v0.2.3: more implementation on hourglass
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@ -20,6 +20,7 @@ package com.shatteredpixel.shatteredpixeldungeon.actors.buffs;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.CloakOfShadows;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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public class Invisibility extends FlavourBuff {
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@ -63,5 +64,10 @@ public class Invisibility extends FlavourBuff {
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cloakBuff.act();
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cloakBuff.detach();
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}
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//this isn't a form of invisibilty, but it is meant to dispel at the same time as it.
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TimekeepersHourglass.timeFreeze timeFreeze = Dungeon.hero.buff( TimekeepersHourglass.timeFreeze.class );
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if (timeFreeze != null && Dungeon.hero.visibleEnemies() > 0) {
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timeFreeze.detach();
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}
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}
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}
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@ -254,6 +254,7 @@ public class Hero extends Char {
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rangedWeapon = wep;
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boolean result = attack( enemy );
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Invisibility.dispel();
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rangedWeapon = null;
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return result;
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@ -378,6 +379,8 @@ public class Hero extends Char {
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@Override
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public void spend( float time ) {
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TimekeepersHourglass.timeFreeze buff = buff(TimekeepersHourglass.timeFreeze.class);
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if (!(buff != null && buff.processTime(time)))
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super.spend( time );
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};
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@ -1,11 +1,15 @@
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package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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@ -17,6 +21,12 @@ import java.util.ArrayList;
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public class TimekeepersHourglass extends Artifact {
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//TODO: string, effect implementation.
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private static final String TXT_HGLASS = "Timekeeper's Hourglass";
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private static final String TXT_STASIS = "Put myself in stasis";
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private static final String TXT_FREEZE = "Freeze time around me";
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private static final String TXT_DESC =
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"...";
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{
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name = "timekeeper's hourglass";
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image = ItemSpriteSheet.ARTIFACT_HOURGLASS;
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@ -28,6 +38,8 @@ public class TimekeepersHourglass extends Artifact {
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defaultAction = AC_ACTIVATE;
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}
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private static final String TXT_CHARGE = "%d/%d";
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public static final String AC_ACTIVATE = "ACTIVATE";
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//keeps track of generated sandbags.
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@ -44,7 +56,24 @@ public class TimekeepersHourglass extends Artifact {
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@Override
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public void execute( Hero hero, String action ) {
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if (action.equals(AC_ACTIVATE)){
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//todo: add logic here
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GameScene.show(
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new WndOptions(TXT_HGLASS, TXT_STASIS, TXT_FREEZE, TXT_DESC) {
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@Override
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protected void onSelect(int index) {
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if (index == 0){
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GLog.i("WIP");
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} else if (index == 1){
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GLog.i("everything around you slows to a halt.");
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GameScene.flash( 0xFFFFFF );
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Sample.INSTANCE.play( Assets.SND_BLAST );
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activeBuff = new timeFreeze();
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activeBuff.attachTo(Dungeon.hero);
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}
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};
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}
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);
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} else
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super.execute(hero, action);
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}
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@ -70,6 +99,12 @@ public class TimekeepersHourglass extends Artifact {
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return "";
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}
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@Override
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public String status() {
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return Utils.format(TXT_CHARGE, charge, chargeCap);
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}
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//needs to bundle chargecap as it is dynamic.
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private static final String CHARGECAP = "chargecap";
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private static final String SANDBAGS = "sandbags";
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@ -117,7 +152,34 @@ public class TimekeepersHourglass extends Artifact {
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}
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public class timeFreeze extends ArtifactBuff {
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//todo: add logic here
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//todo: add visual effects
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float partialTime = 0f;
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public boolean processTime(float time){
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partialTime += time;
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while (partialTime >= 1){
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partialTime --;
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charge --;
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}
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QuickSlot.refresh();
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if (charge <= 0){
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detach();
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return false;
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} else
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return true;
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}
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@Override
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public void detach(){
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charge = 0;
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QuickSlot.refresh();
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super.detach();
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}
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}
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public static class sandBag extends Item {
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