.heroclass.rogue_desc_misc=El Murri detecta els secrets i les trampes des d'una distància més gran.\n\nEl Murri és capaç de trobar més secrets amagats a la masmorra.\n\nEl Murri identifica automàticament els pergamins de mapatge màgic.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. El Murri té dues subclasses:
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_desc_item=La Caçadora comença amb un _bumerang únic,_ que es pot llançar un nombre infinit de vegades.\n\nEl bumerang es pot millorar, imbuir i encantar, com una arma de cos a cos.
actors.hero.heroclass.huntress_desc_loadout=La Caçadora comença amb un _puny americà,_ que ataquen molt més ràpidament que altres armes d'inici.\n\nLa Caçadora comença amb el seu bumerang com una opció a distància.\n\nLa Caçadora comença amb un _sac de vellut,_ on pot emmagatzemar petits objectes com ara llavors i pedres rúniques.
actors.hero.heroclass.huntress_desc_misc=La Caçadora guanya un dany extra per l'excés de força sobre les armes llançades.\n\nLa Caçadora pot utilitzar armes llancívoles durant més temps abans de trencar-se.\n\nLa Caçadora nota als enemics propers fins i tot si estan amagats darrere d'obstacles.\n\nLa Caçadora identifica automàticament les pocions de visió mental.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Es pot triar una subclasse després de derrotar al segon líder. La Caçadora té dues subclasses:
actors.hero.herosubclass.gladiator=gladiador
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Mentre es manté invisible, _l'Assassí_
actors.hero.herosubclass.freerunner=acròbata
actors.hero.herosubclass.freerunner_desc=_L'Acròbata_ construeix moment a mesura que corre. El moment augmenta la seva velocitat de moviment i la seva evasió, però s'esvaeix rapidament quan no s'està movent.
actors.hero.herosubclass.sniper=franctiradora
actors.hero.herosubclass.sniper_desc=La _Franctiradora_ pot detectar punts febles en l'armadura d'un enemic, ignorant-la a efectes pràctics quan fa servir una arma de míssil.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=guardiana
actors.hero.herosubclass.warden_desc=Tenir una forta connexió amb les forces de la natura li permet a la _Guardiana_ guanyar més salut prenent rosada, més armadura en trepitjar l'herba, i té una major probabilitat de trobar rosada i llavors a les plantes.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Umíráš kvůli toxickému plynu...
actors.blobs.corrosivegas.desc=Víří tu oblak smrtícího žíravého plynu.
actors.blobs.waterofawareness.procced=Po napití cítíš, jak vědění proudí do tvé mysli. Nyní víš vše o výzbroji, kterou máš na sobě. Také víš o všech předmětech v této úrovni a znáš její tajemství.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Z vody v této studni vyzařuje síla vědění. Napij se z ní a odhalíš tajemství výzbroje, kterou máš na sobě.
actors.blobs.waterofhealth.procced=Po napití cítíš, jak se všechny tvé rány zcela hojí.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Zpomalení
actors.buffs.slow.desc=Zpomalovací magie ovlivňuje pohyb cíle v čase, pro něj se ale vše pohybuje super rychle.\n\nZpomalená postava provádí všechny akce ve dvojnásobném čase, který by normálně trvali.\n\nZbývající tahy zpomalení: %s
actors.buffs.snipersmark.name=Ostrostřelcova značka
actors.buffs.snipersmark.desc=Střelkyně je zaměřena na blízký cíl, což zvyšuje rychlost útoku a možnost proniknou během útočení nepřítelovou zbrojí.\n\nStřelkyně zůstane zaměřena dokud nezmění cíl, nepřestane útočit nebo její cíl nezemře.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Označení duše
actors.buffs.soulmark.desc=Zaklínač se napojil na duši tohoto tvora. Bude se léčit a ukájet svůj hlad kdykoliv obdrží fyzické poškození.\n\nZbývající tahy označení duše: %s
@ -296,25 +296,28 @@ actors.hero.hero.revive=Ankh explodoval s životem-darující energií!
actors.hero.heroclass.warrior=Válečník
actors.hero.heroclass.warrior_desc_item=Válečník začíná s _unikátní rozbitou pečetí,_ která může být připnuta ke zbroji.\n\nBěhem nošení zbroje s připnutou pečetí bude Válečník přes své zdraví pomalu generovat ochranný štít.\n\nPečeť lze přesouvat mezi zbrojemi, včetně jednoho vylepšení.
actors.hero.heroclass.warrior_desc_loadout=Válečník začíná s _opotřebeným mečem,_ který nabízí více přímého poškození než ostatní počáteční zbraně.\n\nVálečník začíná s _třemi vrhacími kameny,_ které nabízí omezené poškození na dálku.\n\nVálečník začíná s _pásem na lektvary,_ který může uchovat všechny lektvary a ochránit je před chladem.
actors.hero.heroclass.warrior_desc_misc=Válečník automaticky identifikuje lektvar léčení.\n\nVálečník získá malé množství životů kdykoliv sní jídlo.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Podtřída může být zvolena po poražení druhého bosse. Válečník má dvě podtřídy:
actors.hero.heroclass.mage=Mág
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Mág začíná s _unikátní holí,_ která může být naplněna vlastnostmi hůlky.\n\nHůl se dobíjí podstatně rychleji než hůlka a má jedno extra nabití.\n\nHůl začíná naplněna magickými střelami.
actors.hero.heroclass.mage_desc_loadout=Mág začíná se svou holí jako zbraní na blízko. Hůl uděluje méně poškození než ostatní počáteční zbraně.\n\nMág může použít magii ve své holi pro útok na dálku.\n\nMág začíná s _tubou na svitky,_ která může uchovat všechny svitky a ochránit je před ohněm.
actors.hero.heroclass.mage_desc_misc=Mág částečně identifikuje hůlky v okamžik kdy je použije.\n\nMág automaticky identifikuje svitky vylepšení.\n\nMág získá malé dobití pro hůlky a hole kdykoliv sní jídlo.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Podtřída může být zvolena po poražení druhého bosse. Mág má dvě podtřídy:
actors.hero.heroclass.rogue=Zloděj
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Zloděj začíná s unikátním artefaktem: _Pláštěm stínů,_ který může použít aby se zneviditelnil.\n\nJako všechny artefakty, plášť nemůže být přímo vylepšen. Místo toho se stává silnější používáním.
actors.hero.heroclass.rogue_desc_loadout=Zloděj začíná s _dýkou,_ která uděluje více poškození během překvapivých útoků.\n\nZloděj začíná s _třemi vrhacími noži,_ které lze použít na dálku a udělují více poškození překvapeným nepřátelům.\n\nZloděj začíná se _sametovým váčkem,_ který může uchovat malé předměty jako semínka a runové kameny.
actors.hero.heroclass.rogue_desc_misc=Zloděj objevuje skrytá místa a pasti z větší vzdálenosti.\n\nZloděj je schopen najít v kobce více skrytých tajemství.\n\nZloděj automaticky identifikuje svitek magického mapování.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Podtřída může být zvolena po poražení druhého bosse. Zloděj má dvě podtřídy:
actors.hero.heroclass.huntress=Lovkyně
actors.hero.heroclass.huntress_desc_item=Lovkyně začíná s _unikátním bumerangem,_ který může být nekonečně mnohokrát hozen.\n\nBumerang je vylepšitelný a může být okouzlen podobně jako zbraň na blízko.
actors.hero.heroclass.huntress_desc_loadout=Lovkyně začíná s _boxerem,_ který útočí mnohem rychleji než ostatní počáteční zbraně.\n\nLovkyně začíná se svým bumerangem jako zbraní na dálku.\n\nLovkyně začíná se _sametovým váčkem,_ který může uchovat malé předměty jako semínka a runové kameny.
actors.hero.heroclass.huntress_desc_misc=Lovkyně získává bonusové poškození z nadbytečné síly u vrhacích zbraní.\n\nLovkyně může používat vrhací zbraně déle předtím než se zničí.\n\nLovkyně cítí nepřátele poblíž, i když jsou skrytí za překážkou.\n\nLovkyně automaticky identifikuje lektvar vidění.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Podtřída může být zvolena po poražení druhého bosse. Lovkyně má dvě podtřídy:
actors.hero.herosubclass.gladiator=Gladiátor
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Během toho co je neviditelný, připrav
actors.hero.herosubclass.freerunner=Běžec
actors.hero.herosubclass.freerunner_desc=Za běhu nabírá _Běžec_ hybnost. Hybnost zvyšuje rychlost pohybu a zlepšuje vyhýbání, ale rychle vyprchá když se postava zastaví.
actors.hero.herosubclass.sniper=Střelkyně
actors.hero.herosubclass.sniper_desc=_Střelkyně_ je schopna najít slabá místa v nepřítelově zbroji a při použití vrhacích zbraní jí účinně ignorovat.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=Strážkyně
actors.hero.herosubclass.warden_desc=Silné spojení se silami přírody umožňuje _Strážkyni_ získat více semínek a rosy, mnohem více se kapičkami rosy léčit a z pošlapané trávy obdržet bonusové brnění.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben...
actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas.
actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, fühlst du, wie das Wissen deinen Geist erfüllt. Du weißt alles über deine ausgerüsteten Gegenstände. Außerdem nimmst du alle Gegenstände auf dieser Ebene und all ihre Geheimnisse wahr.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Die Kraft des Wissens strahlt aus dem Wasser dieses Brunnens hervor. Nimm einen Schluck, um sämtliche Geheimnisse deiner ausgerüsteten Gegenstände zu enthüllen.
actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du wie all deine Wunden verheilen.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Verlangsamt
actors.buffs.slow.desc=Verlangsamungsmagie beeinflusst die Zeit seiner Opfer. Für sie bewegt sich alles ungewöhnlich schnell.\n\nEin verlangsamter Charakter benötigt für alle seine Aktionen die doppelte Zeit als gewöhnlich. \n\nAnzahl der verbleibenden Runden der Verlangsamung: %s
actors.buffs.snipersmark.name=Markierung der Scharfschützin
actors.buffs.snipersmark.desc=Die Scharfschützin widmet sich ganz ihrem gegenwärtigen Opfer, was ihre Angriffsgeschwindigkeit und Rüstungsdurchdringung erhöht, solange sie dieses Ziel kontinuierlich attackiert.\n\nDie Scharfschützin bleibt solange konzentriert, bis sie ihr Ziel wechselt, ihren Angriff unterbricht oder ihr Ziel stirbt.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Seelenzeichen
actors.buffs.soulmark.desc=Der Hexenmeister hat sich an die Seele dieser Kreatur gebunden. Er heilt und sättigt sich, während die Kreatur physischen Schaden nimmt, solange das Seelenzeichen verbleibt. \n\nAnzahl der verbleibenden Runden der Seelenzeichnung: %s
@ -296,25 +296,28 @@ actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie!
actors.hero.heroclass.warrior=Krieger
actors.hero.heroclass.warrior_desc_item=Der Krieger beginnt mit einem _einzigartigen, gebrochenen Siegel,_ welche er an eine Rüstung heften kann.\n\nSolange er die Rüstung trägt an der das Siegel befestigt ist, wird er langsam eine Schutzwirkung zusätzlich zur Lebensenergie aufbauen.\n\nDas Siegel kann von Rüstung zu Rüstung mitgenommen werden und macht jeweils eine Aufwertung mit.
actors.hero.heroclass.warrior_desc_loadout=Der Krieger startet mit einem _abgenutzten Kurzschwert,_ welches mehr direkten Schaden als andere Startwaffen zufügt.\n\nDer Krieger startet mit _drei Wurfsteinen,_ welche begrenzten Fernkampfschaden zufügen.\n\nDer Krieger startet mit einem _Trank Bandelier,_ welches einige Tränke lagern kann und sie vor Kälte schützt.
actors.hero.heroclass.warrior_desc_misc=Der Krieger erkennt Heiltränke.\n\nDer Krieger heilt einen kleinen Teil seiner Lebenspunkte, wenn er etwas isst.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Krieger sich spezialisieren. Er hat zwei Unterklassen:
actors.hero.heroclass.mage=Magier
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Der Magier beginnt mit einem _einzigartigem Stab,_ welcher mit einem Zauberstab verschmolzen werden kann.\n\nDer Stab läd sich deutlich schneller auf, als Zauberstäbe und hat eine zusätzliche Ladung.\n\nDer Stab ist zu Beginn mit dem Zauberstab der magischen Geschosse verschmolzen.
actors.hero.heroclass.mage_desc_loadout=Der Magier beginnt mit seinem Kampfstab als Nahkampfwaffe. Der Stab teilt weniger Schaden aus, als andere Startwaffen.\n\nDer Magier kann die Magie in seinem Stab für Angriffe aus der Ferne nutzen.\n\nDer Magier startet mit einer _Tasche für Schriftrollen,_ in welcher mehre Schriftrollen Platz finden und vor Feuer geschützt sind.
actors.hero.heroclass.mage_desc_misc=Der Magier identifiziert einen Teil der Zauberstäbe in dem Moment, in dem er sie verwendet.\n\nDer Magier erkennt Schriftrollen der Verbesserung.\n\nDer Magier regeneriert einen kleinen Teil seiner Zauberstabladung, wenn er etwas isst.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Magier sich spezialisieren. Er hat zwei Unterklassen.
actors.hero.heroclass.rogue=Schurke
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Der Schurke startet mit dem einzigartigen _Schattenumhang,_ mit dem er nach Belieben unsichtbar werden kann.\n\nWie alle Artefakte kann der Umhang nicht direkt verbessert werden, stattdessen wird er durch Benutzung mächtiger.
actors.hero.heroclass.rogue_desc_loadout=Der Schurke startet mit einem _Dolch,_ welcher mehr Schaden zufügt, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit _drei Wurfmessern,_ welche ein bisschen Fernkampfschaden zufügen können und mehr Schaden zufügen, wenn der Gegner überrascht wird.\n\nDer Schurke startet mit einem _Beutel aus Samt,_ welcher kleine Gegenstände wie Samen und Runensteine lagern kann.
actors.hero.heroclass.rogue_desc_misc=Der Schurke erkennt Geheimnisse und Fallen aus größerer Entfernung.\n\nDer Schurke findet mehr Geheimnisse die sich im Verlies verstecken.\n\nDer Schurke erkennt Schriftrollen der magischen Kartographie.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann der Schurke sich spezialisieren. Er hat zwei Unterklassen:
actors.hero.heroclass.huntress=Jägerin
actors.hero.heroclass.huntress_desc_item=Die Jägerin beginnt mit einem _einzigartigem Bumerang,_ welcher unendlich oft geworfen werden kann.\n\nDer Bumerang kann verbessert, imprägniert und verzaubert werden, genau wie eine Nahkampfwaffe.
actors.hero.heroclass.huntress_desc_loadout=Die Jägerin beginnt mit _Schlagringen,_ welche schnellere Angriffe ermöglichen als andere Startwaffen.\n\nDie Jägerin beginnt mit ihrem Bumerang als Fernwaffe.\n\nDie Jägerin startet mit einem _Samtbeutel,_ in welchem sie kleine Gegenstände wie Samen und Runensteine aufbewahren kann.
actors.hero.heroclass.huntress_desc_misc=Die Jägerin erzielt Extra-Schaden durch zusätzliche Stärke bei Wurfwaffen.\n\nDie Jägerin kann Wurfwaffen häufiger verwenden, bevor sie zerbrechen.\n\nDie Jägerin spürt Feinde in der Nähe, selbst wenn diese hinter Wänden versteckt sind.\n\nDie Jägern erkennt Tränke der Übersinnlichen Wahrnehmung.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Nachdem der zweite Obergegner besiegt wurde, kann die Jägerin sich spezialisieren. Sie hat zwei Unterklassen:
actors.hero.herosubclass.gladiator=Gladiator
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Während der _Assassine_ unsichtbar ist,
actors.hero.herosubclass.freerunner=Freerunner
actors.hero.herosubclass.freerunner_desc=Der _Freerunner_ baut ein Bewegungsmoment beim Laufen auf. Dadurch wird seine Bewegungsgeschwindigkeit und Ausweichrate erhöht, aber der Effekt lässt schnell nach wenn er sich nicht bewegt.
actors.hero.herosubclass.sniper=Scharfschützin
actors.hero.herosubclass.sniper_desc=Die _Scharfschützin_ kann Schwachstellen in der gegnerischen Verteidigung feststellen und diese komplett ignorieren, wenn eine Fernkampfwaffe verwendet wird.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=Wächterin
actors.hero.herosubclass.warden_desc=Aufgrund einer starken Verbindung zu den Kräften der Natur, erlaubt dies der _Wächterin_ zusätzliche Heilung durch Tautropfen zu gewinnen, mehr natürliche Rüstung zu erhalten wenn Büsche durchquert werden und vermehrt Samen und Tautropfen von Pflanzen zu erhalten.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Vi mortis pro toksa gaso…
actors.blobs.corrosivegas.desc=Nubeto de serioze acid-morda gaso ĉirkaŭŝvebas tie ĉi.
actors.blobs.waterofawareness.procced=Tuj post vi englutis tion, vi sentas, ke la scio plenigas vian menson. Nun vi scias ĉion pri viajn surmetitajn aĵoj. Vi ankaŭ sentas ĉiujn objektojn en la keletaĝo kaj konas ĉiujn ĝiajn kaŝaĵojn.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Forto de scio elradias el la akvo de tiu ĉi puto. Trinku el ĝi por malkovri ĉiujn sekretojn de surmetitaj aĵoj.
actors.blobs.waterofhealth.procced=Tuj post vi englutis tion, vi sentas, ke viaj vundoj saniĝis tute.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Malrapidigata
actors.buffs.slow.desc=Magio de malrapidigado influas senton de tempo de la viktimo tiel, ke al li ĉio moviĝas rapidege.\n\nMalrapidigata persono faras ĉiujn agojn duoble pli malrapide ol normale.\n\nPluaj temperoj da malrapidigado: %s.
actors.buffs.snipersmark.name=Celpafista marko
actors.buffs.snipersmark.desc=La Celpafistino koncentriĝas sur plej proksima celo gajnante pliigitan atak-rapidon kaj armaĵ-penetradon dum atako.\n\nLa Celpafistino estos koncentriĝa ĝis ŝi ŝanĝos celon, ĉesos ataki aŭ la celo mortos.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Markita spirito
actors.buffs.soulmark.desc=La Sorĉisto ekrigardis en la spiriton de tiu ĉi kreaĵo. Li saniĝos kaj satiĝos kiam ĝi ricevos korpan damaĝon.\n\nPluaj temperoj da spirit-markado: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion!
actors.hero.heroclass.warrior=batalisto
actors.hero.heroclass.warrior_desc_item=La Batalisto komencas posedante _unikan rompitan sigelon,_ kiun li povas surmeti al defendaĵo.\n\nLi iom post iom generos ŝirmilon super sia sano dum porti defendaĵon kun surmetita sigelo.\n\nLa sigelon oni povas movi inter defendaĵoj, kun eblo havi unu plibonigon kun ĝi.
actors.hero.heroclass.warrior_desc_loadout=La Batalisto komencas kun _eluzita glaveto,_ kiu kaŭzas plian damaĝon ol aliaj komencaj armiloj.\n\nLi komencas kun _tri ĵetŝtonoj,_ kiuj kaŭzas malgravan damaĝon je distanco.\n\nLa Batalisto komencas posedante _flakoningon,_ kiu povas enteni plurajn eliksirojn kaj protekti ilin kontraŭ frosto.
actors.hero.heroclass.warrior_desc_misc=La Batalisto rekonas eliksirojn de sano dekomence.\n\nLi gajnas iomete da sano kiam li manĝas.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Batalisto elektas inter du profesioj:
actors.hero.heroclass.mage=magiisto
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=La Magiisto komencas posedante _unikan bastonegon,_ kiu povas esti plenigita per atribuoj de vergo.\n\nLa bastonego reŝargiĝas signife pli rapide ol vergo kaj havas je 1 pli maksimuma ŝargo.\n\nLa bastonego estas dekomence plenigita per magia kuglo.
actors.hero.heroclass.mage_desc_loadout=La Magiisto komencas kun bastonego kiel lia permana armilo. La bastonego kaŭzas malplian damaĝon ol aliaj komencaj armiloj.\n\nLi povas uzi magion de lia bastonego por ataki je distanco.\n\nLa Magiisto komenciĝas posedante _skribrulaĵujon,_ kiu povas teni plurajn skribrulaĵojn protektante ilin kontraŭ fajro.
actors.hero.heroclass.mage_desc_misc=La Magiisto parte identigas vergojn je la unua uzo.\n\nLi rekonas skribrulaĵojn de plibonigo dekomence.\n\nLa Magiisto gajnas iomete da ŝargoj de vergoj kaj bastonego kiam li manĝas.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Magiisto elektas inter du profesioj:
actors.hero.heroclass.rogue=fripono
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=La Fripono komencas posedante unikan antikvaĵon - la _mantelo de ombroj,_ kiun li povas uzi por iĝi nevidebla laŭvole.\n\nSame kiel aliaj antikvaĵoj, la mantelo ne povas esti senpere plibonigita. Anstataŭ tio, ĝi iĝas pli potenca dum uzado.
actors.hero.heroclass.rogue_desc_loadout=La Fripono komencas kun _ponardo,_ kiu kaŭzas plian damaĝon kontraŭ surprizitaj malamikoj.\n\nLi komencas posedante _tri ĵettranĉilojn,_ kiuj kaŭzas iomete da damaĝo kaj pli altan damaĝon kontraŭ surprizitaj malamikoj.\n\nLa Fripono komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
actors.hero.heroclass.rogue_desc_misc=La Fripono detektas kaŝaĵojn kaj kaptilojn de pli malproksime.\n\nLi povas trovi pli da kaŝaĵojn en la Labirinto.\n\nLa Fripono rekonas skribrulaĵojn de magia mapado dekomence.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Fripono elektas inter du profesioj:
actors.hero.heroclass.huntress=ĉasistino
actors.hero.heroclass.huntress_desc_item=La Ĉasistino komencas kun _unika bumerango,_ kiu povas esti ĵetata senfojlime.\n\nLa bumerango estas plibonigebla kaj povas esti surmetita kaj enmagiita same kiel permanaj armiloj.
actors.hero.heroclass.huntress_desc_loadout=La Ĉasistino komencas kun _gant-armilo,_ per kiu oni atakas pli rapide ol per aliaj komencaj armiloj.\n\nŜi komencas kun bumerango kiel ĵetarmilo.\n\nLa Ĉasistino komencas posedante _veluran sakon,_ kiu povas enteni etajn objektojn kiel semojn aŭ runŝtonojn.
actors.hero.heroclass.huntress_desc_misc=La Ĉasistino akiras ekstran damaĝon de ĵetarmiloj pro superflua povo.\n\nŜi povas uzi ĵetarmilon por pli longe antaŭ ili rompiĝos.\n\nLa Ĉasistino povas senti proksimajn kontraŭuloj eĉ kiam ili kaŝiĝas malantaŭ bariloj.\n\nŜi rekonas eliksirojn de mensvido dekomence.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Profesio estas elektebla post venki la duan ĉefmonstron. La Ĉasistino elektas inter du profesioj:
actors.hero.herosubclass.gladiator=gladiatoro
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Kiam nevidebla, la _Kaŝmortigisto_ kaŭz
actors.hero.herosubclass.freerunner=sprintisto
actors.hero.herosubclass.freerunner_desc=La _Sprintisto_ akiras movizon dum kurado. La movizo pliigas lian rapidon kaj evitpovon, tamen ĝi subite foriĝos kiam li ne kuras.
actors.hero.herosubclass.sniper=celpafistino
actors.hero.herosubclass.sniper_desc=La _Celpafistino_ poveblas trovi malfortajn punktojn de kontraŭula defendaĵo kaj sukcese ignori ilin uzante ĵetarmilon.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=gardistino
actors.hero.herosubclass.warden_desc=Havante firman kunligon kun fortoj de naturo, la _Gardistino_ gajnas aldonan sanon el roso, defendon de piedpremado de herbo, kaj semojn kaj roson el plantoj.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.
@ -412,7 +415,7 @@ actors.mobs.npcs.wandmaker.intro_1=\n\nMi alvenis tien ĉi por trovi maloftan ko
actors.mobs.npcs.wandmaker.intro_dust=Mi serĉas ian _pulvoron kadavran._ Ĝi estas nekutima speco de manĝaĵo el malbenitaj ostoj kaj ĝi kutime aperas en lokoj kiel tiu ĉi. Povas esti ie proksime barikadita ĉambro, mi certas, ke tie troviĝas iom da kadavraĵo. Estu singarda, la malbeno ensorĉita en kadavraĵon estas eĉ potenca, _revenu al mi kiel eble plej rapide_ kaj mi senmalbenigos vin.
actors.mobs.npcs.wandmaker.intro_ember=Mi serĉas iun _freŝan ardaĵon_ el ĵusnaskita fajrido. Fajridoj kutime aperas dum alvoka ritaro, do nur trovu kelkajn kandelojn kaj ritarejon, kaj mi certas, ke iu ajn aperos. Mi konsilas al vi _prenu enmane iun frostigan aĵon,_ fajridoj estas tre fortaj, tamen glacio povas estingi ilin eĉ facile.
actors.mobs.npcs.wandmaker.intro_berry=La maljuna gardisto de tiu ĉi malliberejo prizorgis _planton de putrobero,_ kaj mi alvenis tien ĉi por unu el ĝiaj semoj. La kreskaĵo probable sovaĝiĝis tra tempo, do fari ĝin elsemi bezonos scipovon. La gardista ĝardeno devos esti ie ĉi tie. Provu _esti fore de ĝiaj batantaj branĉoj,_ se vi ne volas dismembriĝi. Uzo de fajro ŝajnigas efikan, sed ne faru tion, ĉar vi forbrulos la planton kaj detruos ĉiujn ĝiajn semojn.
actors.mobs.npcs.wandmaker.intro_2=\n\nSe vi akiros tiun al mi, mi ĝoje pagos al vi per unu el miaj zorgeme faritaj vergoj! Mi prenis du kun mi, do vi povos elekti preferotan.
actors.mobs.npcs.wandmaker.intro_2=\n\nSe vi akiros ĝin por mi, mi ĝoje pagos al vi per unu el miaj zorgeme faritaj vergoj! Mi prenis du kun mi, do vi povos elekti preferotan.
actors.mobs.npcs.wandmaker.reminder_dust=Ĉu vi havis sukceson trovi kadavraĵon, %s? Rigardu ĉirkaŭen pri iuj barikadoj.
actors.mobs.npcs.wandmaker.reminder_ember=Ĉu vi havis sukceson trovi tiujn ardaĵojn, %s? Vi devos trovi kvar kandelojn kaj la ritaran lokon.
actors.mobs.npcs.wandmaker.reminder_berry=Ĉu vi havis sukceson trovi la semon de putrobero, %s? Rigardu ĉirkaŭen pri kreskaĵplena ĉambro.
@ -546,7 +549,7 @@ actors.mobs.shielded.name=ŝirmata brutulo
actors.mobs.shielded.def_verb=blokita
actors.mobs.skeleton.name=skeleto
actors.mobs.skeleton.explo_kill=Vi estis mortigita de la eksplodo de ostoj…
actors.mobs.skeleton.explo_kill=Vi estis mortigita de eksplodo de ostoj…
actors.mobs.skeleton.def_verb=blokita
actors.mobs.skeleton.desc=Skeletoj konsistas el ostoj de kadavroj de malbonsortaj aventuristoj kaj loĝintoj de la labirinto, animitaj per emanaĵoj de fimagio de subteraĵo. Kiam ili estos sufiĉe damaĝitaj, ili disiĝos kun eksplodo de ostoj.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Has muerto por el gas tóxico...
actors.blobs.corrosivegas.desc=Una nube de gas cáustico mortal está remolineando por aquí.
actors.blobs.waterofawareness.procced=Al tomar un trago, sientes como el conocimiento se vierte en tu mente. Ahora sabes todo sobre tus ítems equipados. También percibes todos los ítems en el nivel y conoces todos sus secretos.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=El poder del conocimiento irradia del agua de este pozo. Toma un sorbo para revelar todos los secretos de tus ítems equipados.
actors.blobs.waterofhealth.procced=Al tomar un trago, sientes como tus heridas se sanan completamente.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Ralentizado
actors.buffs.slow.desc=La magia de ralentización afecta la percepción temporal del objetivo, para ellos todo se mueve super-rápido.\n\nUn personaje ralentizado realiza todas las acciones en el doble de tiempo que le costaría normalmente.\n\nTurnos de ralentización restantes: %s.
actors.buffs.snipersmark.name=Marca del francotirador
actors.buffs.snipersmark.desc=El francotirador está concentrado en un objetivo cercano, ganando un incremento en su velocidad de ataque y penetración de armadura mientras lo ataca.\n\nEl francotirador seguirá concentrado hasta que cambie de objetivo, deje de atacar, o el objetivo muera.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Alma Marcada
actors.buffs.soulmark.desc=El brujo ha marcado el alma de esta criatura. Este se curará y satisfará su hambre cuando la criatura reciba daño físico.\n\nTurnos de la marca espiritual restantes: %s
@ -296,25 +296,28 @@ actors.hero.hero.revive=¡El ankh explota con energía revitalizante!
actors.hero.heroclass.warrior=guerrero
actors.hero.heroclass.warrior_desc_item=El guerrero empieza con un _sello roto único,_ que se puede fijar en una armadura.\n\nGenerará protección lentamente sobre su salud mientras use una armadura con el sello puesto.\n\nEl sello puede ser movido entre armaduras, llevando una sola mejora con el.
actors.hero.heroclass.warrior_desc_loadout=El guerrero empieza con una _Espada corta desgastada,_ que ofrece más daño directo que otras armas iniciales.\n\nEl guerrero empieza con _3 Piedras arrojadizas,_ Que ofrece daño de rango limitado.\n\nEl guerrero empieza con una _Bandolera de pociones,_ que puede almacenar varias pociones y protegerlas del frío.
actors.hero.heroclass.warrior_desc_misc=El guerrero identifica automáticamente las pociones de curación.\n\nEl guerrero gana una pequeña cantidad de PS cuando coma comida.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Una subclase puede ser elegida al derrotar al 2do jefe. El guerrrero tiene 2 subclases:
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=El mago empieza con un _bastón único,_ que puede ser imbuido con las propiedades de una varita.\n\nEl bastón se recarga significativamente más rápido que una varita, ademas de tener 1 carga extra.\n\nEl bastón empieza imbuido con un misil mágico.
actors.hero.heroclass.mage_desc_loadout=El mago empieza con su bastón como arma cuerpo a cuerpo. El bastón hace menos daño cuerpo a cuerpo que otras armas iniciales.\n\nEl mago puede usar la magia de su bastón para atacar a distancia.\n\nEl mago empieza con un _contenedor de pergaminos,_ que puede almacenar varios pergaminos y protegerlos del fuego.
actors.hero.heroclass.mage_desc_misc=El mago identifica parcialmente las varitas en el momento que las usa.\n\nEl mago identifica automáticamente los pergaminos de mejora.\n\nEl mago gana una pequeña cantidad de cargas en sus varitas cuando come.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Una subclase puede ser elegida despues de derrotar al 2do jefe. El mago tiene 2 subclases:
actors.hero.heroclass.rogue=pícaro
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=El pícaro empieza con un artefacto único: el _Manto de las sombras,_ que el puede usar para volverse invisible.\n\nComo todos los artefactos, el manto no puede ser directamente mejorado. Sino que se vuelve más fuerte con el uso.
actors.hero.heroclass.rogue_desc_loadout=El pícaro empieza con una _daga,_ que hace mas daño cuando sorprende enemigos.\n\nEl pícaro empieza con _3 cuchillos arrojadizos,_ que ofrece algo de daño a distancia y hace más daño a enemigos sorprendidos.\n\nEl pícaro empieza con una _bolsa de velvet,_ que puede almacenar objetos pequeños como semillas y piedras rúnicas.
actors.hero.heroclass.rogue_desc_misc=El pícaro detecta trampas y secretos en una mayor distancia.\n\nEl pícaro es capaz de encontrar más secretos en la mazmorra.\n\nEl pícaro identifica automáticamente los pergaminos de mapeo mágico.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. el pícaro tiene 2 subclases:
actors.hero.heroclass.huntress=cazadora
actors.hero.heroclass.huntress_desc_item=La cazadora empieza con un _búmeran único,_ que puede ser arrojado un infinito número de veces.\n\nEl búmeran puede ser imbuido y encantado. justo como un arma cuerpo a cuerpo.
actors.hero.heroclass.huntress_desc_loadout=La cazadora empieza con _puños de hierro,_ que ataca más rápido que las otras armas iniciales.\n\nLa cazadora empieza con un búmeran como opción de distancia.\n\nLa cazadora empieza con una _bolsa de velvet,_ que puede almacenar objetos pequeños como semillas y piedras rúnicas.
actors.hero.heroclass.huntress_desc_misc=La cazadora gana daño extra de la fuerza en exceso en armas arrojadizas.\n\nLa cazadora puede usar armas arrojadizas por más tiempo antes de que se rompan.\n\nLa cazadora siente enemigos cercanos incluso si están detrás de obstáculos.\n\nLa cazadora identifica automáticamente las pociones de visión mental.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Una subclase puede ser elegida al derrotar el 2do jefe. La cazadora tiene 2 subclases:
actors.hero.herosubclass.gladiator=gladiador
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Mientras está invisible el _Asesino_ pre
actors.hero.herosubclass.freerunner=acróbata
actors.hero.herosubclass.freerunner_desc=El _Acróbata_ toma impulso mientras corre. El impulso incrementa su velocidad de movimiento y evasión, pero se disipa rápidamente cuando no se está moviendo.
actors.hero.herosubclass.sniper=francotirador
actors.hero.herosubclass.sniper_desc=El _Francotirador_ puede detectar puntos débiles en la armadura de un enemigo, ignorándola efectivamente al usar un arma de proyectiles.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=guardabosques
actors.hero.herosubclass.warden_desc=Tener una fuerte conexión con las fuerzas de la naturaleza permite al _Guardabosques_ ganar vida adicional del rocío, armadura al pisotear hierba, y semillas y rocío de las plantas.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Gas toxikoaren ondorioz hil zara...
actors.blobs.corrosivegas.desc=Gas erregarri hilkorrezko hodei zirimola bat dago hemen.
actors.blobs.waterofawareness.procced=Zurrutada bat hartu eta berehala, jakintza zure burura isurtzen nabaritzen duzu. Orain dena dakizu tresnatutako piezei buruz. Pisu honetako objektu guztiak eta bere sekretuak ere ezagutzen dituzu.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Ezagutzaren boterea dario putzu honetako urari. Hartu zurrutada bat tresnatuta daramatzazun piezen sekretuak azalarazteko.
actors.blobs.waterofhealth.procced=Zurrupada bat hartu bezain laster zauriak sendatzen zaizkizula nabaritzen duzu.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Motelduta
actors.buffs.slow.desc=Moteltze magiak helburuaren denboraren abiadurari eragiten dio, berarentzat dena oso azkar doa.\n\nMoteldutako pertsonaia batek edozein ekintzarako ohi denaren denbora bikoitza behar du.\n\nGeratzen diren moteltze txandak: %s.
actors.buffs.snipersmark.name=Zelatariaren marka
actors.buffs.snipersmark.desc=Zelataria inguruko helburu batean jarri du arreta, erasorako abiadura eta erasoan armadura zeharkatzeko gaitasuna irabaziz.\n\nZelatariak arreta mantenduko du helburuz aldatu, erasotzeari utzi, edo helburua hil arte.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Arima markatua
actors.buffs.soulmark.desc=Belagileak izaki honen arima zulatu du. Sendatu egingo du eta gosea aseko dio kalte fiskoa jasotzen duela.\n\nGeratzen diren arima marka txandak: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=Ankh gurutzeak eztanda egiten du energia bizigarri batez
actors.hero.heroclass.warrior=gudaria
actors.hero.heroclass.warrior_desc_item=Gudaria armadurara erantsi dezakeen _hautsitako zigilu bakan_ batekin hasten da.\n\nArmaduran zigiluan daramala ezkutua berreskuratuko du apurka osasunaren aurretik.\n\nZigilua armaduratik armadurara aldatu daiteke, hobekuntza bakar bat berarekin ekarriz.
actors.hero.heroclass.warrior_desc_loadout=Gudaria _higatutako ezpata labur_ batekin hasten da, hasiberrien beste armek baino kalte zuzen gehiago eragiten du.\n\nGudariak _jaurtitzeko hiru harri_ daramatza hasieran, urrunean kalte mugatu bat eragitea ahalbidetzen dutenak.\n\nGudaria _edabeetarako uhala_ batekin hasten da, eta bertan edabeak gorde ditzake eta hotzetik babestu.
actors.hero.heroclass.warrior_desc_misc=Gudariak automatikoki identifikatzen ditu sendatze edabeak.\n\nGudariak osasun apur bat berreskuratzen du janaria jatean.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Gudariak bi azpiklase ditu:
actors.hero.heroclass.mage=aztia
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Aztia _makulu bakan_ batekin hasten da, eta honi zarta baten ezaugarriak txertatu ahal zaizkio.\n\nMakulua zarta baino nabarmen azkarrago kargatzen da, eta gehieneko karga kopuru bat gehiago du.\n\nMakulua jaurtigai magikoa txertatua duela hasten da.
actors.hero.heroclass.mage_desc_loadout=Aztia makulu batekin hasten da aurrez aurreko arma gisa. Makuluak beste aurrez aurreko armek baino kalte murriztuagoa eragiten du.\n\nAztiak zartako magia erabili dezake urrunetik erasotzeko.\n\nAztia _Eskuizkribuentzako tutu_ batekin hasten da. bertan eskuizkribuak gorde ditzake eta sutik babestu.
actors.hero.heroclass.mage_desc_misc=Aztiak erdizka hein batean zartak erabili ahala identifikatuko ditu.\n\nAztiak berez identifikatzen ditu hobetze eskuizkribuak.\n\nAztiak zarta eta makuluaren karga apur bat berreskuratzen du janaria jatean.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Aztiak bi azpiklase ditu:
actors.hero.heroclass.rogue=alproja
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Alproja artefaktu bakan batekin hasten da: _Itzal kapa,_ honekin ikusezin bihurtu daiteke nahi duenean.\n\nArtefaktu guztiak bezala, kapa ezin da zuzenean hobetu. Ordez, erabili ahala boteretsuagoa bihurtuko da.
actors.hero.heroclass.rogue_desc_loadout=Alproja _daga_ batekin hasten da, etsaiak oharkabean harrapatzean kalte gehiago egiten duena.\n\nAlprojak _jaurtitzeko hiru aizto_ daramatza hasieran, urrunetik kalte eragitea ahalbidetzen dutenak, bereziki oharkabean harrapatutako etsaiei.\n\nAlproja _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake.
actors.hero.heroclass.rogue_desc_misc=Alprojak distantzia luzeagoetara antzematen ditu tranpak.\n\nAlprojak sekretu gehiago aurkitu ditzake ziegan.\n\nAlprojak berez identifikatzen ditu mapa magikoaren eskuizkribuak.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Alprojak bi azpiklase ditu:
actors.hero.heroclass.huntress=ehiztaria
actors.hero.heroclass.huntress_desc_item=Ehiztaria _bumeran bakan_ batekin hasten da, nahi beste aldiz jaurti daitekeena.\n\nBumeran hau hobetu daiteke eta txertatu eta sorgindu daiteke, aurrez aurreko armak bezala.
actors.hero.heroclass.huntress_desc_loadout=Ehiztaria _ altzairuzko ukabilekin_ hasten da, beste armek baino azkarrago erasotzen dutenak.\n\nEhiztariak urruneko aukera gisa bere bumerana darama.\n\nEhiztaria _belusezko zorro_ batekin hasten da, eta bertan haziak eta erruna harriak bezalako objektu txikiak gorde ditzake.
actors.hero.heroclass.huntress_desc_misc=Ehiztariak kalte gehigarria egitea lortzen du arma jaurtigarrietan behar baino indar gehiago duenean.\n\nEhiztariak arma jaurtigarriak luzeago erabili ditzake apurtu aurretik.\n\nEhiztariak inguruko etsaiak antzematen ditu oztopoen atzean ezkutatzen badira ere.\n\nEhiztariak berez identifikatzen ditu gogo ikusmen edabeak.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Bigarren nagusia gainditu eta gero azpiklase bat aukeratu daiteke. Ehiztariak bi azpiklase ditu:
actors.hero.herosubclass.gladiator=gladiadorea
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Ikusezina dela _Erailea_ bere hurrengo er
actors.hero.herosubclass.freerunner=lasterkaria
actors.hero.herosubclass.freerunner_desc=_Lasterkaria_ k momentua lortzen du korrika egitean. Momentuak bere mugitzeko eta saihesteko abiadura hobetzen du, baina berehala doa mugitzen ez bada.
actors.hero.herosubclass.sniper=zelataria
actors.hero.herosubclass.sniper_desc=_Zelataria_ etsaiaren armaduraren puntu ahulak aurkitu ditzake, arma jaurtigai batekin armadura erabat ezikusiz.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=zaindaria
actors.hero.herosubclass.warden_desc=Naturaren indarrekin lotura handia izateak _Zaindaria_ ri ihintzetik osasun gehiago, belarretik armadura gehiago eta landareetatik hazi eta ihintza gehiago eskuratzea ahalbidetzen dio.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Kuolit myrkkykaasuun...
actors.blobs.corrosivegas.desc=Pilvi hengen vaarallista kausitista kaasua kieppuu täällä.
actors.blobs.waterofawareness.procced=Otat kulauksen ja tunnet tietämyksen virtaavan mieleesi. Tiedät kaiken päälläsi olevista varusteista. Lisäksi aistit kaikki tason esineet ja tunnet sen salaisuudet.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Tietämyksen voima säteilee kaivon vedestä. Juo siitä paljastaaksesi päälläsi olevien varusteiden kaikki salaisuudet.
actors.blobs.waterofhealth.procced=Otat kulauksen ja tunnet haavojesi parantuvan.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Hidastettu
actors.buffs.slow.desc=Hidastava magia vaikuttaa kohteen ajantajuun, joten hidastunut kohde näkee kaiken liikkuvan todella nopeasti.\n\nHidastunut hahmo suorittaa kaikki toiminnot puolella nopeudella.\n\nVuoroja hidastuneena jäljellä: %s
actors.buffs.snipersmark.name=Tarkka-ampujan merkitsemä
actors.buffs.snipersmark.desc=Tarkka-ampuja on keskittänyt voimansa läheistä kohdetta vastaan, saavuttaen suuremman hyökkäysnopeuden ja panssarinläpäisyn tätä vastaan.\n\nTarkka-ampuja säilyy keskittyneenä kohdettaan vastaan, kunnes vaihtaa kohdetta, lopettaa hyökkäämisen tai kohde kuolee.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Sielu Merkitty
actors.buffs.soulmark.desc=Velho on tehnyt kontaktin tämän otuksen sielun kanssa. Velho saa elinvoimaa ja tyydyttää nälkäänsä kohteen ottaessa fyysistä vahinkoa.\n\nVuoroja sielu merkittynä jäljellä: %s
@ -296,25 +296,28 @@ actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa!
actors.hero.heroclass.warrior=soturi
actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
actors.hero.heroclass.warrior_desc_misc=Soturi automaattisesti tunnistaa parantamisen rohdon.\n\nSoturi saa takaisin pienen määrän elämän pisteitä, kun hän syö ruokaa.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Soturilla on kaksi aliluokkaa:
actors.hero.heroclass.mage=maagi
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
actors.hero.heroclass.mage_desc_misc=Maagi tunnistaa sauvoja oisttain sinä hetkellä hän käyttää niitä.\n\nMaagi automaattisesti tunnistaa kehittämisen kääröt\n\nMaagi saa vähän virtaa sauvoihinsa, kun hän syö ruokaa.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Maagilla on kaksi aliluokkaa:
actors.hero.heroclass.rogue=roisto
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Roistolla on kaksi aliluokkaa:
actors.hero.heroclass.huntress=metsästäjä
