v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2.
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@ -71,7 +71,7 @@ public class Tengu extends Mob {
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@Override
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@Override
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public int damageRoll() {
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public int damageRoll() {
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return Random.NormalIntRange( 6, 12 );
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return Random.NormalIntRange( 6, 15 );
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}
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}
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@Override
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@Override
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@ -99,7 +99,7 @@ public class Tengu extends Mob {
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//phase 1 of the fight is over
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//phase 1 of the fight is over
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if (beforeHitHP > HT/2 && HP <= HT/2){
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if (beforeHitHP > HT/2 && HP <= HT/2){
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HP = HT/2;
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HP = (HT/2)-1;
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yell("Let's make this interesting...");
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yell("Let's make this interesting...");
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((PrisonBossLevel)Dungeon.level).progress();
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((PrisonBossLevel)Dungeon.level).progress();
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BossHealthBar.bleed(true);
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BossHealthBar.bleed(true);
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