v0.2.4d: imported camera tweak from desktop version
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@ -75,6 +75,7 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag.Mode;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndGame;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndGame;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
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import com.watabou.utils.GameMath;
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import com.watabou.utils.Random;
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import com.watabou.utils.Random;
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public class GameScene extends PixelScene {
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public class GameScene extends PixelScene {
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@ -129,7 +130,7 @@ public class GameScene extends PixelScene {
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ShatteredPixelDungeon.lastClass(Dungeon.hero.heroClass.ordinal());
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ShatteredPixelDungeon.lastClass(Dungeon.hero.heroClass.ordinal());
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super.create();
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super.create();
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Camera.main.zoom( defaultZoom + ShatteredPixelDungeon.zoom() );
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Camera.main.zoom( GameMath.gate(minZoom, defaultZoom + ShatteredPixelDungeon.zoom(), maxZoom));
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scene = this;
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scene = this;
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