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Aliluokka voidaan valita toisen päävihollisen kukistamisen jälkeen. Metsästäjätterällä on kaksi aliluokkaa:
actors.hero.herosubclass.gladiator=gladiaattori
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Näkymättömänä ollessaan _salamurhaaj
actors.hero.herosubclass.freerunner=juoksija
actors.hero.herosubclass.freerunner_desc=_Juoksija_ kasvattaa liikemääräänsä juostessaan. Liikemäärä kasvattaa hänen nopeuttaan ja väistökykyään, mutta laskee nopeasti paikallaan ollessa.
actors.hero.herosubclass.sniper=tarkka-ampuja
actors.hero.herosubclass.sniper_desc=_Tarkka-ampuja_ pystyy huomaamaan heikot kohdat vastustajansa suojauksessa, kyeten sivuuttamaan ne pitkän kantaman aseita käytettäessä.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=vartija
actors.hero.herosubclass.warden_desc=Vahva yhteys luonnonvoimien kanssa antaa _Vartijalle_ ylimääräistä elinvoimaa kastepisaroista, suojausta ruohon polkemisesta ja siemeniä ja kastetta kasveista.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Vous êtes mort empoisonné par du gaz toxique.
actors.blobs.corrosivegas.desc=Un nuage de gaz caustique tourbillonne ici.
actors.blobs.waterofawareness.procced=Alors que vous buvez une gorgée, vous sentez la connaissance emplir votre esprit. Vous savez désormais tout ce qu'il y a à savoir sur vos objets équipés. De plus, vous connaissez la position des objets restants ainsi que les secrets de ce niveau.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Le pouvoir de la connaissance émane de l'eau de ce puits. Buvez-en une gorgée pour révéler les secrets de vos objets équipés.
actors.blobs.waterofhealth.procced=Alors que vous buvez une gorgée, vos blessures guérissent complètement.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Ralenti
actors.buffs.slow.desc=La magie de ralentissement affecte la perception du temps de la cible. Pour elle, tout bouge très vite autour d'elle.\n\nUn personnage ralenti met deux fois plus de temps que d'habitude pour effectuer toutes ses actions.\n\nTours de ralentissement restants : %s.
actors.buffs.snipersmark.name=Marque du tireur d'élite
actors.buffs.snipersmark.desc=La tireuse d'élite se focalise sur une cible proche, augmentant la rapidité et la pénétration d'armure de ses attaques.\n\nElle restera focalisée jusqu'à ce qu'elle change de cible, qu'elle cesse d'attaquer, ou que la cible décède.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Âme marquée
actors.buffs.soulmark.desc=Le sorcier puise dans l'âme de cette créature. Les dégâts physiques qu'elle subira le guériront et satisferont sa faim.\n\nTours d'âme marquée restants : %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soi
actors.hero.heroclass.warrior=guerrier
actors.hero.heroclass.warrior_desc_item=Le Guerrier commence avec un _sceau cassé unique_ qu'il peut attacher aux armures.\n\nIl va lentement générer un bouclier en plus de sa vie quand il porte une armure avec le sceau attaché.\n\nLe sceau peut être déplacé entre différentes armure, il gardera une seule amélioration avec lui.
actors.hero.heroclass.warrior_desc_loadout=Le Guerrier commence avec une _courte épée usée,_ qui offre plus de dégâts directs que les autres armes de départs.\n\nLe Guerrier commence avec _trois pierres de lancer,_ qui offrent une attaque à distance limitée.\n\nLe Guerrier commence avec une _cartouchière à potions,_ qui peut contenir une variété de potions et les protège du froid.
actors.hero.heroclass.warrior_desc_misc=Le Guerrie identifie automatiquement les potions de soins.\n\nLe Guerrie gagne un petit peu de PV à chaque fois qu'il mange de la nourriture.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Guerrier a deux sous-classes.
actors.hero.heroclass.mage=mage
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Le Mage commence avec un _bâton unique,_ qu'il peut imprégner avec les propriétés d'une baguette.\n\nLe bâton se recharge beaucoup plus rapidement qu'une baguette, et possède une charge maximum en plus.\n\nLe bâton commence imprégner avec un projectile magique.
actors.hero.heroclass.mage_desc_loadout=Le Mage commence avec son bâton comme arme de mêlée. Le bâton fais moins de dégats que les autres armes de départ.\n\nLe Mage peut utiliser la magie dans son bâton pour attaquer a distance.\n\nLe Mage commence avec un _porteur de parchemins,_ qui peut transporter plusieurs parchemins et les protéger du feu.
actors.hero.heroclass.mage_desc_misc=Le Mage identifie partiellement les baguettes quand il les utilise.\n\nLe Mage identifie automatiquement les parchemins d'amélioration.\n\nLe Mage gagne un petit peu de charge de baguette et de bâton à chaque fois qu'il mange de la nourriture.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Mage a deux sous-classes:
actors.hero.heroclass.rogue=voleur
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Le Voleur commence avec un artefact unique: la _Cape des Ombres,_ qui peut être utilisée pour devenir invisible à volonté.\n\nComme tout les artefacts, la cape ne peut pas être directement amélioré. Au lieu de cela, elle devient plus puissante au fur et à mesure de son utilisation.
actors.hero.heroclass.rogue_desc_loadout=Le Voleur commence avec une _dague,_ faisant plus de dégâts quand l'ennemi est surpris.\n\nLe Voleur commence avec _trois dagues de lancer,_ qui offrent des dégâts à distance et font plus de dégâts aux ennemis surpris.\n\nLe Voleur commence avec une _bourse de velours,_ qui peut contenir des petits objets comme des graines et des pierres runiques.
actors.hero.heroclass.rogue_desc_misc=Le Voleur détecte les secrets et les pièges dans une plus grande zone.\n\nLe Voleur est capabe de trouver plus de secrets cachés dans le donjon.\n\nLe Voleur identifie automatiquement les parchemins de cartographie magique.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le deuxième boss. Le Voleur a deux sous-classes:
actors.hero.heroclass.huntress=chasseresse
actors.hero.heroclass.huntress_desc_item=La Chasseresse commence avec un _boomerang unique,_ qui peut être lancé un nombre infini de fois.\n\nLe boomerang peut être amélioré et peut être imprégné et enchanté comme une arme de mélée.
actors.hero.heroclass.huntress_desc_loadout=La Chasseresse commence avec un des _poings américains,_ qui attaquent plus rapidement que les autres armes de départ.\n\nLa Chasseresse commence avec son boomerang comme option à distance.\n\nLa Chasseresse commence avec une _poche en velours,_ qui peut transporter des petits objets comme les graines et les pierres runiques.
actors.hero.heroclass.huntress_desc_misc=La Chasseresse gagne des damages bonus pour la force excessive avec des armes de lancés.\n\nLa Chasseresse peux utiliser les armes de lancés plus longtemp avant qu'ils ne se cassent.\n\nLa Chasseresse sent les ennemis proches même si ils sont cachés derrière des obstacles.\n\nLa Chasseresse identifie les potions de vision spirituelle automatiquement.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Une sous-classe peut être choisie après avoir vaincu le second boss. La Chasseresse a deux sous-classes :
actors.hero.herosubclass.gladiator=gladiateur
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Quand il est invisible, _l'assassin_ pré
actors.hero.herosubclass.freerunner=traceur
actors.hero.herosubclass.freerunner_desc=Le _Traceur_ gagne de l'élan quand il court. L'élan augmente sa vitesse de déplacement et son esquive, mais disparaît rapidement quand il ne bouge pas.
actors.hero.herosubclass.sniper=tireur d'élite
actors.hero.herosubclass.sniper_desc=Le _Tireur d'élite_ est capable de détecter les points faibles des armures ennemies lorsqu'il utilise une arme à distance.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=gardienne
actors.hero.herosubclass.warden_desc=Ses fortes connexions avec la nature permettent à la _Gardienne_ de gagner plus de santé avec les goutte de rosée, d'obtenir plus de graines des plantes ainsi qu'une armure lorsqu'elle se trouve sur l'herbe.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Meghaltál a mérgező gáztól...
actors.blobs.corrosivegas.desc=Halálos marógáz kavarog ezen a helyen.
actors.blobs.waterofawareness.procced=Amint belekortyolsz, érzed, hogy új tudás járja át az elmédet. Mindent tudsz a rajtad lévő felszerelésről. A szinten lévő tárgyakat is érzed és tudod a szint minden titkát.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=A tudás ereje sugárzik a kút vizéből. Kortyolj belőle, hogy megismerd a rajtad lévő felszerelés minden titkát.
actors.blobs.waterofhealth.procced=Belekortyolva érzed, hogy a sebeid teljesen begyógyulnak.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Lassúság
actors.buffs.slow.desc=A lassúság varázslata a célpont időérzékére hat, amitől mindent nagyon gyorsnak érez.\n\nA lelassított karakter mindent kétszer annyi idő alatt tesz meg mint egyébként.\n\nA lassúság még %s körig tart.
actors.buffs.snipersmark.name=Orvlövész jele
actors.buffs.snipersmark.desc=Az orvlövész egy közeli célpontra koncentrál, aki ellen gyorsabban támad és a támadás során jobban áthatol a páncélján.\n\nAz orvlövész koncentrált figyelme tart, amíg más célpontot nem választ, abba nem hagyja a támadást vagy a célpontja meg nem hal.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Megbélyegzett lélek
actors.buffs.soulmark.desc=A varázsló megverte ennek a lénynek a lelkét. Amikor fizikai sérülést szenved el, ő gyógyul és csillapodik az éhsége.\n\nA lélek megbélyegzése még %s körig tart.
@ -296,25 +296,28 @@ actors.hero.hero.revive=Az ankh éltető energiával robban szét!
actors.hero.heroclass.warrior=harcos
actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it.
actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold.
actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses:
actors.hero.heroclass.mage=mágus
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile.
actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
actors.hero.heroclass.rogue=tolvaj
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used.
actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses:
actors.hero.heroclass.huntress=vadásznő
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
actors.hero.herosubclass.gladiator=gladiátor
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=While invisible the _Assassin_ prepares a
actors.hero.herosubclass.freerunner=szabadfutó
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum increases his movement speed and evasion, but it quickly fades when he isn't moving.
actors.hero.herosubclass.sniper=orvlövész
actors.hero.herosubclass.sniper_desc=Az _orvlövész_ kifigyelve az ellenfél páncéljának gyenge pontjait, lőfegyverrel megkerüli a védelmet.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=vadőr
actors.hero.herosubclass.warden_desc=Mivel szoros kapcsolatban áll a természeti erőkkel, a _vadőr_ extra életet nyer a harmatból, páncélt kap a fűben, és a növényekről mag és harmat hullik neki.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Kau mati karena gas beracun...
actors.blobs.corrosivegas.desc=Awan gas kaustik mematikan melayang di sini.
actors.blobs.waterofawareness.procced=Ketika kau meminumnya sedikit, kau merasa pengetahuan menyirami pikiranmu. Sekarang kau tahu segalanya tentang benda yang kau pakai. Juga, kau merasakan semua benda di level ini dan tahu semua rahasianya.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Kekuatan pengetahuan memancar dari air di sumur ini. Meminum dari sumur ini dapat membuka segala rahasia dari benda yang kau pakai.
actors.blobs.waterofhealth.procced=Ketika kau meminumnya, kau merasa lukamu sembuh total.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Melambat
actors.buffs.slow.desc=Sihir lambat memengaruhi jalannya waktu untuk si target, bagi mereka, semuanya bergerak super cepat.\n\nKarakter yang melambat melakulan segala aksi dua kali lebih lama dari biasanya.\n\nSisa waktu melambat: %s giliran.
actors.buffs.snipersmark.name=kekeran Penembak Jitu
actors.buffs.snipersmark.desc=Penembak jitu akan mendapat kekuatan berupa penambahan kecepatan serangan dan penetrasi armor pada target yang diserangnya.\n\nPenembak jitu akan mendapat kekuatan itu sampai ia berganti target, berhenti menyerang, atau target mati.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Jiwa Tertandai
actors.buffs.soulmark.desc=Warlock telah menandai jiwa musuhnya. Dia akan menyembuhkan diri dan menghilangkan rasa lapar saat ia menyerang secara fisik.\n\nSisa waktu tanda jiwa: %s giliran.
@ -296,25 +296,28 @@ actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan!
actors.hero.heroclass.warrior=pendekar
actors.hero.heroclass.warrior_desc_item=Pendekar memulai dengan sebuah _pin rusak unik,_ yang bisa ia tempelkan ke armor.\n\nPendekar perlahan-lahan akan menciptakan perisai di atas darahnya saat ia menggunakan armor yang sudah ditempeli pin.\n\nPin dapat dipindahkan dari armor satu ke armor lainnya, dan dapat membawa sebuah upgrade.
actors.hero.heroclass.warrior_desc_loadout=Pendekar memulai dengan sebuah _pedang pendek bekas,_ yang memberikan damage lebih akurat dibanding senjata pemula lainnya.\n\nPendekar memulai dengan _tiga buah batu lempar,_ yang memberikan damage jarak jauh yang terbatas.\n\nPendekar memulai dengan _tempat ramuan,_ yang dapat menyimlan berbagai macam ramuan dan melindunginya dari pecah karena dingin.
actors.hero.heroclass.warrior_desc_misc=Pendekar dapat langsung mengidentifikasi ramuan penyembuhan.\n\nPendekar mendapat sedikit tambahan darah saat ia mengonsumsi makanan.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pendekar memiliki dua keahlian khusus:
actors.hero.heroclass.mage=penyihir
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Penyihir memulai dengan _tongkat unik_ yang dapat dijiwai dengan kekuatan dari tongkat sihir.\n\nTongkat mengisi charge jauh lebih cepat dibanding tongkat sihir biasa, dan memiliki tambahan 1 charge maksimum.\n\nTongkat penyihir sudah dijiwai oleh sihir misil di awal.
actors.hero.heroclass.mage_desc_loadout=Penyihir memulai dengan tongkat sebagai senjatanya. Tongkat memberikan damage paling sedikit dibandingkan senjata pemula lainnya.\n\nPenyihir dapan menggunakan sihir di tongkatnya untuk menyerang dari jarak jauh.\n\nPenyihir memulai dengan sebuah _penyimpan gulungan,_ yang dapat menyimpan berbagai macam gulungan dan melindunginya dari api.
actors.hero.heroclass.mage_desc_misc=Penyihir dapat sedikit mengidentifikasi tongkat sihir saat menggunakannya.\n\nPenyihir langsung mengidentifikasi gulungan upgrade.\n\nPenyihir mendapat sedikit charge pada tongkat sihirnya saat ia mengonsumsi makanan.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Subkelas dapat dipilih setelah mengalahkan raja kedua. Penyihir mempunyai dua subkelas:
actors.hero.heroclass.rogue=pengembara
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Pengembara memulai dengan sebuah artefak unik: _Jubah Bayangan_ yang bisa membuatnya tak terlihat sesuka hati.\n\nSeperti artefak lainnya, jubah bayangan tak bisa di-upgrade secara langsung. Namun ia menjadi lebih kuat saat terus digunakan.
actors.hero.heroclass.rogue_desc_loadout=Pengembara memulai dengan sebuah _pisau belati,_ yang memberi lebih banyak damage pada musuh yang terkejut.\n\nPengembara memulai dengan _tiga buah pisau lempar,_ yang memberikan sedikit damage dan memberikan damage lebih besar pada musuh yang terkejut.\n\nPengembara memulai dengan sebuah _kantong kecil,_ yang dapat menyimpan benda-benda kecil seperti biji-bijian dan bebatuan.
actors.hero.heroclass.rogue_desc_misc=Pengembara dapat mendeteksi rahasia dan jebakan dari jarak yang lebih jauh.\n\nPengembara dapat menemukan lebih banyak rahasia yang tersembunyi di dalam dungeon.\n\nPengembara dapat langsung mengidentifikasi gulungan peta sihir.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pengembara memiliki dua keahlian khusus:
actors.hero.heroclass.huntress=pemburu
actors.hero.heroclass.huntress_desc_item=Pemburu memulai dengan sebuah _bumerang unik,_ yang dapat dilempar berulang kali tanpa batas.\n\nBumerangnya dapat di-upgrade dan dijiwai dengan sihir seperti senjata jarak dekat.
actors.hero.heroclass.huntress_desc_loadout=Pemburu memulai dengan sebuah _knukcledusters,_ yang serangannya lebih cepat dibandingkan senjata pemula lainnya.\n\nPemburu memulai dengan sebuah bumerang sebagai senjata jarak jauh.\n\nPemburu memulai dengan sebuah _kantong kecil,_ yang dapat menyimpan benda-benda kecil seperti biji-bijian dan bebatuan.
actors.hero.heroclass.huntress_desc_misc=Pemburu mendapat bonus damage dari kekuatan berlebih saat melempar senjata.\n\nPemburu dapat menggunakan senjata lempar lebih lama sebelum senjata itu hancur.\n\nPemburu dapat merasakan keberadaan musuh yang dekat dengannya walaupun mereka tersembunyi di balik sesuatu.\n\nPemburu dapat langsung mengidentifikasi ramuan penglihatan pikiran.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Sebuah keahlian khusus dapat dipilih setelah mengalahkan raja kedua. Pemburu memiliki dua keahlian khusus:
actors.hero.herosubclass.gladiator=gladiator
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Saat tembus pandang, _Assassin_ menyiapka
actors.hero.herosubclass.freerunner=pelari bebas
actors.hero.herosubclass.freerunner_desc=_Pelari Bebas_ membangun momentum saat ia berlari. Momentum itu meningkatkan gerakan kecepatan dan penghindaran, tapi momentum itu akan hilang saat ia tidak bergerak.
actors.hero.herosubclass.sniper=penembak jitu
actors.hero.herosubclass.sniper_desc=_Penembak Jitu_ dapat mendeteksi kelemahan dalam armor musuh, secara efektif akan mengabaikannya saat menggunakan senjata jarak jauh.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=sipir
actors.hero.herosubclass.warden_desc=Memiliki hubungan yang erat dengan kekuatan alam membuat _Sipir_ bisa mendapatkan darah tambahan dari embun, armor dari rumput yang terinjak, dan benih dan embun dari tamaman.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico...
actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale.
actors.blobs.waterofawareness.procced=Appena bevi un sorso, senti la conoscenza che si riversa nella tua mente. Ora conosci tutto ciò che riguarda i tuoi oggetti equipaggiati. Inoltre percepisci tutti gli oggetti nel livello e ne conosci tutti i suoi segreti.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Il potere della conoscenza si irradia dalle acque di questa fonte. Prendine un sorso per svelare tutti i segreti degli oggetti equipaggiati.
actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Rallentato
actors.buffs.slow.desc=Una magia rallentante influisce sullo scorrere del tempo del bersaglio, per esso ogni cosa si muove velocissima.\n\nUn personaggio rallentato esegue tutte le azioni nel doppio del tempo che impiegherebbe normalmente.\n\nTurni di rallentamento rimanenti: %s.
actors.buffs.snipersmark.name=Marchio del cecchino
actors.buffs.snipersmark.desc=il cecchino si concentra su di un bersaglio vicino, incrementando velocità di attacco e di penetrazione dell'armatura mentre lo attacca.\n\nIl cecchino rimarrà concentrato finché non cambierà bersaglio, smette di attaccare, o se il bersaglio muore.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Anima segnata
actors.buffs.soulmark.desc=Il warlock si è connesso all'anima di questa creatura. Guarirà e soddisferà la propria fame mentre subisce attacchi fisici.\n\nTurni di anima segnata rimanenti: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante!
actors.hero.heroclass.warrior=guerriero
actors.hero.heroclass.warrior_desc_item=Il Guerriero inizia con un _esclusivo sigillo rotto_ che può applicare all'armatura.\n\nEgli genererà lentamente uno scudo al di sopra della salute mentre indossa armature con il sigillo affisso.\n\nIl sigillo può essere spostato tra le armature, portando con sé un singolo upgrade.
actors.hero.heroclass.warrior_desc_loadout=Il guerriero inizia con una _spada corta logora,_ che offre più danno diretto di altre armi di partenza.\n\nIl Guerriero inizia con _tre pietre da lancio,_ che offrono un danno limitato a distanza.\n\nIl Guerriero inizia con una _cintura per pozioni,_ che è in grado di contenere svariate pozioni tenendole al riparo dal fuoco.
actors.hero.heroclass.warrior_desc_misc=Il Guerriero identifica automaticamente le pozioni della guarigione.\n\nIl Guerriero riacquista una piccola quantità di HP ogni qual volta assume del cibo.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Guerriero possiede due sotto-classi:
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Il Mago inizia con un _bastone esclusivo,_ che può essere instillato con le proprietà di una bacchetta magica.\n\nIl bastone si ricarica molto più in fretta di una bacchetta e possiede 1 carica in più al suo massimo.\n\nIl bastone inizialmente è instillato con missile magico.
actors.hero.heroclass.mage_desc_loadout=Il Mago inizia con il suo bastone come arma da mischia. Il bastone infligge meno danno da mischia rispetto alle altre armi di partenza.\n\nIl Mago può usare la magia contenuta nel suo bastone per attaccare a distanza.\n\nIl Mago inizia con un _tubo per pergamene,_ che è in grado di contenere svariate pergamene tenendole al riparo dal fuoco.
actors.hero.heroclass.mage_desc_misc=Il Mago identifica parzialmente le bacchette magiche dopo averle usate.\n\nIl Mago identifica automaticamente le pergamene di miglioramento.\n\nIl Mago riacquista una piccola quantità di carica di bastoni e bacchette ogni qual volta assume del cibo.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Mago possiede due sotto-classi:
actors.hero.heroclass.rogue=ladro
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Il Ladro inizia con un artefatto esclusivo: il _Manto delle Ombre,_ che può usare per diventare invisibile a comando.\n\nCome tutti gli artefatti, il manto non può essere migliorato direttamente. Al contrario diverrà più potente con l'uso.
actors.hero.heroclass.rogue_desc_loadout=Il Ladro inizia con un _pugnale,_ che infligge più danno quando sorprende i nemici.\n\nIl Ladro inizia con _tre coltelli da lancio,_ che offrono un po' di danno a distanza e infliggono più danno ai nemici sorpresi.\n\nIl Ladro inizia con _sacchetto di velluto,_ che è in grado di contenere piccoli oggetti quali semi e pietre runiche.
actors.hero.heroclass.rogue_desc_misc=Il Ladro localizza segreti e trappole a un raggio maggiore.\n\nIl Ladro è capace di trovare più segreti nascosti nel dungeon.\n\nIl Ladro identifica automaticamente le pergamene di mappatura magica.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. Il Ladro possiede due sotto-classi:
actors.hero.heroclass.huntress=cacciatrice
actors.hero.heroclass.huntress_desc_item=La Cacciatrice inizia con un _esclusivo boomerang,_ che può essere lanciato un infinito numero di volte.\n\nIl boomerang è migliorabile e può essere instillato ed incantato, proprio come un'arma da mischia.
actors.hero.heroclass.huntress_desc_loadout=La Cacciatrice inizia con un _tirapugni,_ che aggredisce molto più rapidamente rispetto ad altre armi di partenza.\n\nLa Cacciatrice inizia con il suo boomerang come alternativa a distanza.\n\nLa Cacciatrice inizia con un _sacchetto di velluto,_ che è in grado contenere piccoli oggetti quali semi e pietre runiche.
actors.hero.heroclass.huntress_desc_misc=La Cacciatrice ottiene danno bonus dalla forza in eccesso con le armi da lancio.\n\nLa Cacciatrice può usare le armi da lancio più a lungo prima che si rompano.\n\nLa Cacciatrice percepisce mostri vicini anche quando nascosti dietro ad ostacoli.\n\nLa Cacciatrice identifica automaticamente le pozioni di visione mentale.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Una sotto-classe può essere scelta dopo aver sconfitto il secondo boss. La Cacciatrice possiede due sotto-classi:
actors.hero.herosubclass.gladiator=gladiatore
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Quando è invisibile _l'Assassino_ prepar
actors.hero.herosubclass.freerunner=corridore
actors.hero.herosubclass.freerunner_desc=Il _Corridore_ accumula slancio durante la corsa. Lo slancio aumenta la sua velocità di movimento e l'evasione, ma si affievolisce rapidamente quando è immobile.
actors.hero.herosubclass.sniper=cecchino
actors.hero.herosubclass.sniper_desc=Il _Cecchino_ è capace di localizzare i punti deboli nell'armatura di un nemico, di fatto ignorandola quando usa un'arma a distanza.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=guardiano
actors.hero.herosubclass.warden_desc=Avere una forte connessione con le forze della natura permette al _Guardiano_ di guadagnare più salute dalla rugiada, armatura dall'erba appena calpestata, semi e rugiada dalle piante.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=당신은 유독 가스 때문에 죽었다...
actors.blobs.corrosivegas.desc=여기에 치명적인 부식성 가스 구름이 소용돌이치고 있다.
actors.blobs.waterofawareness.procced=한 모금을 마시는 순간, 막대한 지식이 당신의 마음에 흘러들어옴을 느꼈다. 이제 당신이 착용한 장비를 알 수 있으며, 이 층에 있는 모든 숨겨진 것과 아이템의 위치를 알게 되었다.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=지식의 힘이 이 우물의 물에서 뿜어져 나오고 있다. 한 모금 마시면 자신이 착용한 모든 아이템과 현재 층의 비밀을 밝혀낼 수 있다.
actors.blobs.waterofhealth.procced=한 모금을 마시는 순간, 당신의 모든 상처가 완전히 나았다.
@ -245,7 +245,7 @@ actors.buffs.slow.name=느려짐
actors.buffs.slow.desc=느려지는 마법은 목표의 시간에 영향을 주어, 다른 모든 것이 매우 빠르게 움직이는 것처럼 보이게 합니다.\n\n느려진 캐릭터는 모든 행동에 두 배의 시간이 필요합니다.\n\n느려짐 효과는 %s턴 동안 지속됩니다.
actors.buffs.snipersmark.name=저격수의 표식
actors.buffs.snipersmark.desc=저격수는 가까운 목표물에 정신을 집중하여 그 대상을 공격할 때 추가 공격 속도와 방어력 관통을 얻습니다,\n\n표식은 저격수가 목표를 바꾸거나, 대상을 그만 공격하거나, 대상이 죽을 때 까지 계속됩니다.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=영혼의 낙인
actors.buffs.soulmark.desc=흑마법사가 해당 생물체의 영혼을 이용하고 있습니다. 대상에게 물리 피해를 입힐 때 마다 흑마법사의 체력을 회복하고 허기를 감소시킵니다.\n\n영혼 표식은 %s턴 동안 지속됩니다.
@ -296,25 +296,28 @@ actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다!
actors.hero.heroclass.warrior=전사
actors.hero.heroclass.warrior_desc_item=전사는 방어구에 붙일 수 있는 _특별한 부서진 인장_ 을 가지고 시작합니다.\n\n인장이 붙은 방어구를 입고 있을 때 천천히 재생되는 방어막을 얻습니다.\n\n인장은 방어구에 옮겨붙일 수 있으며, 1만큼의 강화 수치를 이전할 수 있습니다.
actors.hero.heroclass.warrior_desc_loadout=전사는 _낡은 소검_ 을 가지고 시작합니다. 낡은 소검은 다른 시작 무기들보다 조금 더 강력합니다.\n\n전사는 3개의 _투척용 돌멩이_ 를 가지고 시작합니다. 투척용 돌멩이는 약한 원거리 피해를 줍니다.\n\n전사는 _물약 보관대_ 를 가지고 시작하여 포션이 얼어버리는 것을 방지할 수 있습니다.
actors.hero.heroclass.warrior_desc_misc=전사는 회복의 물약을 감정한 상태로 시작합니다.\n\n전사는 음식을 먹을 때마다 소량의 체력을 회복합니다.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 전사의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.mage=마법사
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=마법사는 _특별한 지팡이_ 를 가지고 시작하며, 다른 마법 막대를 융합시켜 그 마법을 사용할 수 있습니다.\n\n지팡이는 마법 막대보다 훨씬 더 빠르게 충전되며, 1의 충전량을 더 가집니다.\n\n지팡이는 기본적으로 마탄 마법을 사용할 수 있습니다.
actors.hero.heroclass.mage_desc_loadout=마법사는 그의 지팡이를 근접 무기로 사용합니다. 지팡이는 다른 시작 무기에 비해 적은 피해를 입힙니다.\n\n마법사는 그의 지팡이에 깃든 마법을 발사해 원거리의 적을 공격할 수 있습니다.\n\n마법사는 _주문서 보관함_ 을 가지고 시작하여 주문서가 불에 타는 것을 방지할 수 있습니다.
actors.hero.heroclass.mage_desc_misc=마법사는 지팡이를 사용할 때 부분적으로 그것을 식별합니다.\n\n마법사는 자동적으로 강화의 주문서를 식별합니다.\n\n마법사는 지팡이 소모량의 일부를 돌려받고 그가 음식을 먹을 때마다 지팡이가 충전됩니다.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 마법사의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.rogue=도적
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=도적은 특별한 마법 유물인 _그림자의 망토_ 를 가지고 시작합니다. 그림자의 망토를 사용하여 원할 때 투명화할 수 있습니다.\n\n다른 마법 유물들과 마찬가지로 직접 강화할 순 없으나, 투명화를 사용할수록 강력해집니다.
actors.hero.heroclass.rogue_desc_loadout=도적은 _단검_ 을 가지고 시작합니다. 단검은 적에게 기습 공격을 할때 추가 피해를 줍니다.\n\n도적은 3개의 _투척용 칼_ 을 가지고 시작합니다. 먼 거리에 있는 적을 기습 공격할 때 추가 피해를 줍니다.\n\n도적은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다.
actors.hero.heroclass.rogue_desc_misc=도적은 숨겨진 문과 함정을 더 멀리서 발견할 수 있습니다.\n\n도적은 던전 안에서 숨겨진 것들을 더 자주 발견합니다.\n\n도적은 마법 지도의 주문서를 감정한 상태로 시작합니다.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 도적의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.heroclass.huntress=사냥꾼
actors.hero.heroclass.huntress_desc_item=사냥꾼은 _특별한 부메랑_ 을 가지고 시작합니다. 부메랑은 멀리 있는 적에게 던질 수 있으며 절대로 부서지지 않습니다.\n\n부메랑은 여타 근접 무기들처럼 강화가 가능하며 마법을 부여할 수 있습니다.
actors.hero.heroclass.huntress_desc_loadout=사냥꾼은 _너클더스터_ 를 가지고 시작합니다. 너클더스터는 다른 시작 무기들보더 훨씬 빨리 공격할 수 있습니다.\n\n사냥꾼은 그녀의 부메랑을 투척 무기로 사용할 수 있습니다.\n\n사냥꾼은 _벨벳 주머니_ 를 가지고 시작하며, 씨앗과 룬석을 담아둘 수 있습니다.
actors.hero.heroclass.huntress_desc_misc=사냥꾼은 투척 무기를 던질 때 초과한 힘 만큼의 추가 피해를 얻습니다.\n\n사냥꾼은 투척 무기를 조금 더 오래 사용할 수 있습니다.\n\n사냥꾼은 벽 뒤에 숨은 주변의 적을 감지할 수 있습니다.\n\n사냥꾼은 심안의 물약을 감정한 상태로 시작합니다.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=두 번째 보스를 쓰러트리면 보조 직업을 선택할 수 있습니다. 사냥꾼의 두 가지 보조 직업은 다음과 같습니다.
actors.hero.herosubclass.gladiator=검투사
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=_암살자_ 는 투명화 상태가 되
actors.hero.herosubclass.freerunner=프리러너
actors.hero.herosubclass.freerunner_desc=_프리러너_ 는 이동할 때 마다 가속력을 쌓습니다. 가속력이 높을수록 이동속도와 회피가 증가하지만, 움직이지 않으면 가속력이 급속도로 줄어듭니다.
actors.hero.herosubclass.sniper=저격수
actors.hero.herosubclass.sniper_desc=_저격수_ 는 적의 방어가 취약한 곳을 파악하여, 투척 공격을 할 때 대상의 방어를 무시할 수 있습니다.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=숲지기
actors.hero.herosubclass.warden_desc=_숲지기_ 는 자연의 힘과 강한 유대를 맺어, 이슬에서 추가로 체력을 화복하고, 긴 수풀을 밟았을 때 추가 방어를 얻으며, 식물에서 씨앗과 이슬이 더 자주 나옵니다.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Zginąłeś od toksycznego gazu...
actors.blobs.corrosivegas.desc=Chmura śmiertelnego żrącego gazu unosi się tutaj.
actors.blobs.waterofawareness.procced=Kiedy bierzesz łyk, czujesz jak wiedza wlewa się do twojego umysłu. Teraz wiesz wszystko o przedmiotach, które założyłeś. Wyczuwasz też położenie wszystkich przedmiotów na tym piętrze i znasz wszystkie jego sekrety.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Potęga wiedzy promieniuje z wody w tej studni. Weź z niej łyk aby odkryć wszystkie sekrety noszonych przedmiotów.
actors.blobs.waterofhealth.procced=Kiedy bierzesz łyk z tej studni, czujesz że twoje rany zasklepiają się.
@ -134,7 +134,7 @@ actors.buffs.earthimbue.desc=Jesteś wzmocniony mocą ziemi! \n\nWszystkie fizyc
actors.buffs.fireimbue.name=Związany z Ogniem
actors.buffs.fireimbue.desc=Jesteś związany z potęgą ognia! \n\nWszystkie fizyczne ataki mają szanse podpalić wroga. Dodatkowo, jesteś całkowicie odporny na efekty ognia. \n\nJesteś związany jeszcze przez: %s tur.
actors.buffs.foresight.name=Dalekowzroczność
actors.buffs.foresight.name=Przezorność
actors.buffs.foresight.desc=Twoja percepcja jest podwyższona, pozwalając ci natychmiast dostrzec wszelkie nieprawidłowości w twoim otoczeniu.\n\nW czasie trwania efektu przezorności wszystko, twoje pole przeszukiwania jest zwiększone, i natychmiast znajdujesz wszystkie sekrety w zasięgu przeszukiwania.\n\nPozostało tur przezorności: %s.
actors.buffs.frost.name=Zamarznięty
@ -245,7 +245,7 @@ actors.buffs.slow.name=Spowolniony
actors.buffs.slow.desc=Spowalniająca magia wpływa na postrzeganie czasu celu, dla którego wszystko porusza się bardzo szybko.\n\nSpowolniona postać wykonuje wszystkie akcje podwójnie.\n\nSpowolnienie będzie trwało jeszcze przez: %s tur.
actors.buffs.snipersmark.name=Skupienie strzelczyni
actors.buffs.snipersmark.desc=Strzelczyni jest skupiona na pobliskim celu, co zwiększa jej szybkość ataku i jej strzały łatwiej przechodzą przez pancerz.\n\nStrzelczyni pozostanie skupiona dopóki nie zmieni celu, przerwie atak, lub cel zostanie wyeliminowany.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Naznaczona dusza
actors.buffs.soulmark.desc=Czarnoksiężnik wgryzł się w duszę tego stworzenia. Kiedykolwiek stworzenie otrzyma obrażenia, czarnoksiężnik będzie się leczył i żywił.\n\nZaznaczenie duszy będzie jeszcze trwało przez: %s tur.
@ -296,25 +296,28 @@ actors.hero.hero.revive=Ankh eksploduje życiodajną energią!
actors.hero.heroclass.warrior=wojownik
actors.hero.heroclass.warrior_desc_item=Wojownik zaczyna rozgrywkę z _niepowtarzalną złamaną pieczęcią,_ którą może przyczepić do swojej zbroi.\n\nGdy pieczęć znajduje się na zbroi noszonej przez wojownika, generuje on osłonę, liczoną jako dodatkowe punkty życia.\n\nPieczęć może być odczepiana i doczepiana wiele razy, i jest w stanie przenieść ze sobą jeden punkt ulepszenia.
actors.hero.heroclass.warrior_desc_loadout=Wojownik zaczyna uzbrojony w _znoszony mieczyk._ Zadaje on więcej obrażeń niż inne bronie startowe.\n\nWojownik rozpoczyna grę z _trzema kamieniami do rzucania,_ które są słabą bronią miotaną.\n\nWojownik na starcie otrzymuje _bandolier na mikstury,_ pozwalającą na przechowywanie mikstur i ochronę ich przed zimnem.
actors.hero.heroclass.warrior_desc_misc=Wojownik jest w stanie od razu zidentyfikować mikstury leczące.\n\nZjedzenie przez wojownika czegokolwiek odnawia małą ilość jego punktów życia.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Wojownik ma dwie specjalizacje do wyboru:
actors.hero.heroclass.mage=mag
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Mag zaczyna z _unikatowym kosturem,_ który może wchłaniać właściwości różdżek.\n\nW porównaniu do różdżki tego samego typu, kostur odnawia ładunki zauważalnie szybciej i ma w sobie jeden ładunek więcej.\n\nKostur na początku miota zwykłe magiczne pociski.
actors.hero.heroclass.mage_desc_loadout=Mag zaczyna uzbrojony w kostur. Zadaje on mniej obrażeń niż inne bronie startowe.\n\nMag może użyć magii zawartej w kosturze żeby atakować z dystansu.\n\nMag na starcie otrzymuje _tubę na zwoje,_ pozwalającą na przechowywanie zwojów i chroniącą je przed ogniem.
actors.hero.heroclass.mage_desc_misc=Mag częściowo identyfikuje różdżki przy pierwszym użyciu.\n\nMag jest w stanie od razu zidentyfikować zwoje ulepszenia.\n\nZjedzenie przez maga czegokolwiek ładuje jego różdżki i kostur w niewielkim stopniu.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Mag ma dwie specjalizacje do wyboru:
actors.hero.heroclass.rogue=łotrzyk
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Łotrzyk rozpoczyna grę z unikalnym Płaszczem Cieni, którego może użyć aby zniknąć z pola widzenia kiedy chce.\n\nJak wszystkie artefakty, nie da się go bezpośrednio ulepszyć. Ulepsza się go poprzez użycie.
actors.hero.heroclass.rogue_desc_loadout=Łotrzyk rozpoczyna grę z _sztyletem_ który zadaje dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _trzema nożami do rzucania,_ które są bronią miotaną i zadają dodatkowe obrażenia zaskoczonym przeciwnikom.\n\nŁotrzyk rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne.
actors.hero.heroclass.rogue_desc_misc=Łotrzyk wykrywa pułapki i sekrety z większej odległości.\n\nŁotrzyk jest w stanie znaleźć więcej sekretów w lochu.\n\nŁotrzyk jest w stanie od razu zidentyfikować zwoje magicznego mapowania.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łotrzyk ma dwie specjalizacje do wyboru:
actors.hero.heroclass.huntress=Łowczyni
actors.hero.heroclass.huntress_desc_item=Łowczyni zaczyna z _unikatowym bumerangiem,_ który może być użyty nieskończoną ilość razy.\n\nBumerang może być ulepszany zwojami i zaklinany, tak jak bronie do walki wręcz.
actors.hero.heroclass.huntress_desc_loadout=Łowczyni rozpoczyna grę z _kastetami_ które są znacznie szybsze od innych startowych broni.\n\nŁowczyni rozpoczyna grę z bumerangiem, który jest bronią miotaną.\n\nŁowczyni rozpoczyna grę z _aksamitną sakiewką_ która może przechowywać małe przedmioty takie jak nasiona i kamienie runiczne.
actors.hero.heroclass.huntress_desc_misc=Łowczyni zadaje dodatkowe obrażenia broniami miotanymi, gdy ma więcej siły niż wymaga broń.\n\nŁowczyni może używać broni miotanych więcej razy zanim się zużyją.\n\nŁowczyni wyczuwa pobliskich przeciwników, nawet jeżeli chowają się oni za czymś.\n\nŁowczyni jest w stanie od razu zidentyfikować mikstury wyczucia umysłów.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Po pokonaniu drugiego bossa możesz wybrać specjalizację. Łowczyni ma dwie specjalizacje do wyboru:
actors.hero.herosubclass.gladiator=gladiator
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Dopóki _Asasyn_ jest niewidzialny, przyg
actors.hero.herosubclass.freerunner=sprinter
actors.hero.herosubclass.freerunner_desc=_Sprinter_ zwiększa swój rozpęd dopóki ciągle biegnie. Rozpęd zwiększa jego prędkość ruchu, i umiejętność unikania, ale szybko spada, jeśli się nie porusza.
actors.hero.herosubclass.sniper=snajperka
actors.hero.herosubclass.sniper_desc=_Snajperka_ jest w stanie wykryć słabe punkty w zbroi przeciwnika, efektywnie ignorując ją przy użyciu broni rzucanej.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=strażniczka
actors.hero.herosubclass.warden_desc=Silne połączenie z siłami natury pozwala _Strażniczce_ zdobyć dodatkową wytrzymałość z rosy, zbroję z rozdeptywanej trawy i więcej nasion oraz rosy z roślin.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -10,7 +10,7 @@ actors.blobs.fire.desc=O fogo está crepitando aqui.
actors.blobs.foliage.desc=Fachos de luz perfuram a escuridão do jardim subterrâneo.
actors.blobs.freezing.desc=O ar está anormalmente frio aqui.
actors.blobs.freezing.desc=O ar está estranhamente frio aqui.
actors.blobs.goowarn.desc=Manchas de energia escura estão se acumulando aqui!
@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Você morreu sufocado no gás tóxico...
actors.blobs.corrosivegas.desc=Uma nuvem de gás cáustico mortal está pairando aqui.
actors.blobs.waterofawareness.procced=Ao tomar um gole, você sente o conhecimento atravessando sua mente. Agora você sabe tudo sobre os seus itens equipados. Você também localiza todos os itens do andar e sabe todos os seus segredos.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=O poder da sabedoria irradia da água desse poço. Tome um gole para revelar todos os segredos dos seu itens equipados.
actors.blobs.waterofhealth.procced=Ao tomar um gole, você sente seus ferimentos se curarem completamente.
@ -47,29 +47,29 @@ actors.buffs.adrenaline.name=Adrenalina
actors.buffs.adrenaline.desc=Uma torrente de potência física, a adrenalina aumentou a velocidade de movimento e ataque.\n\nAdrenalina permite que o seu alvo corra 2x e ataque 1,5x mais rápido.\n\nTurnos restantes: %s.
actors.buffs.adrenalinesurge.name=Surto de Adrenalina
actors.buffs.adrenalinesurge.desc=Uma onda de grande poder, mas infelizmente não permanente.\n\nAumento de força: %d.\nAtiva até o aumento do enfraquecimento:%s.
actors.buffs.adrenalinesurge.desc=Uma onda de grande poder, mas infelizmente não permanente.\n\nAumento de força: %d.\nTurnos até que a força diminua:%s.
actors.buffs.amok.name=Possessão
actors.buffs.amok.desc=Possessão causa um estado de grande raiva e confusão em seu alvo.\n\nQuando uma criatura está possuída, ela irá atacar qualquer coisa que estiver por perto, seja amigo ou inimigo.\n\nTurnos de possessâo restante: %s
actors.buffs.artifactrecharge.name=Artefato Recarregando
actors.buffs.artifactrecharge.desc=A energia está passando por você, aumentando a taxa que os artefatos equipados carregam.\n\nCada artefato é afetado de forma um pouco diferente, mas todos serão menos limitados pelo medidor de carga.\n\nVoltas restantes: %s.
actors.buffs.artifactrecharge.desc=A energia está passando por você, aumentando a taxa que os artefatos equipados carregam.\n\nCada artefato é afetado de forma um pouco diferente, mas todos serão menos limitados pelo medidor de energia.\n\nTurnos restantes: %s.
actors.buffs.barkskin.name=Pele de árvore
actors.buffs.barkskin.desc=Sua pele está endurecida, parece áspera e sólida como casca. \n\nA pele endurecida aumenta sua armadura efetiva, permitindo que você se defenda melhor contra ataques físicos.\n\nSua armadura atualmente é aumentada em:%d.\nVira-se até que a pele de coelho enfraqueça:%s.
actors.buffs.barkskin.desc=Sua pele está endurecida, parece áspera e sólida como casca. \n\nA pele endurecida aumenta sua armadura efetiva, permitindo que você se defenda melhor contra ataques físicos.\n\nSua armadura atualmente é aumentada em:%d.\nturnos até que a armadura enfraqueça:%s.
actors.buffs.barrier.name=Barreira
actors.buffs.barrier.desc=Uma bolha durável de força que bloqueia todo o dano.\n\nA barreira sofrerá danos por qualquer proteção, desde que haja proteção. A blindagem também decairá a uma taxa de 1 por turno.\n\nBlindagem restante:%d.
actors.buffs.barrier.desc=Uma bolha durável de força que bloqueia todo o dano.\n\nA barreira sofrerá danos por qualquer um que esteja protegendo, desde que tenha energia ainda. A blindagem também decairá a uma taxa de 1 por turno.\n\nBlindagem restante:%d.
actors.buffs.berserk.angered=Enfurecido
actors.buffs.berserk.berserk=Em berserk
actors.buffs.berserk.exhausted=Exausto
actors.buffs.berserk.recovering=Recuperando
