v0.3.1: traps round 3
This commit is contained in:
parent
272d4834b3
commit
38852c357e
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@ -44,15 +44,16 @@ public class ChillingTrap extends Trap{
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@Override
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@Override
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public void activate() {
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public void activate() {
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if (Dungeon.visible[ pos ]){
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Splash.at( sprite.center(), 0xFFB2D6FF, 5);
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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}
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Heap heap = Dungeon.level.heaps.get( pos );
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null) heap.freeze();
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if (heap != null) heap.freeze();
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Char ch = Actor.findChar( pos );
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Char ch = Actor.findChar( pos );
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if (ch != null){
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if (ch != null){
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if (visible){
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Splash.at( sprite.center(), 0xFFB2D6FF, 5);
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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}
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Chill.prolong(ch, Chill.class, 5f + Random.Int(Dungeon.depth));
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Chill.prolong(ch, Chill.class, 5f + Random.Int(Dungeon.depth));
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ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
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ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
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if (!ch.isAlive() && ch == Dungeon.hero){
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if (!ch.isAlive() && ch == Dungeon.hero){
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@ -0,0 +1,77 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.*;
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import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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public class CursingTrap extends Trap {
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{
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name = "Cursing trap";
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color = TrapSprite.VIOLET;
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shape = TrapSprite.WAVES;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]) {
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CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
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Sample.INSTANCE.play(Assets.SND_CURSED);
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}
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null){
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for (Item item : heap.items){
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if (item.isUpgradable())
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item.cursed = item.cursedKnown = true;
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}
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}
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if (Dungeon.hero.pos == pos){
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Hero hero = Dungeon.hero;
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KindOfWeapon weapon = hero.belongings.weapon;
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Armor armor = hero.belongings.armor;
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KindofMisc misc1 = hero.belongings.misc1;
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KindofMisc misc2 = hero.belongings.misc2;
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if (weapon != null) weapon.cursed = weapon.cursedKnown = true;
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if (armor != null) armor.cursed = armor.cursedKnown = true;
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if (misc1 != null) misc1.cursed = misc1.cursedKnown = true;
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if (misc2 != null) misc2.cursed = misc2.cursedKnown = true;
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EquipableItem.equipCursed(hero);
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GLog.n("Your worn equipment becomes cursed!");
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}
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}
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@Override
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public String desc() {
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return "This trap contains the same malevolent magic found in cursed equipment. " +
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"Trigger it will curse all worn items, and all items in the immediate area.";
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}
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}
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@ -0,0 +1,59 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.keys.Key;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.Game;
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public class DistortionTrap extends Trap{
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{
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name = "Distortion trap";
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color = TrapSprite.TEAL;
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shape = TrapSprite.LARGE_DOT;
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}
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@Override
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public void activate() {
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InterlevelScene.returnDepth = Dungeon.depth;
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for (Item item : Dungeon.hero.belongings.backpack.items){
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if (item instanceof Key && ((Key)item).depth == Dungeon.depth){
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item.detachAll(Dungeon.hero.belongings.backpack);
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}
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}
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Dungeon.depth--;
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Level level = Dungeon.newLevel();
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Dungeon.switchLevel( level, level.entrance);
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InterlevelScene.returnPos = level.entrance;
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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Game.switchScene(InterlevelScene.class);
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}
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@Override
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public String desc() {
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return "Build from strange magic of unknown origin, this trap will shift and morph the world around you.";
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}
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}
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@ -0,0 +1,72 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ResultDescriptions;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Chill;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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public class FrostTrap extends Trap {
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{
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name = "Frost trap";
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color = TrapSprite.WHITE;
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shape = TrapSprite.STARS;
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}
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@Override
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public void activate() {
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if (Dungeon.visible[ pos ]){
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Splash.at( sprite.center(), 0xFFB2D6FF, 10);
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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}
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Heap heap = Dungeon.level.heaps.get( pos );
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if (heap != null) heap.freeze();
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Char ch = Actor.findChar(pos);
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if (ch != null){
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ch.damage(Random.NormalIntRange(1 , Dungeon.depth), this);
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Chill.prolong(ch, Frost.class, 10f + Random.Int(Dungeon.depth));
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if (!ch.isAlive() && ch == Dungeon.hero){
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Dungeon.fail( Utils.format(ResultDescriptions.TRAP, name) );
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GLog.n("You succumb to the freezing trap...");
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}
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}
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}
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@Override
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public String desc() {
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return "when activated, chemicals in this trap will trigger a powerful snap-frost at its location.";
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}
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}
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@ -24,7 +24,6 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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@ -88,6 +87,6 @@ public class PitfallTrap extends Trap {
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@Override
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@Override
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public String desc() {
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public String desc() {
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return super.desc();
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return "This pressure plate rests ontop of a fairly weak floor, and will likely collapse into a pit if it is pressed.";
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}
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}
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}
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}
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@ -0,0 +1,98 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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|
* it under the terms of the GNU General Public License as published by
|
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|
* the Free Software Foundation, either version 3 of the License, or
|
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|
* (at your option) any later version.
