v0.4.0: fixed a bug where sandals of nature were gaining charge at level 0.
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@ -154,7 +154,7 @@ public class SandalsOfNature extends Artifact {
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public class Naturalism extends ArtifactBuff{
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public class Naturalism extends ArtifactBuff{
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public void charge() {
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public void charge() {
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if (charge < target.HT){
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if (level() > 0 && charge < target.HT){
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//gain 1+(1*level)% of the difference between current charge and max HP.
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//gain 1+(1*level)% of the difference between current charge and max HP.
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charge+= (Math.round( (target.HT-charge) * (.01+ level()*0.01) ));
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charge+= (Math.round( (target.HT-charge) * (.01+ level()*0.01) ));
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updateQuickslot();
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updateQuickslot();
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