v1.2.0: implemented emulated mouse clicks via keybinds

This commit is contained in:
Evan Debenham 2022-02-18 13:29:48 -05:00
parent a010144551
commit 3a6c4fdeb1
6 changed files with 58 additions and 9 deletions

View File

@ -54,6 +54,10 @@ public class GameAction {
public static final GameAction NONE = new GameAction( "none" );
public static final GameAction BACK = new GameAction( "back" );
public static final GameAction LEFT_CLICK = new GameAction( "left_click" );
public static final GameAction RIGHT_CLICK = new GameAction( "right_click" );
public static final GameAction MIDDLE_CLICK = new GameAction( "middle_click" );
public static ArrayList<GameAction> allActions(){
return new ArrayList<>(ALL_ACTIONS);
}

View File

@ -62,7 +62,15 @@ public class KeyEvent {
public static synchronized void processKeyEvents(){
for (KeyEvent k : keyEvents){
keySignal.dispatch(k);
if (KeyBindings.getActionForKey(k) == GameAction.LEFT_CLICK){
PointerEvent.emulateMouseButton(PointerEvent.LEFT, k.pressed);
} else if (KeyBindings.getActionForKey(k) == GameAction.RIGHT_CLICK){
PointerEvent.emulateMouseButton(PointerEvent.RIGHT, k.pressed);
} else if (KeyBindings.getActionForKey(k) == GameAction.MIDDLE_CLICK){
PointerEvent.emulateMouseButton(PointerEvent.MIDDLE, k.pressed);
} else {
keySignal.dispatch(k);
}
}
keyEvents.clear();
}

View File

@ -41,6 +41,8 @@ public class PointerEvent {
public static final int LEFT = Input.Buttons.LEFT;
public static final int RIGHT = Input.Buttons.RIGHT;
public static final int MIDDLE = Input.Buttons.MIDDLE;
public static final int BACK = Input.Buttons.BACK; //currently unused
public static final int FORWARD = Input.Buttons.FORWARD;//currently unused
public PointF start;
public PointF current;
@ -106,15 +108,43 @@ public class PointerEvent {
public static PointF currentHoverPos(){
return lastHoverPos.clone();
}
public static synchronized void emulateMouseButton( int button, boolean down ){
if (down){
addPointerEvent(new PointerEvent((int)lastHoverPos.x, (int)lastHoverPos.y, 1000+button, Type.DOWN, button));
} else {
addPointerEvent(new PointerEvent((int)lastHoverPos.x, (int)lastHoverPos.y, 1000+button, Type.UP, button));
}
}
public static synchronized void addPointerEvent( PointerEvent event ){
pointerEvents.add( event );
}
public static synchronized void processPointerEvents(){
//handle any hover events separately first as we may need to add drag events
boolean hovered = false;
for (PointerEvent p : pointerEvents){
if (p.type == Type.HOVER){
lastHoverPos.set(p.current);
pointerSignal.dispatch(p);
hovered = true;
}
}
//add drag events for any emulated presses
if (hovered){
for (int i = 1000+LEFT; i <= 1000+FORWARD; i++){
if (activePointers.containsKey(i)){
addPointerEvent(new PointerEvent((int)lastHoverPos.x, (int)lastHoverPos.y, i, Type.DOWN, i));
}
}
}
for (PointerEvent p : pointerEvents){
if (p.type == Type.HOVER){
continue;
}
if (activePointers.containsKey(p.id)){
PointerEvent existing = activePointers.get(p.id);

View File

@ -96,6 +96,9 @@ windows.wndkeybindings.confirm=Confirm
windows.wndkeybindings.cancel=Cancel
windows.wndkeybindings.none=None
windows.wndkeybindings.back=Back
windows.wndkeybindings.left_click=Left Click
windows.wndkeybindings.right_click=Right Click
windows.wndkeybindings.middle_click=Middle Click
windows.wndkeybindings.menu=Menu
windows.wndkeybindings.hero_info=Hero Info
windows.wndkeybindings.journal=Journal

View File

@ -39,6 +39,10 @@ public class SPDAction extends GameAction {
//--New references to existing actions from GameAction
public static final GameAction NONE = GameAction.NONE;
public static final GameAction BACK = GameAction.BACK;
public static final GameAction LEFT_CLICK = GameAction.LEFT_CLICK;
public static final GameAction RIGHT_CLICK = GameAction.RIGHT_CLICK;
public static final GameAction MIDDLE_CLICK = GameAction.MIDDLE_CLICK;
//--
public static final GameAction N = new SPDAction("n");

View File

@ -186,7 +186,7 @@ public class WndKeyBindings extends Window {
private class BindingItem extends Component {
private static final int HEIGHT = 12;
private static final int HEIGHT = 13;
private static final int CHANGED = TITLE_COLOR;
private static final int DEFAULT = 0xFFFFFF;
@ -284,13 +284,13 @@ public class WndKeyBindings extends Window {
actionName.maxWidth((int) (2*width/5));
key1Name.maxWidth((int) (width/5) - 2);
key2Name.maxWidth((int) (width/5));
key3Name.maxWidth((int) (width/5));
key2Name.maxWidth((int) (width/5) - 2);
key3Name.maxWidth((int) (width/5) - 2);
actionName.setPos( x, y + (height() - actionName.height())/2);
key1Name.setPos(x + 2*width()/5 + 1, y + (height() - key1Name.height())/2);
key2Name.setPos(x + 3*width()/5 + 1, y + (height() - key2Name.height())/2);
key3Name.setPos(x + 4*width()/5 + 1, y + (height() - key3Name.height())/2);
key1Name.setPos(x + 2*width()/5 + 1, y + 0.5f + (height() - key1Name.height())/2f);
key2Name.setPos(x + 3*width()/5 + 1, y + 0.5f + (height() - key2Name.height())/2f);
key3Name.setPos(x + 4*width()/5 + 1, y + 0.5f + (height() - key3Name.height())/2f);
sep1.size(width, 1);
sep1.x = x;
@ -312,11 +312,11 @@ public class WndKeyBindings extends Window {
private boolean onClick( float x, float y ){
if (inside(x, y)){
//assigning third key
if (x >= this.x + 4*width()/5 && key2 != 0) {
if (x >= this.x + 4*width()/5 - 1 && key2 != 0) {
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, 3, key3, key1, key2));
//assigning second key
} else if (x >= this.x + 3*width()/5 && key1 != 0) {
} else if (x >= this.x + 3*width()/5 - 1 && key1 != 0) {
ShatteredPixelDungeon.scene().addToFront( new WndChangeBinding(gameAction, this, 2, key2, key1, key3));
//assigning first key