v0.2.3: more implementation on hourglass

This commit is contained in:
Evan Debenham 2014-12-05 03:25:58 -05:00
parent 9a5f13b656
commit 3d55729861
3 changed files with 74 additions and 3 deletions

View File

@ -20,6 +20,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
public class Invisibility extends FlavourBuff {
@ -63,5 +64,10 @@ public class Invisibility extends FlavourBuff {
cloakBuff.act();
cloakBuff.detach();
}
//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
if (timeFreeze != null && Dungeon.hero.visibleEnemies() > 0) {
timeFreeze.detach();
}
}
}

View File

@ -254,6 +254,7 @@ public class Hero extends Char {
rangedWeapon = wep;
boolean result = attack( enemy );
Invisibility.dispel();
rangedWeapon = null;
return result;
@ -378,6 +379,8 @@ public class Hero extends Char {
@Override
public void spend( float time ) {
TimekeepersHourglass.timeFreeze buff = buff(TimekeepersHourglass.timeFreeze.class);
if (!(buff != null && buff.processTime(time)))
super.spend( time );
};

View File

@ -1,11 +1,15 @@
package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Bundle;
@ -17,6 +21,12 @@ import java.util.ArrayList;
public class TimekeepersHourglass extends Artifact {
//TODO: string, effect implementation.
private static final String TXT_HGLASS = "Timekeeper's Hourglass";
private static final String TXT_STASIS = "Put myself in stasis";
private static final String TXT_FREEZE = "Freeze time around me";
private static final String TXT_DESC =
"...";
{
name = "timekeeper's hourglass";
image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
@ -28,6 +38,8 @@ public class TimekeepersHourglass extends Artifact {
defaultAction = AC_ACTIVATE;
}
private static final String TXT_CHARGE = "%d/%d";
public static final String AC_ACTIVATE = "ACTIVATE";
//keeps track of generated sandbags.
@ -44,7 +56,24 @@ public class TimekeepersHourglass extends Artifact {
@Override
public void execute( Hero hero, String action ) {
if (action.equals(AC_ACTIVATE)){
//todo: add logic here
GameScene.show(
new WndOptions(TXT_HGLASS, TXT_STASIS, TXT_FREEZE, TXT_DESC) {
@Override
protected void onSelect(int index) {
if (index == 0){
GLog.i("WIP");
} else if (index == 1){
GLog.i("everything around you slows to a halt.");
GameScene.flash( 0xFFFFFF );
Sample.INSTANCE.play( Assets.SND_BLAST );
activeBuff = new timeFreeze();
activeBuff.attachTo(Dungeon.hero);
}
};
}
);
} else
super.execute(hero, action);
}
@ -70,6 +99,12 @@ public class TimekeepersHourglass extends Artifact {
return "";
}
@Override
public String status() {
return Utils.format(TXT_CHARGE, charge, chargeCap);
}
//needs to bundle chargecap as it is dynamic.
private static final String CHARGECAP = "chargecap";
private static final String SANDBAGS = "sandbags";
@ -117,7 +152,34 @@ public class TimekeepersHourglass extends Artifact {
}
public class timeFreeze extends ArtifactBuff {
//todo: add logic here
//todo: add visual effects
float partialTime = 0f;
public boolean processTime(float time){
partialTime += time;
while (partialTime >= 1){
partialTime --;
charge --;
}
QuickSlot.refresh();
if (charge <= 0){
detach();
return false;
} else
return true;
}
@Override
public void detach(){
charge = 0;
QuickSlot.refresh();
super.detach();
}
}
public static class sandBag extends Item {