actors.buffs.berserk.angered_desc=A severidade dos ferimentos do berserker fortalecem os seus ataques. À medida em que o berserker recebe dano físico, sua fúria aumentará, garantindo dano bônus. Danos bloqueados por armaduras também contam para o aumento da fúria.\n\nA fúria desaparecerá com o tempo. Quanto menor for a vida do berserker, maior será a sua duração.\n\nSe o berserker atingir 0 PV enquanto em fúria, e estiver vestindo o seu selo, ele entrará em berserk e se _recusará a morrer_ por um curto espaço de tempo.\n\nFúria atual: _%.0f%%_\n_+%.0f%%_ de dano
actors.buffs.berserk.berserk_desc=À beira da morte, o medo e a incerteza foram embora, deixando apenas raiva. Nesse estado de quase-morte, o berserker é extremamente poderoso _causando + 50% de dano, ganhando bônus de proteção e se recusando a morrer._\n\nQuanto melhor a armadura do berserker melhor será esta proteção, e se esgotará com o tempo. Quando esta proteção for reduzida a 0, o berserker cederá e morrerá.\n\nQualquer forma de cura retornará o berserker à estabilidade, mas ele ficará exausto. Enquanto estiver exausto, o berserker precisará ganhar experiência antes de poder construir a raiva novamente.
actors.buffs.berserk.recovering_desc=A força interior tem seus limites. O berserker deve descansar antes de usar sua raiva novamente.\n\nEnquanto se recupera, o berserker não acumula raiva ao receber dano.\n\nNíveis até recuperados: _%.2f_
actors.buffs.berserk.no_rages=Ficar em berserk irá desgastá-lo permanentemente, reduzido sua vida máxima com o tempo.
actors.buffs.berserk.past_rages=Vezes em que o berserker entrou em fúria: _%d_\nSaúde máxima reduzido para: _%d%%_
actors.buffs.berserk.berserk_desc=À beira da morte, o medo e a incerteza foram embora, deixando apenas raiva. Nesse estado de quase-morte, o berserker é extremamente poderoso _causando + 50% de dano, ganhando bônus de proteção e se recusando a morrer._\n\nQuanto melhor a armadura do berserker melhor será esta proteção, e se esgotará com o tempo. Quando esta proteção for reduzida a 0, o berserker cederá e morrerá.\n\nQualquer forma de cura retornará o berserker à estabilidade, mas ele ficará exausto. Enquanto estiver exausto, o berserker precisará ganhar experiência antes de poder aumentar a raiva novamente.
actors.buffs.berserk.recovering_desc=A força interior tem seus limites. O berserker deve descansar antes de usar sua raiva novamente.\n\nEnquanto se recupera, o berserker não acumula raiva ao receber dano.\n\nTurnos para a recuperação: _%.2f_
actors.buffs.berserk.no_rages=Ficar em berserk irá desgastá-lo permanentemente, reduzido sua vida máxima cada vez.
actors.buffs.berserk.past_rages=Vezes em que o berserker entrou em fúria: _%d_\nSaúde máxima reduzida para: _%d%%_
actors.buffs.berserk.rankings_desc=Enfurecido até a morte
actors.buffs.bleeding.name=Sangrando
@ -79,70 +79,70 @@ actors.buffs.bleeding.rankings_desc=Sangrou até a Morte
actors.buffs.bleeding.desc=Essa ferida está vazando uma quantidade preocupante de sangue.\n\nSangramento causa dano a cada turno. A cada turno o dano diminui por um valor aleatório, até que o sangramento eventualmente pare.\n\nDano de sangramento atual: %d.
actors.buffs.bless.name=Abençoado
actors.buffs.bless.desc=Uma grande explosão de foco , alguns dizem que foi inspirado nos deuses.\n\nBênção aumenta significativamente a precisão e evasão, fazendo o abençoado muito eficaz em combate.\n\nTurnos de benção restantes: %s.
actors.buffs.bless.desc=Uma grande explosão de foco , alguns dizem que foi inspirado pelos deuses.\n\nBênção aumenta significativamente a precisão e evasão, fazendo o abençoado muito eficaz em combate.\n\nTurnos de benção restantes: %s.
actors.buffs.blindness.name=Cego
actors.buffs.blindness.heromsg=Você está cego!
actors.buffs.blindness.desc=A cegueira transforma o mundo ao redor em uma névoa obscura\n\nEnquanto cego, um personagem não pode ver mais do que um quadrado a sua frente, tornando ataques à distancia inúteis e fazendo com que seja facilmente atingido por inimigos distantes. Um herói cego é incapaz de ler pergaminhos ou livros.\n\nTurnos de cegueira restantes: %s.
actors.buffs.blindness.name=Cegado
actors.buffs.blindness.heromsg=Você está cegado!
actors.buffs.blindness.desc=A cegueira transforma o mundo ao redor em uma névoa obscura\n\nEnquanto cegado, um personagem não pode ver mais do que um quadrado a sua frente, tornando ataques à distancia inúteis e fazendo com que seja facilmente atingido por inimigos distantes. Um herói cegado é incapaz de ler pergaminhos ou livros.\n\nTurnos de cegueira restantes: %s.
actors.buffs.burning.name=Queimando
actors.buffs.burning.heromsg=Você pegou fogo!
actors.buffs.burning.heromsg=Você está pegando fogo!
actors.buffs.burning.burnsup=%s queimou!
actors.buffs.burning.ondeath=Você queimou até a morte...
actors.buffs.burning.rankings_desc=Queimado às Cinzas
actors.buffs.burning.desc=Poucas coisas são mais angustiante do que estar sendo envolvido em chamas.\n\nO fogo causa dano a cada turno até que seja apagado por água ou que ele expire. O fogo pode ser apagado ao pisar na água, ou a partir do respingo de uma poção estilhaçada.\n\nAlém disso, o fogo pode queimar terrenos inflamáveis ou itens com que entrar em contato.\n\nTurnos de queima restante :%s.
actors.buffs.burning.desc=Poucas coisas são mais angustiantes do que estar sendo envolvido em chamas.\n\nO fogo causa dano a cada turno até que seja apagado por água ou que ele expire. O fogo pode ser apagado ao pisar na água, ou a partir do respingo de uma poção estilhaçada.\n\nAlém disso, o fogo pode queimar terrenos inflamáveis ou itens com que entrar em contato.\n\nTurnos de queima restante :%s.
actors.buffs.charm.name=Encantado
actors.buffs.charm.heromsg=Você foi encantado!
actors.buffs.charm.desc=Um feitiço é a magia manipuladora que pode fazer inimigos adorarem um ao outro temporariamente.\n\nOs personagens afetados pelo charme são incapazes de atacar diretamente o inimigo pelo qual estão encantados. Atacar outros alvos ainda é possível no entanto. O choque da dor diminuirá a duração do encanto.\n\nVoltas de charme restantes: %s.
actors.buffs.charm.desc=Um encanto é a magia manipuladora que pode fazer inimigos adorarem um ao outro temporariamente.\n\nOs personagens afetados pelo charme são incapazes de atacar diretamente o inimigo pelo qual estão encantados. Atacar outros alvos ainda é possível no entanto. O choque da dor diminuirá a duração do encanto.\n\nVoltas de charme restantes: %s.
actors.buffs.chill.name=Resfriado
actors.buffs.chill.name=Gelado
actors.buffs.chill.freezes=%s congelou!
actors.buffs.chill.desc=Não realmente congelado, mas ainda assim muito frio.\n\nAlvos resfriados realizarão todas sua ações mais vagarosamente, dependendo de quantos turnos restam até o fim do efeito. Na pior das hipóteses, equivale a estar desacelerado.\n\nTurnos restantes de resfriamento: %1$s.\nA velocidade está reduzida em: %2$s%%
actors.buffs.chill.desc=Não realmente congelado, mas ainda assim muito frio.\n\nAlvos resfriados realizarão todas sua ações mais devagar, dependendo de quantos turnos restam até o fim do efeito. Na pior das hipóteses, equivale a estar desacelerado.\n\nTurnos restantes de frio: %1$s.\nA velocidade está reduzida em: %2$s%%
actors.buffs.combo.name=Combo
actors.buffs.combo.combo=Combo de %d golpes!
actors.buffs.combo.bad_target=Você deve selecionar um alvo no seu alcance de ataque.
actors.buffs.combo.clobber_prompt=Escolha um alvo para Espancar.\nAtordoa e faz o alvo cambalear para trás
actors.buffs.combo.clobber_prompt=Escolha um alvo para Atordoar.\nAtordoa e faz o alvo cambalear para trás
actors.buffs.combo.clobber_desc=_Atordoar_ está correntemente disponível. Este ataque faz um inimigo _cambalear para trás e ficar atordoado,_ mas inflige dano reduzido. É perfeito para ganhar algum tempo durante uma luta.
actors.buffs.combo.cleave_prompt=Escolha um alvo para Trinchar\nSe matar o alvo, a combinação de golpes é preservada
actors.buffs.combo.cleave_desc=_Trinchar_ está correntemente disponível. Este ataque inflige dano adicional e, _se matar um inimigo, aumenta o contador de combinação de ataques em vez de resetá-lo._ É um ótimo ataque para aumentar o combo quando lutar com vários inimigos.
actors.buffs.combo.slam_prompt=Escolha um alvo a Bater.\nProtege-o baseado no dano.
actors.buffs.combo.slam_desc=_Bater_ está correntemente disponível. Este ataque inflige dano aumentado e _concede uma protecção_ proporcional ao dano que inflige. É um movimento ótimo para terminar uma luta, deixando-o transportar a sua resistência para a próxima.
actors.buffs.combo.crush_prompt=Escolha um alvo a Esmagar\nInflige uma quantidade de dano enorme
actors.buffs.combo.crush_desc=_Esmagar_ está correntemente disponível. Este ataque devastador _inflige uma dose maciça de dano de forma muito consistente._ É um ataque ótimo para derrotar um inimigo poderoso com grande quantidade de saúde!
actors.buffs.combo.cleave_prompt=Escolha um alvo para Trinchar\nSe matar o alvo, o combo continua.
actors.buffs.combo.cleave_desc=_Trinchar_ está disponível. Este ataque inflige dano adicional e, _se matar um inimigo, preserva o contador de combo em vez de resetá-lo._ É um ótimo ataque para aumentar o combo quando lutar com vários inimigos.
actors.buffs.combo.slam_prompt=Escolha um alvo para Bater.\nLhe dá escudo baseado no dano.
actors.buffs.combo.slam_desc=_Bater_ está disponível. Este ataque inflige dano aumentado e _concede uma protecção_ proporcional ao dano que inflige. É um movimento ótimo para terminar uma luta, deixando-o transportar a sua resistência para a próxima.
actors.buffs.combo.crush_prompt=Escolha um alvo para Esmagar\nInflige uma quantidade de dano enorme.
actors.buffs.combo.crush_desc=_Esmagar_ está disponível. Este ataque devastador _inflige muito dano de forma muito consistente._ É um ataque ótimo para derrotar um inimigo poderoso com muita vida!
actors.buffs.combo.fury_prompt=Descarregar Fúria em que inimigo?\nAtaca muitas vezes rapidamente
actors.buffs.combo.fury_desc=_Fúria_ está correntemente disponível. Este ataque devastador _atinge tantas vezes como o valor do seu contador de combinações,_ apesar de o fazer com dano reduzido face ao normal. Fúria é um ótimo ataque se tem uma arma encantada pois o encantamento será activado em cada ataque!
actors.buffs.combo.desc=O gladiador ganha balanço com cada golpe com sucesso. Cada golpe aumenta o seu contador de combinação em um, mas demorar muito a atacar, falhar um golpe mais do que uma vez ou utilizar itens fará o contador recomeçar do 0.\n\nAcumular combinações destranca ataques finais: ataques poderosos que não podem falhar! Um ataque final diferente torna-se disponível à contagem de combinação de 2, 4, 6, 8 e 10. Utilizar um ataque final faz o contador recomeçar do 0.
actors.buffs.combo.fury_desc=_Fúria_ está disponível. Este ataque devastador _atinge tantas vezes como o valor do seu contador de combo,_ apesar de o fazer com dano reduzido. Fúria é um ótimo ataque se você tem uma arma encantada pois o encantamento irá procar(ativar) em cada ataque!
actors.buffs.combo.desc=O gladiador ganha momentum com cada golpe que acerta. Cada golpe aumenta o seu contador de combo em um, mas demorar muito a atacar, falhar um golpe mais do que uma vez ou utilizar itens fará o contador voltar para 0.\n\nAcumular combo abilita ataques finalizadores: ataques poderosos que não podem falhar! Um ataque finalizador diferente torna-se disponível nos combos de 2, 4, 6, 8 e 10. Utilizar um ataque finaizador faz o contador recomeçar do 0.
actors.buffs.corruption.name=Corrompido
actors.buffs.corruption.desc=A corrupção infiltra na essência de um ser, torcendo-os contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos apenas terminam na morte
actors.buffs.corruption.desc=A corrupção infiltra na essência de um ser, torcendo-os contra sua natureza anterior.\n\nCriaturas corrompidas atacarão seus aliados e ignorarão seus antigos inimigos. A corrupção também é prejudicial, e irá lentamente levar seu alvo a sucumbir.\n\nA corrupção é permanente, seus efeitos terminam apenas na morte.
actors.buffs.cripple.name=Aleijado
actors.buffs.cripple.heromsg=Você foi aleijado!
actors.buffs.cripple.desc=Você acha que as suas pernas não deveriam se curvar dessa maneira.\n\nAleijamento afeta a velocidade de movimento. Se mover leva dois turnos ao invés de um.\n\nTurnos de aleijamento restantes: %s.
actors.buffs.doom.name=Sentenciado
actors.buffs.doom.desc=É dificil de continuar quando parece que o universo inteiro o quer morto.\n\nPersonagens sentenciados irão receber dobro de dano de todas as fontes.\n\nSentença é permanente, seus efeitos apenas acabam na morte.
actors.buffs.doom.desc=É dificil de continuar quando parece que o universo inteiro o quer morto.\n\nPersonagens sentenciados irão receber dobro de dano de todas as fontes.\n\nSentença é permanente, seus efeitos acabam apenas na morte.
actors.buffs.drowsy.name=Sonolência
actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO heroi pode resistir a sonolência ao receber dano ou estar com a vida cheia.\n\nApós alguns turnos, o alvo i cair num sono mágico profundo.
actors.buffs.drowsy.desc=Uma força magica está dificultando ficar acordado.\n\nO herói pode resistir a sonolência ao receber dano ou estar com a vida cheia.\n\nApós alguns turnos, o alvo vai cair num sono mágico profundo.
actors.buffs.earthimbue.name=Imbuído com Terra
actors.buffs.earthimbue.desc=Você está imbuído do poder da terra!\n\nTodos os ataques físicos mudarão a terra sob o inimigo, incapacitando-os por um curto período de tempo.\n\nTunos da terra imbuem restantes: %s.
actors.buffs.earthimbue.desc=Você está imbuído do poder da terra!\n\nTodos os ataques físicos mudarão a terra embaixo o inimigo, incapacitando-os por um curto período de tempo.\n\nTunos de poder restantes: %s.
actors.buffs.fireimbue.name=Imbuído com Fogo
actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de botar os inimigos em chamas. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s.
actors.buffs.fireimbue.desc=Você esta imbuído com o poder do fogo!\n\nTodos os ataques físicos tem uma chance de atear fogo ao inimigo. Adicionalmente, você está completamente imune aos efeitos do fogo.\n\nTurnos de imbuição de fogo restantes: %s.
actors.buffs.foresight.name=previsão
actors.buffs.foresight.desc=Seus sentidos são intensificados, permitindo que você perceba imediatamente qualquer coisa fora do lugar.\n\nEmbora sob o efeito da previsão, o raio de pesquisa aumenta, e qualquer coisa que entre no seu raio de pesquisa é imediatamente descoberta.\n\nTurnos de previsão restantes:%s.
actors.buffs.foresight.name=Previsão
actors.buffs.foresight.desc=Seus sentidos são intensificados, permitindo que você perceba imediatamente qualquer coisa fora do lugar. \n\nenquanto sob o efeito da previsão, o raio de pesquisa aumenta, e qualquer coisa que entre no seu raio de pesquisa é imediatamente descoberta.\n\nTurnos de previsão restantes:%s.
actors.buffs.frost.name=Congelado
actors.buffs.frost.freezes=%s congelou!
actors.buffs.frost.desc=Não deve ser confundido com congelamento sólido. Esse tipo mais benigno de congelamento simplesmente encapsula o alvo em gelo.\n\nCongelamento funciona de uma maneira similar à paralisia. Tornando impossível para o alvo de agir. Diferente da paralisia, o congelamento é cancelado se o alvo levar dano, pois o gelo irá quebrar.\n\nTurnos de congelamento restantes: %s.
actors.buffs.frostimbue.name=Imbuído com Gelo
actors.buffs.frostimbue.desc=Você está imbuído com o poder do gelo!\n\nTodos os ataques físicos irão se acumular nos inimigos. Além disso, você está completamente imune ao frio.\n\nTurnos de geada imbatíveis restantes: %s.
actors.buffs.frostimbue.desc=Você está imbuído com o poder do gelo!\n\nTodos os ataques físicos irão acumular gelo nos inimigos. Além disso, você está completamente imune ao frio.\n\nTurnos de geada restantes: %s.
actors.buffs.fury.name=Furioso
actors.buffs.fury.heromsg=Você ficou furioso!
@ -245,7 +245,7 @@ actors.buffs.slow.name=Lentidão
actors.buffs.slow.desc=a magia de lentidão afeta o tempo ao redor do alvo,para ele tudo esta se movendo super rápido.\n\num personagem com lentidão fará todas as ações com o dobro de tempo que levariam normalmente.\n\nturnos de lentidão restantes: %s
actors.buffs.snipersmark.name=Marca do Sniper
actors.buffs.snipersmark.desc=A sniper está focada em um alvo próximo, ganhando maior velocidade de ataque e penetração de armadura do inimigo ao atacá-lo.\n\nA sniper permanecerá focada até trocar de alvo, parar de atacar, ou o alvo morrer.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Alma Marcada
actors.buffs.soulmark.desc=O Warlock agarrou a alma dessa criatura. Ele irá curar-se e saciar sua fome sempre que essa criatura levar dano.\n\nTurnos de alma marcada restantes: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=O ankh explode com energia vital!
actors.hero.heroclass.warrior=guerreiro
actors.hero.heroclass.warrior_desc_item=O guerreiro começa com um _selo quebrado único,_ que ele pode anexar à armadura.\n\nEle irá lentamente gerar proteção sobre sua saúde enquanto ele estiver vestindo uma armadura com o selo afixado.\n\nO selo pode ser movido entre a armadura, carregando uma única atualização com ela.
actors.hero.heroclass.warrior_desc_loadout=O Guerreiro começa com um _shortsword desgastado,_ que oferece mais dano direto do que outras armas iniciais.\n\nO Guerreiro começa com _três pedras de lançamento,_ que oferecem dano de alcance limitado.\n\nO Guerreiro começa com uma _bandoleira de poção,_ que pode armazenar várias poções e protegê-las do frio.
actors.hero.heroclass.warrior_desc_misc=O guerreiro identifica automaticamente poções de cura.\n\nO guerreiro recupera uma pequena quantidade de HP sempre que ele come comida.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O guerreiro tem duas subclasses:
actors.hero.heroclass.mage=mago
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=O Mago começa com uma _equipe única,_ que pode ser imbuída das propriedades de uma varinha.\n\nA equipe recarrega significativamente mais rápido que uma varinha e tem mais 1 carga máxima.\n\nA equipe começa imbuída de mísseis mágicos.
actors.hero.heroclass.mage_desc_loadout=O Mago começa com sua equipe como sua arma corpo-a-corpo. A equipe causa menos dano corpo a corpo do que outras armas iniciais.\n\nO Mago pode usar a magia em sua equipe para atacar no alcance.\n\nO Mago começa com um _portador de pergaminho,_ que pode armazenar vários pergaminhos e protegê-los do fogo.
actors.hero.heroclass.mage_desc_misc=O Mago identifica parcialmente as varinhas no momento em que as usa.\n\nO Mago identifica automaticamente os pergaminhos de atualização.\n\nO Mago recupera uma pequena quantidade de varinha e a carga de pessoal sempre que ele come comida.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O Mago tem duas subclasses:
actors.hero.heroclass.rogue=Trapaceiro
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=O Trapaceiro começa com um artefato único: o _Manto das Sombras,_ que ele pode usar para se tornar invisível à vontade.\n\nComo todos os artefatos, o manto não pode ser atualizado diretamente. Em vez disso, ele se torna mais poderoso à medida que é usado.
actors.hero.heroclass.rogue_desc_loadout=O Trapaceiro começa com um _punhal,_ que causa mais dano ao surpreender os inimigos.\n\nO Trapaceiro começa com _três facas de arremesso,_ que oferecem alguns danos à distância e causam mais dano a inimigos surpresos.\n\nO Trapaceiro começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas.
actors.hero.heroclass.rogue_desc_misc=O Trapaceiro detecta segredos e armadilhas de uma distância maior.\n\nO Trapaceiro é capaz de encontrar mais segredos escondidos na masmorra.\n\nO Trapaceiro identifica automaticamente pergaminhos de mapeamento mágico.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. O Trapaceiro tem duas subclasses:
actors.hero.heroclass.huntress=caçadora
actors.hero.heroclass.huntress_desc_item=A Caçadora começa com um _único bumerangue,_ que pode ser jogado um número infinito de vezes.\n\nO bumerangue é atualizável e pode ser imbuído e encantado, assim como uma arma corpo-a-corpo.
actors.hero.heroclass.huntress_desc_loadout=A Caçadora começa com _knuckledusters,_ que atacam muito mais rápido que outras armas iniciais.\n\nA Caçadora começa com seu bumerangue como uma opção à distância.\n\nA Caçadora começa com uma _bolsa de veludo,_ que pode armazenar pequenos itens como sementes e pedras rúnicas.
actors.hero.heroclass.huntress_desc_misc=A Caçadora ganha um bônus de dano de excesso de força em armas lançadas.\n\nA Caçadora pode usar armas arremessadas por mais tempo antes de quebrar.\n\nA Caçadora percebe inimigos próximos, mesmo que estejam escondidos atrás de obstáculos.\n\nA Caçadora identifica automaticamente as poções da visão mental.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Uma subclasse pode ser escolhida depois de derrotar o segundo chefe. A Caçadora tem duas subclasses:
actors.hero.herosubclass.gladiator=gladiador
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Enquando invisível, o _Assassino_ prepar
actors.hero.herosubclass.freerunner=freerunner
actors.hero.herosubclass.freerunner_desc=O _Corredor_ junta impulso enquanto corre. O impulso aumenta sua velocidade de movimento e evasão, mas rapidamente some quando ele não está se movendo.
actors.hero.herosubclass.sniper=atiradora
actors.hero.herosubclass.sniper_desc=A _Atiradora_ é capaz de detectar os pontos fracos na armadura do inimigo, efetivamente a ignorando quando uma arma de mísseis é usada.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=guardiã
actors.hero.herosubclass.warden_desc=Tendo uma forte ligação com as forças da natureza permite à _Guardiã_ obter energia adicional do orvalho, armadura extra pisando grana, e sementes e orvalho das plantas.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Вы умерли от ядовитого газа
actors.blobs.corrosivegas.desc=Здесь клубится облако разъедающего газа.
actors.blobs.waterofawareness.procced=Едва вы сделали глоток, как знания захлестнули ваш разум. Теперь вы знаете всё об экипированных предметах. Также вы чувствуете всё предметы на этом уровне и знаете всё их секреты.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Вода в этом источнике излучает знание. Сделайте глоток, чтобы узнать секреты экипированных предметов.
actors.blobs.waterofhealth.procced=Едва вы сделали глоток, ваши раны полностью затянулись.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Замедление
actors.buffs.slow.desc=Замедляющая магия влияет на восприятие времени целью. Для неё всё происходит очень быстро.\n\nЗамедленный персонаж действует вдвое медленнее, чем обычно.\n\nХодов осталось: %s.
actors.buffs.snipersmark.name=Метка снайпера
actors.buffs.snipersmark.desc=Снайпер прицелилась на врага неподалеку, получив увеличенную скорость атаки и пробивание брони против этой цели.\n\nСнайпер останется в этом состоянии, пока не сменит цель, перестанет атаковать или цель умрет.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Метка Души
actors.buffs.soulmark.desc=Чернокнижник отметил душу этого существа. Физические атаки по этой цели будут исцелять раны и утолять голод чернокнижника.\n\nХодов осталось: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=Анх взрывается дарующей жизнь
actors.hero.heroclass.warrior=воин
actors.hero.heroclass.warrior_desc_item=Воин начинает с уникальной _сломанной печатью,_ которую можно прикрепить к броне.\n\nПока он носит броню с прикреплённой печатью, поверх его здоровья будет постепенно накапливаться щит.\n\nПечать можно перенести на другую броню, вместе с ней перенесётся одно улучшение.
actors.hero.heroclass.warrior_desc_loadout=Воин начинает игру с _изношенным мечом,_ который наносит больше всего стартового урона среди всех видов стартового оружия.\n\nВоин начинает игру сремя метательными камнями,_ позволяющими атаковать на расстоянии.\n\nВоин начинает игру с _поясом для зелий,_ в котором можно хранить разнообразные зелья, а также предохранять их от воздействия холода.
actors.hero.heroclass.warrior_desc_misc=Воин автоматически опознаёт зелья исцеления.\n\nВоин восстанавливает немного здоровья при поедании пищи.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Воин имеет два подкласса:
actors.hero.heroclass.mage=маг
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Маг начинает игру с _уникальным посохом,_ который может быть наделён свойствами жезла.\n\nПосох перезаряжается значительно быстрее жезлов, а число максимальных зарядов увеличено на 1.\n\nИзначально посох наделён свойствами магической стрелы.
actors.hero.heroclass.mage_desc_loadout=Маг начинает игру со своим посохом в качестве оружия ближнего боя. Посох наносит меньше урона в ближнем бою, чем остальные стартовые оружия.\n\nМаг может использовать магию посоха, чтобы атаковать на расстоянии.\n\nМаг начинает игру сутляром для свитков,_ в котором можно хранить различные свитки, а также предохранять их от воздействия огня.
actors.hero.heroclass.mage_desc_misc=Маг частично опознаёт жезлы в момент их использования.\n\nМаг автоматически опознаёт свитки улучшения.\n\nМаг частично восстанавливает заряды в жезлах и посохе при поедании пищи.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Маг имеет два подкласса:
actors.hero.heroclass.rogue=разбойник
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Разбойник начинает игру с уникальным _Плащом Теней,_ - артефактом, который позволяет становиться невидимым в любой момент.\n\nКак и все артефакты, плащ нельзя улучшать свитками. Вместо этого он улучшается при использовании.
actors.hero.heroclass.rogue_desc_loadout=Разбойник начинает игру с _кинжалом,_ который наносит больше урона при скрытных атаках.\n\nРазбойник начинает игру сремя метательными ножами,_ которые позволяют атаковать на расстоянии и наносят больше урона при скрытных атаках.\n\nРазбойник начинает игру с _бархатным мешочком,_ в котором можно хранить мелкие предметы, такие как семена и рунные камни.
actors.hero.heroclass.rogue_desc_misc=Разбойник замечает секреты и ловушки с большего расстояния.\n\nРазбойник встречает больше секретных комнат в подземелье.\n\nРазбойник автоматически опознаёт свитки поиска пути.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Разбойник имеет два подкласса:
actors.hero.heroclass.huntress=охотница
actors.hero.heroclass.huntress_desc_item=Охотница начинает игру с _уникальным бумерангом,_ который можно бросать бесконечное число раз.\n\nБумеранг можно улучшать, а также применять к нему грузильный камень и зачаровывать, так же, как и любое оружие ближнего боя.
actors.hero.heroclass.huntress_desc_loadout=Охотница начинает игру састетом,_ скорость атаки которого значительно выше остальных видов стартового оружия.\n\nОхотница начинает игру с бумерангом в качестве метательного оружия.\n\nОхотница начинает игру с _бархатным мешочком,_ в котором можно хранить мелкие предметы, такие как семена и рунные камни.
actors.hero.heroclass.huntress_desc_misc=Охотница наносит дополнительный урон при избытке силы при использовании метательного оружия.\n\nОхотница меньше изнашивает метательные оружия при использовании.\n\nОхотница чувствует присутствие врагов поблизости через стены.\n\nОхотница автоматически опознаёт зелья телепатии.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Подкласс может быть выбран после победы над вторым боссом. Охотница имеет два подкласса:
actors.hero.herosubclass.gladiator=гладиатор
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=Будучи невидимым, _Асс
actors.hero.herosubclass.freerunner=беглец
actors.hero.herosubclass.freerunner_desc=еглец_ накапливает инерцию во время передвижения, увеличивая свою скорость передвижения и уклонение. Данный эффект быстро рассеивается, если он стоит на месте.
actors.hero.herosubclass.sniper=снайпер
actors.hero.herosubclass.sniper_desc=_Снайпер_ способна находить уязвимые места в броне врага, игнорируя её при использовании метательного оружия.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=страж
actors.hero.herosubclass.warden_desc=Сильная связь с силам природы позволяет _Стражу_ восстанавливать больше здоровья из росы, получать дополнительную броню, стоя в траве, и семена и росу из растений.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=Toksik gazdan öldün...
actors.blobs.corrosivegas.desc=Burada zehirli bir aşındırıcı çamur bulutu süzülüyor.
actors.blobs.waterofawareness.procced=Bir yudum alır almaz bilginin zihnine dolduğunu hissediyorsun. Artık giydiğin eşyalarla ilgili her şeyi biliyorsun. Ayrıca, bölümdeki her eşyanın varlığını hissediyor ve bölümün tüm sırlarını biliyorsun.
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=Kuyunun suyundan bilgi gücü yayılıyor. Giyilen eşyalarla ilgili tüm sırlarıığa çıkarmak için bir yudum al.
actors.blobs.waterofhealth.procced=Bir yudum alırken yaralarının tamamen iyileştiğini hissediyorsun.
@ -245,7 +245,7 @@ actors.buffs.slow.name=Yavaşlama
actors.buffs.slow.desc=Yavaşlama büyüsü hedefin zaman hızını etkiler, onlara göre her şey süper-hızlı hareket eder.\n\nYavaşlamış bir karakter tüm eylemleri normalden iki kat uzun sürede yapar. \n\nYavaşlamanın geçmesine kalan sıra: %s.
actors.buffs.snipersmark.name=Keskin nişancının işareti
actors.buffs.snipersmark.desc=Keskin nişancı yakındaki bir hedefe kilitlendi, bunun sayesinde saldırırken saldırı hızı ve zırhı delme etkisi artacaktır.\n\nKeskin nişancı hedefine saldırmayı durdurana, hedefini değiştirene veya hedef ölene kadar kilitli kalacak.
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=Ruh işaretlenmesi
actors.buffs.soulmark.desc=Sihirbaz bu karakterin ruhuna odaklandı. Bu karakter hasar aldıkça iyileşecek ve açlığını doyuracak. \n\nRuh işaretinin geçmesine kalan sıra: %s.
@ -296,25 +296,28 @@ actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor!
actors.hero.heroclass.warrior=savaşçı
actors.hero.heroclass.warrior_desc_item=Savaşçı, zırhlara takabileceği _eşsiz kırık mühür_ ile başlar.\n\nMühür zırhına takılı olduğunda, savaşçı sağlığın yanında yavaş bir şekilde koruma üretir.\n\nMühür, zırhlar arasında taşınabilir ve bir tane yükseltme alabilir.
actors.hero.heroclass.warrior_desc_loadout=Savaşçı diğer başlangıç silahlarından daha fazla direkt hasar veren _aşınmış kısa kılıç_ ile başlar.\n\nSavaşçı kısıtlı menzilli hasar veren _üç tane fırlıtmalık taş_ ile başlar.\n\nSavaşçı iksirleri soğuktan koruyup saklamaya yardımcı olan _iksir tutacağı_ ile başlar.
actors.hero.heroclass.warrior_desc_misc=Savaşçı otomatik olarak iyileşme iksirini tanımlar.\n\nSavaşçı her yemek yediğinde küçük miktarda sağlık kazanır.
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Savaşçı'nın iki alt sınıfı vardır:
actors.hero.heroclass.mage=büyücü
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=Büyücü başka asaların büyüleriyle aşılanabilen _eşsiz bir asa_ ile başlar.\n\nBu asa, diğer asalara kıyasla daha hızlı şarj olur ve fazladan 1 şarj kapasitesine sahiptir.\n\nBu asa, sihirli füzeyle aşılanmış olarak gelir.
actors.hero.heroclass.mage_desc_loadout=Büyücü kendi asasını yakın dövüş silahı olarak kullanarak başlar. Asa diğer başlangıç silahlarından daha az hasar verir\n\nBüyücü asasındaki büyüyü kullanarak menzilindeki düşmanlara saldırabilir.\n\nBüyücü parşomenleri saklayabilen ve onları ateşten koruyan bir _parşömen tutucağı_ ile başlar
actors.hero.heroclass.mage_desc_misc=Büyücü, bir asayı kullandığı zaman o asayı kısmen tanımlar.\n\nBüyücü otomatik olarak yükseltme parşömenini tanımlar.\n\nBüyücü her yemek yediğinde küçük bir miktar asa ve baston şarjı elde eder.
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Büyücü'nün iki tane alt sınıfı vardır:
actors.hero.heroclass.rogue=haydut
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=Haydut, istediği zaman görünmez olmak için kullanabileceği _Gölgelerin Pelerini_ isminde özel bir eserle başlar.\n\nTıpkı tüm eserler gibi pelerin de direkt olarak yükseltilemez. Onun yerine kullanıldıkça güçlenir.
actors.hero.heroclass.rogue_desc_loadout=Haydut, düşmanları şaşırttığında daha fazla hasar veren bir _hançer_ ile başlar.\n\nHaydut, biraz menzilli hasar sunan ve şaşkın düşmanlara fazladan hasar veren _üç tane fırlatma bıçağı_ ile başlar.\n\nHaydut, rüntaşları ve tohumlar gibi küçük şeyleri saklamaya yarayan _kadife torba_ ile başlar.
actors.hero.heroclass.rogue_desc_misc=Haydut saklı şeyleri ve tuzakları daha büyük bir mesafeden farkeder.\n\nHaydut zindanda saklı daha fazla sır bulabilir.\n\nHaydut, büyülü haritalama parşomenini otomatik olarak tanır.
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Haydut'un iki alt sınıfı vardır:
actors.hero.heroclass.huntress=avcı
actors.hero.heroclass.huntress_desc_item=Avcı sonsuz kere fırlatılabilen _eşsiz bir bumerang_ ile başlar.\n\nBumerang, tıpkı bir yakın dövüş silahı gibi yükseltilebilir, büyü aşılanabilir ve efsunlanabilir.
actors.hero.heroclass.huntress_desc_loadout=Avcı _muşta_ ile başlar, bu silah diğer başlangıç silahlarından çok daha hızlıdır.\n\nAvcı mesafeli dövüş için bumerang ile başlar.\n\nAvcı ekinler ve rüntaşları gibi küçük eşyaları taşıyabilen bir _kadife kese_ ile başlar.
actors.hero.heroclass.huntress_desc_misc=Avcı fılatılabilen silah kullanırken fazla güç ile fazladan hasar verir.\n\nAvcı fırlatılabilen silahları daha uzun süre kırmadan kullanabilir.\n\nAvcı yakındaki düşmanları engellerin arkasında gizli olsalar bile sezebilir.\n\nAvcı otomatik olarak akıl görüş iksirini tanımlar.
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=Ikinci patronu yendikten sonra bir alt sınıf seçilebilir. Avcı'nın iki alt sınıfı vardır:
actors.hero.herosubclass.gladiator=gladyatör
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=_Suikastçı_ görünmezken sonraki atağ
actors.hero.herosubclass.freerunner=parkurcu
actors.hero.herosubclass.freerunner_desc=_Parkurcu_ koştukça momentum üretir. Bu momentum onun hareket hızını ve saldırılardan kaçınma oranını arttırır, fakat haraket etmeyince hızlıca kaybolur.
actors.hero.herosubclass.sniper=keskin nişancı
actors.hero.herosubclass.sniper_desc=_Keskin Nişancı_ rakibinin zırhının zayıf noktalarını tespit ederek menzilli bir silah kullanarak zırhı etkili bir şekilde görmezden gelebilir.
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=gardiyan
actors.hero.herosubclass.warden_desc=Doğanın güçleri ile güçlü bir bağa sahip olan _Gardiyan,_ çiyden ekstra sağlık yeniler ve etraftaki çimenlerden zırh kazanır. Ayrıca bitkilerden çiy ve tohumlar da alabilir.
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -30,7 +30,7 @@ actors.blobs.toxicgas.ondeath=你被毒气毒死了…
actors.blobs.corrosivegas.desc=这里盘绕着一片致命的侵蚀性酸雾。
actors.blobs.waterofawareness.procced=在你小酌一口时,你感觉到知识涌入了你的头脑。现在你对已装备的物品了如指掌。同时,你察觉到了这一层所有的道具,并且掌握了它们的秘密。
actors.blobs.waterofawareness.procced=As you take a sip, you feel knowledge pour into your mind. Now you know everything about your equipped items. Also you sense all items on the level and know all its secrets.
actors.blobs.waterofawareness.desc=知识的力量正在从这口井的水里涌出。\n饮下井中的水以揭示所有已装备物品的秘密。
actors.blobs.waterofhealth.procced=就在你小酌一口时,你感到你的伤口完全愈合了。
@ -245,7 +245,7 @@ actors.buffs.slow.name=迟缓
actors.buffs.slow.desc=减速魔法影响了目标的时间流速,在目标眼中所有的事物都移动得飞快。 \n\n迟缓下的角色执行所有行动花费的时间是其执行相同行动的两倍。\n\n剩余的迟缓效果持续时长%s回合
actors.buffs.snipersmark.name=狙击标记
actors.buffs.snipersmark.desc=狙击手将注意力集中到了附近的一个目标上,获得对目标远程攻击时的攻速加成和破甲效果。\n\n狙击手将不会停止专注直到她切换目标、停止攻击或目标死亡。
actors.buffs.snipersmark.desc=The Sniper is honed in on the target she most recently attacked. She is able to perform a special attack with her bow which will vary based on how the bow is augmented.\n\nAn unaugmented bow will fire a _snapshot,_ which deals reduced damage but does not take any time to fire.\n\nA bow augmented for speed with fire a _volley_ of three arrows. Each arrow will deal reduced damage, but can still activate enchantment. This volley takes 1 turn to shoot.\n\nA bow augmented for damage will fire a _sniper shot._ This shot deals bonus damage based on distance from the target, and takes 2 turns to fire.
actors.buffs.soulmark.name=灵魂标记
actors.buffs.soulmark.desc=术士已经击穿了目标的灵魂。他将会在对其造成物理伤害时回复生命并填补饥饿感。 \n\n剩余灵魂印记持续时长%s回合
@ -296,25 +296,28 @@ actors.hero.hero.revive=重生十字章迸裂出苏生的能量!
actors.hero.heroclass.warrior=战士
actors.hero.heroclass.warrior_desc_item=战士初始携带一枚可以贴附于护甲的_独特破损纹章。_\n\n战士在装备附着纹章的护甲时会随时间产生生命值之上的护盾值。\n\n纹章可以在护甲之间转移并且可以携带一级升级。
actors.hero.heroclass.warrior_desc_loadout=战士初始携带一把_破损的短剑。_这把武器的直接近战伤害是所有初始武器中最高的。\n\n战士初始携带_三块石子。_石子可以扔出攻击远处造成一定的少量伤害。\n\n战士初始携带一个可以收纳各种药水并保护药水瓶不被冻碎的_药水架。_
actors.hero.heroclass.warrior_desc_misc=战士开局就已鉴定治疗药水。\n\n战士在吃东西时会恢复少量生命值。
actors.hero.heroclass.warrior_desc_misc=The Warrior regains a small amount of HP whenever he eats food.\n\nThe Warrior automatically identifies:\n- Scrolls of Identify\n- Potions of Healing\n- Scrolls of Rage
actors.hero.heroclass.warrior_desc_subclasses=在击杀第二个Boss后可以选择一种专精。战士可以在两种专精中二选一
actors.hero.heroclass.mage=法师
actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use two scrolls of upgrade in one run.
actors.hero.heroclass.mage_desc_item=法师初始携带一把可以被灌注各种法杖内魔力的_独特魔杖。_\n\n魔杖充能比法杖更快并且有1点额外最大充能数。\n\n魔杖开局就已被注入魔法飞弹。
actors.hero.heroclass.mage_desc_loadout=法师初始携带他的魔杖作为近战武器。魔杖的近战伤害是所有初始武器中最低的。\n\n法师可以使用魔杖发动远程魔法攻击。\n\n法师初始携带一个可以收纳各种卷轴并保护它们免受火焰伤害的_卷轴筒。_
actors.hero.heroclass.mage_desc_misc=法师在第一次使用一根法杖时就能初步鉴定它。\n\n法师开局就已鉴定升级卷轴。\n\n法师在吃东西时会为魔杖和法杖恢复少量充能。
actors.hero.heroclass.mage_desc_misc=The Mage partially identifies wands the moment he uses them.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
actors.hero.heroclass.mage_desc_subclasses=在击杀第二个Boss后可以选择一种专精。法师可以在两种专精中二选一
actors.hero.heroclass.rogue=盗贼
actors.hero.heroclass.rogue_unlock=The Rogue can control the flow of battle and strike from invisibility using his _unique cloak of shadows._\n\nTo unlock him _perform 20 sneak attacks in one run._
actors.hero.heroclass.rogue_desc_item=盗贼初始携带一件独特神器_暗影斗篷。_ 穿上后,盗贼可以随时将自己隐形。\n\n暗影斗篷和其他神器一样不能被升级卷轴直接强化。暗影斗篷会随盗贼的使用而升级。
actors.hero.heroclass.rogue_desc_loadout=盗贼初始携带一把_匕首。_用这把匕首伏击敌人会造成额外伤害。\n\n盗贼初始携带_三把飞刀。_飞刀可以扔出攻击远处并且用飞刀伏击敌人还会造成额外伤害。\n\n盗贼初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_
actors.hero.heroclass.rogue_desc_misc=盗贼能探测到更远的秘密和陷阱。\n\n盗贼能在地牢中找到更多秘密。\n\n盗贼开局就已鉴定探地卷轴。
actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies:\n- Scrolls of Identify\n- Potions of Invisibility\n- Scrolls of Magic Mapping
actors.hero.heroclass.rogue_desc_subclasses=在击杀第二个Boss后可以选择一种专精。盗贼可以在两种专精中二选一
actors.hero.heroclass.huntress=女猎手
actors.hero.heroclass.huntress_desc_item=女猎手初始携带一个不受使用次数限制的_独特回旋镖。_\n\n回旋镖和近战武器一样可以被升级和附魔。
actors.hero.heroclass.huntress_desc_loadout=女猎手初始携带一对攻击速度比其他初始武器快很多的_指虎。_\n\n女猎手可以使用回旋镖发动远程攻击。\n\n女猎手初始携带一个可以收纳种子和符石等小件物品的_绒布袋。_
actors.hero.heroclass.huntress_desc_misc=女猎手在使用投掷武器时能造成基于过剩力量值的额外伤害。\n\n女猎手的投掷武器用得更久才会损坏。\n\n女猎手会察觉到附近障碍物后隐藏的敌人。\n\n女猎手开局就已鉴定灵视药水。
actors.hero.heroclass.huntress_unlock=The Huntress is a master of thrown weapons, and has a _unique magical bow_ with infinite arrows.\n\nTo unlock her _defeat 20 enemies with the help of thrown weapons in one run._
actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique spirit bow,_ which can fire an infinite number of conjured arrows.\n\nThe bow steadily grows stronger as the huntress levels up, and can be augmented and enchanted.
actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her bow as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones.
actors.hero.heroclass.huntress_desc_misc=The Huntress can travel through tall grass without trampling it.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies:\n- Scrolls of Identify\n- Potions of Mind Vision\n- Scrolls of Lullaby
actors.hero.heroclass.huntress_desc_subclasses=在击杀第二个Boss后可以选择一种专精。女猎手可以在两种专精中二选一
actors.hero.herosubclass.gladiator=角斗士
@ -330,9 +333,9 @@ actors.hero.herosubclass.assassin_desc=隐形时_刺客_会准备一次致命
actors.hero.herosubclass.freerunner=疾行者
actors.hero.herosubclass.freerunner_desc=_疾行者_在奔跑时会累积动能。动能会提高其移动速度和闪避能力但在静止不动时会迅速衰减。
actors.hero.herosubclass.sniper=狙击手
actors.hero.herosubclass.sniper_desc=_狙击手_能够发现敌人的装甲的薄弱点使用投掷武器的时候有效地无视敌人护甲。
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision, her ranged attacks pierce armor, and her ranged attacks gain bonus accuracy based on attack distance. After striking with a thrown weapon, she can follow up with a special attack from her bow.
actors.hero.herosubclass.warden=守望者
actors.hero.herosubclass.warden_desc=与自然之力强大的连结允许_守望者_从露珠中获得额外的生命、践踏草地时增加防御并且能从特殊植物中获得种子和露水。
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.