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|
*
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|
* This program is distributed in the hope that it will be useful,
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|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Random;
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import java.util.ArrayList;
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public class WarpingTrap extends Trap {
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{
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name = "Warping trap";
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color = TrapSprite.TEAL;
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shape = TrapSprite.STARS;
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}
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@Override
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public void activate() {
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CellEmitter.get(pos).start(Speck.factory(Speck.LIGHT), 0.2f, 3);
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Sample.INSTANCE.play( Assets.SND_TELEPORT );
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if (Dungeon.depth > 1 && !Dungeon.bossLevel()) {
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int depth = Random.Int(Dungeon.depth - 1)+1;
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Heap heap = Dungeon.level.heaps.get(pos);
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if (heap != null) {
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ArrayList<Item> dropped = Dungeon.droppedItems.get( depth );
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if (dropped == null) {
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Dungeon.droppedItems.put( depth, dropped = new ArrayList<Item>() );
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}
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for (Item item : heap.items){
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dropped.add(item);
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}
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heap.destroy();
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}
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Char ch = Actor.findChar( pos );
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if (ch == Dungeon.hero){
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Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class);
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if (buff != null) buff.detach();
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for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] ))
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if (mob instanceof DriedRose.GhostHero) mob.destroy();
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.returnDepth = depth;
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InterlevelScene.returnPos = -1;
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Game.switchScene(InterlevelScene.class);
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} else if (ch != null) {
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ch.destroy();
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ch.sprite.killAndErase();
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Dungeon.level.mobs.remove(ch);
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}
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}
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||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String desc() {
|
||||||
|
return "Whatever triggers this trap will be warped to some other location in the dungeon.";
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,59 @@
|
||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2015 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.levels.traps;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Slow;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Weakness;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.TrapSprite;
|
||||||
|
|
||||||
|
public class WeakeningTrap extends Trap{
|
||||||
|
|
||||||
|
{
|
||||||
|
name = "Weakening trap";
|
||||||
|
color = TrapSprite.GREEN;
|
||||||
|
shape = TrapSprite.WAVES;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void activate() {
|
||||||
|
if (Dungeon.visible[ pos ]){
|
||||||
|
CellEmitter.get(pos).burst(ShadowParticle.UP, 5);
|
||||||
|
}
|
||||||
|
|
||||||
|
Char ch = Actor.findChar( pos );
|
||||||
|
if (ch == Dungeon.hero){
|
||||||
|
Buff.prolong( ch, Weakness.class, Weakness.duration(ch)*2f);
|
||||||
|
} else if (ch != null) {
|
||||||
|
Buff.prolong( ch, Slow.class, Slow.duration(ch));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String desc() {
|
||||||
|
return "Dark magic in this trap sucks the energy out of anything that comes into contact with it.";
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user