v0.3.1: traps round 3

This commit is contained in:
Evan Debenham 2015-07-14 00:49:30 -04:00 committed by Evan Debenham
parent 272d4834b3
commit 38852c357e
7 changed files with 371 additions and 6 deletions

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@ -44,15 +44,16 @@ public class ChillingTrap extends Trap{
@Override
public void activate() {
if (Dungeon.visible[ pos ]){
Splash.at( sprite.center(), 0xFFB2D6FF, 5);
Sample.INSTANCE.play( Assets.SND_SHATTER );
}
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) heap.freeze();
Char ch = Actor.findChar( pos );
if (ch != null){
if (visible){
Splash.at( sprite.center(), 0xFFB2D6FF, 5);
Sample.INSTANCE.play( Assets.SND_SHATTER );
}
Chill.prolong(ch, Chill.class, 5f + Random.Int(Dungeon.depth));
ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
if (!ch.isAlive() && ch == Dungeon.hero){

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@ -0,0 +1,77 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.*;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.noosa.audio.Sample;
public class CursingTrap extends Trap {
{
name = "Cursing trap";
color = TrapSprite.VIOLET;
shape = TrapSprite.WAVES;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]) {
CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
Sample.INSTANCE.play(Assets.SND_CURSED);
}
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null){
for (Item item : heap.items){
if (item.isUpgradable())
item.cursed = item.cursedKnown = true;
}
}
if (Dungeon.hero.pos == pos){
Hero hero = Dungeon.hero;
KindOfWeapon weapon = hero.belongings.weapon;
Armor armor = hero.belongings.armor;
KindofMisc misc1 = hero.belongings.misc1;
KindofMisc misc2 = hero.belongings.misc2;
if (weapon != null) weapon.cursed = weapon.cursedKnown = true;
if (armor != null) armor.cursed = armor.cursedKnown = true;
if (misc1 != null) misc1.cursed = misc1.cursedKnown = true;
if (misc2 != null) misc2.cursed = misc2.cursedKnown = true;
EquipableItem.equipCursed(hero);
GLog.n("Your worn equipment becomes cursed!");
}
}
@Override
public String desc() {
return "This trap contains the same malevolent magic found in cursed equipment. " +
"Trigger it will curse all worn items, and all items in the immediate area.";
}
}

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@ -0,0 +1,59 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.noosa.Game;
public class DistortionTrap extends Trap{
{
name = "Distortion trap";
color = TrapSprite.TEAL;
shape = TrapSprite.LARGE_DOT;
}
@Override
public void activate() {
InterlevelScene.returnDepth = Dungeon.depth;
for (Item item : Dungeon.hero.belongings.backpack.items){
if (item instanceof Key && ((Key)item).depth == Dungeon.depth){
item.detachAll(Dungeon.hero.belongings.backpack);
}
}
Dungeon.depth--;
Level level = Dungeon.newLevel();
Dungeon.switchLevel( level, level.entrance);
InterlevelScene.returnPos = level.entrance;
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
Game.switchScene(InterlevelScene.class);
}
@Override
public String desc() {
return "Build from strange magic of unknown origin, this trap will shift and morph the world around you.";
}
}

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@ -0,0 +1,72 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
public class FrostTrap extends Trap {
{
name = "Frost trap";
color = TrapSprite.WHITE;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]){
Splash.at( sprite.center(), 0xFFB2D6FF, 10);
Sample.INSTANCE.play( Assets.SND_SHATTER );
}
Heap heap = Dungeon.level.heaps.get( pos );
if (heap != null) heap.freeze();
Char ch = Actor.findChar(pos);
if (ch != null){
ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
Chill.prolong(ch, Frost.class, 10f + Random.Int(Dungeon.depth));
if (!ch.isAlive() && ch == Dungeon.hero){
Dungeon.fail( Utils.format(ResultDescriptions.TRAP, name) );
GLog.n("You succumb to the freezing trap...");
}
}
}
@Override
public String desc() {
return "when activated, chemicals in this trap will trigger a powerful snap-frost at its location.";
}
}

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@ -24,7 +24,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlowParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
@ -88,6 +87,6 @@ public class PitfallTrap extends Trap {
@Override
public String desc() {
return super.desc();
return "This pressure plate rests ontop of a fairly weak floor, and will likely collapse into a pit if it is pressed.";
}
}

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@ -0,0 +1,98 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
import com.watabou.noosa.Game;
import com.watabou.noosa.audio.Sample;
import com.watabou.utils.Random;
import java.util.ArrayList;
public class WarpingTrap extends Trap {
{
name = "Warping trap";
color = TrapSprite.TEAL;
shape = TrapSprite.STARS;
}
@Override
public void activate() {
CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
Sample.INSTANCE.play( Assets.SND_TELEPORT );
if (Dungeon.depth > 1 && !Dungeon.bossLevel()) {
int depth = Random.Int(Dungeon.depth - 1)+1;
Heap heap = Dungeon.level.heaps.get(pos);
if (heap != null) {
ArrayList<Item> dropped = Dungeon.droppedItems.get( depth );
if (dropped == null) {
Dungeon.droppedItems.put( depth, dropped = new ArrayList<Item>() );
}
for (Item item : heap.items){
dropped.add(item);
}
heap.destroy();
}
Char ch = Actor.findChar( pos );
if (ch == Dungeon.hero){
Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
if (buff != null) buff.detach();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
if (mob instanceof DriedRose.GhostHero) mob.destroy();
InterlevelScene.mode = InterlevelScene.Mode.RETURN;
InterlevelScene.returnDepth = depth;
InterlevelScene.returnPos = -1;
Game.switchScene(InterlevelScene.class);
} else if (ch != null) {
ch.destroy();
ch.sprite.killAndErase();
Dungeon.level.mobs.remove(ch);
}
}
}
@Override
public String desc() {
return "Whatever triggers this trap will be warped to some other location in the dungeon.";
}
}

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@ -0,0 +1,59 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
public class WeakeningTrap extends Trap{
{
name = "Weakening trap";
color = TrapSprite.GREEN;
shape = TrapSprite.WAVES;
}
@Override
public void activate() {
if (Dungeon.visible[ pos ]){
CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
}
Char ch = Actor.findChar( pos );
if (ch == Dungeon.hero){
Buff.prolong( ch, Weakness.class, Weakness.duration(ch)*2f);
} else if (ch != null) {
Buff.prolong( ch, Slow.class, Slow.duration(ch));
}
}
@Override
public String desc() {
return "Dark magic in this trap sucks the energy out of anything that comes into contact with it.";
}
}