v0.7.1c: buffed soul mark effect significantly
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@ -533,8 +533,8 @@ public abstract class Mob extends Char {
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if (buff(SoulMark.class) != null) {
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int restoration = Math.min(damage, HP);
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Dungeon.hero.buff(Hunger.class).satisfy(restoration*0.5f);
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Dungeon.hero.HP = (int)Math.ceil(Math.min(Dungeon.hero.HT, Dungeon.hero.HP+(restoration*0.25f)));
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Dungeon.hero.buff(Hunger.class).satisfy(restoration);
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Dungeon.hero.HP = (int)Math.ceil(Math.min(Dungeon.hero.HT, Dungeon.hero.HP+(restoration*0.33f)));
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Dungeon.hero.sprite.emitter().burst( Speck.factory(Speck.HEALING), 1 );
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}
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