v0.3.4: initial (very basic) language button implementation
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@ -55,12 +55,12 @@ public class Messages {
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private static HashMap<String, String> strings;
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static{
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setup();
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setup(Locale.getDefault().getLanguage());
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}
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public static void setup(){
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public static void setup( String region ){
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strings = new HashMap<>();
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Locale locale = Locale.getDefault(); //TODO:load in locale from a preference, use default only if none set.
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Locale locale = new Locale(region); //TODO:load in locale from a preference, use default only if none set.
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for (String file : prop_files) {
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ResourceBundle bundle = ResourceBundle.getBundle( file, locale);
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@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ChangesButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.LanguageButton;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndHardNotification;
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import com.watabou.noosa.BitmapText;
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import com.watabou.noosa.Camera;
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@ -156,6 +157,10 @@ public class TitleScene extends PixelScene {
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btnPrefs.setPos( 0, 0 );
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add( btnPrefs );
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LanguageButton btnLang = new LanguageButton();
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btnLang.setPos(16, 1);
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add( btnLang );
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ExitButton btnExit = new ExitButton();
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btnExit.setPos( w - btnExit.width(), 0 );
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add( btnExit );
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@ -0,0 +1,103 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndSettings;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.RenderedText;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.ui.Button;
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public class LanguageButton extends Button {
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private Image image;
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public LanguageButton() {
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super();
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width = image.width;
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height = image.height;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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image = Icons.INFO.get();
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add( image );
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}
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@Override
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protected void layout() {
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super.layout();
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image.x = x;
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image.y = y;
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}
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@Override
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protected void onTouchDown() {
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image.brightness( 1.5f );
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Sample.INSTANCE.play( Assets.SND_CLICK );
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}
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@Override
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protected void onTouchUp() {
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image.resetColor();
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}
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@Override
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protected void onClick() {
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parent.add( new WndOptions("Languages", "Select a language(No, this menu isn't finished)", "English", "Русский язык(95%)", "Português(95%)", "中文(95%)", "Deutsch(70%)", "Polski(50%)" ) {
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@Override
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protected void onSelect(int index) {
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switch(index){
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case 0:
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Messages.setup("");
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break;
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case 1:
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Messages.setup("ru");
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break;
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case 2:
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Messages.setup("pt");
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break;
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case 3:
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Messages.setup("zh");
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break;
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case 4:
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Messages.setup("de");
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break;
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case 5:
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Messages.setup("pl");
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break;
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}
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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RenderedText.clearCache();
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}
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});
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}
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}
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