v0.3.4: fixed a couple issues with action externalization
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@ -300,7 +300,7 @@ items.food.chargrilledmeat.name=chargrilled meat
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items.food.chargrilledmeat.desc=It looks like a decent steak.
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items.food.chargrilledmeat.desc=It looks like a decent steak.
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items.food.food.name=ration of food
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items.food.food.name=ration of food
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items.food.foor.ac_eat=EAT
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items.food.food.ac_eat=EAT
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items.food.food.eat_msg=That food tasted delicious!
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items.food.food.eat_msg=That food tasted delicious!
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items.food.food.desc=Nothing fancy here: dried meat, some biscuits - things like that.
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items.food.food.desc=Nothing fancy here: dried meat, some biscuits - things like that.
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@ -804,6 +804,8 @@ items.dewvial.empty=Your dew vial is empty!
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items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
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items.dewvial.desc=You can store excess dew in this tiny vessel for drinking it later. The more full the vial is, the more each dew drop will heal you. A full vial is as strong as a potion of healing.\n\nVials like this one used to be imbued with revival magic, but that power has faded. There still seems to be some residual power left, perhaps a full vial can bless another revival item.
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items.equipableitem.unequip_cursed=You can't remove a cursed item!
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items.equipableitem.unequip_cursed=You can't remove a cursed item!
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items.equipableitem.ac_equip=EQUIP
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items.equipableitem.ac_unequip=UNEQUIP
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items.gold.name=gold
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items.gold.name=gold
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items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
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items.gold.desc=A pile of gold coins. Collect gold coins to spend them later in a shop.
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