From 3cd86934bd74508f0ac58562df51781851a7c66f Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 14 Jul 2015 21:24:23 -0400 Subject: [PATCH] v0.3.1: quickslots now autotarget if there is only one visible enemy. --- .../shatteredpixeldungeon/actors/hero/Hero.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java index 73d321a13..884c6a134 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/hero/Hero.java @@ -103,6 +103,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; +import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage; import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect; @@ -951,6 +952,10 @@ public class Hero extends Char { } } } + + if (visible.size() == 1){ + QuickSlotButton.target(visible.get(0)); + } if (newMob) { interrupt();