v0.4.0: weapon gen bugfix
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@ -126,14 +126,4 @@ public class MeleeWeapon extends Weapon {
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return price;
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}
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@Override
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public Item random() {
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super.random();
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if (Random.Int( 10 + level() ) == 0) {
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enchant();
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}
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return this;
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}
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}
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