v0.9.0: fixed incorrect damage scaling with chill on frost wand
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@ -72,7 +72,7 @@ public class WandOfFrost extends DamageWand {
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if (ch.buff(Chill.class) != null){
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if (ch.buff(Chill.class) != null){
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//6.67% less damage per turn of chill remaining, to a max of 10 turns (50% dmg)
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//6.67% less damage per turn of chill remaining, to a max of 10 turns (50% dmg)
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float chillturns = Math.min(10, ch.buff(Chill.class).cooldown());
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float chillturns = Math.min(10, ch.buff(Chill.class).cooldown());
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damage = (int)Math.round(damage * Math.pow(0.9633f, chillturns));
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damage = (int)Math.round(damage * Math.pow(0.9333f, chillturns));
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} else {
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} else {
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ch.sprite.burst( 0xFF99CCFF, buffedLvl() / 2 + 2 );
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ch.sprite.burst( 0xFF99CCFF, buffedLvl() / 2 + 2 );
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}
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}
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