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@ -349,7 +349,7 @@ items.bags.velvetpouch.name=sac de vellut
items.bags.velvetpouch.desc=Dins d'aquest petit sac de vellut es poden guardar diversos ítems petits, com ara llavors i pedres rúniques.
items.bags.magicalholster.name=funda màgica
items.bags.magicalholster.desc=Aquesta funda esvelta està feta de pell d'animal exòtic i posseeix una màgia poderosa que li permet emmagatzemar una gran quantitat d'armes a distància.\n\nPots simplement ficar la teva mà dins la funda i sempre agafaràs allò que buscaves.\n\nA causa de la màgia de la funda, les varetes es recarregaran lleugerament més ràpid i les armes de míssil duraran una mica més si estan a dins.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Pots sentir una màgia malèvola emmagatzemada dins
items.rings.ring.not_cursed=Aquest anell està lliure de màgia malèvola.
items.rings.ringofaccuracy.name=anell de precisió
items.rings.ringofaccuracy.desc=Aquest anell millora la teva concentració, reduint l'habilitat del teu enemic d'esquivar els teus atacs. Un anell maleït, en canvi, farà que pels enemics sigui més fàcil esquivar els teus atacs.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=anell dels elements
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Aquest anell proporciona resistència a la majoria dels efectes màgics i elementals, també disminueix el dany i la duració dels efectes negatius. Naturalment un anell maleït empitjorarà aquests efectes.
items.rings.ringofenergy.name=anell d'energia
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Les teves varetes es recarregaran més rapidament dins el camp arcà que irradia d'aquest anell. Un anell maleït per contra farà que les varetes es recarreguin més lentament.
items.rings.ringofevasion.name=anell d'evasió
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Aquest anell fa més ràpides les reaccions del seu portador, fent que sigui més difícil d'atacar. Un anell maleït, per contra, farà que l'usuari sigui més fàcil d'atacar.
items.rings.ringofforce.name=anell de força
items.rings.ringofforce.avg_dmg=Quan estàs desarmat, amb la teva força actual, aquest anell infligirà _%1$d-%2$d de dany._
items.rings.ringofforce.typical_avg_dmg=Quan estàs desarmat, amb la teva força actual, normalment aquest anell infligirà _%1$d-%2$d de dany._
items.rings.ringofforce.stats=Quan estàs desarmat, amb la teva força actual, aquest anell infligirà _%1$d-%2$d de dany._
items.rings.ringofforce.typical_stats=Quan estàs desarmat, amb la teva força actual, normalment aquest anell infligirà _%1$d-%2$d de dany._
items.rings.ringofforce.desc=Aquest anell millora la força dels cops del seu portador. Aquest poder extra es desaprofita molt quan s'empunyen armes, però un atac desarmat es tornarà molt més fort. Per contra, un anell maleït debilitarà els cops del seu portador.
items.rings.ringoffuror.name=anell de furor
items.rings.ringoffuror.desc=Aquest anell garanteix al portador una fúria interna, fent que ataqui més ràpidament. Aquesta fúria funciona millor en grans ràfegues, és a dir que les armes lentes es beneficien molt més que les ràpides. Un anell maleït, per contra, farà que el seu portador ataqui més lentament.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=anell de pressa
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Aquest anell redueix l'estrès del moviment del seu portador, permetent-li córrer a velocitats sobrehumanes. Un anell maleït en canvi, farà els seus moviments més pesats.
items.rings.ringofenergy.name=anell d'energia
items.rings.ringofenergy.desc=Les teves varetes es recarregaran més rapidament dins el camp arcà que irradia d'aquest anell. Un anell maleït per contra farà que les varetes es recarreguin més lentament.
items.rings.ringofmight.name=anell de vigor
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Aquest anell millora les característiques físiques del seu portador, augmentant la seva constitució i força física. Un anell maleït en canvi, debilitarà al seu portador.
items.rings.ringofsharpshooting.name=anell de punteria
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Aquest anell millora la precisió i la punteria del seu portador, la qual cosa fa que les armes de míssil siguin més nocives i duradores. Un anell maleït farà l'efecte contrari.
items.rings.ringoftenacity.name=anell de tenacitat
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Quan es porta, aquest anell permet al seu portador resistir cops que normalment són mortals. Com més ferit està el seu portador, més resistència tindrà al dany. Un anell maleït, per contra, farà que els enemics executin al portador més fàcilment.
items.rings.ringofwealth.name=anell de riquesa
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=No està gaire clar que fa aquest anell exactament, la bona sort pot influenciar la vida de l'aventurer de forma molt subtil. Naturalment un anell maleït donarà mala sort.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=L'encanteri d'aquest pergamí treu immedi
items.scrolls.scrollofteleportation.name=pergamí de teletransport
items.scrolls.scrollofteleportation.tele=En un parpelleig has sigut teletransportat a un altre lloc del pis.
items.scrolls.scrollofteleportation.no_tele=La forta aura màgica d'aquest lloc prevé que et puguis teletransportar!
items.scrolls.scrollofteleportation.cant_reach=No et pots teletransportar allà
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Cap a on et vols teletransportar?
items.scrolls.scrollofteleportation.desc=L'encanteri d'aquest pergamí teletransporta al seu lector automàticament a un lloc aleatori del pis. El pergamí prioritza les àrees que el lector encara no ha vist, però no és possible teletransportar-se darrere de portes tancades o barricades.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Aquests dards tenen una punta feta
items.weapon.missiles.darts.dart.name=dard
items.weapon.missiles.darts.dart.desc=Aquests eixos simples de fusta, amb una punxa a la punta, s'han ponderat per volar i picar a la seva presa amb un moviment de canell.
items.weapon.missiles.darts.dart.durability=A causa de la seva mida i la seva senzilla construcció, els dards mai es trencaran. No obstant això, els dards amb punta especial perdran el seu efecte després d'un ús.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=dard desplaçador
items.weapon.missiles.darts.displacingdart.desc=Aquests dards tenen una punta feta d'una extracció d'escapafulla que teletransportarà al seu objectiu a una distància propera.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Aquests dards tenen una punta feta
items.weapon.missiles.darts.holydart.name=dard sagrat
items.weapon.missiles.darts.holydart.desc=Aquests dards tenen una punta feta d'una extracció d'estrellada, la qual garanteix un increment de poder al seu objectiu. L'atac del dard segueix fent mal però.
items.weapon.missiles.darts.paralyticdart.name=dard paralitzant
items.weapon.missiles.darts.paralyticdart.desc=Aquests dards tenen una punta feta d'una extracció d'arrel-terra que paralitza al seu objectiu per un període curt de temps.
items.weapon.missiles.darts.incendiarydart.name=dard incendiari
items.weapon.missiles.darts.incendiarydart.desc=Aquests dards tenen una punta feta d'una extracció de florígnia que s'incendiarà en flames brillants quan impacti.
items.weapon.missiles.darts.paralyticdart.name=dard paralitzant
items.weapon.missiles.darts.paralyticdart.desc=Aquests dards tenen una punta feta d'una extracció d'arrel-terra que paralitza al seu objectiu per un període curt de temps.
items.weapon.missiles.darts.poisondart.name=dard verinós
items.weapon.missiles.darts.poisondart.desc=Aquests dards tenen una punta feta d'una extracció de molsagonia, cosa que enverinarà al seu objectiu.
items.weapon.missiles.darts.rotdart.name=dard corrosiu
items.weapon.missiles.darts.rotdart.desc=Aquests dards malvats tenen una punta feta d'una extracció acídica de putrebaia, cosa que travessarà qualsevol objecte amb què el dard entri en contacte. Els enemics poderosos resistiran una part significativa de l'efecte, però la corrosió és prou forta per matar a la majoria d'enemics estàndard.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=dard xocant
items.weapon.missiles.darts.shockingdart.desc=Aquests dards tenen una punta feta d'una extracció de vinyatempesta, cosa que xocarà al seu objectiu.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Aquests dards tenen una punta feta
items.weapon.missiles.darts.sleepdart.name=dard somnífer
items.weapon.missiles.darts.sleepdart.desc=Aquests dards tenen una punta feta d'una extracció de fulla-somni, cosa que posarà al seu objectiu en un estat lleuger de somnolència.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=boles
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Minúscules llances llancívoles per a l
items.weapon.missiles.javelin.name=javelina
items.weapon.missiles.javelin.desc=Aquestes llances llancívoles més grosses s'han ponderat per mantenir la punxa de la seva punta intactament mentre naveguen per l'aire.
items.weapon.missiles.missileweapon.stats=Aquest projectil infligeix _%1$d-%2$d de dany_ i requereix _%3$d de força_ per utilitzar-lo adequadament.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Aquesta arma està dissenyada per utilitzar-se a distància, es molt menys precisa quan es fa servir cos a cos.
items.weapon.missiles.missileweapon.durability=Les armes de míssil es gastaran i trencaran segons s'utilitzin.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Aquesta pila d'armes té _%d/%d_ usos restants fins que una d'elles es trenqui.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Peces de metall amb forma d'estrella, amb fulles afilades. Són lleugers i fàcils d'usar en moviment. Un sol shuriken pot llançar-se a instantàniament després de moure's.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=trident
items.weapon.missiles.trident.desc=Llances de llançament massiu amb tres pues mortals a la punta. Són poderoses, però bastant pesades.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Tria un objectiu
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Estas suficientment familiaritzat amb la teva arma com per identificar-la.
items.weapon.weapon.too_heavy=Degut a que no tens prou força, aquesta arma empitjorarà la teva velocitat d'atac, precisió i habilitat de fer un atac sorpresa.
items.weapon.weapon.excess_str=Degut al teu excès de força, infligiràs fins a _%d punts de dany extra_ amb aquesta arma.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=Sametový váček
items.bags.velvetpouch.desc=Tento malý sametový váček v sobě může uchovat malé předměty, jako semínka a runové kameny.
items.bags.magicalholster.name=Magické pouzdro
items.bags.magicalholster.desc=Toto štíhlé pouzdro je vyrobeno z kůže nějakého vzácného zvířete a obdařeno silnou magií, která umožňuje uchovat masivní množství zbraní na dálku.\n\nMůžeš do něj jednoduše sáhnout a vždy vytáhnout předmět který přesně hledáš.\n\nVzhledem k magii pouzdra se v něm hůlky budou dobíjet trochu rychleji a vrhací zbraně o trochu déle vydrží.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Cítíš z tohoto prstenu unikat zlou magii.
items.rings.ring.not_cursed=Z prstenu neuniká žádná zlá magie.
items.rings.ringofaccuracy.name=Prsten přesnosti
items.rings.ringofaccuracy.desc=Tento prsten zvyšuje tvoji pozornost a zmenšuje schopnost tvých nepřátel vyhnout se útokům. Prokletý prsten naopak nepřátelům ulehčí se útoku vyhnout.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=Prsten elementů
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Tento prsten poskytuje ochranu proti většině elementů a magickým efektů, snižuje poškození a trvání škodlivých efektů. Prokletý prsten místo toho tyto efekty pochopitelně zhorší.
items.rings.ringofenergy.name=Prsten energie
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Tvé hůlky se budou v magickém poli, který vyzařuje z tohoto prstenu, dobíjet rychleji. Prokletý prsten naopak zpomalí dobíjení hůlek.
items.rings.ringofevasion.name=Prsten vyhýbání
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Tento prsten urychluje nositelovi reakce, což dělá těžší jej zasáhnout. Prokletý prsten naopak udělá nositele snadným cílem útoku.
items.rings.ringofforce.name=Prsten údernosti
items.rings.ringofforce.avg_dmg=Beze zbraně udělí tento prsten, s tvou současnou sílou, _%1$d-%2$d poškození._
items.rings.ringofforce.typical_avg_dmg=Beze zbraně udělí běžně tento prsten, s tvou současnou sílou, _%1$d-%2$d poškození._
items.rings.ringofforce.stats=Beze zbraně udělí tento prsten, s tvou současnou sílou, _%1$d-%2$d poškození._
items.rings.ringofforce.typical_stats=Beze zbraně udělí běžně tento prsten, s tvou současnou sílou, _%1$d-%2$d poškození._
items.rings.ringofforce.desc=Tento prsten zvyšuje sílu nositelových úderů. Tato mimořádná síla se pří držení zbraně příliš neprojeví, ale neozbrojený útok udělá mnohem silnějším. Prokletý prsten naopak nositelovi údery oslabí.
items.rings.ringoffuror.name=Prsten zuřivosti
items.rings.ringoffuror.desc=Tento prsten poskytuje nositeli vnitřní zuřivost, která mu umožňuje rychleji útočit. Tato zuřivost se projevuje rychlými zásahy, takže pomalé zbraně mají větší výhodu než zbraně rychlé. Prokletý prsten naopak zpomalí nositeli rychlost jeho útoků.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=Prsten rychlosti
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Tento prsten nositeli snižuje namáhavost pohybu, umožňující mu běžet nadlidskou rychlostí. Prokletý prsten naopak nositele zatíží.
items.rings.ringofenergy.name=Prsten energie
items.rings.ringofenergy.desc=Tvé hůlky se budou v magickém poli, který vyzařuje z tohoto prstenu, dobíjet rychleji. Prokletý prsten naopak zpomalí dobíjení hůlek.
items.rings.ringofmight.name=Prsten síly
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Tento prsten zlepšuje fyzické vlastnosti nositele a poskytuje mu větší fyzickou sílu. Prokletý prsten nositele oslabí.
items.rings.ringofsharpshooting.name=Prsten ostrostřelby
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Tento prsten zvyšuje nositeli přesnost míření, což udělá všechny vrhací zbraně více škodlivé a odolnější. Prokletý prsten bude mít opačný účinek.
items.rings.ringoftenacity.name=Prsten neústupnosti
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Během nošení tento prsten umožňuje nositeli odolat smrtelným úderům. Čím více je nositel zraněn, tím více je vůči poškození odolnější. Prokletý prsten naopak usnadní nepřátelům nositele popravit.
items.rings.ringofwealth.name=Prsten blahobytu
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Není jasné co přesně tento prsten dělá. Štěstí může ovlivnit životy hrdinů mnoha různými způsoby. Samozřejmě, prokletý prsten ti způsobí smůlu.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Zaklínadlo na tomto svitku okamžitě od
items.scrolls.scrollofteleportation.name=Svitek teleportace
items.scrolls.scrollofteleportation.tele=Mrknutím oka tě teleportace přesunula na jiné místo v této úrovni.
items.scrolls.scrollofteleportation.no_tele=Silná magická aura tohoto místa ti zabraňuje v teleportování!
items.scrolls.scrollofteleportation.cant_reach=Tam se nemůžeš teleportovat.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Vyber místo pro teleportování
items.scrolls.scrollofteleportation.desc=Kouzlo na tomto pergamenu okamžitě přesune toho kdo jej přečte na jiné místo v současné úrovni. Svitek upřednostňuje oblasti, které ještě nemáš objevené, ovšem není schopen tě teleportovat za zamčené dveře nebo barikády.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Tyto šípy jsou napuštěny směs
items.weapon.missiles.darts.dart.name=Šíp
items.weapon.missiles.darts.dart.desc=Tyto jednoduché dřevěné šipky opatřené špičatým hrotem jsou vyváženy tak, aby letěli přesně a zasáhly cíl máchnutím ruky.
items.weapon.missiles.darts.dart.durability=Vzhledem k jejich velikosti a jednoduché konstrukci se šípy nikdy nezničí. Ovšem šípy, které jsou napuštěné směsí, ztratí po použití svůj efekt.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=Přemísťovací šíp
items.weapon.missiles.darts.displacingdart.desc=Tyto šípy jsou napuštěny směsí s výtažkem ze Zmizolistu která svůj cíl na krátkou vzdálenost teleportuje.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Tyto šípy jsou napuštěny směs
items.weapon.missiles.darts.holydart.name=Svěcený šíp
items.weapon.missiles.darts.holydart.desc=Tyto šípy jsou napuštěny směsí s výtažkem z Hvězdokvítku která cíli poskytne navýšení síly. Samotný šíp je ovšem stále škodlivá.
items.weapon.missiles.darts.paralyticdart.name=Ochromující šíp
items.weapon.missiles.darts.paralyticdart.desc=Tyto šípy jsou napuštěny směsí s výtažkem z Kořeníku která svůj cíl na krátký čas paralyzuje.
items.weapon.missiles.darts.incendiarydart.name=Zápalný šíp
items.weapon.missiles.darts.incendiarydart.desc=Tyto šípy jsou napuštěny směsí s výtažkem z Ohnikvětu která pří dopadu vzplane do oslnivých plamenů.
items.weapon.missiles.darts.paralyticdart.name=Ochromující šíp
items.weapon.missiles.darts.paralyticdart.desc=Tyto šípy jsou napuštěny směsí s výtažkem z Kořeníku která svůj cíl na krátký čas paralyzuje.
items.weapon.missiles.darts.poisondart.name=Jedovatý šíp
items.weapon.missiles.darts.poisondart.desc=Tyto šípy jsou napuštěny směsí s výtažkem z Jedomechu která svůj cíl otráví.
items.weapon.missiles.darts.rotdart.name=Hnijící šíp
items.weapon.missiles.darts.rotdart.desc=Tyto zákeřné šípy jsou napuštěny směsí s leptavým výtažkem z Hnilůvky která se agresivně prožere vším s čím šíp přijde do kontaktu. Silní nepřátelé odolají většině účinků, ale žíravost je dost silná na to aby lehce zabila většinu nepřátel.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=Probíjející šíp
items.weapon.missiles.darts.shockingdart.desc=Tyto šípy jsou napuštěny směsí s výtažkem z Bouřné révy která udělí svému cíli ošklivý šok.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Tyto šípy jsou napuštěny směs
items.weapon.missiles.darts.sleepdart.name=Uspávací šíp
items.weapon.missiles.darts.sleepdart.desc=Tyto šípy jsou napuštěny směsí s výtažkem ze Snůvky která svůj cíl okamžitě uvede do lehkého spánku.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=Bola
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Lehká vrhací kopí navržená pro ryba
items.weapon.missiles.javelin.name=Vrhací oštěp
items.weapon.missiles.javelin.desc=Tyto velké vrhací oštěpy jsou vyváženy tak, aby drželi hrot na špičce před sebou, když plují vzduchem.
items.weapon.missiles.missileweapon.stats=Tato vrhací zbraň uděluje _%1$d-%2$d poškození_ a vyžaduje _%3$d bodů síly_ pro řádné využití.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Tato zbraň je navržena pro použití na dálku. Na blízko je mnohem méně přesná.
items.weapon.missiles.missileweapon.durability=Vrhací zbraně se používáním opotřebují a zničí.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Této sadě zbraní zbývá _%d/%d_ použití předtím než se jedna zničí.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=Shuriken
items.weapon.missiles.shuriken.desc=Kousky kovu tvarované jako hvězdice s ostrými břity. Jsou lehké a snadno se používají za pohybu. Jeden shuriken může být hozen okamžitě po zastavení.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=Trojzubec
items.weapon.missiles.trident.desc=Masivní vrhací kopí se třemi smrtícími hroty na konci. Jsou silná, ale poměrně těžká.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Vyber cíl
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Nyní dostatečně znáš svou zbraň.
items.weapon.weapon.too_heavy=Kvůli tvé nedostatečné síle bude tato zbraň snižovat tvoji rychlost útoku, přesnost a možnost na překvapivý útok.
items.weapon.weapon.excess_str=Díky tvé nadměrné síle bude poškození s touto zbraní jako bonus _větší až o %d._

