v0.6.0: implemented ring room
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
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public class RingRoom extends StandardRoom {
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@Override
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public int minWidth() {
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return Math.max(super.minWidth(), 5);
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}
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@Override
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public int minHeight() {
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return Math.max(super.minHeight(), 5);
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}
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@Override
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public float[] sizeCatProbs() {
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return new float[]{6, 3, 1};
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}
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@Override
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public void paint(Level level) {
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Painter.fill( level, this, Terrain.WALL );
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Painter.fill( level, this, 1 , Terrain.EMPTY );
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int minDim = Math.min(width(), height());
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int passageWidth = (int)Math.floor(0.25f*(minDim+1));
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Painter.fill(level, this, passageWidth+1, Terrain.WALL);
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for (Door door : connected.values()) {
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door.set( Door.Type.REGULAR );
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}
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}
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}
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