v0.8.2a: removed some redundant work in onCreate
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cf22867666
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@ -50,6 +50,9 @@ public class AndroidGame extends AndroidApplication {
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protected void onCreate (Bundle savedInstanceState) {
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protected void onCreate (Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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super.onCreate(savedInstanceState);
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//there are some things we only need to set up on first launch
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if (instance == null) {
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instance = this;
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instance = this;
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try {
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try {
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@ -78,9 +81,13 @@ public class AndroidGame extends AndroidApplication {
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// this is the default prefs filename given to an android app (.xml is automatically added to it)
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// this is the default prefs filename given to an android app (.xml is automatically added to it)
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SPDSettings.set(instance.getPreferences("ShatteredPixelDungeon"));
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SPDSettings.set(instance.getPreferences("ShatteredPixelDungeon"));
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} else {
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instance = this;
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}
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//set desired orientation (if it exists) before initializing the app.
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//set desired orientation (if it exists) before initializing the app.
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if (SPDSettings.landscape() != null) {
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if (SPDSettings.landscape() != null) {
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AndroidGame.instance.setRequestedOrientation( SPDSettings.landscape() ?
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instance.setRequestedOrientation( SPDSettings.landscape() ?
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE :
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE :
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT );
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ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT );
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}
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}
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@ -131,6 +131,10 @@ public class SPDAction extends GameAction {
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public static void loadBindings(){
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public static void loadBindings(){
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if (!KeyBindings.getAllBindings().isEmpty()){
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return;
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}
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try {
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try {
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Bundle b = FileUtils.bundleFromFile(BINDINGS_FILE);
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Bundle b = FileUtils.bundleFromFile(BINDINGS_FILE);
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