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=Beutel aus Samt
items.bags.velvetpouch.desc=Dieser kleine Samtbeutel kann viel kleine Gegenstände aufnehmen, wie Samen und Runensteine.
items.bags.magicalholster.name=Magisches Holster
items.bags.magicalholster.desc=Dieses schmale Holster besteht aus der Haut einiger exotischer Tiere und besitzt eine starke Magie, welche es ihm erlaubt eine große Anzahl Fernkampfwaffen aufzunehmen.\n\nDu kannst einfach in die Tasche greifen und nimmst genau den Gegenstand heraus, den du haben wolltest.\n\nDie Magie des Holsters sorgt dafür, dass Zauberstäbe ein wenig schneller laden und Geschosse etwas länger halten.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Du spürst, dass eine bösartige Magie in diesem Ri
items.rings.ring.not_cursed=Dieser Ring ist frei von bösartiger Magie.
items.rings.ringofaccuracy.name=Ring der Zielgenauigkeit
items.rings.ringofaccuracy.desc=Dieser Ring verbessert deine Konzentration und reduziert damit die Fähigkeit der Gegner, deinen Angriffen auszuweichen. Ein geschwächter Ring macht es einfacher für deine Gegner, dir auszuweichen.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=Ring der Elemente
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Der Träger dieses Ringes kann elementaren und magischen Effekten leichter widerstehen, indem der erlittenen Schaden und die Dauer der Effekte reduziert werden. Selbstverständlich verstärkt ein verfluchter Ring die negativen Effekte stattdessen.
items.rings.ringofenergy.name=Ring der Energie
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Deine Zauberstäbe werden sich nun aufgrund des arkanen Energiefeldes dieses Rings schneller aufladen. Ein geschwächter Ring hingegen verlangsamt das Aufladen.
items.rings.ringofevasion.name=Ring des Ausweichens
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Dieser Ring beschleunigt die Reaktionen seines Trägers, sodass er nicht so leicht zu treffen ist. Ein verfluchter Ring dagegen, wird Gegnern Treffer erleichtern.
items.rings.ringofforce.name=Ring der Kraft
items.rings.ringofforce.avg_dmg=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen.
items.rings.ringofforce.typical_avg_dmg=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen.
items.rings.ringofforce.stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke _%1$d-%2$d Schaden_ verursachen.
items.rings.ringofforce.typical_stats=Unbewaffnet wirst du mit diesem Ring bei deiner momentanen Stärke typischerweise _%1$d-%2$d Schaden_ verursachen.
items.rings.ringofforce.desc=Dieser Ring verbessert die Wucht der Attacken des Trägers. Diese zusätzliche Kraft ist recht schwach, wenn Waffen getragen werden, aber ein unbewaffneter Angriff wird deutlich stärker sein. Ein geschwächter Ring wird die Attacken des Trägers stattdessen schwächen.
items.rings.ringoffuror.name=Ring des Zorns
items.rings.ringoffuror.desc=Dieser Ring entfacht in seinem Träger großen Zorn, welchen ihm ermöglicht schneller anzugreifen als gewöhnlich. Langsame Waffen profitieren hiervon wesentlich mehr als schnelle Waffen. Ein geschwächter Ring verringert die Angriffsgeschwindigkeit seines Trägers.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=Ring der Eile
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Dieser Ring reduziert den Aufwand der Bewegung seines Trägers, was diesem erlaubt sich mit übermenschlicher Geschwindigkeit zu bewegen. Ein geschwächter Ring verringert die Bewegungsgeschwindigkeit.
items.rings.ringofenergy.name=Ring der Energie
items.rings.ringofenergy.desc=Deine Zauberstäbe werden sich nun aufgrund des arkanen Energiefeldes dieses Rings schneller aufladen. Ein geschwächter Ring hingegen verlangsamt das Aufladen.
items.rings.ringofmight.name=Ring der Macht
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Dieser Ring verstärkt die physischen Eigenschaften seines Trägers und erhöht somit die Körperkraft und Konstitution. Ein geschwächter Ring schwächt die physischen Eigenschaften seinen Träger.
items.rings.ringofsharpshooting.name=Ring des Scharfschützen
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Dieser Ring verstärkt die Präzision und das Zievermögen seines Trägers, was allen Geschoßwaffen höhere Durchschlagskraft und Lebensdauer verleiht. Ein verfluchter Ring hat den gegenteiligen Effekt.
items.rings.ringoftenacity.name=Ring der Zähigkeit
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Wenn dieser getragen wird, erlaubt er seinem Träger wesentlich mehr Wiederstandskraft gegen tödliche Angriffe als gewöhnlich. Desto stärker sein Träger verletzt ist, desto weniger Schaden erleidet sein Träger. Ein geschwächter Ring vereinfacht es dem Gegner den Träger zu erledigen.
items.rings.ringofwealth.name=Ring des Wohlstandes
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Es ist nicht klar, was dieser Ring genau macht, aber Glück beeinflusst das Leben eines Abenteurers auf unterschiedlichster Art und Weise. Ein geschwächter Ring bringt Unglück über seinen Träger hinein.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Die Zauberformel auf dieser Schriftrolle
items.scrolls.scrollofteleportation.name=Schriftrolle der Teleportation
items.scrolls.scrollofteleportation.tele=In nur einem Augenblick wurdest du an einen andere Standort auf dieser Ebene teleportiert.
items.scrolls.scrollofteleportation.no_tele=Eine starke magische Aura verhindert deinen Versuch, dich zu teleportieren.
items.scrolls.scrollofteleportation.cant_reach=Du kannst dich nicht dahin teleportieren.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Wähle eine Zielort zum Teleportieren.
items.scrolls.scrollofteleportation.desc=Der in dem Pergament ruhende Zauberspruch befördert den Lesenden sofort zu einer anderen Position auf dieser Ebene. Die Schriftrolle bevorzugt Bereiche welche der Lesende vorher noch nicht sah, aber sie kann ihn nicht hinter verschlossene Türen oder Barrikaden teleportieren.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Diese Darts wurden in eine Eiskapp
items.weapon.missiles.darts.dart.name=Wurfpfeil
items.weapon.missiles.darts.dart.desc=Dieser einfache Wurfpfeil, aus Holz mit metallenen Zacken, ist perfekt für genaue Würfe ausgelegt und beißt sein Opfer mit Schwung aus dem Handgelenk.
items.weapon.missiles.darts.dart.durability=Pfeile gehen niemals kaputt, weil sie klein und einfach konstruiert sind. Pfeile mit spezieller Spitze werden ihre Wirkung allerdings nach einer Verwendung verlieren.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=Dart der Verdrängung
items.weapon.missiles.darts.displacingdart.desc=Diese Darts wurden in eine Blassblatt-haltige Mischung getaucht, die ihr Ziel ein kleines Stück wegteleportiert.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Diese Darts sind in eine Sonnengras
items.weapon.missiles.darts.holydart.name=Sternenblumen-Dart
items.weapon.missiles.darts.holydart.desc=Diese Darts wurden in eine Sternenblumen-haltige Mischung getaucht, die dem Ziel eine Menge Kraft einflößt. Der Dart selbst ist jedoch immer noch gefährlich.
items.weapon.missiles.darts.paralyticdart.name=Paralyse-Dart
items.weapon.missiles.darts.paralyticdart.desc=Diese Pfeile wurden in eine Erdwurzel-haltige Mischung getaucht, die ihr Ziel für kurze Zeit lähmt.
items.weapon.missiles.darts.incendiarydart.name=Brand-Wurfpfeil
items.weapon.missiles.darts.incendiarydart.desc=Diese Darts wurden in eine Feuerblüten-haltige Mischung getaucht, welche sich beim Auftreffen hell entzündet.
items.weapon.missiles.darts.paralyticdart.name=Paralyse-Dart
items.weapon.missiles.darts.paralyticdart.desc=Diese Pfeile wurden in eine Erdwurzel-haltige Mischung getaucht, die ihr Ziel für kurze Zeit lähmt.
items.weapon.missiles.darts.poisondart.name=Gift-Dart
items.weapon.missiles.darts.poisondart.desc=Diese Dart wurden in eine Trauermoos-haltige Mischung getaucht, die das Ziel vergiftet.
items.weapon.missiles.darts.rotdart.name=Dart der Fäulnis
items.weapon.missiles.darts.rotdart.desc=Diese fiesen Darts wurde in eine Fäulnisherz-haltige Mischung getaucht, welche sich aggressiv durch alles frisst, mit dem die Spitze in Berührung kommt. Starke Widersacher werden den Großteil der Wirkung aushalten, aber die Fäulnis ist kräftig genug um die meisten normalen Gegner zu töten.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=Schock-Dart
items.weapon.missiles.darts.shockingdart.desc=Diese Darts wurden in eine Sturmreben-haltige Mischung getaucht, welche dem Ziel einen ordentlichen Schock verpassen wird.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Diese Darts wurden in eine Sturmre
items.weapon.missiles.darts.sleepdart.name=Schlaf-Dart
items.weapon.missiles.darts.sleepdart.desc=Diese Darts wurden in eine Traumblatt-haltige Mischung getaucht, welche ihr Ziel umgehend in einen leichten Schlaf versetzt.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=Bola
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Kleine Wurfspieße zum Fischen. Sie eign
items.weapon.missiles.javelin.name=Wurfspeer
items.weapon.missiles.javelin.desc=Diese schweren Wurfspeere sind so ausbalanciert, dass sie immer mit der Spitze voran fliegen.
items.weapon.missiles.missileweapon.stats=Diese Wurfwaffe richtet _%1$d-%2$d Schaden_ an und benötigt eine _Stärke von %3$d,_ um ohne Abzüge verwendet zu werden.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Diese Waffe wurde entwickelt, um aus der Ferne verwendet zu werden, daher ist sie wesentlich ungenauer im Nahkampf.
items.weapon.missiles.missileweapon.durability=Fernkampfwaffen nutzen sich ab und gehen so später kaputt.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Diese Waffen können noch _%d/%d_ Mal verwendet werden, bevor eine zerbricht.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=Wurfstern
items.weapon.missiles.shuriken.desc=Sternförmige Metallobjekte mit messerscharfen Kanten. Sie sind leicht und einfach zu verwenden, auch aus der Bewegung. Ein einzelnes Shuriken kann sofort nach einer Bewegung geworfen werden.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=Dreizack
items.weapon.missiles.trident.desc=Massive Wurfspeere mit drei tödlichen Zacken. Sie sind mächtig, aber recht schwer.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Wähle ein Ziel
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Du bist mit deiner Waffe nun vertraut genug, um sie zu identifizieren.
items.weapon.weapon.too_heavy=Aufgrund deiner unzureichenden Stärke wirst du diese Waffe mit verringerter Angriffsgeschwindigkeit und Treffergenauigkeit verwenden.
items.weapon.weapon.excess_str=Aufgrund deiner überschüssigen Stärke wirst du bis zu _%d Zusatzschaden_ mit dieser Waffe anrichten.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=velura sako
items.bags.velvetpouch.desc=Tiu ĉi eta velura sako povas konservi plurajn aĵetojn ene, kiel semojn kaj runŝtonojn.
items.bags.magicalholster.name=magia sagujo
items.bags.magicalholster.desc=Tiu ĉi maldika sagujo estas farita el ledo de iu ekzota besto kaj posedas potencan magion, kiu ebligas konservi multege da ĵetarmiloj.\n\nVi povas simple etendi manon en la sagujon kaj vi ĉiam eltiri ekzakte tion, kion vi volas.\n\nDanke al ĝia magio, vergoj reŝargigos ete pli rapide kaj ĵetarmiloj disrompiĝos ete malrapide ene ĝi.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Vi sentas fian magion insidantan de tiu ĉi ringo.
items.rings.ring.not_cursed=Tiu ĉi ringo estas libera de fia magio.
items.rings.ringofaccuracy.name=ringo de precizo
items.rings.ringofaccuracy.desc=Tiu ĉi ringo pliigas vian sinkoncentron, malpliigante povon de via kontraŭulo por eviti viajn frapojn. Sed tamen malbenita ringo helpos al viaj malamikoj eviti viajn atakojn.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=ringo de elementoj
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Tiu ĉi ringo peras reziston kontraŭ plejparto de elementaj kaj magiaj efikoj, malpliigante ilian damaĝon kaj daŭron. Sendube malbenita ringo igos tiujn efikojn pli turmentaj.
items.rings.ringofenergy.name=ringo de energio
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Viaj vergoj ŝargiĝos pli rapide en sfinksa kampo, kiu radias de tiu ĉi ringo. Malbenita ringo tamen malrapidigos ŝargadon de vergoj.
items.rings.ringofevasion.name=ringo de evito
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Tiu ĉi ringo plirapidigas reagoj de la portanto, malfaciligante al aliaj frapi lin. Sed tamen malbenita ringo igos la portanton pli frapebla.
items.rings.ringofforce.name=ringo de forto
items.rings.ringofforce.avg_dmg=Kun via nuna povo, kiam senarmila, tiu ĉi ringo kaŭzos _%1$d-%2$d da damaĝo._
items.rings.ringofforce.typical_avg_dmg=Kun via nuna povo, kiam senarmila, tiu ĉi ringo kaŭzos kutime _%1$d-%2$d da damaĝo._
items.rings.ringofforce.stats=Kun via nuna povo, kiam senarmila, tiu ĉi ringo kaŭzos _%1$d-%2$d da damaĝo._
items.rings.ringofforce.typical_stats=Kun via nuna povo, kiam senarmila, tiu ĉi ringo kaŭzos kutime _%1$d-%2$d da damaĝo._
items.rings.ringofforce.desc=Tiu ĉi ringo pliigas forton de batoj de la portanto. Tiu ĉi ekstra forto estas malgrava dum uzo de armiloj, sed senarmilaj atakoj estos ege pli fortaj. Sed tamen malbenita ringo malfortigos batojn de la portanto.
items.rings.ringoffuror.name=ringo de furiozo
items.rings.ringoffuror.desc=Tiu ĉi ringo donas al la portanto enan furiozon, ebligante ataki pli rapide. Tiu ĉi furiozo agas plej bone je egaj frapoj, do malrapidaj armiloj profitas pli multe ol rapidaj. Sed tamen malbenita ringo malrapidigos frapojn de la portanto.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=ringo de rapido
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Tiu ĉi ringo malpliigas pezecon de paŝoj de la uzanto, ebligante kuri kun superhoma rapido. Sed tamen malbenita ringo aldonos pezon por malrapidigi la portanton.
items.rings.ringofenergy.name=ringo de energio
items.rings.ringofenergy.desc=Viaj vergoj ŝargiĝos pli rapide en sfinksa kampo, kiu radias de tiu ĉi ringo. Malbenita ringo tamen malrapidigos ŝargadon de vergoj.
items.rings.ringofmight.name=ringo de potenco
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Tiu ĉi ringo plibonigas korpajn lertecojn de la portanto, donante al li fizikan forton kaj konscion. Malbenita ringo malfortigos la portanton.
items.rings.ringofsharpshooting.name=ringo de trafĵetado
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Tiu ĉi ringo plibonigas precizon kaj celadon de la portanto, igante ĉiujn ĵetarmilojn pli precizaj kaj solidaj. Sed tamen malbenita ringo havos inversan efikon.
items.rings.ringoftenacity.name=ringo de persisto
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Dum portado tiu ĉi ringo ebligos al uzanto rezisti kutime mortigajn frapojn. Ju pli vundita la portanto estas, des pli rezista kontraŭ damaĝo li estas. Sed tamen malbenita ringo plifaciligos al kontraŭuloj mortigi la aventuriston.
items.rings.ringofwealth.name=ringo de prospero
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Oni ne tute scias kiel tiu ĉi ringo ekzakte agas, bonŝanco povas influi vivon de aventuristo per multaj subtilaj manieroj. Sendube malbenita ringo kaŭzos malbonŝancon.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=La sorĉaĵo de tiu ĉi skribrulaĵo tuj
items.scrolls.scrollofteleportation.name=skribrulaĵo de teleportiĝo
items.scrolls.scrollofteleportation.tele=En palpebruma daŭro vi estis teleportita al alia loko de la keletaĝo.
items.scrolls.scrollofteleportation.no_tele=Fortega magia etoso de tiu ĉi ejo malebligas al vi teleporti!
items.scrolls.scrollofteleportation.cant_reach=Vi ne povas teleportiĝi tien.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Elektu kien teleportiĝi
items.scrolls.scrollofteleportation.desc=La sorĉaĵo de tiu ĉi pergameno senprokraste transportas la leganton al hazarda loko de labirinta keletaĝo. La skribrulaĵo emas transporti al nevizititaj areoj, sed ne ebligas teleporti tra ŝlositaj pordoj kaj barikadoj.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Tiuj ĉi sagetoj estas dronigitaj
items.weapon.missiles.darts.dart.name=sageto
items.weapon.missiles.darts.dart.desc=Tiuj ĉi simplaj akrigitaj lignaj sagetoj estas ekvilibrigitaj por flugi rekte al la celo kaj piki ĝin dolore.
items.weapon.missiles.darts.dart.durability=Pro ĝia grandeco kaj simpla strukturo, sagetoj neniam rompiĝos dum uzado. Tamen speciale dronigitaj sagetoj perdos sian efikon post unua uzo.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=teleportanta sageto
items.weapon.missiles.darts.displacingdart.desc=Tiuj ĉi sagetoj estas dronigitaj en perefoli-devenan substancon, kiu teleportos la viktimon je proksima distanco.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Tiuj ĉi sagetoj estas dronigitaj e
items.weapon.missiles.darts.holydart.name=sankta sageto
items.weapon.missiles.darts.holydart.desc=Tiuj ĉi sagetoj estas dronigitaj en stelfrukt-devenan substancon, kiu donos al la celo iom da povo. Tamen la sageto mem plue kaŭzos damaĝon.
items.weapon.missiles.darts.paralyticdart.name=paraliza sageto
items.weapon.missiles.darts.paralyticdart.desc=Tiu ĉi sagetoj estas dronigitaj en terradik-devenan substancon, kiu paralizos la celon por mallonga tempo.
items.weapon.missiles.darts.incendiarydart.name=bruliga sageto
items.weapon.missiles.darts.incendiarydart.desc=Tiuj ĉi sagetoj estas dronigitaj en fajroflor-devena substancon, kiu ekflamos je frapo.
items.weapon.missiles.darts.paralyticdart.name=paraliza sageto
items.weapon.missiles.darts.paralyticdart.desc=Tiu ĉi sagetoj estas dronigitaj en terradik-devenan substancon, kiu paralizos la celon por mallonga tempo.
items.weapon.missiles.darts.poisondart.name=venena sageto
items.weapon.missiles.darts.poisondart.desc=Tiuj ĉi sagetoj estas dronigitaj en ĉagrenmusk-devenan substanco, kiu venenos la viktimon.
items.weapon.missiles.darts.rotdart.name=enradikigita sageto
items.weapon.missiles.darts.rotdart.desc=Tiuj ĉi fiaj sagetoj estas dronigitaj en acidan putrober-devenan substancon, kiu agrese tramordos ĉion tuŝantan la sageton. Fortaj monstroj kontrŭstaros plejparton de efikon, tamen la korodo estas sufiĉe forta por facile mortigi plejparton de normaj monstroj.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=ŝoka sageto
items.weapon.missiles.darts.shockingdart.desc=Tiuj ĉi sagetoj estas dronigitaj en ŝtormplant-devenan substancon, kiu ellasos fian ŝokon al la viktimo.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Tiuj ĉi sagetoj estas dronigitaj
items.weapon.missiles.darts.sleepdart.name=dormiga sageto
items.weapon.missiles.darts.sleepdart.desc=Tiuj ĉi sagetoj estas dronigitaj en sonĝigplant-devenan substancon, kiu senprokraste dormigetos la viktimon.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=ĵetbulo
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Malgrandaj ĵetlancoj projektitaj al fi
items.weapon.missiles.javelin.name=ĵetlanco
items.weapon.missiles.javelin.desc=Tiuj ĉi grandaj ĵetlancoj estas ekvilibrigitaj por ke iliaj pikaj finaĵoj ŝovu antaŭen tra la aero.
items.weapon.missiles.missileweapon.stats=Tiu ĉi ĵetarmilo kaŭzas _%1$d-%2$d da damaĝo_ kaj postulas _%3$d da povo_ por uzi ĝin ĝuste.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Tiu ĉi armilo estas projektita por esti uzata je distanco, ĝi estas malpli preciza je proksimo.
items.weapon.missiles.missileweapon.durability=Ĵetarmiloj rompiĝos dum uzado.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Tiu ĉi amaso de armiloj havas _%d%d_ uzojn antaŭ unu el ili rompiĝos.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=ĵetponardo
items.weapon.missiles.shuriken.desc=Stel-formaj pecoj da metalo kun akraj klingoj. Ili estas malpezigitaj kaj facile uzeblaj dum movi. Unuopa ĵetponardo povas esti ĵetita tuj post movi.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=tridento
items.weapon.missiles.trident.desc=Masivaj ĵetlancoj kun tri mortigaj dentoj ĉe la fino. Ili estas potencaj, sed eĉ pezaj.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Elektu aĵon
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Vi sufiĉe ekkonis kun via armilo por identigi ĝin.
items.weapon.weapon.too_heavy=Pro via nesufiĉa povo, uzado de tiu ĉi armilo malpliigos vian frap-rapidon, precizon kaj povon por surpriza atako.
items.weapon.weapon.excess_str=Pro via troa povo, vi kaŭzos maksimume _%d da ekstra damaĝo_ per tiu ĉi armilo.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=bolsa de terciopelo
items.bags.velvetpouch.desc=Esta pequeña bolsa de terciopelo puede almacenar muchos objetos pequeños, como semillas y piedras rúnicas.
items.bags.magicalholster.name=Contenedor mágico
items.bags.magicalholster.desc=Este delgado contenedor que está hecho de algún animal exótico posee magia poderosa que te permite almacenar una cantidad masiva de armas a distancia.\n\nSolo alcanza la bolsa y busca lo que estás buscando.\n\nDebido a la magia del contenedor, las varitas se recargarán un poco mas rápido y las armas arrojadizas durarán ligeramente más.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Puedes sentir una magia maligna acechando dentro de
items.rings.ring.not_cursed=Este anillo está libre de energía maligna.
items.rings.ringofaccuracy.name=anillo de precisión
items.rings.ringofaccuracy.desc=Este anillo incrementa tu concentración, reduciendo la habilidad de los enemigos para esquivar tus ataques. Un anillo maldito, por el contrario, facilitará a tus enemigos esquivar tus ataques.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=anillo de los elementos
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Este anillo te dará resistencia hacia la mayoría de efectos elementales y mágicos, reduciendo el daño y la duración de los efectos. Naturalmente un anillo maldito empeorará estos efectos.
items.rings.ringofenergy.name=anillo de energía
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Sus varitas se recargarán más rápidamente en el campo arcano que irradia desde éste anillo. Un anillo maldito recargará la varita lentamente.
items.rings.ringofevasion.name=anillo de evasión
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Este anillo vuelve más rápidas la reacciones del portador, haciéndolo mas difícil de golpear. Un anillo maldito hará al usuario más fácil de atacar.
items.rings.ringofforce.name=anillo de fuerza
items.rings.ringofforce.avg_dmg=Mientras estés desarmado, con tu fuerza actual, este anillo provocará _%1$d-%2$d de daño._
items.rings.ringofforce.typical_avg_dmg=Mientras estés desarmado, con tu fuerza actual, típicamente este anillo provocará _%1$d-%2$d de daño._
items.rings.ringofforce.stats=Mientras estés desarmado, con tu fuerza actual, este anillo provocará _%1$d-%2$d de daño._
items.rings.ringofforce.typical_stats=Mientras estés desarmado, con tu fuerza actual, típicamente este anillo provocará _%1$d-%2$d de daño._
items.rings.ringofforce.desc=Este anillo aumenta la fuerza de los ataques que el portador realice. Este poder extra es desperdiciado cuando se portan armas, pero un ataque desarmado será mucho más fuerte. Un anillo degradado debilitará los ataques del portador en vez de aumentarlos.
items.rings.ringoffuror.name=Anillo de furia
items.rings.ringoffuror.desc=Este anillo le otorga al portador una furia interna, permitiéndole atacar con más velocidad. Esta furia funciona mejor en ráfagas tardías, por lo que las armas lentas benefician mucho más durante un ataque que las armas rápidas. En el caso de un anillo degradado, éste causará que el portador disminuya la velocidad de sus ataques.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=anillo de la velocidad
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Este anillo reduce la carga de movimiento del portador, permitiéndole correr a velocidades superhumanas. Un anillo degradado causará en vez que el portador sienta más peso.
items.rings.ringofenergy.name=anillo de energía
items.rings.ringofenergy.desc=Sus varitas se recargarán más rápidamente en el campo arcano que irradia desde éste anillo. Un anillo maldito recargará la varita lentamente.
items.rings.ringofmight.name=anillo de poderío
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Este anillo incrementa los rasgos físicos del portador, otorgándole una mayor fuerza física y constitución. Un anillo degradado causará debilidad en el portador.
items.rings.ringofsharpshooting.name=anillo del tirador
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Ente anillo mejora la puntería y precisión del portador, que hace que todas las armas de proyectil tengan mejor daño y duración. Un anillo maldito tendrá el efecto contrario.
items.rings.ringoftenacity.name=anillo de la tenacidad
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Cuando estés agotado, éste anillo permitirá que el portador resista golpes que normalmente serían mortales. Cuanto más lesionado estés, más resistente serás al daño. Un anillo maldito hará más fácil para los enemigos ejecutarte.
items.rings.ringofwealth.name=anillo de riqueza
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=No está del todo claro qué hace este anillo. La buena suerte puede afectar sutilmente a la vida de un aventurero de muchas maneras. Por supuesto, un anillo maldito daría mala suerte.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=El encantamiento de este pergamino quita
items.scrolls.scrollofteleportation.name=pergamino de teletransporte
items.scrolls.scrollofteleportation.tele=En un abrir y cerrar de ojos eres teletransportado a otra ubicación del nivel.
items.scrolls.scrollofteleportation.no_tele=¡Un fuerte aura mágica de este lugar previene que te teletransportes!
items.scrolls.scrollofteleportation.cant_reach=No puedes teleportarte ahí
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Escoge un lugar para teletransportarse
items.scrolls.scrollofteleportation.desc=El hechizo de este pergamino teletransportará al lector a una ubicación diferente en el nivel de la mazmorra. El pergamino prioriza las áreas donde el lector no ha estado, pero no teletransportará tras barricadas o puertas con llave.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Estos dardos tienen en la punta un
items.weapon.missiles.darts.dart.name=dardo
items.weapon.missiles.darts.dart.desc=Estas simples varas de madera con puntas puntiagudas tienen el peso real para volar y pican a su presa con un chasquido de muñeca.
items.weapon.missiles.darts.dart.durability=Debido a su tamaño y construcción simple, los dardos jamás se romperán con el uso. Pero los dardos con compuestos especiales perderán su efecto después de un uso.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=Dardo desplazante
items.weapon.missiles.darts.displacingdart.desc=Estos dardos están hechos con un compuesto basado en esfumahoja que teletransportará a su objetivo lejos por una corta distancia.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Estos dardos están hechos con un c
items.weapon.missiles.darts.holydart.name=dardo sagrado
items.weapon.missiles.darts.holydart.desc=Estos dardos están hechos con un compuesto basado en florestrella que garantiza un aumento de poder a su objetivo. El dardo sigue siendo dañino.
items.weapon.missiles.darts.paralyticdart.name=dardo paralizante
items.weapon.missiles.darts.paralyticdart.desc=Estos dardos tienen en la punta un componente basado en raizterránea que paraliza al objetivo durante un corto tiempo.
items.weapon.missiles.darts.incendiarydart.name=dardo incendiario
items.weapon.missiles.darts.incendiarydart.desc=Estos dardos tienen en la punta un componente basado en la florígnea que quemará al objetivo en brillantes flamas al impactar.
items.weapon.missiles.darts.paralyticdart.name=dardo paralizante
items.weapon.missiles.darts.paralyticdart.desc=Estos dardos tienen en la punta un componente basado en raizterránea que paraliza al objetivo durante un corto tiempo.
items.weapon.missiles.darts.poisondart.name=dardo venenoso
items.weapon.missiles.darts.poisondart.desc=Estos dardos están hechos con un compuesto basado en musgopena que envenenará a su objetivo.
items.weapon.missiles.darts.rotdart.name=dardo podrido
items.weapon.missiles.darts.rotdart.desc=Estos dardos perversos están hechos con un compuesto ácido basado en putrebaya, que comerá agresivamente cualquier cosa que entre en contacto con estos. Enemigos poderosos resistirán la mayoría del efecto, pero la corrosión es bastante fuerte como para matar fácilmente a la mayoría de los enemigos normales.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=dardo eléctrico
items.weapon.missiles.darts.shockingdart.desc=Estos dardos están hechos con un compuesto basado en raiztormenta que electrocutará a su objetivo.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Estos dardos están hechos con un
items.weapon.missiles.darts.sleepdart.name=dardo adormecedor
items.weapon.missiles.darts.sleepdart.desc=Estos dardos están hechos con un componente basado en hojasueño que instantáneamente pondrá a su objetivo en un sueño ligero.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Pequeñas lanzas arrojadizas diseñadas
items.weapon.missiles.javelin.name=jabalina
items.weapon.missiles.javelin.desc=Estas grandes lanzas arrojadizas son pesadas para mantener el pico hacia en frente mientras navega por el aire.
items.weapon.missiles.missileweapon.stats=Este proyectil inflige _%1$d-%2$d de daño_ y requiere _%3$d de fuerza_ para ser utilizada apropiadamente.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Esta arma está diseñada para ser usada a distancia, es mucho menos precisa cuerpo a cuerpo.
items.weapon.missiles.missileweapon.durability=Las armas de proyectiles se desgastarán y romperán a medida que se usen.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Esta pila de armas tiene _%d/%d_ usos restantes antes de que una se rompa.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Piezas de metal con forma de estrella y bordes afilados. Son ligeras y fáciles de usar en movimiento. Sólo un shuriken puede ser arrojado instantáneamente después de moverse.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=tridente
items.weapon.missiles.trident.desc=Lanzas masivas arrojadizas con 3 puntas mortales en el extremo. Son poderosas, pero bastante pesadas.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Elige un objetivo
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Te has familiarizado lo suficiente con tu arma para identificarla.
items.weapon.weapon.too_heavy=Debido a tu fuerza inadecuada, esta arma reducirá tu velocidad de ataque, puntería y habilidad para atacar por sorpresa.
items.weapon.weapon.excess_str=Debido a tu exceso de fuerza, causarás hasta _%d de daño adicional_ con esta arma.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=belusezko toxa
items.bags.velvetpouch.desc=Belusezko zorro txiki honetan objektu txiki ugari gorde daitezke, esaterako haziak eta erruna harriak.
items.bags.magicalholster.name=zorro magikoa
items.bags.magicalholster.desc=Zorro txiki hau animalia exotikoren baten azalez egina dago, eta urruneko arma mordoa gordetzea ahalbidetzen duen magia indartsu bat du.\n\nEskua besterik gabe zorroan sartu dezakezu eta nahi zenuen arma aterako duzu beti.\n\nZorroaren magia dela eta, zartak apur bat azkarrago kargatuko dira eta arma jaurtigaiak apur bat luzeago iraungo dute bere barruan.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Magia maltzur bat nabari dezakezu eraztunean zelata
items.rings.ring.not_cursed=Eraztun hau magia maltzurrez garbi dago.
items.rings.ringofaccuracy.name=zehaztasun eraztuna
items.rings.ringofaccuracy.desc=Eraztun honek zure arreta areagotzen du, etsaiak zure erasoak saihesteko aukera murriztuz. Madarikatutako eraztun batek etsaiek zure erasoak errazago itzurtzea eragiten du.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=elementuen eraztuna
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Eraztun honek oinarrizkoekiko eta efektu magikoekiko erresistentzia ematen du, kaltea eta ondorioen iraupena laburtuz. Madarikatutako eraztun batek noski efektuak okertu egingo lituzke.
items.rings.ringofenergy.name=energia eraztuna
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Zure zartak azkarrago kargatuko dira eraztun honek igortzen duen eremu misteriotsuan. Madarikatutako eraztun batek zartak birkargatzea motelduko du
items.rings.ringofevasion.name=saiheste eraztuna
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Eraztun honek eramailearen erreakzioak bizkortzen ditu, kolpatzeko zailagoak bihurtuz. Madarikatutako eraztun batek eramailea astintzeko errazagoa bihurtzen du.
items.rings.ringofforce.name=botere eraztuna
items.rings.ringofforce.avg_dmg=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragingo ditu.
items.rings.ringofforce.typical_avg_dmg=Armarik gabe, orain duzun indarrarekin, eraztun honek orokorrean _%1$d-%2$d kalte puntu_ eragingo ditu.
items.rings.ringofforce.stats=Armarik gabe, orain duzun indarrarekin, eraztun honek _%1$d-%2$d kalte puntu_ eragingo ditu.
items.rings.ringofforce.typical_stats=Armarik gabe, orain duzun indarrarekin, eraztun honek orokorrean _%1$d-%2$d kalte puntu_ eragingo ditu.
items.rings.ringofforce.desc=Eraztun honek eramailearen zartakoen boterea areagotzen du. Armekin indar gehigarri hau ez da asko, baina arma gabeko erasoak askoz bortitzagoak izango dira. Madarikatutako eraztun batek eramailearen danbatekoak ahulduko ditu.
items.rings.ringoffuror.name=sumin eraztuna
items.rings.ringoffuror.desc=Eraztun honek eramaileari barne bortiztasun bat ematen dio, azkarrago erasotzea ahalbidetuz. Bortiztasun hau eztanda handietan hobeto dabil, beraz arma motelek azkarrek baino etekin handiagoa lortuko dute. Madarikatutako eraztun batek eramailearen erasotzeko abiadura motelduko du.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=lastertze eraztuna
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Eraztun honek eramaileari mugimenduak eragindako nekea murrizten dio, gizakiek ezi duten abiaduran mugitzea ahalbidetuz. Madarikatutako eraztun batek eramailea motelduko du.
items.rings.ringofenergy.name=energia eraztuna
items.rings.ringofenergy.desc=Zure zartak azkarrago kargatuko dira eraztun honek igortzen duen eremu misteriotsuan. Madarikatutako eraztun batek zartak birkargatzea motelduko du
items.rings.ringofmight.name=ahalmen eraztuna
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Eraztun honen eramailearen ezaugarri fisikoak areagotzen ditu, indar fiskoa eta konstituzioa gihartsuago bat emanez. Madarikatutako eraztun batek eramailea ahulduko du.
items.rings.ringofsharpshooting.name=punteria eraztuna
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Eraztun honek eramailearen prezisioa eta punteria areagotzen du, eta arma jaurtigai guztiak kaltegarriago eta iraunkorrago bihurtzen ditu. Madarikatutako eraztun batek kontrako efektua du.
items.rings.ringoftenacity.name=irmotasun eraztuna
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Janztean, eraztun honek eramaileari hilkorrak izango liratekeen danbatekoak jasatea ahalbidetuko dio, zenbat eta zaurituago erabiltzailea, are eta kalte gehiago jasango du. Madarikatutako eraztun batek eramailea bukatzea erraztuko die etsaiei.
items.rings.ringofwealth.name=oparotasun eraztuna
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Ez dago argi zer egiten duen eraztun honek, zorte onak abenturazalearen bizitzan eragina izan dezake modu sotilean. Jakina, madarikatutako eraztun batek zorte txarra emango lizuke.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Eskuizkribu honen sorginkeriak atoan garb
items.scrolls.scrollofteleportation.name=teleportazio eskuizkribua
items.scrolls.scrollofteleportation.tele=Atoan pisu bereko beste toki batera teleportatua izan zara.
items.scrolls.scrollofteleportation.no_tele=Toki honetako giro magiko indartsuak ez dizu teleportatzea uzten!
items.scrolls.scrollofteleportation.cant_reach=Ezin zara horra teleportatu
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Hautatu teleportatzeko toki bat
items.scrolls.scrollofteleportation.desc=Pergamino honetako xarmak ziegako pisu bereko ausazko toki batera garraiatuko du irakurlea berehala. Eskuizkribuak nahiago ditu irakurleak aurretik ikusi ez dituen aldeak, baina ez da giltzaz itxitako ateak edo barrikadak zeharkatzeko gai.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Dardo hauek izotzkapeletik erauzit
items.weapon.missiles.darts.dart.name=dardoa
items.weapon.missiles.darts.dart.desc=Egurrezko makil zorrotz hauek, eskumuturreko mugimendu baten bidez hegan egiteko bezain arinak dira, haien arrapakinak ziztatzeko.
items.weapon.missiles.darts.dart.durability=Duten tamaina eta eraikuntza sinpleagatik, dardoak ez dira inoiz erabiltzeagatik apurtuko. Hala ere bereziki bustitako dardoek bere efektua galduko dute behin erabili eta gero.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=lekualdatze dardoa
items.weapon.missiles.darts.displacingdart.desc=Dardo hauek desagertorritik erauzitako osagai batez bustiak daude, biktima distantzia labur batera teleportatuko duena.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Dardo hauek ekibelarretik erauzitak
items.weapon.missiles.darts.holydart.name=dardo sakratua
items.weapon.missiles.darts.holydart.desc=Dardo hauek izarloretik erauzitako osagai batez bustiak daude, biktimari botere bultzada bat emango diona. Baina dardoa bera kaltegarria da.
items.weapon.missiles.darts.paralyticdart.name=dardo gerarazlea
items.weapon.missiles.darts.paralyticdart.desc=Dardo hauek lurerrotik erauzitako osagai batez bustiak daude, biktima une batez geldiaraziko duena.
items.weapon.missiles.darts.incendiarydart.name=dardo su-eragilea
items.weapon.missiles.darts.incendiarydart.desc=Dardo hauek sulilietatik erauzitako osagai batez bustiak daude, talkan su garretan lehertuko dena.
items.weapon.missiles.darts.paralyticdart.name=dardo gerarazlea
items.weapon.missiles.darts.paralyticdart.desc=Dardo hauek lurerrotik erauzitako osagai batez bustiak daude, biktima une batez geldiaraziko duena.
items.weapon.missiles.darts.poisondart.name=dardo pozoitua
items.weapon.missiles.darts.poisondart.desc=Dardo hauek damugoroldiotik erauzitako osagai batez bustiak daude, biktima pozoituko duena.
items.weapon.missiles.darts.rotdart.name=dardo ustela
items.weapon.missiles.darts.rotdart.desc=Dardo bihurri hauek ustelbaiatik erauzitako osagai azido batez bustiak daude, ukitzen duten edozer bortizki jango duena. Arerio boteretsuak efektu gehiena jasango dute, baina korrosioa etsai arrunt gehienak hiltzeko bezain indartsua da.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=astintze dardoa
items.weapon.missiles.darts.shockingdart.desc=Dardo hauek ekaitzondotik erauzitako osagai batez bustiak daude, biktimari astindu latz bat eragingo dion .
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Dardo hauek ekaitzondotik erauzita
items.weapon.missiles.darts.sleepdart.name=lo dardoa
items.weapon.missiles.darts.sleepdart.desc=Dardo hauek ametshostorik erauzitako osagai batez bustiak daude, biktima berehala lotara bidaliko duena.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=boleadorak
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Arrantzarako diseinatutako jaurtitzeko a
items.weapon.missiles.javelin.name=xabalina
items.weapon.missiles.javelin.desc=Jaurtitzeko arpoi handi hauek airean hegaz daudenean ziria aurreko puntan mantentzeko orekatu dira.
items.weapon.missiles.missileweapon.stats=Arma jaurtigaiak _%1$d-%2$d kalte puntu_ eragiten du eta _%3$d indar puntu_ eskatzen ditu behar bezala erabiltzeko.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Arma hau urrunetik erabiltzeko diseinatu da, aurrez aurre askoz zehaztasun gutxiago du.
items.weapon.missiles.missileweapon.durability=Arma jaurtigaiak hondatu eta apurtu egingo dira erabili ahala.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Arma bikote honi _%d/%d_ erabilera geratzen zaizkio bietako bat apurtu arte.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Izar formako metalezko piezak labana bezain zorrotzak diren hortzekin. Arinak eta erabilerrazak dira. Shuriken bakar bat bota daiteke mugitu eta berehala.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=hiruhortzekoa
items.weapon.missiles.trident.desc=Jaurtitzeko arpoi erraldoiak bukaeran hiru orratz hilkorrekin. Boteretsuak dira, baina nahiko astunak.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Hautatu helburu bat
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Ez duzu arma hau nahikoa ezagutzen identifikatzeko.
items.weapon.weapon.too_heavy=Indar nahikoa ez duzunez arma honek zure erasoaren abiadura, zehaztasuna eta ezusteko erasoen aukerak murriztuko ditu.
items.weapon.weapon.excess_str=Zure gaineratiko indarra dela eta, _%dko kalte gehigarria_ eragingo duzu arma honekin

