v0.6.1: small tweak to wand of fireblast logic
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@ -3,7 +3,7 @@ buildscript {
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jcenter()
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jcenter()
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}
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}
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dependencies {
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dependencies {
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classpath 'com.android.tools.build:gradle:2.3.2'
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classpath 'com.android.tools.build:gradle:2.3.3'
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}
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}
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}
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}
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@ -74,8 +74,17 @@ public class WandOfFireblast extends DamageWand {
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for( int cell : affectedCells){
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for( int cell : affectedCells){
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if (Level.flamable[cell] || !Dungeon.level.adjacent(bolt.sourcePos, cell))
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//ignore caster cell
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if (cell == bolt.sourcePos){
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continue;
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}
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//only ignite cells directly near caster if they are flammable
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if (!Dungeon.level.adjacent(bolt.sourcePos, cell)
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|| Level.flamable[cell]){
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GameScene.add( Blob.seed( cell, 1+chargesPerCast(), Fire.class ) );
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GameScene.add( Blob.seed( cell, 1+chargesPerCast(), Fire.class ) );
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}
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Char ch = Actor.findChar( cell );
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Char ch = Actor.findChar( cell );
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if (ch != null) {
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if (ch != null) {
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