v0.3.0c: reduced the chill debuff from frost breaking in water
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@ -88,7 +88,7 @@ public class Frost extends FlavourBuff {
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super.detach();
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super.detach();
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Paralysis.unfreeze( target );
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Paralysis.unfreeze( target );
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if (Level.water[target.pos]){
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if (Level.water[target.pos]){
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Buff.prolong(target, Chill.class, 6f);
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Buff.prolong(target, Chill.class, 4f);
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}
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}
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}
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}
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