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=velvet pouch
items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones.
items.bags.magicalholster.name=magical holster
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Voit tuntea vihamielisen magian vaanivan tässä so
items.rings.ring.not_cursed=This ring is free of malevolent magic.
items.rings.ringofaccuracy.name=tarkkuuden sormus
items.rings.ringofaccuracy.desc=Tämä sormus kasvattaa keskittymiskykyäsi, laskien vastustajiesi mahdollisuutta väistää hyökkäyksiäsi. Kirotulla sormuksella on puolestaan vastakkainen vaikutus, tehden iskuistasi epätarkkoja.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=elementtien sormus
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Tämä sormus tarjoaa vastustuskykyä useimpia elementtejä ja maagisia efektejä vastaan, laskien niiden vahinkoa ja haitallisten vaikutusten kestoa. Luonnollisesti kirottu sormus pahentaa näitä vaikutuksia.
items.rings.ringofenergy.name=energian sormus
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Sauvoistasi tulee paljon voimakkaampia sormuksesta säteilevässä maagisessa aurassa. Kirotut magian sormukset puolestaan hidastavat sauvojesi latautumista.
items.rings.ringofevasion.name=väistelyn sormus
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Tämä sormus nopeuttaa käyttäjänsä reaktioita, tehden tähän osumisesta vaikeampaa. Kirottu sormus puolestaan tekee käyttäjästään helpommin osuttavan.
items.rings.ringofforce.name=voiman sormus
items.rings.ringofforce.avg_dmg=Aseettomana ja nykyisellä vahvuudellasi tämä sormus tekee _%1$d-%2$d vahinkoa._
items.rings.ringofforce.typical_avg_dmg=Aseettomana ja nykyisellä vahvuudellasi tällainen sormus tekee tavallisesti _%1$d-%2$d vahinkoa._
items.rings.ringofforce.stats=Aseettomana ja nykyisellä vahvuudellasi tämä sormus tekee _%1$d-%2$d vahinkoa._
items.rings.ringofforce.typical_stats=Aseettomana ja nykyisellä vahvuudellasi tällainen sormus tekee tavallisesti _%1$d-%2$d vahinkoa._
items.rings.ringofforce.desc=Tämä sormus lisää käyttäjänsä iskujen voimaa. Tämä ylimääräinen voima menee aika lailla hukkaan aseita käyttäessä, mutta aseettomana tehdystä hyökkäykestä tulee paljon vahvempi. Kirottu sormus tekee puolestaan käyttäjänsä iskuista heikompia.
items.rings.ringoffuror.name=raivon sormus
items.rings.ringoffuror.desc=Tämä sormus sytyttää käyttäjälleen sisäisen raivon, tehden tämän hyökkäyksistä nopeampia. Raivo toimii parhaiten suurissa purkauksissa, joten sormus hyödyttää hitaita aseita huomattavasti enemmän kuin nopeita. Kirottu sormus tekee puolestaan käyttäjänsä hyökkäyksistä hitaampia.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=kiireen sormus
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Tämä sormus vähentää käyttäjänsä liikkumisen vastusta, saaden tämän juoksemaan yli-inhimmillisellä nopeudella. Kirottu sormus puolestaan hidastaa käyttäjäänsä.
items.rings.ringofenergy.name=energian sormus
items.rings.ringofenergy.desc=Sauvoistasi tulee paljon voimakkaampia sormuksesta säteilevässä maagisessa aurassa. Kirotut magian sormukset puolestaan hidastavat sauvojesi latautumista.
items.rings.ringofmight.name=mahdin sormus
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Tämä sormus vahvistaa käyttäjänsä fyysistä olemusta, lisäten tämän fyysistä voimaa ja yleiskuntoa. Kirottu sormus puolestaan heikentää kantajaansa.
items.rings.ringofsharpshooting.name=tarkka-ammunnan sormus
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Tämä sormus parantaa kantajansa tarkkuutta ja tähtäystä, tehden heittoaseista tarkempia ja kestävämpiä. Kirotulla sormuksella on päinvastainen vaikutus.
items.rings.ringoftenacity.name=sitkeyden sormus
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Tämä sormus antaa käyttäjälleen kyvyn kestää tavallisesti kuolettavia iskuja. Mitä vakavammin haavoittunut käyttäjä on, sitä paremmin tämä kestää vahinkoa. Kirottu sormus puolestaan tekee käyttäjän tappamisesta helpompaa.
items.rings.ringofwealth.name=vaurauden sormus
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=On hieman epäselvää, mitä tämä sormus itse asiassa tekee, mutta hyvä tuuri saattaa vaikuttaa seikkailijan elämään monin pienin tavoin. Kirottu sormus toisi luonnollisesti pahaa onnea.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Tähän kääröön sidottu taikuus tuhoa
items.scrolls.scrollofteleportation.name=teleportaation käärö
items.scrolls.scrollofteleportation.tele=Silmänräpäys, ja olet yhtäkkiä jossain muualla tällä tasolla.
items.scrolls.scrollofteleportation.no_tele=Tämän paikan vahva maaginen aura estää sinua teleporttaamasta!
items.scrolls.scrollofteleportation.cant_reach=Et voi teleportata sinne
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Valitse sijainti teleportataksesi
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, through it is not able to teleport past locked doors or barricades.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=These darts are tipped with an ice
items.weapon.missiles.darts.dart.name=nuoli
items.weapon.missiles.darts.dart.desc=Nämä yksinkertaiset teräväkärkiset nuolet on painotettu lentämään tarkasti ja pistämään kohdettaan pienellä ranneliikellä.
items.weapon.missiles.darts.dart.durability=Due to their size and simple construction, darts will never break from use. However specially tipped darts will lose their effect after one use.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=displacing dart
items.weapon.missiles.darts.displacingdart.desc=These darts are tipped with a fadeleaf-based compound which will teleport their target a short distance away.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=These darts are tipped with a sungr
items.weapon.missiles.darts.holydart.name=holy dart
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which grants a boost in power to their target. The dart itself is still harmful though.
items.weapon.missiles.darts.paralyticdart.name=paralytic dart
items.weapon.missiles.darts.paralyticdart.desc=Nämä nuolet on kastettu maajuureen perustuvaan kemikaaliin, joka lamaannuttaa kohteen vähäksi aikaa.
items.weapon.missiles.darts.incendiarydart.name=palonuoli
items.weapon.missiles.darts.incendiarydart.desc=These darts are tipped with a firebloom-based compound which will burst into brilliant flames on impact.
items.weapon.missiles.darts.paralyticdart.name=paralytic dart
items.weapon.missiles.darts.paralyticdart.desc=Nämä nuolet on kastettu maajuureen perustuvaan kemikaaliin, joka lamaannuttaa kohteen vähäksi aikaa.
items.weapon.missiles.darts.poisondart.name=poison dart
items.weapon.missiles.darts.poisondart.desc=These darts are tipped with a sorrowmoss-based compound which will poison their target.
items.weapon.missiles.darts.rotdart.name=rot dart
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=shocking dart
items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stormvine-based compound which will deliver a nasty shock to their target.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stor
items.weapon.missiles.darts.sleepdart.name=sleep dart
items.weapon.missiles.darts.sleepdart.desc=These darts are tipped with a dreamfoil-based compound which will instantly put their target into a light sleep.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishin
items.weapon.missiles.javelin.name=heittokeihäs
items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.
items.weapon.missiles.missileweapon.stats=Tämä heittoase tekee _%1$d-%2$d vahinkoa_ ja sen kunnollinen käyttö vaatii _%3$d pistettä vahvuutta._
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Tämä ase on suunniteltu käytettäväksi pitkällä matkalla, joten se on huomattavasti epätarkempi lyömäetäisyydeltä käytettynä.
items.weapon.missiles.missileweapon.durability=Missile weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=This stack of weapons has _%d/%d_ uses left before one breaks.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades. They are lightweight and easy to use on the move. A single shuriken can be thrown instantly after moving.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=trident
items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Choose a target
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Aseesi on sinulle tarpeeksi tuttu pystyäksesi tunnistamaan sen.
items.weapon.weapon.too_heavy=Riittämättömän vahvuutesi takia tämä ase haittaa tarkkuuttasi, hyökkäysnopeuttasi ja vihollisen yllätysmahdollisuuksiasi.
items.weapon.weapon.excess_str=Ylimääräisen vahvuutesi ansiosta teet jopa _%d ylimääräistä vahinkoa_ tällä aseella.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=bourse de velours
items.bags.velvetpouch.desc=Cette petite bourse de velours peut stocker beaucoup de petits objets, tels que des graines et des pierres runiques.
items.bags.magicalholster.name=carquois magique
items.bags.magicalholster.desc=Ce carquois fin est fait à partir de la peau de quelque animal exotique, et possède une magie puissante qui lui permet de stocker une énorme quantité d'armes à distance.\n\nVous pouvez simplement tendre la main dans le sac et vous en sortirez toujours l'objet que vous cherchiez.\n\nGrâce à la magie du carquois, les baguettes chargent légèrement plus vite et les projectiles durent légèrement plus longtemps à l'intérieur.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Vous sentez une aura malveillante provenant de cet
items.rings.ring.not_cursed=Cet anneau est dépourvu de toute aura malveillante.
items.rings.ringofaccuracy.name=bague de précision
items.rings.ringofaccuracy.desc=Cet anneau améliore votre concentration, réduisant la capacité des ennemis à esquiver vos attaques. Un anneau maudit permettra au contraire à vos ennemis de mieux esquiver vos attaques.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=bague des éléments
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Cet anneau augmente la résistance à la plupart des effets magiques et élémentaux, réduisant les dégâts et la durée des effets. Naturellement, un anneau maudit va au contraire accentuer les effets néfastes.
items.rings.ringofenergy.name=anneau d'énergie
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Vos baguettes se rechargent plus rapidement dans le champ magique qui émane de cet anneau. Un anneau maudit va au contraire ralentir la vitesse de rechargement de vos baguettes.
items.rings.ringofevasion.name=bague d'évasion
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Cet anneau accélère les réflexes du porteur, le rendant plus difficile à toucher. Un anneau maudit va au contraire rendre le porteur plus facile à toucher.
items.rings.ringofforce.name=bague de force
items.rings.ringofforce.avg_dmg=Si vous êtes à mains nues, avec votre force actuelle, cette bague infligera de _%1$d à %2$d dégâts._
items.rings.ringofforce.typical_avg_dmg=Si vous êtes à mains nues avec votre force actuelle, cette bague infligera typiquement de _%1$d à %2$d dégâts._
items.rings.ringofforce.stats=Si vous êtes à mains nues, avec votre force actuelle, cette bague infligera de _%1$d à %2$d dégâts._
items.rings.ringofforce.typical_stats=Si vous êtes à mains nues avec votre force actuelle, cette bague infligera typiquement de _%1$d à %2$d dégâts._
items.rings.ringofforce.desc=Cet anneau améliore la force des attaques de son porteur. Cette puissance supplémentaire est plutôt faible lorsque l'on manie une arme, mais elle rendra les attaques à mains nues beaucoup plus puissantes. Un anneau maudit affaiblira au contraire les attaques de son porteur.
items.rings.ringoffuror.name=bague de furie
items.rings.ringoffuror.desc=Cet anneau procure à son porteur une rage intérieure, lui permettant d'attaquer plus rapidement. Cette rage est plus efficace avec de grands coups, les armes lentes en bénéficient donc bien plus que les rapides. Un anneau maudit va au contraire ralentir la vitesse d'attaque de son porteur.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=bague de célérité
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Cet anneau réduit la difficulté de déplacement de son porteur, lui permettant de courir à des vitesses surhumaines. Un anneau maudit va au contraire peser sur son porteur pour le ralentir.
items.rings.ringofenergy.name=anneau d'énergie
items.rings.ringofenergy.desc=Vos baguettes se rechargent plus rapidement dans le champ magique qui émane de cet anneau. Un anneau maudit va au contraire ralentir la vitesse de rechargement de vos baguettes.
items.rings.ringofmight.name=bague de puissance
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Cet anneau améliore la condition physique de son porteur, lui procurant une meilleure force et une meilleure constitution. Un anneau maudit affaiblira son porteur.
items.rings.ringofsharpshooting.name=bague d'acuité
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Cet anneau accroît la précision et la visée du porteur, ce qui rendra toutes les armes de jets plus dangereuses et durables. Un anneau maudit aura l'effet inverse.
items.rings.ringoftenacity.name=bague de tenacité
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Lorsqu'il est porté, cet anneau permet à son porteur de résister à des attaques qui autrement auraient été mortelles. Plus l'utilisateur est blessé, plus il sera résistant aux dommages. Un anneau maudit va au contraire faciliter l'exécution du porteur par les ennemis.
items.rings.ringofwealth.name=bague de fortune
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=L'effet exact de cet anneau n'est pas très clair, la bonne fortune peut subtilement influer sur la vie d'un aventurier de bien des façons. Naturellement, un anneau maudit apportera la malchance.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=L'incantation de ce parchemin enlèvera i
items.scrolls.scrollofteleportation.name=parchemin de téléportation
items.scrolls.scrollofteleportation.tele=Vous avez été téléporté en un clin d'œil à un autre endroit de l'étage.
items.scrolls.scrollofteleportation.no_tele=Une puissante aura de magie se dégage de ce lieu, vous empêchant de vous téléporter !
items.scrolls.scrollofteleportation.cant_reach=Vous ne pouvez pas téléporter ici
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Choisissez un lieu où téléporter
items.scrolls.scrollofteleportation.desc=Le sort sur ce parchemin transporte instantanément le lecteur à un autre endroit de ce niveau du donjon. Le parchemin donne la priorité aux zones que le lecteur n'a pas encore visitées, bien qu'il ne puisse pas le téléporter derrière des portes verrouillées ou des barricades.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Ces fléchettes sont enduite d'un
items.weapon.missiles.darts.dart.name=dard
items.weapon.missiles.darts.dart.desc=Ces simples traits de bois sont lestés pour voler droit, et atteindre leur proie d'un simple mouvement du poignet.
items.weapon.missiles.darts.dart.durability=Grâce à leur taille et leur constitution simple, les fléchettes ne se briseront jamais avec l'usage. Cependant, les fléchettes enduites perdront leur effet après utilisation.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=fléchette de téléportation
items.weapon.missiles.darts.displacingdart.desc=Ces fléchettes sont enduites d'un extrait de Roséclipse qui téléporteront leur cible quelques mètres plus loin.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Ces fléchettes sont enduites d'un
items.weapon.missiles.darts.holydart.name=fléchette bénie
items.weapon.missiles.darts.holydart.desc=Ces fléchettes sont enduites d'un extrait de Fleurétoile qui vont donner un bonus de puissance à leur cible. Par contre la fléchette en elle même inflige toujours des dégats.
items.weapon.missiles.darts.paralyticdart.name=fléchette paralysante
items.weapon.missiles.darts.paralyticdart.desc=Ces fléchettes ont leur pointe enduite d'un extrait de Terracine qui va paralyser leur cible pour un court instant
items.weapon.missiles.darts.incendiarydart.name=dard incendiaire
items.weapon.missiles.darts.incendiarydart.desc=Ces fléchettes sont enduites d'un extrait de Pyroflore et exploseront dans de brillantes flammes à l'impact.
items.weapon.missiles.darts.paralyticdart.name=fléchette paralysante
items.weapon.missiles.darts.paralyticdart.desc=Ces fléchettes ont leur pointe enduite d'un extrait de Terracine qui va paralyser leur cible pour un court instant
items.weapon.missiles.darts.poisondart.name=fléchette empoisonnée
items.weapon.missiles.darts.poisondart.desc=Ces fléchettes sont enduites d'extrait de Moussepeine, qui empoisonneront leurs cibles.
items.weapon.missiles.darts.rotdart.name=fléchette pourrissante
items.weapon.missiles.darts.rotdart.desc=Ces fléchettes perverses sont enduites d'un extrait de Rancebaie, qui corrodera aggressivement tout ce qui entrera en contact avec la fléchette. Les ennemis puissants résisteront à la plupart des effets, mais la corrosion est suffisement forte pour tuer facilement la majorité des ennemis de base.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=Fléchette foudroyante
items.weapon.missiles.darts.shockingdart.desc=Ces féchettes sont enduites d'extrait de Houlevigne, qui délivreront une douloureuse décharge à leurs cibles.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Ces féchettes sont enduites d'ext
items.weapon.missiles.darts.sleepdart.name=Fléchettes soporifiques.
items.weapon.missiles.darts.sleepdart.desc=Ces fléchettes sont enduites d'extrait de Rêvépine, qui endormiront instantanément leurs cibles
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Petites lances de jet conçues pour la p
items.weapon.missiles.javelin.name=javelot
items.weapon.missiles.javelin.desc=Ces grands javelots sont lestés afin de conserver la pointe vers l'avant quand ils foncent dans les airs.
items.weapon.missiles.missileweapon.stats=Cette arme à projectile inflige de _%1$d à %2$d dégâts_ et nécessite une force de _%3$d pour être correctement utilisée.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Cette arme est conçue pour une utilisation à distance, elle est bien moins précise au corps-à-corps.
items.weapon.missiles.missileweapon.durability=Les armes de jets vont s'abimer et se briser au fur et à mesure de leur utilisation
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Ce tas d'armes peut encore être utilisé _%d/%d_ fois avant de se briser.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Des pièces de métal au bords très tranchants. Elles sont assez légères et très faciles à utiliser en mouvement. Un shuriken peut être lancé instantanément après un déplacement
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=Trident
items.weapon.missiles.trident.desc=D'énormes lances de jets possédant trois dents mortelles à leurs extrémités. Elles sont puissantes, mais assez lourdes.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Choisissez une cible
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Vous vous êtes suffisament familiarisé avec votre arme pour l'identifier.
items.weapon.weapon.too_heavy=Votre force inadaptée pour l'utilisation de cette arme réduit votre vitesse et la précision de vos attaques, elle influe de même sur vos attaques surprises.
items.weapon.weapon.excess_str=Grâce à votre excès de force, vous infligez jusqu'à _%d de dégâts supplémentaires_ avec cette arme.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=bársony zacskó
items.bags.velvetpouch.desc=Ebbe a kis bársonyzsákba sok kis tárgy belefér, például a magok és a rúnakövek.
items.bags.magicalholster.name=mágikus lövésztáska
items.bags.magicalholster.desc=A vékony tok valamilyen egzotikus állat bőréből készült, és erős varázserejének köszönhetően rengeteg távolsági fegyver elfér benne.\n\nCsak bele kell nyúlnod a táskába, és az a tárgy fog a kezedbe akadni, amit épp keresel.\n\nA varázsereje miatt a varázspálcák gyorsabban töltődnek, a lőfegyverek pedig valamivel tovább tartanak benne.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Gonosz varázslatot érzel megbújni a gyűrűben.
items.rings.ring.not_cursed=Ez a gyűrű rosszindulatú mágiától mentes.
items.rings.ringofaccuracy.name=pontossággyűrű
items.rings.ringofaccuracy.desc=A gyűrű segít összpontosítani, így az ellenség kevésbé tud elhajolni a támadásaid elől. Ha a gyűrű átkozott, az ellenfeleid könnyebben kitérnek.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=elemek gyűrűje
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=This ring provides resistance to most elemental and magical effects, decreasing damage and debuff duration. Naturally a cursed ring will instead worsen these effects.
items.rings.ringofenergy.name=energiagyűrű
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=A pálcáid sokkal gyorsabban töltenek fel a gyűrűből sugárzó rejtélyes erőtérben. Ha a gyűrű átkozott, lelassítja a varázspálcák töltését.
items.rings.ringofevasion.name=kijátszás gyűrűje
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=This ring quickens the wearer's reactions, making it harder to land blows on them. A cursed ring will instead make the user easier to strike.
items.rings.ringofforce.name=nyerserő-gyűrű
items.rings.ringofforce.avg_dmg=A jelenlegi erőddel, fegyvertelenül, ez a gyűrű _%1$d-%2$d sebzést_ okoz.
items.rings.ringofforce.typical_avg_dmg=Fegyvertelenül, a jelenlegi erőddel, ez a gyűrű jellemzően _%1$d-%2$d sebzést_ okoz.
items.rings.ringofforce.stats=A jelenlegi erőddel, fegyvertelenül, ez a gyűrű _%1$d-%2$d sebzést_ okoz.
items.rings.ringofforce.typical_stats=Fegyvertelenül, a jelenlegi erőddel, ez a gyűrű jellemzően _%1$d-%2$d sebzést_ okoz.
items.rings.ringofforce.desc=Ez a gyűrű megnöveli a viselője ütéseinek erejét. Fegyvert viselve ez a plusz erő eléggé gyenge, de egy fegyvertelen támadást sokkal erősebbé tesz. Ha a gyűrű átkozott, meggyengíti az ütések erejét.
items.rings.ringoffuror.name=tombolásgyűrű
items.rings.ringoffuror.desc=A gyűrű viselőjén tomboló düh lesz úrrá, támadásai felgyorsulnak. A tombolás ereje nagy lendítéseknél látszik meg igazán, így a lassú fegyverekre sokkal jobb hatással van mint a gyorsakra. Ha a gyűrű átkozott, akkor lelassítja a viselője támadását.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=gyorsasággyűrű
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=A gyűrű megkönnyíti a viselője mozgását, ettől emberfeletti sebességgel tud futni. Ha a gyűrű átkozott, megnehezíti a viselője lépteit.
items.rings.ringofenergy.name=energiagyűrű
items.rings.ringofenergy.desc=A pálcáid sokkal gyorsabban töltenek fel a gyűrűből sugárzó rejtélyes erőtérben. Ha a gyűrű átkozott, lelassítja a varázspálcák töltését.
items.rings.ringofmight.name=erőnlétgyűrű
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=A gyűrű javítja a viselője fizikai tulajdonságait, megnöveli a testi erejét és állóképességét. Ha a gyűrű átkozott, meggyengíti a viselőjét.
items.rings.ringofsharpshooting.name=mesterlövészgyűrű
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=This ring enhances the wearer's precision and aim, which will make all projectile weapons more damaging and durable. A cursed ring will have the opposite effect.
items.rings.ringoftenacity.name=állhatatossággyűrű
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=A gyűrű viselője halálos ütéseknek is képes ellenállni. Minél sebzettebb, annál ellenállóbbá válik a további sebzésekkel szemben. Ha a gyűrű átkozott, az ellenségek könnyebben végeznek a viselőjével.
items.rings.ringofwealth.name=gazdagsággyűrű
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Nem egészen világos, mit is tesz ez a gyűrű, a jószerencse számtalan szövevényes módon hathat egy kalandor életére. Természetesen ha a gyűrű átkozott, rossz szerencsét hoz.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=A tekercsen lévő varázsige azonnal elt
items.scrolls.scrollofteleportation.name=teleporttekercs
items.scrolls.scrollofteleportation.tele=Egy szempillantás alatt a szint egy másik helyére teleportálódtál.
items.scrolls.scrollofteleportation.no_tele=A hely erős mágikus aurája nem enged teleportálni!
items.scrolls.scrollofteleportation.cant_reach=Ide nem teleportálhatsz
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Hova teleportálsz?
items.scrolls.scrollofteleportation.desc=The spell on this parchment instantly transports the reader to a different location on the dungeon level. The scroll prioritizes areas the reader hasn't been to before, through it is not able to teleport past locked doors or barricades.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=These darts are tipped with an ice
items.weapon.missiles.darts.dart.name=nyíl
items.weapon.missiles.darts.dart.desc=These simple shafts of spike-tipped wood are weighted to fly true and sting their prey with a flick of the wrist.
items.weapon.missiles.darts.dart.durability=Due to their size and simple construction, darts will never break from use. However specially tipped darts will lose their effect after one use.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=displacing dart
items.weapon.missiles.darts.displacingdart.desc=These darts are tipped with a fadeleaf-based compound which will teleport their target a short distance away.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=These darts are tipped with a sungr
items.weapon.missiles.darts.holydart.name=holy dart
items.weapon.missiles.darts.holydart.desc=These darts are tipped with a starflower-based compound which grants a boost in power to their target. The dart itself is still harmful though.
items.weapon.missiles.darts.paralyticdart.name=paralytic dart
items.weapon.missiles.darts.paralyticdart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time.
items.weapon.missiles.darts.incendiarydart.name=gyújtónyíl
items.weapon.missiles.darts.incendiarydart.desc=These darts are tipped with a firebloom-based compound which will burst into brilliant flames on impact.
items.weapon.missiles.darts.paralyticdart.name=paralytic dart
items.weapon.missiles.darts.paralyticdart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time.
items.weapon.missiles.darts.poisondart.name=méregnyíl
items.weapon.missiles.darts.poisondart.desc=Ezeket a nyilakat szomorúmohából készített anyagba mártják, amely megmérgezi a célpontot.
items.weapon.missiles.darts.rotdart.name=rot dart
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=shocking dart
items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stormvine-based compound which will deliver a nasty shock to their target.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=These darts are tipped with a stor
items.weapon.missiles.darts.sleepdart.name=altatónyíl
items.weapon.missiles.darts.sleepdart.desc=These darts are tipped with a dreamfoil-based compound which will instantly put their target into a light sleep.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishin
items.weapon.missiles.javelin.name=dárda
items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air.
items.weapon.missiles.missileweapon.stats=Ez a távolsági fegyver _%1$d-%2$d sebzést_ ejt, és _%3$d erő_ kell a megfelelő használatához.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Ez távolsági fegyver, közelharcban sokkal pontatlanabb.
items.weapon.missiles.missileweapon.durability=A távolsági fegyverek a használattól elkopnak és tönkremennek.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=This stack of weapons has _%d/%d_ uses left before one breaks.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Star-shaped pieces of metal with razor-sharp blades. They are lightweight and easy to use on the move. A single shuriken can be thrown instantly after moving.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=trident
items.weapon.missiles.trident.desc=Massive throwing spears with three deadly prongs on the end. They are powerful, but quite heavy.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Choose a target
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Már eléggé megismerted a fegyvered ahhoz, hogy azonosítsd.
items.weapon.weapon.too_heavy=Mivel nem vagy elég erős ehhez a fegyverhez, a támadásod sebessége, pontossága és a rajtaütési lehetőséged is csökken.
items.weapon.weapon.excess_str=A magas erődnek köszönhetően akár _%d bónusz sebzést_ vihetsz be ezzel a fegyverrel.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=kantong kecil
items.bags.velvetpouch.desc=Kantong kecil ini dapat menyimpan item-item kecil di dalamnya, seperti benih dan bebatuan.
items.bags.magicalholster.name=tempat penyimpanan ajaib
items.bags.magicalholster.desc=Tempat penyimpanan yang ramping ini dibuat dari kulit hewan eksotis, dan memiliki sihir kuat yang mana membuatnya dapat menyimpan senjata lempar dalam jumlah yang banyak.\n\nHanya dengan memasukkan tanganmu ke dalamnya, kau akan mendapatkan apa yang kau mau.\n\nDikarenakan tempat penyimpanan ini ajaib, tongkat sihir akan mengisiulang lebih cepat dan senjata lempar akan lebih awet.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Kau merasakan sihir jahat di cincin ini.
items.rings.ring.not_cursed=Cincin ini bebas dari sihir jahat.
items.rings.ringofaccuracy.name=cincin akurasi
items.rings.ringofaccuracy.desc=Cincin ini meningkatkan fokusmu, mengurangi kemampuan musuhmu untuk menghindari seranganmu. Cincin yang terkutuk justru akan membuat musuh lebih mudah menghindari seranganmu.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=cincin elemen
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Cincin ini memberikan resistansi pada hampir semua elemen dan efek sihir, mengurangi damage dan durasinya. Secara natural, cincin terkutuk malah akan memperburuk efeknya.
items.rings.ringofenergy.name=cincin energi
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Tongkat sihirmu akan terisi ulang lebih cepat di dalam radiasi sihir yang dipancarkan cincin ini. Cincin yang terkutuk justru akan melambatkan isi ulangnya.
items.rings.ringofevasion.name=cincin penghindaran
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Cincin ini mempercepat reaksi si pemakai, membuat mereka sulit diserang. Cincin terkutuk malah akan membuat si pemakai mudah diserang.
items.rings.ringofforce.name=cincin pukulan
items.rings.ringofforce.avg_dmg=Saat tangan hampa, di kekuatanmu saat ini, cincin ini memberikan _%1$d-%2$d damage._
items.rings.ringofforce.typical_avg_dmg=Saat tangan kosong, dengan kekuatanmu yang sekarang, biasanya cincin ini akan memberikan _%1$d-%2$d damage._
items.rings.ringofforce.stats=Saat tangan hampa, di kekuatanmu saat ini, cincin ini memberikan _%1$d-%2$d damage._
items.rings.ringofforce.typical_stats=Saat tangan kosong, dengan kekuatanmu yang sekarang, biasanya cincin ini akan memberikan _%1$d-%2$d damage._
items.rings.ringofforce.desc=Cincin ini meningkatkan kekuatan tinju si pemakai. Kekuatan ekstra ini lemah ketika si pemakai sedang memegang senjata, serangan tangan kosong akan membuat mereka lebih kuat. Cincin yang terkutuk malah akan melemahkan tinju si pemakai.
items.rings.ringoffuror.name=cincin kehebatan
items.rings.ringoffuror.desc=Cincin ini memberikan si pemakai kekuatan dari dalam, membuat mereka dapat menyerang musuh berkali-kali. Kekuatan ini lebih cocok dipasangkan dengan senjata yang lambat daripada dengan senjata yang cepat. Cincin yang terkutuk malah akan membuat kecepatan serangan si pemakai menjadi lambat.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=cincin kecepatan
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Cincin ini mengurangi tekanan gerak dari si pemakai, membuat mereka dapat berlari dalam kecepatan manusia super. Cincin yang terkutuk justru akan membuat si pemakai menjadi berat.
items.rings.ringofenergy.name=cincin energi
items.rings.ringofenergy.desc=Tongkat sihirmu akan terisi ulang lebih cepat di dalam radiasi sihir yang dipancarkan cincin ini. Cincin yang terkutuk justru akan melambatkan isi ulangnya.
items.rings.ringofmight.name=cincin kekuatan
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Cincin ini meningkatkan sifat fisik si pemakai, memberikan mereka kekuatan fisik dan keadaan jasmani yang lebih besar dan kuat. Cincin yang terkutuk justru akan melemahkan si pemakai.
items.rings.ringofsharpshooting.name=cincin tembak jitu
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Cincin ini meningkatkan presisi dan bidikan si pemakai, yang mana akan membuat semua senjata jarak jauh lebih menyakitkan dan kuat. Cincin terkutuk memberikan efek sebaliknya.
items.rings.ringoftenacity.name=cincin ketahanan
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Saat dipakai, cincin ini membuat si pemakai lebih kebal terhadap serangan mematikan. Semakin terluka si pemakai, maka akan semakin tahan ia terhadap serangan. Cincin yang terkutuk justru akan membuat musuh lebih mudah membunuh si pemakai.
items.rings.ringofwealth.name=cincin keberuntungan
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Belum jelas sebenarnya efek apa yang ada di cincin ini, keberuntungan mungkin dapat memengaruhi kehidupan seorang petualang tanpa disadari. Tentunya cincin yang terkutuk akan memberikan kesialan.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Mantra dari gulungan ini akan melepaskan
items.scrolls.scrollofteleportation.name=gulungan teleportasi
items.scrolls.scrollofteleportation.tele=Dalam sekejap mata kau sudah berpindah ke lokasi lain di level ini.
items.scrolls.scrollofteleportation.no_tele=Aura sihir yang kuat di tempat ini mencegahmu untuk teleportasi!
items.scrolls.scrollofteleportation.cant_reach=Kau tidak dapat teleport ke sana
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Pilih lokasi untuk teleport
items.scrolls.scrollofteleportation.desc=Mantra yang ada di gulungan ini akan secara instan meneleportasi si pembaca ke lokasi berbeda di dungeon. Gulungan ini memprioritaskan area yang belum pernah terjamah oleh si pembaca, namun tidak dapat menembus pintu terkunci atau barikade.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Semua anak panah ini dilumuri deng
items.weapon.missiles.darts.dart.name=anak panah
items.weapon.missiles.darts.dart.desc=Batang sederhana dengan ujung runcing itu diseimbangkan agar dapat meluncur ke mangsanya dengan kekuatan minimal.
items.weapon.missiles.darts.dart.durability=Karena ukuran dan pembuatannya yang sederhana, anak panah tidak akan pernah rusak jika dipakai. Namun begitu, anak panah yang sudah dilumuri sesuatu akan tentu hilang efeknya setelah sekali dipakai.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=anak panah pemindah
items.weapon.missiles.darts.displacingdart.desc=Semua anak panah ini dilumuri dengan senyawa dari daun hilang yang akan men-teleport target ke lokasi sekitar.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Semua anak panah ini dilumuri denga
items.weapon.missiles.darts.holydart.name=anak panah suci
items.weapon.missiles.darts.holydart.desc=Semua anak panah ini dilumuri dengan senyawa dari bunga bintang yang akan memberikan tambahan kekuatan pada target. Anak panahnya itu sendiri tentu saja tetap berbahaya.
items.weapon.missiles.darts.paralyticdart.name=anak panah pelumpuh
items.weapon.missiles.darts.paralyticdart.desc=Anak panah itu di dilumuri oleh senyawa dari benih akar tanah yang mana akan membuat target yang kena menjadi lumpuh sejenak.
items.weapon.missiles.darts.incendiarydart.name=anak panah pembakar
items.weapon.missiles.darts.incendiarydart.desc=Semua anak panah itu dilumuri dengan senyawa dari tanaman api yang akan meledak menjadi api ketika tersentuh sesuatu.
items.weapon.missiles.darts.paralyticdart.name=anak panah pelumpuh
items.weapon.missiles.darts.paralyticdart.desc=Anak panah itu di dilumuri oleh senyawa dari benih akar tanah yang mana akan membuat target yang kena menjadi lumpuh sejenak.
items.weapon.missiles.darts.poisondart.name=anak panah racun
items.weapon.missiles.darts.poisondart.desc=Semua anak panah ini dilumuri dengan senyawa dari rumput racun yang akan meracuni target.
items.weapon.missiles.darts.rotdart.name=anak panah busuk
items.weapon.missiles.darts.rotdart.desc=Semua anak panah yang keji ini dilumuri dengan senyawa dari rotberry yang asam, yang mana secara agresif akan memakan apapun yang terkena kontak dari anak panah ini. Musuh yang kuat akan sedikit menahan efek dari anak panah ini, namun korosi ini sangat kuat bahkan bisa dengan mudah membunuh hampir semua musuh biasa.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=anak panah listrik
items.weapon.missiles.darts.shockingdart.desc=Semua anak panah ini dilumuri dengan senyawa dari jalar badai yang akan memberikan setruman pada target.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Semua anak panah ini dilumuri deng
items.weapon.missiles.darts.sleepdart.name=anak panah pembius
items.weapon.missiles.darts.sleepdart.desc=Semua anak panah ini dilumuri dengan senyawa dari tanaman mimpi yang akan langsung membuat target tertidur.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bola
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Tombak lempar kecil yang dibuat untuk me
items.weapon.missiles.javelin.name=lembing
items.weapon.missiles.javelin.desc=Tombak lempar yang lebih besar itu diseimbangkan agar ujung runcingnya itu tetap melayang lurus di udara.
items.weapon.missiles.missileweapon.stats=Senjata jarak jauh ini memberikan _%1$d-%2$d damage_ dan membutuhkan _%3$d kekuatan_ agar dapat menggunakannya dengan baik.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Senjata ini didesain untuk digunakan pada jarak jauh, senjata ini kurang akurat pada jarak dekat.
items.weapon.missiles.missileweapon.durability=Senjata lempar akan perlahan rusak saat terus dipakai.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Senjata-senjata lempar ini dapat dipakai _%d/%d_ kali lagi sebelum rusak.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Logam berbentuk bintang dengan mata pisau yang tajam. Benda ini ringan dan mudah dipakai saat bergerak. Satu shuriken dapat dilempar secara instan setelah bergerak.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=trisula
items.weapon.missiles.trident.desc=Tombak lempar besar dengan tiga mata pisau di ujungnya. Tombak itu kuat, tapi agak berat.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Choose a target
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Kau sekarang sudah cukup familiar dengan senjatamu.
items.weapon.weapon.too_heavy=Karena kekuatanmu masih kurang, senjata ini akan melambatkan serangan, akurasi, dan kemampuan serangan mendadakmu.
items.weapon.weapon.excess_str=Karena kelebihan kekuatan, kau akan mendapatkan _%d damage bonus_ saat memakai senjata ini.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=sacchetto di velluto
items.bags.velvetpouch.desc=Questo piccolo sacchetto di velluto è in grado di contenere piccoli oggetti, come semi e pietre runiche.
items.bags.magicalholster.name=fodero magico
items.bags.magicalholster.desc=Questo piccolo fodero è fatto dalla pelle di qualche animale esotico, e possiede una potente magia che ti permette di riporre un'enorme quantità di armi a distanza.\n\nPuoi semplicemente pescare dalla sacca, coglierai sempre l'oggetto che stavi cercando.\n\nData la magia del fodero, le bacchette magiche si ricaricheranno più velocemente e le armi da lancio dureranno più a lungo dentro a esso.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Puoi percepire una magia maligna nascondersi all'in
items.rings.ring.not_cursed=Questo anello è libero da magia ostile.
items.rings.ringofaccuracy.name=anello della precisione
items.rings.ringofaccuracy.desc=Questo anello aumenta la tua concentrazione, riducendo l'abilità del nemico di schivare i tuoi colpi. Un anello maledetto invece permetterà ai nemici di schivare più facilmente i tuoi attacchi.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=anello degli elementi
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Questo anello fornisce resistenza alla maggior parte degli effetti magici ed elementali, riducendone i danni e la durata. Naturalmente un anello maledetto peggiorerà invece tali effetti.
items.rings.ringofenergy.name=anello dell'energia
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Le tue bacchette si ricaricheranno più rapidamente nel campo arcano che si irradia da questo anello. Un anello maledetto invece rallenterà la loro ricarica.
items.rings.ringofevasion.name=anello di evasione
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Questo anello accelera i riflessi del portatore, rendendolo più difficile da colpire. Un anello maledetto invece renderà l'utilizzatore più facile da attaccare.
items.rings.ringofforce.name=anello della forza
items.rings.ringofforce.avg_dmg=Quando sei disarmato, alla tua forza attuale, questo anello infliggerà _%1$d-%2$d punti danno._
items.rings.ringofforce.typical_avg_dmg=Quando sei disarmato, alla tua forza attuale, di solito questo anello infliggerà _%1$d-%2$d punti danno._
items.rings.ringofforce.stats=Quando sei disarmato, alla tua forza attuale, questo anello infliggerà _%1$d-%2$d punti danno._
items.rings.ringofforce.typical_stats=Quando sei disarmato, alla tua forza attuale, di solito questo anello infliggerà _%1$d-%2$d punti danno._
items.rings.ringofforce.desc=Questo anello incrementa la forza dei colpi del portatore. Questo potere extra è piuttosto debole quando si brandiscono armi, ma renderà un attacco disarmato molto più forte. Un anello maledetto invece indebolirà i colpi del portatore.
items.rings.ringoffuror.name=anello del furore
items.rings.ringoffuror.desc=Questo anello provoca una furia interiore a chi lo indossa, permettendo di attaccare più rapidamente. La furia dà il meglio di sé durante raffiche prolungate, quindi le armi lente ne beneficiano maggiormente rispetto a quelle più veloci. Un anello maledetto invece rallenterà la velocità di attacco di chi lo indossa.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=anello della fretta
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Quest'anello riduce lo sforzo di movimento del portatore, permettendogli di correre a velocità sovraumane. Un anello maledetto al contrario appesantirà chi lo indossa.
items.rings.ringofenergy.name=anello dell'energia
items.rings.ringofenergy.desc=Le tue bacchette si ricaricheranno più rapidamente nel campo arcano che si irradia da questo anello. Un anello maledetto invece rallenterà la loro ricarica.
items.rings.ringofmight.name=anello della potenza
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Questo anello incrementa le caratteristiche fisiche del portatore, garantendogli maggiore forza fisica e costituzione. Un anello maledetto invece indebolirà chi lo indossa.
items.rings.ringofsharpshooting.name=anello del tiratore scelto
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Questo anello incrementa la mira e la precisione del portatore, rendendo tutte le armi da lancio più dannose e durature. Un anello maledetto avrà l'effetto opposto.
items.rings.ringoftenacity.name=anello della tenacia
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Quando indossato, questo anello permetterà al portatore di resistere a colpi solitamente mortali. Più l'utilizzatore è ferito, più sarà resistente ai danni. Un anello maledetto invece renderà più facile ai nemici uccidere chi lo indossa.
items.rings.ringofwealth.name=anello dell'opulenza
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Non è esattamente chiaro cosa faccia questo anello, la buona sorte può influenzare la vita di un avventuriero in molti impercettibili modi. Naturalmente un anello maledetto porterà sfortuna.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=L'incantesimo in questa pergamena rimuove
items.scrolls.scrollofteleportation.name=pergamena del teletrasporto
items.scrolls.scrollofteleportation.tele=In un batter d'occhio sei stato teletrasportato in un'altra posizione del livello.
items.scrolls.scrollofteleportation.no_tele=La forte aura magica di questo luogo ti impedisce di teletrasportarti!
items.scrolls.scrollofteleportation.cant_reach=Non puoi teletrasportarti là.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Scegli un punto in cui teletrasportarti
items.scrolls.scrollofteleportation.desc=La formula magica contenuta in questa pergamena trasporta istantaneamente il lettore in una posizione casuale nel livello. La pergamena preferisce zone in cui il lettore non è mai stato prima, sebbene non si capace di trasportarlo attraverso porte chiuse a chiave o barricate.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Questi dardi sono intinti con un c
items.weapon.missiles.darts.dart.name=dardo
items.weapon.missiles.darts.dart.desc=Queste semplici aste di legno puntute sono bilanciate per volare dritte e trafiggere le loro prede con un semplice movimento del polso.
items.weapon.missiles.darts.dart.durability=Date le loro dimensioni e la struttura semplice, i dardi non si romperanno mai. Tuttavia quelli intinti appositamente perderanno il loro effetto dopo essere stati usati una volta.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=dardo dislocante
items.weapon.missiles.darts.displacingdart.desc=Questi dardi sono intinti con un composto di fiocafoglia che teletrasporterà il loro bersaglio poco lontano.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Questi dardi sono intinti con un co
items.weapon.missiles.darts.holydart.name=dardo sacro
items.weapon.missiles.darts.holydart.desc=Questi dardi sono intinti con un composto di fiorestella che dona un incremento di potere al loro bersaglio. Il dardo in sé è comunque dannoso.
items.weapon.missiles.darts.paralyticdart.name=dardo paralizzante
items.weapon.missiles.darts.paralyticdart.desc=Questi dardi sono intinti con un composto di radicaterra che paralizzerà il bersaglio per un breve periodo.
items.weapon.missiles.darts.incendiarydart.name=dardo incendiario
items.weapon.missiles.darts.incendiarydart.desc=Questi dardi sono intinti con un composto di fuocofiore che esploderà in fiamme vivide all'impatto.
items.weapon.missiles.darts.paralyticdart.name=dardo paralizzante
items.weapon.missiles.darts.paralyticdart.desc=Questi dardi sono intinti con un composto di radicaterra che paralizzerà il bersaglio per un breve periodo.
items.weapon.missiles.darts.poisondart.name=dardo avvelenato
items.weapon.missiles.darts.poisondart.desc=Questi dardi sono intinti con un composto di tristemuschio che avvelenerà il loro bersaglio.
items.weapon.missiles.darts.rotdart.name=dardo putrido
items.weapon.missiles.darts.rotdart.desc=Questi perfidi dardi sono intinti con un composto acido di baccamarcia, che divorerà aggressivamente qualunque cosa venga in contatto con esso. Gli avversari più potenti resisteranno alla maggior parte dell'effetto ma la corrosione è abbastanza forte da uccidere facilmente i nemici ordinari.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=dardo fulminante
items.weapon.missiles.darts.shockingdart.desc=Questi dardi sono intinti con un composto di tempestavite che darà una brutta scossa al loro bersaglio.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Questi dardi sono intinti con un c
items.weapon.missiles.darts.sleepdart.name=dardo del sonno
items.weapon.missiles.darts.sleepdart.desc=Questi dardi sono intinti con un composto di sognofoglia che porrà il loro bersaglio in uno stato di sonno leggero.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Piccole fiocine da lancio progettate per
items.weapon.missiles.javelin.name=giavellotto
items.weapon.missiles.javelin.desc=Questi grossi arpioni da lancio sono bilanciati per mantenere in avanti la punta mentre volano nell'aria.
items.weapon.missiles.missileweapon.stats=Quest'arma da lancio infligge _%1$d-%2$d punti danno_ e richiede _%3$d punti forza_ per essere usata correttamente.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Quest'arma è progettata per essere usata da lontano, è molto meno precisa a distanza ravvicinata.
items.weapon.missiles.missileweapon.durability=Le armi da lancio si consumeranno e si romperanno con l'uso.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Questa pila di armi ha _%d/%d_ usi restanti prima che una si rompa.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Pezzi di metallo a forma di stella con lame affilate. Sono leggere e facili da usare in movimento. Una shuriken singola può essere lanciata immediatamente dopo uno spostamento.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=tridente
items.weapon.missiles.trident.desc=Enormi lance che terminano con tre letali rebbi. Sono molto potenti, ma piuttosto pesanti.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Scegli un bersaglio
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Ora hai abbastanza familiarità con la tua arma da poterla identificare.
items.weapon.weapon.too_heavy=Per via della tua forza inadeguata quest'arma ostacolerà la tua velocità di attacco, precisione e capacità di effettuare attacchi a sorpresa.
items.weapon.weapon.excess_str=Per via della tua forza in eccesso, infliggerai fino a _%d danni bonus_ con quest'arma.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=벨벳 주머니
items.bags.velvetpouch.desc=이 작은 벨벳 주머니는 씨앗과 룬석같은 작은 물건들을 많이 담아둘 수 있습니다.
items.bags.magicalholster.name=마법 보관집
items.bags.magicalholster.desc=이 얇은 보관집은 어떤 이국적인 동물의 가죽으로 만들어져 있으며, 거기에 깃든 마법의 힘으로 많은 투척 무기와 마법 막대를 담아둘 수 있습니다.\n\n또한 자신이 원하는 무기를 스스로 꺼내서 제공합니다.\n\n보관집에 걸린 마법으로 인해, 마법 막대의 충전이 약간 빨라지며 발사체 무기들을 조금 더 오래 발사할 수 있습니다.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=당신은 악의로 가득 찬 마법이 이 반지
items.rings.ring.not_cursed=이 반지에는 악의적인 마법이 없습니다.
items.rings.ringofaccuracy.name=정확성의 반지
items.rings.ringofaccuracy.desc=이 반지는 착용자의 집중력을 향상시켜, 적들이 당신의 공격을 더 피하기 어렵게 만듭니다. 저주받은 반지는 당신의 공격이 더 잘 빗나가게 만듭니다.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=원소의 반지
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=이 반지는 착용자에게 대부분의 원소 및 마법 효과에 대한 저항을 제공하여, 그러한 효과의 피해와 디버프의 지속 시간을 감소시킵니다. 저주받은 반지는 반대의 효과를 줍니다.
items.rings.ringofenergy.name=충전의 반지
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=당신의 마법 막대는 이 반지에서 뿜어져 나오는 비전력에 의해 더욱 빨리 충전됩니다. 저주받은 반지는 당신의 마법 막대를 늦게 충전시킵니다.
items.rings.ringofevasion.name=회피의 반지
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=이 반지는 착용자의 반사신경을 강화시켜 공격을 더 잘 피하도록 만듭니다. 저주받은 반지는 대신 착용자를 공격에 더 쉽게 노출시킵니다.
items.rings.ringofforce.name=완력의 반지
items.rings.ringofforce.avg_dmg=현재 힘에 따라 맨손인 상태에서 이 반지는 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다.
items.rings.ringofforce.typical_avg_dmg=현재 힘에 따라 맨손인 상태에서 보통 이 종류의 반지는 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다.
items.rings.ringofforce.stats=현재 힘에 따라 맨손인 상태에서 이 반지는 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다.
items.rings.ringofforce.typical_stats=현재 힘에 따라 맨손인 상태에서 보통 이 종류의 반지는 _%1$d-%2$d 의 피해_ 를 입힐 수 있습니다.
items.rings.ringofforce.desc=이 반지는 착용자의 완력을 증가시킵니다. 이 반지가 주는 완력은 무기를 들때 비교적 덜하지만, 무기를 들지 않고 공격하면 더 강한 피해를 줄 수 있습니다. 저주받은 반지는 착용자의 맨손 공격력을 약화시킵니다.
items.rings.ringoffuror.name=분노의 반지
items.rings.ringoffuror.desc=이 반지는 착용자의 내면의 분노를 이끌어내어, 더 빠르게 공격할 수 있게 합니다. 이 효과는 큰 타격과 잘 어울리기 때문에, 빠른 무기보단 느린 무기가 더 효율적입니다. 저주받은 반지는 착용자의 공격 속도를 감소시킵니다.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=신속의 반지
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=이 반지는 착용자의 이동에 걸리는 제약을 감소시켜 초인적인 속도로 달릴 수 있게 합니다. 저주받은 반지는 착용자를 더 둔하게 만듭니다.
items.rings.ringofenergy.name=충전의 반지
items.rings.ringofenergy.desc=당신의 마법 막대는 이 반지에서 뿜어져 나오는 비전력에 의해 더욱 빨리 충전됩니다. 저주받은 반지는 당신의 마법 막대를 늦게 충전시킵니다.
items.rings.ringofmight.name=힘의 반지
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=이 반지는 착용자의 물리적 특징을 강화하여, 더 강한 힘과 더 많은 최대 체력을 부여합니다. 저주받은 반지는 착용자의 힘을 약화시킵니다.
items.rings.ringofsharpshooting.name=저격의 반지
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=이 반지는 착용자의 정확성과 조준을 향상시켜 모든 발사체 무기들을 더 강력하고 오래 사용할 수 있게 합니다. 저주받은 반지는 반대의 효과를 줍니다.
items.rings.ringoftenacity.name=인내의 반지
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=이 반지는 착용자가 받은 치명적인 일격에 저항할 수 있게 합니다. 착용자가 더 많이 다칠수록, 피해에 저항하는 정도도 커집니다. 저주받은 반지는 착용자를 더 쉽게 죽게 만듭니다.
items.rings.ringofwealth.name=부유함의 반지
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=이 반지가 정확히 어떤 효과가 있는지는 밝혀지지 않았지만, 이 반지를 가진 모험가들은 여러가지 방법으로 행운에 영향을 끼친다고 합니다. 저주받은 반지는 악운을 준다고 알려져 있습니다.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=이 주문서에 담긴 마법은 사용
items.scrolls.scrollofteleportation.name=공간이동의 주문서
items.scrolls.scrollofteleportation.tele=당신은 눈 깜짝할 사이에 이 층의 다른 지역으로 이동했다.
items.scrolls.scrollofteleportation.no_tele=이 장소에 있는 강력한 마법 오라가 당신의 공간이동을 방해했다!
items.scrolls.scrollofteleportation.cant_reach=그 곳으로 순간이동할 수 없습니다.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=순간이동할 위치를 선택
items.scrolls.scrollofteleportation.desc=이 양피지에 담긴 주문은 독자를 해당 층의 무작위 장소로 공간이동시킵니다. 이 주문서는 사용자가 가보지 않은 곳을 우선해서 이동시키지만, 잠긴 문과 장애물 너머로 이동할 순 없습니다.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=이 다트의 끝부분은 눈꽃
items.weapon.missiles.darts.dart.name=다트
items.weapon.missiles.darts.dart.desc=끝부분에 금속 가시가 달린 나무 막대로써 손목의 튕김으로 쉽게 날려보내 적들에게 꽂을 수 있도록 만들어졌습니다.
items.weapon.missiles.darts.dart.durability=다트는 단순한 구조와 작은 크기로 인해 절대 부서지지 않습니다. 하지만 특수 효과를 가진 다트들은 한 번 맞춘 후에는 다시 특수 효과를 발동시킬 수 없습니다.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=변위 다트
items.weapon.missiles.darts.displacingdart.desc=이 다트의 끝부분은 미명초 추출물이 발려 있어 맞은 적을 짧은 거리로 순간이동시킵니다.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=이 다트의 끝부분은 태양
items.weapon.missiles.darts.holydart.name=신성 다트
items.weapon.missiles.darts.holydart.desc=이 다트의 끝부분은 별꽃 추출물이 발려 있어 대상의 전투력을 대폭 증가시킵니다. 하지만 다트 자체가 주는 피해는 사라지지 않습니다.
items.weapon.missiles.darts.paralyticdart.name=마비 다트
items.weapon.missiles.darts.paralyticdart.desc=이 다트의 끝부분은 뱀뿌리 추출물이 발려 있어 맞은 적을 잠시 동안 기절시킵니다.
items.weapon.missiles.darts.incendiarydart.name=인화성 다트
items.weapon.missiles.darts.incendiarydart.desc=이 다트의 끝부분은 화염초 추출물이 발려 있어 충격을 주면 밝은 빛으로 타오릅니다.
items.weapon.missiles.darts.paralyticdart.name=마비 다트
items.weapon.missiles.darts.paralyticdart.desc=이 다트의 끝부분은 뱀뿌리 추출물이 발려 있어 맞은 적을 잠시 동안 기절시킵니다.
items.weapon.missiles.darts.poisondart.name=독 다트
items.weapon.missiles.darts.poisondart.desc=이 다트의 끝부분은 눈꽃송이 추출물이 발려 있어 맞은 적을 중독시킵니다.
items.weapon.missiles.darts.rotdart.name=부패 다트
items.weapon.missiles.darts.rotdart.desc=이 사악한 다트의 끝부분은 썩은열매 추출물이 발려 있어 닿은 대상을 산성으로 녹여 버립니다. 강력한 적들은 대부분의 효과를 무시하지만, 일반적인 적들을 손쉽게 쓰러트릴 정도의 효과를 가지고 있습니다.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=전격 다트
items.weapon.missiles.darts.shockingdart.desc=이 다트의 끝부분은 폭풍덩굴 추출물이 발려 있어 맞은 적에게 전기 충격을 발생시킵니다.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=이 다트의 끝부분은 폭풍
items.weapon.missiles.darts.sleepdart.name=수면 다트
items.weapon.missiles.darts.sleepdart.desc=이 다트의 끝부분은 꿈풀 추출물이 달려 있어 맞은 대상을 얕은 잠에 빠지게 합니다.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=올가미
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=물고기들을 잡기 위한 작은 투
items.weapon.missiles.javelin.name=투창
items.weapon.missiles.javelin.desc=이 기다란 투창의 무게 중심은 가시가 있는 앞 부분에 쏠려 있어 날아가는 동안 힘을 실을 수 있게 됩니다.
items.weapon.missiles.missileweapon.stats=이 투척 무기는 _%1$d-%2$d의 피해_ 를 입히며 _힘이 %3$d이상_ 이어야 제대로 다룰 수 있습니다.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=이 무기는 원거리 투척용으로 만들어졌으며, 근거리에서 사용하면 훨씬 덜 정확해집니다.
items.weapon.missiles.missileweapon.durability=발사체 무기는 사용할 수록 내구도가 닳다가 마침내 부서집니다.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=이 무기들은 부서지기까지 _%d/%d_ 번 사용할 수 있습니다.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=수리검
items.weapon.missiles.shuriken.desc=날카로운 날이 달려 있는 별 모양의 쇳조각입니다. 가볍기 때문에 재빠르게 던질 수 있습니다. 이동한 직후 즉시 수리검 하나를 던질 수 있습니다.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=삼지창
items.weapon.missiles.trident.desc=거대한 투창으로 끝 부분에 무시무시한 3갈래의 갈퀴가 나 있습니다. 이 투척 무기는 강력하지만, 꽤나 무겁습니다.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=대상을 선택하세요
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=당신은 현재 사용하고 있는 무기가 무엇인지 알 만큼 충분히 익숙해졌습니다.
items.weapon.weapon.too_heavy=당신의 힘이 충분하지 않기 때문에, 이 무기를 들 때의 공격 속도와 정확성이 감소됩니다. 또한 기습 공격을 할 수 없게 됩니다.
items.weapon.weapon.excess_str=힘이 더 강한 덕분에, 이 무기를 들었을 때 _%d의 추가 피해_ 를 얻습니다.

