From 3c88994561095b68dc2c189f0ff9d6f1732b9c4a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 16 Sep 2014 20:27:39 -0400 Subject: [PATCH] V0.2.0a: Made Artifacts and Rings a little bit rarer --- .../shatteredpixeldungeon/items/Generator.java | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java index eea4c09e6..d35cc56c2 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java @@ -41,16 +41,16 @@ import com.watabou.utils.Random; public class Generator { public static enum Category { - WEAPON ( 15, Weapon.class ), - ARMOR ( 10, Armor.class ), - POTION ( 50, Potion.class ), - SCROLL ( 40, Scroll.class ), - WAND ( 4, Wand.class ), - RING ( 2, Ring.class ), - ARTIFACT( 3, Artifact.class), - SEED ( 5, Plant.Seed.class ), + WEAPON ( 150, Weapon.class ), + ARMOR ( 100, Armor.class ), + POTION ( 500, Potion.class ), + SCROLL ( 400, Scroll.class ), + WAND ( 40, Wand.class ), + RING ( 15, Ring.class ), + ARTIFACT( 20, Artifact.class), + SEED ( 50, Plant.Seed.class ), FOOD ( 0, Food.class ), - GOLD ( 50, Gold.class ); + GOLD ( 500, Gold.class ); public Class[] classes; public float[] probs;