v0.9.4: properly fixed issues with ankh revives and FOV-granting allies
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@ -376,7 +376,8 @@ public class Dungeon {
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hero.viewDistance = light == null ? level.viewDistance : Math.max( Light.DISTANCE, level.viewDistance );
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hero.curAction = hero.lastAction = null;
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observe();
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try {
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saveAll();
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} catch (IOException e) {
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@ -1125,6 +1125,11 @@ public abstract class Mob extends Char {
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ally.pos = pos;
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}
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if (ally.sprite != null) ally.sprite.place(ally.pos);
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if (ally.fieldOfView == null || ally.fieldOfView.length != level.length()){
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ally.fieldOfView = new boolean[level.length()];
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}
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Dungeon.level.updateFieldOfView( ally, ally.fieldOfView );
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}
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}
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