View File

@ -293,7 +293,7 @@ items.artifacts.talismanofforesight.scry=Talizman zalewa twój umysł wiedzą na
items.artifacts.talismanofforesight.desc=Gładki kamień z dziwnymi sztychami. Czujesz jakby obserwował on wszystko wokół ciebie, mając oko na cokolwiek niezwykłego.
items.artifacts.talismanofforesight.desc_worn=Gdy trzymasz talizman czujesz jakby Twoje zmysły były wyostrzone.
items.artifacts.talismanofforesight.desc_cursed=Przeklęty talizman wpatruje się w ciebie uważnie, przez co nie możesz się skoncentrować.
items.artifacts.talismanofforesight$foresight.name=Dalekowzroczność
items.artifacts.talismanofforesight$foresight.name=Przezorność
items.artifacts.talismanofforesight$foresight.levelup=Twój talizman nabiera mocy!
items.artifacts.talismanofforesight$foresight.full_charge=Twój talizman się naładował!
items.artifacts.talismanofforesight$foresight.uneasy=Czujesz się niepewnie.
@ -349,7 +349,7 @@ items.bags.velvetpouch.name=aksamitna sakiewka
items.bags.velvetpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie małych przedmiotów, takich jak nasiona i kamienie runiczne.
items.bags.magicalholster.name=magiczny pokrowiec
items.bags.magicalholster.desc=Ten cienki pokrowiec jest stworzony ze skóry egzotycznego zwierzęcia, i ma w sobie magię pozwalającą mu przechowywać duże ilości broni zasięgowych.\n\nKiedy sięgniesz do niego, zawsze znajdziesz przedmiot którego szukałeś.\n\nDzięki magii, różdżki będą się szybciej ładować, a bronie zasięgowe będą bardziej wytrzymałe w nim.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -507,14 +507,14 @@ items.potions.potion.amber=bursztynowa mikstura
items.potions.potion.bistre=ciemnobrunatna mikstura
items.potions.potion.indigo=indygowa mikstura
items.potions.potion.silver=srebrna mikstura
items.potions.potion.unknown_desc=Ta kolba zawiera wirujący, kolorowy płyn. Kto wie, co się stanie, gdy zostanie on wypity lub rzucony?
items.potions.potion.unknown_desc=Ta fiolka zawiera wirujący, kolorowy płyn. Kto wie, co się stanie, gdy zostanie on wypity lub rzucony?
items.potions.potion.harmful=Szkodliwa mikstura!
items.potions.potion.beneficial=Dobra mikstura
items.potions.potion.yes=Tak, wiem co robię
items.potions.potion.no=Nie, zmieniłem zdanie
items.potions.potion.sure_drink=Jesteś pewien, że chcesz wypić tę miksturę? Zazwyczaj powinieneś rzucać takie mikstury w swoich przeciwników.
items.potions.potion.sure_throw=Jesteś pewien, że chcesz rzucić tym eliksirem? Zazwyczaj jedynym sensem jest wypicie go.
items.potions.potion.shatter=Kolba pęka i płyn rozpryskuje się nieszkodliwie.
items.potions.potion.shatter=Fiolka pęka i płyn rozpryskuje się nieszkodliwie.
items.potions.potion$seedtopotion.name=Losowa mikstura
items.potions.potionofexperience.name=mikstura doświadczenia
@ -540,7 +540,7 @@ items.potions.potionoflevitation.float=Unosisz się w powietrze!
items.potions.potionoflevitation.desc=Wypicie tego osobliwego płynu sprawi, że zacznie unosić się w powietrzu, by bez wysiłku ominąć pułapki i otchłanie. Rzucenie tą miksturą stworzy chmurę gazu dezorientującego wszystko co go wdycha.
items.potions.potionofliquidflame.name=mikstura ciekłego płomienia
items.potions.potionofliquidflame.desc=Ta kolba zawiera niestabilną substancję, która po wydobyciu się na powietrze stanie w płomieniach.
items.potions.potionofliquidflame.desc=Ta fiolka zawiera niestabilną substancję, która po wydobyciu się na powietrze stanie w płomieniach.
items.potions.potionofmindvision.name=mikstura wyczucia umysłów
items.potions.potionofmindvision.see_mobs=W jakiś sposób czujesz obecność umysłów okolicznych organizmów!
@ -633,7 +633,7 @@ items.potions.exotic.exoticpotion.amber=egzotyczna bursztynowa mikstura
items.potions.exotic.exoticpotion.bistre=egzotyczna ciemnobrunatna mikstura
items.potions.exotic.exoticpotion.indigo=egzotyczna indygowa mikstura
items.potions.exotic.exoticpotion.silver=egzotyczna srebrna mikstura
items.potions.exotic.exoticpotion.unknown_desc=Ten okrągły flakon zawiera kolorową zawiesinę. Wydaje się być obcym dla tych ziem. Kto wie, co się stanie, gdy zostanie rzucony lub wypity?
items.potions.exotic.exoticpotion.unknown_desc=Ta okrągła fiolka zawiera kolorową zawiesinę. Wydaje się być obcym dla tych ziem. Kto wie, co się stanie, gdy zostanie rzucona lub wypita?
items.potions.exotic.potionofadrenalinesurge.name=mikstura przypływu adrenaliny
items.potions.exotic.potionofadrenalinesurge.desc=Ten potężny płyn da ci znacznie większą siłę, ale jego efekt będzie stopniowo zanikać po dłuższym czasie.
@ -661,7 +661,7 @@ items.potions.exotic.potionofshielding.name=mikstura tarczy
items.potions.exotic.potionofshielding.desc=Zamiast leczyć, ta mikstura stworzy wytrzymałą tarczę wokół ciała wypijającego, blokując sporą ilość obrażeń.
items.potions.exotic.potionofshroudingfog.name=mikstura okrywającej mgły
items.potions.exotic.potionofshroudingfog.desc=W kontakcie z powietrzem płyn w tej butelce zmieni się w gęstą chmurę oparów przypominających dym, który całkowicie blokuje pole widzenia.
items.potions.exotic.potionofshroudingfog.desc=W kontakcie z powietrzem płyn w tej fiolce zmieni się w gęstą chmurę oparów przypominających dym, który całkowicie blokuje pole widzenia.
items.potions.exotic.potionofsnapfreeze.name=mikstura błyskawicznego mrożenia
items.potions.exotic.potionofsnapfreeze.desc=Składniki zawarte w tej miksturze gwałtownie reagują z powietrzem, natychmiastowo zamrażając i unieruchamiając wszystko w jej zasięgu.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Wyczuwasz czarną magię czającą się w tym pier
items.rings.ring.not_cursed=Ten pierścień jest wolny od czarnej magii.
items.rings.ringofaccuracy.name=pierścień celności
items.rings.ringofaccuracy.desc=Ten pierścień zwiększa twoją koncentrację, przez co wrogowie rzadziej unikają twoich ataków. Zdegradowany pierścień ułatwi wrogom uniki.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=pierścień żywiołów
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Ten pierścień zwiększa odporność noszącego na większość efektów magicznych i żywiołowych, zmniejszając obrażenia i długość trwania negatywnych efektów. Naturalnie, przeklęty pierścień pogorszy te efekty.
items.rings.ringofenergy.name=pierścień energii
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Twoje różdżki będą się szybciej ładować w magicznym polu promieniującym z tego pierścienia. Przeklęty pierścień spowolni ładowanie różdżek.
items.rings.ringofevasion.name=pierścień uników
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Ten pierścień przyspiesza reakcję noszącego ułatwiając mu unik przed wrogimi ciosami. Przeklęty pierścień ułatwi wrogom trafienie nosiciela.
items.rings.ringofforce.name=pierścień siły
items.rings.ringofforce.avg_dmg=Kiedy nieuzbrojony, z twoją aktualną siłą, ten pierścień zadaje _%1$d-%2$d obrażeń._
items.rings.ringofforce.typical_avg_dmg=Kiedy nieuzbrojony, z twoją aktualną siłą, zazwyczaj ten pierścień zadaje _%1$d-%2$d obrażeń._
items.rings.ringofforce.stats=Kiedy nieuzbrojony, z twoją aktualną siłą, ten pierścień zadaje _%1$d-%2$d obrażeń._
items.rings.ringofforce.typical_stats=Kiedy nieuzbrojony, z twoją aktualną siłą, zazwyczaj ten pierścień zadaje _%1$d-%2$d obrażeń._
items.rings.ringofforce.desc=Ten pierścień wzmacnia siłę ataku bohatera. Nie daje wiele, gdy ten dzierży bronie, lecz atak bez broni będzie dużo silniejszy. Zdegradowany pierścień zmniejszy siłę ataku.
items.rings.ringoffuror.name=pierścień furii
items.rings.ringoffuror.desc=Ten pierścień pozwala na wprowadzenie bohatera w stan furii, umożliwiając mu przyspieszenie ataków. Furia działa najlepiej w przypadku potężnych broni, zatem powolny oręż zyskuje o wiele bardziej, niż szybki. Zdegradowany pierścień spowalnia ataki bohatera.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=pierścień szybkości
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Ten pierścień pozwala bohaterowi poruszanie się z nadludzką prędkością. Zdegradowany pierścień spowolni bohatera.
items.rings.ringofenergy.name=pierścień energii
items.rings.ringofenergy.desc=Twoje różdżki będą się szybciej ładować w magicznym polu promieniującym z tego pierścienia. Przeklęty pierścień spowolni ładowanie różdżek.
items.rings.ringofmight.name=pierścień mocy
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Ten pierścień zwiększa fizyczne cechy bohatera, dając mu większą siłę i wytrzymałość. Zdegradowany pierścień osłabi bohatera.
items.rings.ringofsharpshooting.name=pierścień precyzji
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Ten pierścień zwiększa precyzję bohatera, co sprawia, że wszystkie bronie dystansowe są bardziej celne i wytrzymałe. Zdegradowany pierścień ma odwrotny efekt.
items.rings.ringoftenacity.name=pierścień wytrwałości
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Jeśli założony, ten pierścień pomoże noszącemu uodpornić się na normalne ataki. Im bardziej ranny jest nosiciel, tym bardziej będzie odporny na obrażenia. Zdegradowany pierścień ułatwi natomiast uśmiercenie noszącego.
items.rings.ringofwealth.name=pierścień dostatku
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Nie do końca wiadomo, co dokładnie robi ten pierścień, ale moc szczęścia może wpływać na życie bohatera na wiele sposobów. Oczywiście zdegradowany pierścień przynosi pecha.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Zaklęcie na tym zwoju natychmiastowo zde
items.scrolls.scrollofteleportation.name=zwój teleportacji
items.scrolls.scrollofteleportation.tele=W oka mgnieniu zostałeś teleportowany do innego miejsca w lochu
items.scrolls.scrollofteleportation.no_tele=Silna, magiczna aura tego miejsca uniemożliwia ci teleportację!
items.scrolls.scrollofteleportation.cant_reach=Nie możesz się tam teleportować.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Wybierz miejsce do teleportacji
items.scrolls.scrollofteleportation.desc=Zaklęcie na tym papierze natychmiast transportuje wypowiadającego je do innej lokacji na tej głębokości lochu. Zwykle jest to miejsce w którym czytelnik jeszcze nie był, ale nie umie teleportować się przez zamknięte drzwi i barykady.
@ -885,7 +905,7 @@ items.scrolls.exotic.scrollofenchantment.cancel_warn=Anulowanie zużyje zwój.
items.scrolls.exotic.scrollofenchantment.cancel=pomiń
items.scrolls.exotic.scrollofenchantment.desc=Ten zwój zaklnie broń lub zbroję z potężnym magicznym glifem. Czytelnik ma nawet w pewnym stopniu kontrolę nad używanym typem magii.
items.scrolls.exotic.scrollofforesight.name=zwój dalekowzroczności
items.scrolls.exotic.scrollofforesight.name=zwój przezorności
items.scrolls.exotic.scrollofforesight.desc=Kiedy przeczytany, wszystkie detale pobliskiego terenu będą przekazywane do umysłu czytelnika, czyste jak krystaliczna woda. Na czas trwania tego efektu przeszukiwanie jest zbędne, ponieważ natychmiast wykrywane jest wszystko w zasięgu przeszukiwania.
items.scrolls.exotic.scrollofmysticalenergy.name=zwój mistycznej energii
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Groty tych strzałek są nasiąkni
items.weapon.missiles.darts.dart.name=strzałka
items.weapon.missiles.darts.dart.desc=Te proste metalowe kolce zakończone drewnem są wyważone tak aby leciały prosto i użądliły ofiarę tak, aby ta zwiła się z bólu.
items.weapon.missiles.darts.dart.durability=Ich małe rozmiary i prosta konstrukcja powoduje że rzutki nigdy nie zniszczą się. Jednakże, ich zakończenia z efektami znikają po jednym użyciu.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=przenosząca strzałka
items.weapon.missiles.darts.displacingdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion gasnącego liścia, które teleportują cel na krótki dystans.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Groty tych strzałek są nasiąkni
items.weapon.missiles.darts.holydart.name=święta strzałka
items.weapon.missiles.darts.holydart.desc=Groty tych strzałek są nasiąknięte substancją z nasion gwiezdnego kwiatu, które wywołają wzrost mocy u celu na krótki czas. Strzałka sama w sobie wciąż zadaje obrażenia.
items.weapon.missiles.darts.paralyticdart.name=paraliżująca strzałka
items.weapon.missiles.darts.paralyticdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion ziemnego korzenia, które wywołają u celu krótkotrwały paraliż.
items.weapon.missiles.darts.incendiarydart.name=podpalająca strzałka
items.weapon.missiles.darts.incendiarydart.desc=Groty tych strzałek są nasiąknięte substancją z nasion płomiennego kwiatu, które wytworzą płomień przy trafieniu w cel.
items.weapon.missiles.darts.paralyticdart.name=paraliżująca strzałka
items.weapon.missiles.darts.paralyticdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion ziemnego korzenia, które wywołają u celu krótkotrwały paraliż.
items.weapon.missiles.darts.poisondart.name=trująca strzałka
items.weapon.missiles.darts.poisondart.desc=Groty tych strzałek są nasiąknięte substancją z nasion bolesnego mchu, które zatrują cel.
items.weapon.missiles.darts.rotdart.name=przegniła strzałka
items.weapon.missiles.darts.rotdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion przegniłej jagody, które agresywnie przeżrą wszystko, czego dotkną. Potężni przeciwnicy uchronią się przed większością obrażeń, ale korozja jest wystarczająco silna aby zabić większość zwykłych przeciwników.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=szokująca strzałka
items.weapon.missiles.darts.shockingdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion burzowego pnącza, które wywołają paskudny szok u celu.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Groty tych strzałek są nasiąkni
items.weapon.missiles.darts.sleepdart.name=usypiająca strzałka
items.weapon.missiles.darts.sleepdart.desc=Groty tych strzałek są nasiąknięte substancją z nasion śniącego puchu, które wywołają lekki sen u celu.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=Bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Małe włócznie do miotania specjalnie
items.weapon.missiles.javelin.name=oszczep
items.weapon.missiles.javelin.desc=Te większe włócznie do rzucania wyważone zostały aby ich zaostrzona końcówka znajdowała się z przodu podczas lotu w powietrzu.
items.weapon.missiles.missileweapon.stats=Ta broń dystansowa zadaje _%1$d-%2$d obrażeń_ i wymaga _%3$d siły,_ by używać jej należycie.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Ta broń została zaprojektowana do użytku na odległość, jest ona znacznie mniej precyzyjna na bliskich odległościach.
items.weapon.missiles.missileweapon.durability=Broń na odległość będzie się zużywać i ewentualnie uszkodzi się.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Ten zestaw broni ma _%d/%d_ użyć zanim jedna z nich się uszkodzi.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Te gwiaździste kawałki metalu z ostrymi jak brzytwa krawędziami są proste do użycia w trakcie ruchu, i są lekkie. Jeden szuriken można rzucić natychmiast po ruchu.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=Trójząb
items.weapon.missiles.trident.desc=Masywny trójząb do rzucania. Bardzo potężny, ale zarazem ciężki.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Wybierz cel
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Jesteś już wystarczająco dobrze zaznajomiony z tą bronią, by ją zidentyfikować.
items.weapon.weapon.too_heavy=Z powodu twojej niewystarczającej siły, atakowanie tą bronią będzie wolniejsze i trudno ci będzie wykonać atak z zaskoczenia.
items.weapon.weapon.excess_str=Dzięki twojej nadmiernej sile będziesz zadawać do _%d dodatkowych obrażeń_ z tą bronią.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=bolsa de veludo
items.bags.velvetpouch.desc=Esta pequena bolsa de veludo pode armazenar muitos itens pequenos, como sementes e pedras rúnicas.
items.bags.magicalholster.name=coldre mágico
items.bags.magicalholster.desc=Este coldre fino é feito de algum couro de animais exóticos e possui magia poderosa que permite armazenar uma enorme quantidade de armas à distância.\n\nVocê pode simplesmente alcançar a bolsa e sempre pegar o item que estava procurando.\n\nDevido à magia do coldre, as varinhas irão carregar um pouco mais rápido e as armas de mísseis durarão um pouco mais dentro dele.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Você consegue sentir uma magia exalando deste anel
items.rings.ring.not_cursed=Este anel é livre de magia malévola.
items.rings.ringofaccuracy.name=anel da Precisão
items.rings.ringofaccuracy.desc=Este anel aumenta o seu foco, reduzindo a capacidade do seu inimigo de esquivar seus ataques. Um anel amaldiçoado tornará mais fácil para os inimigos desviar de seus ataques.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=anel dos Elementos
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Este anel fornece resistência à maioria dos efeitos elementares e mágicos, diminuindo o dano e a duração do debuff. Naturalmente, um anel amaldiçoado irá piorar esses efeitos.
items.rings.ringofenergy.name=anel da energia
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Sua varinha será recarregada mais rapidamente na área arcana que emana desse anel. Um anel amaldiçoado, em vez disso, retardará o carregamento da varinha.
items.rings.ringofevasion.name=anel da Evasão
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Este anel acelera as reações do usuário, dificultando golpes. Um anel amaldiçoado, em vez disso, tornará o usuário mais fácil de atacar.
items.rings.ringofforce.name=anel da Força
items.rings.ringofforce.avg_dmg=Quando desarmado, com sua força atual, esse anel irá infligir _%1$d-%2$d damage._
items.rings.ringofforce.typical_avg_dmg=Quando desarmado, com a sua força atual, este anel normalmente inflige _%1$d-%2$d de dano._
items.rings.ringofforce.stats=Quando desarmado, com sua força atual, esse anel irá infligir _%1$d-%2$d damage._
items.rings.ringofforce.typical_stats=Quando desarmado, com a sua força atual, este anel normalmente inflige _%1$d-%2$d de dano._
items.rings.ringofforce.desc=Esse anel potencializa a força dos ataques do usuário. Esse poder extra é diminuído quando se é usado com uma arma, mas um ataque desarmado será mais forte. Um anel amaldiçoado irá enfraquecer os ataques do usuário.
items.rings.ringoffuror.name=anel da Fúria
items.rings.ringoffuror.desc=Este anel dará ao usuário uma fúria interior interior, tornando seus ataques mais rápidos. Essa fúria funciona melhor em grandes explosões, então armas lentas se beneficiarão mais do que as rápidas. Um anel amaldiçoado, por sua vez, irá reduzir a velocidade do ataque do usuário.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=anel da Pressa
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Este anel reduz o impacto de movimento sobre o usuário, permitindo-lhe correr a velocidades sobre-humanas. Um anel amaldiçoado, em vez disso, tornara o usuário pesado tornando-o lento.
items.rings.ringofenergy.name=anel da energia
items.rings.ringofenergy.desc=Sua varinha será recarregada mais rapidamente na área arcana que emana desse anel. Um anel amaldiçoado, em vez disso, retardará o carregamento da varinha.
items.rings.ringofmight.name=anel do Poder
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Este anel melhora as características físicas do portador, concedendo-lhes maior força física e constituição. Um anel amaldiçoado vai enfraquecer o portador.
items.rings.ringofsharpshooting.name=anel do tiro certeiro
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Este anel aumenta a precisão e a pontaria do usuário, o que tornará todas as armas de projétil mais prejudiciais e duráveis. Um anel amaldiçoado terá o efeito oposto.
items.rings.ringoftenacity.name=anel da Tenacidade
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Quando usado, este anel permitirá que o usuário resista a ataques normalmente mortais. Quanto mais ferido o utilizador está, mais resistente ele será a danos. Um anel amaldiçoado, em vez disso, o tornará mais fácil para os inimigos de executá-lo.
items.rings.ringofwealth.name=anel da Fortuna
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Não está claro o que este anel faz exatamente , boa sorte pode influenciar a vida de um aventureiro de muitas maneiras sutis. Naturalmente um anel amaldiçoado dará má sorte.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=A incantação neste pergaminho removerá
items.scrolls.scrollofteleportation.name=pergaminho de teletransportação
items.scrolls.scrollofteleportation.tele=Em um piscar de olhos, você foi teletransportado para outro lugar do andar.
items.scrolls.scrollofteleportation.no_tele=Uma aura potente neste lugar não permite que você teletransporte.
items.scrolls.scrollofteleportation.cant_reach=Você não pode teletransportar ali
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Escolha uma localização para se teletransportar
items.scrolls.scrollofteleportation.desc=O feitiço deste pergaminho transporta instantaneamente o leitor para um local diferente no nível da masmorra. O pergaminho prioriza áreas para as quais o leitor nunca esteve antes, através dele não é capaz de se teletransportar além de portas trancadas ou barricadas.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Estes dardos são derrubados com u
items.weapon.missiles.darts.dart.name=dardo
items.weapon.missiles.darts.dart.desc=Estes eixos simples de madeira pontiaguda são pesados para voar e ferir suas presas com um movimento do pulso.
items.weapon.missiles.darts.dart.durability=Devido ao seu tamanho e construção simples, os dardos nunca se desgastam. No entanto, especialmente os dardos com ponta perderão o seu efeito após um uso.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=deslocar o dardo
items.weapon.missiles.darts.displacingdart.desc=Estes dardos são derrubados com um composto de some-folha que irá teletransportar seu alvo a uma curta distância.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Estes dardos são derrubados com um
items.weapon.missiles.darts.holydart.name=dardo sagrado
items.weapon.missiles.darts.holydart.desc=Estes dardos são derrubados com um composto baseado em flor de estrela que concede um impulso no poder para seu destino. O dardo em si ainda é prejudicial embora.
items.weapon.missiles.darts.paralyticdart.name=dardo paralítico
items.weapon.missiles.darts.paralyticdart.desc=Estes dardos são derrubados com um composto baseado em raiz da terra que paralisará seu alvo por um curto período de tempo.
items.weapon.missiles.darts.incendiarydart.name=dardo incendiário
items.weapon.missiles.darts.incendiarydart.desc=Estes dardos são derrubados com um composto baseado em flor de fogo que explodirá em chamas brilhantes no impacto.
items.weapon.missiles.darts.paralyticdart.name=dardo paralítico
items.weapon.missiles.darts.paralyticdart.desc=Estes dardos são derrubados com um composto baseado em raiz da terra que paralisará seu alvo por um curto período de tempo.
items.weapon.missiles.darts.poisondart.name=dardo envenenado
items.weapon.missiles.darts.poisondart.desc=Estes dardos são derrubados com um composto baseado em musgo da tristeza que envenenará seu alvo.
items.weapon.missiles.darts.rotdart.name=dardo de podridão
items.weapon.missiles.darts.rotdart.desc=Estes dardos malvados são derrubados com um composto à base de fruta podre ácido, que agressivamente comerá através de qualquer coisa que o dardo entra em contato com. Os poderosos inimigos resistirão a maior parte do efeito, mas a corrosão é forte o suficiente para matar facilmente a maioria dos inimigos padrão.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=dardo chocante
items.weapon.missiles.darts.shockingdart.desc=Estes dardos são derrubados com um composto à base de videira de tempestade que irá entregar um choque desagradável ao seu alvo.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Estes dardos são derrubados com u
items.weapon.missiles.darts.sleepdart.name=dardo do sono
items.weapon.missiles.darts.sleepdart.desc=Estes dardos são embebidos em um composto de folha do sono que instantaneamente colocará seu alvo em um sono leve.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolas
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Pequenas lanças de arremesso projetadas
items.weapon.missiles.javelin.name=javelim
items.weapon.missiles.javelin.desc=Essas lanças de arremesso maiores são pesadas para manter a ponta da ponta em primeiro lugar enquanto navegam pelo ar.
items.weapon.missiles.missileweapon.stats=Essa arma de míssil inflige _%1$d-%2$d de dano_ e requer _%3$d de força_ para ser usada apropriadamente.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Esta arma foi feita para ser utilizada à distância, e é pouco precisa em combate corpo-a-corpo.
items.weapon.missiles.missileweapon.durability=Armas de mísseis se desgastam e quebram quando são usadas.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Esta pilha de armas tem _%d/ %d_ usada à próxima antes de uma quebra.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=shuriken
items.weapon.missiles.shuriken.desc=Peças em forma de estrela de metal com lâminas afiadas. Eles são leves e fáceis de usar em movimento. Um único shuriken pode ser lançado instantaneamente depois de se mover.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=tridente
items.weapon.missiles.trident.desc=Lanças de arremesso maciças com três dentes mortais no final. Eles são poderosos, mas bem pesados.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Escolha um alvo
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Está agora suficientemente familiarizado com a sua arma para a poder identificar.
items.weapon.weapon.too_heavy=Devido à sua força inadequada, a sua velocidade, precisão e habilidade de ataque surpresa serão menores enquanto usar esta arma.
items.weapon.weapon.excess_str=Por causa do seu excesso de força, você infligirá _%d de dano extra_ com esta arma.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=бархатный мешочек
items.bags.velvetpouch.desc=В этой небольшой сумочке из бархата можно хранить множество мелких предметов, таких как семена и рунные камни.
items.bags.magicalholster.name=волшебный чехол
items.bags.magicalholster.desc=Этот зачарованный чехол, сделанный из шкуры какого-то редкого зверя, позволяет хранить в нем огромное количество метательного оружия.\n\nДостаточно просто запустить руку в чехол, и вы всегда достанете именно то, что искали.\n\nБлагодаря магии чехла, хранящиеся в нём жезлы будут перезаряжаться немного быстрее, а метательные оружия будут дольше служить.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -381,7 +381,7 @@ items.bombs.holybomb.name=освящённая бомба
items.bombs.holybomb.desc=Это бомба была модифицирована таким образом, чтобы при взрыве излучать вспышки чистого света, наносящего дополнительный урон нежити и демонам.
items.bombs.noisemaker.name=шумовая бомба
items.bombs.noisemaker.desc=Эта бомба будет создавать постоянно издавать шум вместо взрыва. Существа, ничем другим не занятые, будут сходиться к месту взрыва.
items.bombs.noisemaker.desc=Эта бомба будет постоянно создавать шум вместо взрыва. Существа, ничем другим не занятые, будут сходиться к месту взрыва.
items.bombs.shockbomb.name=шоковая бомба
items.bombs.shockbomb.desc=Эта бомба была модифицирована таким образом, чтобы при взрыве высвободить вокруг себя электрический шторм.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Вы чувствуете, что это кольц
items.rings.ring.not_cursed=Это кольцо не проклято.
items.rings.ringofaccuracy.name=кольцо меткости
items.rings.ringofaccuracy.desc=Это кольцо повышает вашу сосредоточенность, снижая шансы врагов уклониться от атаки. Проклятое кольцо, напротив, будет увеличивать шансы врагов увернуться.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=кольцо стихий
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Это кольцо обеспечивает сопротивление большинству стихийных и магических эффектов, уменьшая урон и длительность дебаффов. Естественно, проклятое кольцо вместо этого усилит эти эффекты.
items.rings.ringofenergy.name=кольцо энергии
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=В излучаемом этим кольцом магическом поле ваши жезлы будут заряжаться быстрее. Проклятое же кольцо, напротив, замедлит перезарядку.
items.rings.ringofevasion.name=кольцо уклонения
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Это кольцо ускоряет реакцию владельца, и по нему становится сложнее попасть. Проклятое кольцо, наоборот, понижает шанс увернуться.
items.rings.ringofforce.name=кольцо урона
items.rings.ringofforce.avg_dmg=С этим кольцом при вашей силе на данный момент вы сможете наносить _%1$d-%2$d урона_ без оружия.
items.rings.ringofforce.typical_avg_dmg=Скорее всего, с этим кольцом при вашей силе на данный момент вы сможете наносить _%1$d-%2$d урона_ без оружия.
items.rings.ringofforce.stats=С этим кольцом при вашей силе на данный момент вы сможете наносить _%1$d-%2$d урона_ без оружия.
items.rings.ringofforce.typical_stats=Скорее всего, с этим кольцом при вашей силе на данный момент вы сможете наносить _%1$d-%2$d урона_ без оружия.
items.rings.ringofforce.desc=Это кольцо увеличивает силу ударов владельца. Эффект не так значителен при использовании оружия, но при атаке голыми руками вы будете наносить значительно больший урон. Проклятое же кольцо, напротив, ослабит удары.
items.rings.ringoffuror.name=кольцо неистовства
items.rings.ringoffuror.desc=Это кольцо вводит владельца в состояние холодной ярости, позволяя ему наносить удары быстрее, чем обычно. Эффект лучше заметен при использовании медленного оружия. Проклятое же кольцо, напротив, будет замедлять атаки.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=кольцо ускорения
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Это кольцо снижает утомление от бега и даёт владельцу способность перемещаться быстрее человеческих возможностей. Проклятое же кольцо, напротив, уменьшает скорость передвижения.
items.rings.ringofenergy.name=кольцо энергии
items.rings.ringofenergy.desc=В излучаемом этим кольцом магическом поле ваши жезлы будут заряжаться быстрее. Проклятое же кольцо, напротив, замедлит перезарядку.
items.rings.ringofmight.name=кольцо мощи
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Это кольцо улучшает физические параметры своего владельца, даруя ему повышенную силу и выносливость. Проклятое же кольцо, напротив, снижает силу и здоровье владельца.
items.rings.ringofsharpshooting.name=кольцо стрельбы
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Это кольцо улучшает меткость и глазомер владельца, увеличивая урон и срок службы любых метательных оружий. Проклятое кольцо даёт обратный эффект.
items.rings.ringoftenacity.name=кольцо живучести
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Будучи надетым, это кольцо позволит владельцу переживать ранения, которые в ином случае стали бы для него смертельными. Чем сильнее ранен владелец, тем сильнее будет этот эффект. Проклятое же кольцо, напротив, будет делать владельца более уязвимым к добиванию.
items.rings.ringofwealth.name=кольцо удачи
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Не совсем понятно, что именно делает это кольцо, ведь удача может влиять на судьбу искателя приключений по-всякому. От проклятого кольца, само собой, ничего хорошего ждать не стоит.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Магия этого свитка поз
items.scrolls.scrollofteleportation.name=свиток телепортации
items.scrolls.scrollofteleportation.tele=В мгновенье ока вы оказываетесь в другом месте уровня.
items.scrolls.scrollofteleportation.no_tele=Мощная волшебная аура в этом месте не позволяет вам телепортироваться!
items.scrolls.scrollofteleportation.cant_reach=Вы не можете сюда телепортироваться
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=Куда телепортироваться?
items.scrolls.scrollofteleportation.desc=Магия этого свитка мгновенно переносит прочитавшего в случайную локацию на этом же этаже. Свиток чаще всего переносит в те места, в которых прочитавший ещё не был до этого, но не может телепортировать за закрытые двери или баррикады.
@ -929,7 +949,7 @@ items.spells.beaconofreturning.desc=Это сложное заклинание
items.spells.curseinfusion.name=Проклятие
items.spells.curseinfusion.inv_title=Проклясть предмет
items.spells.curseinfusion.desc=Это заклинание наделит часть вашей экипировки той же тёмной магией, что когда-то жила в DM-300. Любые зачарования или руны будут, а предмет станет проклят.
items.spells.curseinfusion.desc=Это заклинание наделит часть вашей экипировки той же тёмной магией, что когда-то жила в DM-300. Любые зачарования или руны будут развеяны, а предмет станет проклят.
items.spells.featherfall.name=Антигравитация
items.spells.featherfall.light=Вы чувствуете себя легким, как пёрышко!
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Эти дротики, покры
items.weapon.missiles.darts.dart.name=дротик
items.weapon.missiles.darts.dart.desc=Эти простые деревянные стержни с шипованным наконечником сбалансированы так, что даже легкое движение кистью способно отправить их на значительное расстояние.
items.weapon.missiles.darts.dart.durability=Благодаря своему размеру и простоте, дротики никогда не сломаются от использования. Однако, дротики, покрытые веществами на основе растений, потеряют свой эффект после одного использования.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=телепортирующий дротик
items.weapon.missiles.darts.displacingdart.desc=Эти дротики, покрытые веществом на основе Ведьминого стебля, телепортируют цель назад на короткое расстояние.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Эти дротики, покрыт
items.weapon.missiles.darts.holydart.name=освященный дротик
items.weapon.missiles.darts.holydart.desc=Эти дротики, покрытые веществом на основе Звездоцвета, вызовут у цели прилив сил. Сами дротики, однако, всё равно наносят урон.
items.weapon.missiles.darts.paralyticdart.name=парализующий дротик
items.weapon.missiles.darts.paralyticdart.desc=Эти дротики, покрытые веществом на основе Земляного корня, на некоторое время парализуют жертву.
items.weapon.missiles.darts.incendiarydart.name=поджигающий дротик
items.weapon.missiles.darts.incendiarydart.desc=Эти дротики, покрытые веществом на основе Огнецвета, при попадании загораются ярким пламенем
items.weapon.missiles.darts.paralyticdart.name=парализующий дротик
items.weapon.missiles.darts.paralyticdart.desc=Эти дротики, покрытые веществом на основе Земляного корня, на некоторое время парализуют жертву.
items.weapon.missiles.darts.poisondart.name=отравленный дротик
items.weapon.missiles.darts.poisondart.desc=Эти дротики, покрытые веществом на основе Печаль-травы, отравляют цель при попадании.
items.weapon.missiles.darts.rotdart.name=гнилостный дротик
items.weapon.missiles.darts.rotdart.desc=Эти коварные дротики покрыты кислотным веществом на основе Гнилоягоды, разъедающим всё, к чему прикоснётся дротик. Коррозия может расправиться почти с любым рядовым монстром, но более мощные противники частично устойчивы к этому эффекту.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=электрический дротик
items.weapon.missiles.darts.shockingdart.desc=Эти дротики, покрытые веществом на основе Грозовой лозы, при попадании ударят цель электрическим разрядом.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Эти дротики, покры
items.weapon.missiles.darts.sleepdart.name=усыпляющий дротик
items.weapon.missiles.darts.sleepdart.desc=Эти дротики, покрытые веществом на основе Дрёмолиста, при попадании немедленно погрузят цель в неглубокий сон.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=болас
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Маленькие метательны
items.weapon.missiles.javelin.name=пилум
items.weapon.missiles.javelin.desc=Эти увесистые метательные копья сбалансированы так, чтобы удерживать остриё точно впереди, пока оно пронзает воздух.
items.weapon.missiles.missileweapon.stats=Это метательное оружие наносит _%1$d-%2$d ед. урона_ и требует _%3$d очков силы_ для эффективного использования.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Это оружие предназначено для дальнего боя, попасть в рядом стоящего врага будет сложнее.
items.weapon.missiles.missileweapon.durability=Метательные оружия постепенно изнашиваются при использовании.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Осталось _%d/%d_ бросков перед тем, как сломается один предмет.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=сюрикен
items.weapon.missiles.shuriken.desc=Заточенные в форме звёздочек кусочки металла. Они мало весят и удобно использовать на ходу - один сюрикен можно метнуть сразу после перемещения.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=трезубец
items.weapon.missiles.trident.desc=Массивные метательные копья с тремя смертоносными зубцами на конце. Мощные, но тяжеловатые.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Выберите цель
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Вы достаточно долго знакомы с оружием, чтобы опознать его.
items.weapon.weapon.too_heavy=Из-за недостаточной силы, точность и скорость ваших атак с этим оружием будут снижены. Кроме того, вы не сможете совершать неожиданные атаки данным оружием.
items.weapon.weapon.excess_str=Благодаря избыточной силе, ваши атаки данным оружием будут наносить до _%d ед. доп. урона._

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=kadife kese
items.bags.velvetpouch.desc=Bu küçük kadife tohum ekinler ve rüntaşları gibi birçok küçük eşyayı içinde saklayabilir.
items.bags.magicalholster.name=büyülü kılıf
items.bags.magicalholster.desc=Bu ince kılıf bir çeşit egzotik hayvan derisinden yapılmıştır ve onun içerisinde devasa bir miktarda mesafeli silah saklanabilmesini sağlayan güçlü bir büyüye sahiptir.\n\nBasit bir şekilde çantanın içine elini sokup aradığın eşyayı anında bulabilirsin.\n\nKılıfın büyüsü sayesinde asalar birazcık daha hızlı şarj olacak ve mesafeli silahlar onun içinde daha birazcık daha uzun süre sağlam kalacaklardır.
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=Bu yüzüğün etrafında kötücül bir büyünün
items.rings.ring.not_cursed=Bu yüzükte kötücül bir büyü yok.
items.rings.ringofaccuracy.name=isabet yüzüğü
items.rings.ringofaccuracy.desc=Bu yüzük giyen kişinin konsantrasyonunu arttırıp, düşmanının giyenin saldırılarından kurtulma yeteneğini düşürecektir. Lanetli bir yüzük ise düşmanlarının giyen kişinin saldırılarından kaçmasını kolaylaştıracaktır.
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=elementlerin yüzüğü
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=Bu yüzük çoğu elemental ve büyülü etkiye karşı onların verdiği hasarları ve zararlı etkilerinin sürelerini azaltarak direnç sağlar. Doğal olarak lanetli bir yüzük bu etkileri daha kötü bir hale getirir.
items.rings.ringofenergy.name=Enerji yüzüğü
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=Asaların bu yüzüğün yaydığı esrarlı alanda daha çabuk şarj olacaktır. Lanetli bir yüzük ise asalarının şarj hızını düşürecektir.
items.rings.ringofevasion.name=sakınma yüzüğü
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=Bu yüzük giyen kişinin reaksiyonlarını hızlandırarak ona vurmayı zorlaştırır. Lanetli bir yüzük onu giyen kişiye vurulmasını kolaylaştıracaktır.
items.rings.ringofforce.name=güç yüzüğü
items.rings.ringofforce.avg_dmg=Silahsızken, şu anki gücünle, bu yüzük _%1$d-%2$d hasar_ verir.
items.rings.ringofforce.typical_avg_dmg=Silahsızken, şu anki gücünle, bu yüzük tipik olarak _%1$d-%2$d hasar_ verir.
items.rings.ringofforce.stats=Silahsızken, şu anki gücünle, bu yüzük _%1$d-%2$d hasar_ verir.
items.rings.ringofforce.typical_stats=Silahsızken, şu anki gücünle, bu yüzük tipik olarak _%1$d-%2$d hasar_ verir.
items.rings.ringofforce.desc=Bu yüzük giyenin vuruş gücünü geliştirecektir. Bu fazladan güç bir silah kullanıldığında çok etkili değildir ama silahsız saldırılar çok daha güçlü olacaktır. Lanetli bir yüzük ise giyenin vuruş gücünü düşürecektir.
items.rings.ringoffuror.name=öfke yüzüğü
items.rings.ringoffuror.desc=Bu yüzük giyenine bir iç hiddet verip daha hızlı saldırmasını sağlayacaktır. Bu hiddet en iyi büyük vuruşlarda işe yaramaktadır, bu sebeple bu hiddetten yavaş silahlar hızlı silahlara nispeten daha çok yararlanacaktır. Lanetli bir yüzük ise giyeninin saldırı hızını düşürecektir.
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=acele yüzüğü
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=Bu yüzük, giyicisinin hareket stresini azaltarak insanüstü hızlarda koşmasını sağlayacaktır. Lanetli bir yüzük ise giyicisinin hareketini ağırlaştıracaktır.
items.rings.ringofenergy.name=Enerji yüzüğü
items.rings.ringofenergy.desc=Asaların bu yüzüğün yaydığı esrarlı alanda daha çabuk şarj olacaktır. Lanetli bir yüzük ise asalarının şarj hızını düşürecektir.
items.rings.ringofmight.name=yücelik yüzüğü
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=Bu yüzük giyen kişinin fiziksel kabiliyetlerini arttırarak onlara daha yüksek fiziksel güç ve dayanıklılık verir. Lanetli bir yüzük giyen kişiyi zayıflatır.
items.rings.ringofsharpshooting.name=keskin nişancılık yüzüğü
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=Bu yüzük, giyen kişinin nişan alımını ve kesinliğini attırarak tüm mesafeli silahları daha hasar verici ve sağlam hale getirir. Lanetli bir yüzük zıt efekte sahip olacaktır.
items.rings.ringoftenacity.name=inat yüzüğü
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=Giyildiğinde bu yüzük kuşananın normalde ölümcül olan saldırılara direncini arttırır. Kullanıcı ne kadar yaralı ise, hasara karşı o kadar dirençli olur. Lanetli bir yüzük düşmanların giyen kişiyi öldürmelerini kolaylaştırır.
items.rings.ringofwealth.name=zenginlik yüzüğü
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=Bu yüzüğün tam olarak ne yaptığı belli değil, iyi şans maceracının hayatını birçok yönde etkileyebilir. Doğal olarak lanetli bir yüzük kötü şans getirecektir.
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=Bu parşömenin üzerindeki büyülü sö
items.scrolls.scrollofteleportation.name=ışınlama parşömeni
items.scrolls.scrollofteleportation.tele=Göz açıp kapayıncaya kadar bu katta başka bir yere ışınlandın.
items.scrolls.scrollofteleportation.no_tele=Buradaki güçlü büyüsel atmosfer ışınlanmanı engelliyor!
items.scrolls.scrollofteleportation.cant_reach=Oraya ışınlanamazsın.
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=ınlanmak istediğin yeri seç
items.scrolls.scrollofteleportation.desc=Bu parşömendeki büyü kullanıcısını anında bu zindan katındaki başka bir yere ışınlar. Bu parşömen ışınlanmak için kullanıcının henüz bulunmadığı yerlere öncelik verse de kilitli kapıları veya girişi engelleyen barikatları aşamaz.
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=Bu dartların ucundaki buzbaşı t
items.weapon.missiles.darts.dart.name=dart
items.weapon.missiles.darts.dart.desc=Bu ucuna diken konulmuş odun parçaları bilekten yapılan küçücük bir iteleme ile büyük mesafeler gitmek için dengelenmiş.
items.weapon.missiles.darts.dart.durability=Boyutları ve basit yapıları sayesinde dartlar asla kullanım sonucu kırılmazlar. Fakat, ucunda bir şey bulunan dartlar etkilerini tek bir kullanım sonucu kaybederler.
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=yer değiştirici dart
items.weapon.missiles.darts.displacingdart.desc=Bu dartların ucunda kaybolma yaprağı tabanlı bir kimyasal bulunuyor, bu kimyasal hedeflerini kısa bir mesafeliğine ışınlar.
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=Bu dartların ucundaki güneşçimi
items.weapon.missiles.darts.holydart.name=kutsal dart
items.weapon.missiles.darts.holydart.desc=Bu dartların ucundaki yıldızçiçeği tabanlı kimyasal hedeflerine bir güç artışı yaşatır. Fakat bu dartın kendisini zararsız yapmaz.
items.weapon.missiles.darts.paralyticdart.name=felç edici dart
items.weapon.missiles.darts.paralyticdart.desc=Bu dartların ucunda dünyatohumu ele alınarak yapılmış bir kimyasal bulunuyor, bu kimyasal hedefini kısa bir süreliğine felç edebilir.
items.weapon.missiles.darts.incendiarydart.name=yanıcı dart
items.weapon.missiles.darts.incendiarydart.desc=Bu dartların ucuna ateşçiçeği temelli bir kimyasal konulmuş, bu kimyasallar bir hedefle temasa geçtiklerinde o hedefi parlak ateşlere boğacak.
items.weapon.missiles.darts.paralyticdart.name=felç edici dart
items.weapon.missiles.darts.paralyticdart.desc=Bu dartların ucunda dünyatohumu ele alınarak yapılmış bir kimyasal bulunuyor, bu kimyasal hedefini kısa bir süreliğine felç edebilir.
items.weapon.missiles.darts.poisondart.name=zehirli dart
items.weapon.missiles.darts.poisondart.desc=Bu dartların ucundaki üzüntüyosunu tabanlı kimyasal hedeflerini zehirleyecektir.
items.weapon.missiles.darts.rotdart.name=çürük dart
items.weapon.missiles.darts.rotdart.desc=Bu lanetli dartların ucundaki asidik çürükböğürtlen tabanlı kimyasal dartın temas ettiği herhangi bir şeyi agresif bir biçimde yiyip bitirecektir. Güçlü düşmanlar etkinin çoğuna dirense de aşındırma çoğu standart düşmanı kolayca öldürmek için yeterlidir.
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=şokedici dart
items.weapon.missiles.darts.shockingdart.desc=Bu dartların ucundaki fırtınaasması tabanlı kimyasal hedeflerine berbat bir şok verecektir.
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=Bu dartların ucundaki fırtınaas
items.weapon.missiles.darts.sleepdart.name=uyku dartı
items.weapon.missiles.darts.sleepdart.desc=Bu dartların ucundaki hayalyaprağı tabanlı kimyasal hedeflerini aniden hafif bir uykuya daldıracaktır.
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=bolalar
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=Balık tutmak için tasarlanmış minik
items.weapon.missiles.javelin.name=cirit
items.weapon.missiles.javelin.desc=Bu büyük fırlatma mızrakları havada uçarken uçlarındaki dikeni önde tutmak için dengelenmiş.
items.weapon.missiles.missileweapon.stats=Bu menzilli silah _%1$d-%2$d_ hasar verir ve düzgün kullanabilmek için _%3$d güç_ gerekir.
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=Bu silah belli bir uzaklıkta kullanılmak üzere tasarlanmış, yakın mesafede çok daha az isabetlidir.
items.weapon.missiles.missileweapon.durability=Fırlatma silahları kullanıldıkça aşınır ve kırılırlar.
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=Bu silah yığını birisi kırılmadan önce _%d/%d_ kullanıma sahip.
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=ninja yıldızı
items.weapon.missiles.shuriken.desc=Jilet keskinliğindeki bıçaklarla kuşanmış yıldız şeklindeki metal parçaları. Hafif ve hareket ederken kullanılmak için birebir. Bir ninja yıldızı hareket sona erir ermez anında fırlatılabilir.
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=çatal mızrak
items.weapon.missiles.trident.desc=Ucunda üç sivri çatal bulunan devasa fırlatma mızrakları. Güçlü oldukları kadar ağırlar.
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=Choose a target
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=Artık silahına onu tanımlayabilecek kadar alışıksın.
items.weapon.weapon.too_heavy=Yetersiz gücünden dolayı bu silah saldırı hızını, isabet oranını ve sürpriz saldırı yeteneğini olumsuz etkiler.
items.weapon.weapon.excess_str=Fazladan gücünden dolayı, bu silahla en çok _%d bonus hasar_ verebilirsin.

View File

@ -349,7 +349,7 @@ items.bags.velvetpouch.name=绒布袋
items.bags.velvetpouch.desc=这个丝绒制作的小袋子能装下很多种子、符石等小件道具。
items.bags.magicalholster.name=魔法筒袋
items.bags.magicalholster.desc=这款细长的皮制筒袋由某种异域动物的毛皮制成。强大的附魔使其拥有能收纳大量远程类武器道具的能力。\n\n你只需要伸手进去一探想要的道具就会出现在手上。\n\n筒袋中涌动的魔力流还能使存放于其中的法杖充能更快投掷武器耐久更高。
items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and thrown weapons will last slightly longer inside of it.
@ -729,38 +729,58 @@ items.rings.ring.curse_known=你能感觉到这件戒指里潜伏着一股充满
items.rings.ring.not_cursed=这枚戒指没有被诅咒。
items.rings.ringofaccuracy.name=精准之戒
items.rings.ringofaccuracy.desc=这枚戒指提高了你的专注力,使敌人难以躲闪你的攻击。负等级的戒指则会让你的攻击更易于被闪避。
items.rings.ringofaccuracy.stats=When worn, this ring will increase your accuracy by _%s%%._
items.rings.ringofaccuracy.typical_stats=When worn, this ring will typically increase your accuracy by _%s%%._
items.rings.ringofaccuracy.desc=This ring increases your focus, making it easier for your attacks to find their mark. A cursed ring will instead make it harder for your attacks to connect.
items.rings.ringofelements.name=元素之戒
items.rings.ringofelements.stats=When worn, this ring will provide _%s%%_ elemental resistance.
items.rings.ringofelements.typical_stats=When worn, this ring will typically provide _%s%%_ elemental resistance.
items.rings.ringofelements.desc=这枚戒指能为佩戴者提供抗性,降低大部分元素和魔法效果的伤害和持续时间。被诅咒的戒指自然会加重这些效果。
items.rings.ringofenergy.name=能量戒指
items.rings.ringofenergy.stats=When worn, this ring will increase wand charge speed by _%s%%._
items.rings.ringofenergy.typical_stats=When worn, this ring will typically increase wand charge speed by _%s%%._
items.rings.ringofenergy.desc=在戒指的奥术领域笼罩下你的所有法杖充能速度都会因此提升。被诅咒的戒指将减慢你的法杖充能速度。
items.rings.ringofevasion.name=闪避之戒
items.rings.ringofevasion.stats=When worn, this ring will increase your evasion by _%s%%._
items.rings.ringofevasion.typical_stats=When worn, this ring will typically increase your evasion by _%s%%._
items.rings.ringofevasion.desc=这枚戒指会加快配戴者的反应速度,令其更难被敌人击中。被诅咒的戒指反而会让配戴者更容易被击中。
items.rings.ringofforce.name=武力之戒
items.rings.ringofforce.avg_dmg=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。
items.rings.ringofforce.typical_avg_dmg=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。
items.rings.ringofforce.stats=赤手空拳时,以你目前的力量,佩戴这枚戒指能够造成 _%1$d~%2$d伤害_。
items.rings.ringofforce.typical_stats=赤手空拳时,以你目前的力量,佩戴这枚戒指通常能够造成 _%1$d~%2$d伤害_。
items.rings.ringofforce.desc=这枚戒指能够增强配戴者的打击力度。挥舞武器会大大浪费掉这份额外的力量,而徒手攻击则会被大幅增强。负等级的戒指会导致配戴者的攻击变得软弱无力。
items.rings.ringoffuror.name=狂怒之戒
items.rings.ringoffuror.desc=这枚戒指会激发配戴者内心的怒火,使其能够更迅猛地攻击。这种愤怒最能让大力一击变快,因此慢速武器能获得更高的收益。负等级的戒指则会导致穿戴者攻击迟缓。
items.rings.ringoffuror.stats=When worn, this ring will increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.typical_stats=When worn, this ring will typically increase the speed of your attacks by _%s%%._
items.rings.ringoffuror.desc=This ring grants the wearer an inner fury, allowing them to attack more rapidly. A cursed ring will instead slow the wearer's speed of attack.
items.rings.ringofhaste.name=疾速之戒
items.rings.ringofhaste.stats=When worn, this ring will increase your movement speed by _%s%%._
items.rings.ringofhaste.typical_stats=When worn, this ring will typically increase your movement speed by _%s%%._
items.rings.ringofhaste.desc=这枚戒指减轻了配戴者在移动时的负担,使其能够飞速奔跑。负等级的戒指则会使配戴者倍感沉重。
items.rings.ringofenergy.name=能量戒指
items.rings.ringofenergy.desc=在戒指的奥术领域笼罩下你的所有法杖充能速度都会因此提升。被诅咒的戒指将减慢你的法杖充能速度。
items.rings.ringofmight.name=根骨之戒
items.rings.ringofmight.stats=When worn, this ring will increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.typical_stats=When worn, this ring will typically increase your strength by _%1$d_ and your max HP by _%2$s%%._
items.rings.ringofmight.desc=这枚戒指会增强配戴者的体质,使其拥有更强的力量与体格。负等级的戒指则会使人虚弱。
items.rings.ringofsharpshooting.name=神射之戒
items.rings.ringofsharpshooting.stats=When worn, this ring will increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.typical_stats=When worn, this ring will typically increase the effective level of your thrown weapons by _%1$d_ and will increase their durability by _%2$s%%._
items.rings.ringofsharpshooting.desc=这枚戒指会加强配戴者的瞄准能力,使投掷武器变得更加致命且耐用。被诅咒的戒指则会起反作用。
items.rings.ringoftenacity.name=韧性之戒
items.rings.ringoftenacity.stats=When worn, this ring will reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.typical_stats=When worn, this ring will typically reduce the damage you take by up to _%s%%._
items.rings.ringoftenacity.desc=这枚戒指使配戴者能够抵御本应致命的打击。配戴者受伤越重,对伤害的抗性就越高。负等级的戒指则会让敌人更容易杀死配戴者。
items.rings.ringofwealth.name=财富之戒
items.rings.ringofwealth.stats=When worn, this ring will increase your luck by _%s%%._
items.rings.ringofwealth.typical_stats=When worn, this ring will typically increase your luck by _%s%%._
items.rings.ringofwealth.desc=说不清这枚戒指具体如何起效,好运会以各种形式微妙地影响着冒险家的一生。自然,负等级的戒指会为配戴者招来厄运。
@ -824,7 +844,7 @@ items.scrolls.scrollofremovecurse.desc=卷轴上的咒语能够瞬间清除指
items.scrolls.scrollofteleportation.name=传送卷轴
items.scrolls.scrollofteleportation.tele=眨眼之间你就被传送到本层的另外一个位置。
items.scrolls.scrollofteleportation.no_tele=强大的魔力流阻止了你的传送!
items.scrolls.scrollofteleportation.cant_reach=你不能传送到这个位置
items.scrolls.scrollofteleportation.cant_reach=You can't teleport there.
items.scrolls.scrollofteleportation.prompt=选择想要传送的地点
items.scrolls.scrollofteleportation.desc=羊皮纸上的咒语能立刻让阅读者传送到本层的另一处。卷轴会优先选择阅读者还未探索的地方,但无法将人传送到门被锁或被路障堵住入口的密室中。
@ -1313,7 +1333,7 @@ items.weapon.missiles.darts.chillingdart.desc=这些飞镖上涂着一种由冰
items.weapon.missiles.darts.dart.name=飞镖
items.weapon.missiles.darts.dart.desc=由短木杆和金属尖头简易制成,手腕轻抖就会精准地飞向目标。
items.weapon.missiles.darts.dart.durability=飞镖由于体积小且结构简单,不会经使用损耗。但是特殊飞镖上涂的药物是一次性的,使用后会失去效果。
items.weapon.missiles.darts.dart.unlimited_uses=However, due to their simple construction darts will effectively last forever.
items.weapon.missiles.darts.displacingdart.name=传送飞镖
items.weapon.missiles.darts.displacingdart.desc=这些飞镖上涂着一种由消逝草制成的药物,能把目标传送走一小段距离。
@ -1324,17 +1344,17 @@ items.weapon.missiles.darts.healingdart.desc=这些飞镖上涂着一种由阳
items.weapon.missiles.darts.holydart.name=神圣飞镖
items.weapon.missiles.darts.holydart.desc=这些飞镖上涂着一种由星陨花制成的药物,能增强目标的战斗力。不过飞镖本身还是会造成伤害的。
items.weapon.missiles.darts.paralyticdart.name=麻痹飞镖
items.weapon.missiles.darts.paralyticdart.desc=这些飞镖上涂着一种由地缚根制成的药物,能让目标无助地麻痹一小段时间。
items.weapon.missiles.darts.incendiarydart.name=燃烧飞镖
items.weapon.missiles.darts.incendiarydart.desc=这些飞镖上涂着一种由烈焰花制成的药物,命中后会燃起烈焰。
items.weapon.missiles.darts.paralyticdart.name=麻痹飞镖
items.weapon.missiles.darts.paralyticdart.desc=这些飞镖上涂着一种由地缚根制成的药物,能让目标无助地麻痹一小段时间。
items.weapon.missiles.darts.poisondart.name=毒液飞镖
items.weapon.missiles.darts.poisondart.desc=这些飞镖上涂着一种由断肠草制成的药物,能使目标中毒。
items.weapon.missiles.darts.rotdart.name=腐莓飞镖
items.weapon.missiles.darts.rotdart.desc=这些恐怖的飞镖上涂着一种由腐莓制成的酸性化合物,能够溶解飞镖命中的任何东西。强力的敌人能抵御大部分的效果,但大部分目标都会因腐蚀而死。
items.weapon.missiles.darts.rotdart.desc=These wicked darts are tipped with an acidic rotberry-based compound, which will aggressively eat through anything the dart comes into contact with. Powerful foes will resist most of the effect, but the corrosion is strong enough to easily kill most standard enemies. Unfortunately, the compound is unstable, and will always expire after a single use.
items.weapon.missiles.darts.shockingdart.name=电击飞镖
items.weapon.missiles.darts.shockingdart.desc=这些飞镖上涂着一种由风暴藤制成的药物,能让目标受到强烈的电击。
@ -1342,6 +1362,10 @@ items.weapon.missiles.darts.shockingdart.desc=这些飞镖上涂着一种由风
items.weapon.missiles.darts.sleepdart.name=催眠飞镖
items.weapon.missiles.darts.sleepdart.desc=这些飞镖上涂着一种由梦夜花制成的药物,能瞬间让目标进入梦乡。药效比新鲜的梦夜花弱,目标过一阵时间会自己醒过来。
items.weapon.missiles.darts.tippeddart.durability=Tipped darts will lose their tips and become regular darts when used.
items.weapon.missiles.darts.tippeddart.uses_left=This stack of darts has _%d/%d_ uses left before one tip wears off.
items.weapon.missiles.darts.tippeddart.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.darts.tippeddart.about_to_break=Your dart tip is about to expire.
items.weapon.missiles.bolas.name=流星锤
@ -1360,10 +1384,12 @@ items.weapon.missiles.fishingspear.desc=小巧的投掷用短矛,本来是用
items.weapon.missiles.javelin.name=标枪
items.weapon.missiles.javelin.desc=这些大号投掷用长枪上的配重保证它们会以尖端为首飞向目标。
items.weapon.missiles.missileweapon.stats=这件远程武器可以造成_%1$d~%2$d点伤害_并需要_%3$d点力量_来正常使用。
items.weapon.missiles.missileweapon.stats=This _tier-%1$d_ thrown weapon deals _%2$d-%3$d damage_ and requires _%4$d strength_ to use properly.
items.weapon.missiles.missileweapon.distance=这种武器被设计用于远程攻击,近战范围使用它精准会大幅降低。
items.weapon.missiles.missileweapon.durability=投掷武器在使用过程中会磨损并最终损坏。
items.weapon.missiles.missileweapon.durability=Thrown weapons will wear out and break as they are used.
items.weapon.missiles.missileweapon.uses_left=这一组武器再用_%d/%d_次就会有一件被损耗掉。
items.weapon.missiles.missileweapon.unlimited_uses=_But these are of such high quality that they will effectively last forever._
items.weapon.missiles.missileweapon.about_to_break=Your thrown weapon is about to break.
items.weapon.missiles.shuriken.name=手里剑
items.weapon.missiles.shuriken.desc=锋利的星形金属刃片,非常轻便。在移动后即可瞬间投出。
@ -1387,6 +1413,12 @@ items.weapon.missiles.trident.name=三叉戟
items.weapon.missiles.trident.desc=一把尖端有着三根致命尖叉的特大号投掷用长枪。威力极大,但也很重。
items.weapon.spiritbow.name=Spirit Bow
items.weapon.spiritbow.ac_shoot=SHOOT
items.weapon.spiritbow.prompt=选择一个目标
items.weapon.spiritbow.stats=The bow cannot be directly upgraded, but will instead steadily grow stronger as you level up. At your current level, arrows shot from the bow will deal _%1$d-%2$d damage_ and require _%3$d strength_ to use properly.
items.weapon.spiritbow.desc=A bow made of out ancient magical wood. The bow's string and etchings glow with a pale blue light. When the string is pulled this bow will conjure a magical arrow which can be fired at an enemy.
items.weapon.weapon.identify=你对手中的武器已经足够熟悉并将其完全鉴定。
items.weapon.weapon.too_heavy=因为你的力量不足,该武器会降低你的攻速和精准,并让你无法偷袭。
items.weapon.weapon.excess_str=你的额外力量让你在使用这件武器时能够造成_%d点额外伤害_。

View File

@ -31,7 +31,7 @@ levels.traps.burningtrap.name=trampa de foc
levels.traps.burningtrap.desc=Trepitjar aquesta trampa encendrà una mescla química, incendiant l'àrea propera.
levels.traps.chillingtrap.name=trampa refredant
levels.traps.chillingtrap.desc=Quan s'activi, les reaccions químiques dins aquesta trampa congelaran automàticament al seu objectiu.
levels.traps.chillingtrap.desc=Quan s'activi, les reaccions químiques dins aquesta trampa congelaran ràpidament l'aire al voltant de la seva localització.
levels.traps.confusiontrap.name=trampa de gas de confusió
levels.traps.confusiontrap.desc=Activar aquesta trampa alliberarà un núvol de gas de confusió en aquella zona.
@ -160,6 +160,7 @@ levels.level.open_door_name=Porta oberta
levels.level.entrace_name=Entrada a la profunditat
levels.level.exit_name=Sortida de la profunditat
levels.level.embers_name=Brases
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Porta tancada
levels.level.pedestal_name=Pedestal
levels.level.barricade_name=Barricada

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@ -160,6 +160,7 @@ levels.level.open_door_name=Otevřené dveře
levels.level.entrace_name=Vstup na podlaží
levels.level.exit_name=Východ z podlaží
levels.level.embers_name=Ohořeliny
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Zamčenné dveře
levels.level.pedestal_name=Podstavec
levels.level.barricade_name=Barikáda

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@ -160,6 +160,7 @@ levels.level.open_door_name=offene Tür
levels.level.entrace_name=Ebeneneingang
levels.level.exit_name=Ebenenausgang
levels.level.embers_name=Asche
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=verschlossene Tür
levels.level.pedestal_name=Podest
levels.level.barricade_name=Barrikade

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@ -160,6 +160,7 @@ levels.level.open_door_name=Malfermita pordo
levels.level.entrace_name=Keletaĝa enirejo
levels.level.exit_name=Keletaĝa elirejo
levels.level.embers_name=Ardaĵoj
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Ŝlosita pordo
levels.level.pedestal_name=Piedestalo
levels.level.barricade_name=Barikado

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@ -160,6 +160,7 @@ levels.level.open_door_name=Puerta abierta
levels.level.entrace_name=Entrada del nivel
levels.level.exit_name=Salida del nivel
levels.level.embers_name=Brasas
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Puerta cerrada con llave
levels.level.pedestal_name=Pedestal
levels.level.barricade_name=Barricada

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@ -160,6 +160,7 @@ levels.level.open_door_name=Ate irekia
levels.level.entrace_name=Sakonerara sarrera
levels.level.exit_name=Sakoneratik irteera
levels.level.embers_name=Txingarrak
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Giltzatutako atea
levels.level.pedestal_name=Idulkia
levels.level.barricade_name=Barrikada

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@ -160,6 +160,7 @@ levels.level.open_door_name=Avoin ovi
levels.level.entrace_name=Tason sisäänkäynti
levels.level.exit_name=Tason uloskäynti
levels.level.embers_name=Kekäleitä
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Lukittu ovi
levels.level.pedestal_name=Koroke
levels.level.barricade_name=Barrikadi

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@ -160,6 +160,7 @@ levels.level.open_door_name=Porte ouverte
levels.level.entrace_name=Entrée du niveau
levels.level.exit_name=Sortie du niveau
levels.level.embers_name=Braises
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Porte verouillée
levels.level.pedestal_name=Piédestal
levels.level.barricade_name=Barricade

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@ -160,6 +160,7 @@ levels.level.open_door_name=Nyitott ajtó
levels.level.entrace_name=A pinceszint bejárata
levels.level.exit_name=A pinceszint kijárata
levels.level.embers_name=Parázs
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Bezárt ajtó
levels.level.pedestal_name=Talapzat
levels.level.barricade_name=Barikád

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@ -160,6 +160,7 @@ levels.level.open_door_name=Pintu terbuka
levels.level.entrace_name=Pintu masuk
levels.level.exit_name=Pintu keluar
levels.level.embers_name=Bara
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Pintu terkunci
levels.level.pedestal_name=Pedestal
levels.level.barricade_name=Barikade

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@ -160,6 +160,7 @@ levels.level.open_door_name=Porta aperta
levels.level.entrace_name=Entrata di livello
levels.level.exit_name=Uscita di livello
levels.level.embers_name=Braci
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Porta chiusa a chiave
levels.level.pedestal_name=Piedistallo
levels.level.barricade_name=Barricata

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@ -160,6 +160,7 @@ levels.level.open_door_name=열린 문
levels.level.entrace_name=층 입구
levels.level.exit_name=층 출구
levels.level.embers_name=불씨
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=잠긴 문
levels.level.pedestal_name=제단
levels.level.barricade_name=나무 장애물

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@ -65,8 +65,8 @@ levels.traps.flocktrap.desc=Może to żart jakiegoś drugorzędnego maga. Aktywa
levels.traps.frosttrap.name=zamrażająca pułapka
levels.traps.frosttrap.desc=Kiedy aktywowana, chemikalia pułapki prawie natychmiast zamrożą powietrze w dużym obrębie wokół niej.
levels.traps.grimtrap.name=straszliwa pułapka
levels.traps.grimtrap.ondeath=Zostałeś zabity przez ładunek zabójczej magii...
levels.traps.grimtrap.name=ponura pułapka
levels.traps.grimtrap.ondeath=Zostałeś zabity przez ładunek ponurej pułapki...
levels.traps.grimtrap.desc=Ekstremalnie silna, niszcząca magia jest zakumulowana w tej pułapce, wystarczająco mocna by od razu zabić wszystko, tylko najwytrzymalsi bohaterowie mogą to przeżyć. Aktywacja pułapki wyśle ładunek zabójczej magii w stronę najbliższej istoty.\n\nNa szczęście mechanizm aktywujący nie jest ukryty.
levels.traps.grippingtrap.name=chwytająca pułapka
@ -160,6 +160,7 @@ levels.level.open_door_name=Otwarte dzrwi
levels.level.entrace_name=Wejście do poziomu
levels.level.exit_name=Wyjście z poziomu
levels.level.embers_name=Żar
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Drzwi zamknięte na klucz
levels.level.pedestal_name=Piedestał
levels.level.barricade_name=Barykada

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@ -160,6 +160,7 @@ levels.level.open_door_name=Porta aberta
levels.level.entrace_name=Entrada do andar
levels.level.exit_name=Saída do andar
levels.level.embers_name=Cinzas
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Porta trancada
levels.level.pedestal_name=Pedestal
levels.level.barricade_name=Barricada

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@ -160,6 +160,7 @@ levels.level.open_door_name=Открытая дверь
levels.level.entrace_name=Вход на этаж
levels.level.exit_name=Выход с этажа
levels.level.embers_name=Угли
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Запертая дверь
levels.level.pedestal_name=Пьедестал
levels.level.barricade_name=Баррикада

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@ -160,6 +160,7 @@ levels.level.open_door_name=Açık kapı
levels.level.entrace_name=Kat girişi
levels.level.exit_name=Kat çıkışı
levels.level.embers_name=Közler
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=Kilitli kapı
levels.level.pedestal_name=Kaide
levels.level.barricade_name=Barikat

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@ -160,6 +160,7 @@ levels.level.open_door_name=开着的门
levels.level.entrace_name=楼层入口
levels.level.exit_name=楼层出口
levels.level.embers_name=灰烬
levels.level.furrowed_grass_name=Furrowed vegetation
levels.level.locked_door_name=锁着的门
levels.level.pedestal_name=基座
levels.level.barricade_name=路障

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@ -65,6 +65,9 @@ badges$badge.happy_end=Final feliç
badges$badge.champion_1=Aconseguit amb 1 Desafiament
badges$badge.champion_2=Aconseguit amb 3 Desafiament
badges$badge.champion_3=Aconseguit amb 6 desafiament
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=A dieta
challenges.no_food_desc=El menjar és escàs, per tant fes que cada mossegada compti!\n\n- Les racions regulars i les empanades es substitueixen amb racions petites\n- La carn misteriosa i la baia-insípida s'eliminen\n- La banya de l'abundància s'elimina

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@ -65,6 +65,9 @@ badges$badge.happy_end=Šťastný konec
badges$badge.champion_1=Vítězství s výzvou
badges$badge.champion_2=Vítězství s 3 výzvami
badges$badge.champion_3=Vítězství s 6 výzvami
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Na dietě
challenges.no_food_desc=Jídlo je vzácné, takže počítej každé kousnutí!\n\n- Běžné porce a pirohy jsou nahrazeny malými porcemi\n- Tajemné maso a Popelice jsou odstraněny\n- Roh hojnosti je odstraněn

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@ -65,6 +65,9 @@ badges$badge.happy_end=Happy End
badges$badge.champion_1=Mit einer Herausforderung gewonnen
badges$badge.champion_2=Mit 3 Herausforderungen gewonnen
badges$badge.champion_3=Mit 6 Herausforderungen gewonnen
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Auf Diät
challenges.no_food_desc=Essen ist rar, also lass jeden Biss zählen!\n\n- Normale Essensrationen und Pasteten werden durch kleine Rationen ersetzt\n- Mysteriöses Fleisch und Fadfrucht entfernt\n- Horn des Überflusses entfernt

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@ -65,6 +65,9 @@ badges$badge.happy_end=Bonŝanca fino
badges$badge.champion_1=Venkita kun defio
badges$badge.champion_2=Venkita kun 3 defioj
badges$badge.champion_3=Venkita kun 6 defioj
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Je fasto
challenges.no_food_desc=Manĝaĵo maloftas, do ĉiu porcieto gravas!\n\n- normaj porcioj kaj pastaĵoj estas anstataŭigitaj per etaj porcioj\n- misteraj viandoj kaj naŭzfruktoj estas forigitaj\n- korno de abundo estas forigita

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@ -65,6 +65,9 @@ badges$badge.happy_end=Final feliz
badges$badge.champion_1=Victorioso con un Desafío
badges$badge.champion_2=Victorioso con 3 Desafíos
badges$badge.champion_3=Victorioso con 6 Desafíos
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=A dieta
challenges.no_food_desc=La comida es escasa, ¡has que cada mordida cuente!\n\n- Raciones regulares y empanadas son reemplazadas con pequeñas raciones\n- Carne misteriosa y fruta insípida son eliminadas\n- Cuerno de la abundancia es eliminado

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@ -65,6 +65,9 @@ badges$badge.happy_end=Bukaera alaia
badges$badge.champion_1=Erronka batekin irabazia
badges$badge.champion_2=3 erronkekin irabazia
badges$badge.champion_3=6 erronkekin irabazia
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Dietan
challenges.no_food_desc=Janaria urria da, neurtu mauka bakoitza!\n\n- Anoa arruntak anoa txikiekin ordezkatu dira\n- Haragi misteriotsua eta fruitutxepela kenduta\n- Oparotasun adarra kenduta

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@ -65,6 +65,9 @@ badges$badge.happy_end=Onnellinen loppu
badges$badge.champion_1=Won with a Challenge
badges$badge.champion_2=Won with 3 Challenges
badges$badge.champion_3=Won with 6 Challenges
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Dieetillä
challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed

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@ -65,6 +65,9 @@ badges$badge.happy_end=Happy end
badges$badge.champion_1=Gagné avec un Challenge
badges$badge.champion_2=Gagné avec 3 Challenges
badges$badge.champion_3=Gagné avec 6 Challenges
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Au régime
challenges.no_food_desc=La nourriture est rare, savourez chaque bouchée !\n\n- Les rations normales et les pâtisseries sont remplacées par de petites rations\n- La viande mystérieuse et le fruifade sont retirés\n- La Corne d'Abondance est retirée

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@ -65,6 +65,9 @@ badges$badge.happy_end=Minden jó, ha a vége jó
badges$badge.champion_1=Egy kihívással nyertél
badges$badge.champion_2=3 kihívással nyertél
badges$badge.champion_3=6 kihívással nyertél
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Fogyókúrán
challenges.no_food_desc=Szűkös az élelem, ossz be minden falatot!\n\n- A hagyományos ételcsomagok és pástétomok helyett kis ételcsomagok vannak\n- Nincs titokzatos hús és szelídgyümölcs\n- Nincs bőségszaru

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@ -65,6 +65,9 @@ badges$badge.happy_end=Akhir bahagia
badges$badge.champion_1=Menang dengan Sebuah Tantangan
badges$badge.champion_2=Menang dengan 3 Buah Tantangan
badges$badge.champion_3=Menang dengan 6 Buah Tantangan
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food= Sedang diet
challenges.no_food_desc=Sekarang makanan langka, pastikan setiap gigitan diperhitungkan!\n\n- Makanan dan pastel biasa digantikan dengan makanan kecil\n- Daging misterius dan buah campur dihapus\n- Terompet Kecukupan dihapus

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@ -65,6 +65,9 @@ badges$badge.happy_end=Lieto fine
badges$badge.champion_1=Vinto con una Sfida
badges$badge.champion_2=Vinto con 3 Sfide
badges$badge.champion_3=Vinto con 6 Sfide
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=A dieta
challenges.no_food_desc=Il cibo è scarso, ogni morso è prezioso!\n\n- Le razioni regolari e i pasticci sono sostituiti con razioni piccole\n- La carne misteriosa e i blandofrutti sono rimossi\n- La Cornucopia è rimossa

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@ -65,6 +65,9 @@ badges$badge.happy_end=행복한 결말
badges$badge.champion_1=1개의 도전을 활성화하고 클리어
badges$badge.champion_2=3개의 도전을 활성화하고 클리어
badges$badge.champion_3=6개의 도전을 활성화하고 클리어
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=다이어트 중
challenges.no_food_desc=음식이 귀중해졌습니다. 아껴서 드십시오!\n\n- 비상 식량과 파스티가 작은 비상 식량으로 바뀝니다.\n- 수상한 고기와 단백과가 생성되지 않습니다.\n- 풍요의 뿔이 생성되지 않습니다.

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@ -65,6 +65,9 @@ badges$badge.happy_end=Szczęśliwe zakończenie
badges$badge.champion_1=Wygrano z Wyzwaniem
badges$badge.champion_2=Wygrano z 3 Wyzwaniami
badges$badge.champion_3=Wygrano z 6 Wyzwaniami
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Na diecie
challenges.no_food_desc=Żywność jest rzadka, więc upewnij się że każdy kęs się liczy!\n\n-Zwykłe racje żywnościowe teraz są małe\n-Tajemnicze mięso i mdły owoc są niedostępne\n-Róg obfitości jest niedostępny

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@ -65,6 +65,9 @@ badges$badge.happy_end=Final feliz
badges$badge.champion_1=Ganhou com um desafio
badges$badge.champion_2=Ganhou com 3 Desafios
badges$badge.champion_3=Ganhou com 6 Desafios
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=De dieta
challenges.no_food_desc=A comida é escassa, então faça cada mordida contar!\n\n- As rações e pastéis regulares são substituídos por pequenas rações\n- A carne misteriosa e o blandfruit são removidos\n- Chifre da Abundância é removido

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@ -65,6 +65,9 @@ badges$badge.happy_end=Счастливый конец
badges$badge.champion_1=Выиграл с 1 испытанием
badges$badge.champion_2=Выиграл с 3 испытаниями
badges$badge.champion_3=Выиграл с 6 испытаниями
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=На диете
challenges.no_food_desc=Пища в дефиците, разумно используйте каждый кусочек!\n\n- Обычные рационы и пироги заменены урезанными рационами\n- Удалено загадочное мясо и пустофрукты\n- Удалён Рог Изобилия

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@ -65,6 +65,9 @@ badges$badge.happy_end=Mutlu son
badges$badge.champion_1=Bir Meydan Okuma ile Zafer
badges$badge.champion_2=3 Meydan Okuma ile Zafer
badges$badge.champion_3=6 Meydan Okuma ile Zafer
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=Diyette
challenges.no_food_desc=Besin sınırlıdır, bu yüzden her lokmayı dikkatli kullan!\n\n- Sıradan paketler ve etli börekler küçük paketler ile değiştirildi\n- Gizemli et ve tatsız meyve kaldırıldı\n- Bereket Boynuzu kaldırıldı

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@ -65,6 +65,9 @@ badges$badge.happy_end=幸福结局
badges$badge.champion_1=开启1项挑战通关
badges$badge.champion_2=开启3项挑战通关
badges$badge.champion_3=开启6项挑战通关
badges$badge.unlock_mage=Unlocked the Mage
badges$badge.unlock_rogue=Unlocked the Rogue
badges$badge.unlock_huntress=Unlocked the Huntress
challenges.no_food=缩餐节食
challenges.no_food_desc=食物稀缺,要节约粮食!\n\n- 普通口粮和肉饼都被替换成小包口粮\n- 移除神秘肉和无味果\n- 移除丰饶之角

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@ -12,7 +12,7 @@ plants.dreamfoil.desc=Kolczasty kwiat śniącego puchu zawiera chemiczne substan
plants.dreamfoil$seed.name=Nasiono Śniącego Puchu
plants.earthroot.name=Korzeń ziemny
plants.earthroot.desc=Gdy jakieś stworzenie dotnie Korzenia Ziemi, jego korzenie tworzą rodzaj nieruchomej, naturalnej zbroi wokół niego.
plants.earthroot.desc=Gdy jakieś stworzenie dotnie Korzenia ziemnego, jego korzenie tworzą rodzaj nieruchomej, naturalnej zbroi wokół niego.
plants.earthroot$seed.name=Nasiono Korzenia Ziemnego
plants.earthroot$armor.name=Roślinna zbroja
plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi ochrania ciebie. Zbroja tworzy płyty kory i gałęzi okrywając twoje ciało.\n\nTa zielna zbroja absorbuje %d wszystkich fizycznych obrażeń, które otrzymasz do momentu gdy skończy się jej trwałość i rozpadnie się. \n\nZbroja jest niemobilna, jeżeli spróbujesz się poruszyć rozpadnie się na kawałki i zostanie zniszczona.\n\nWytrzymałość zbroi: %d

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@ -139,10 +139,10 @@ windows.wndstory.city=Ipotxen metropolia ipotxen hiri-estatu handienetako bat ze
windows.wndstory.halls=Iraganean pisu hauek Metropoliaren kanpoaldea osatzen zuten. Gerraren garaipen garestiaren ondoren jainko ipotx zaharrak ahulegi zeuden geratzen ziren deabruak garbitzeko. Apurka deabruak tokia bere egin dute eta orain deabruen aretoa deitzen da.\n\nOso abenturazale gutxi heldu dira hain urrun...
windows.wndtradeitem.sale=SALGAI: %1$s - %2$d txanpon
windows.wndtradeitem.buy=Erori %d txanponen truk
windows.wndtradeitem.buy=Erosi %d txanponen truk
windows.wndtradeitem.steal=Lapurtu %d%% aukerekin
windows.wndtradeitem.sell=Saldu %d txanponen truk
windows.wndtradeitem.sell_1=Saldu 1 %d txanponen truk
windows.wndtradeitem.sell_1=Saldu bat %d txanponen truk
windows.wndtradeitem.sell_all=Saldu denak %d txanponen truk
windows.wndtradeitem.cancel=Ez du axola