v0.3.4: initial (very basic) language button implementation

This commit is contained in:
Evan Debenham 2016-01-14 21:23:59 -05:00 committed by Evan Debenham
parent 35a6a6bee0
commit 301a3468f5
3 changed files with 111 additions and 3 deletions

View File

@ -55,12 +55,12 @@ public class Messages {
private static HashMap<String, String> strings; private static HashMap<String, String> strings;
static{ static{
setup(); setup(Locale.getDefault().getLanguage());
} }
public static void setup(){ public static void setup( String region ){
strings = new HashMap<>(); strings = new HashMap<>();
Locale locale = Locale.getDefault(); //TODO:load in locale from a preference, use default only if none set. Locale locale = new Locale(region); //TODO:load in locale from a preference, use default only if none set.
for (String file : prop_files) { for (String file : prop_files) {
ResourceBundle bundle = ResourceBundle.getBundle( file, locale); ResourceBundle bundle = ResourceBundle.getBundle( file, locale);

View File

@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.ChangesButton; import com.shatteredpixel.shatteredpixeldungeon.ui.ChangesButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.LanguageButton;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndHardNotification; import com.shatteredpixel.shatteredpixeldungeon.windows.WndHardNotification;
import com.watabou.noosa.BitmapText; import com.watabou.noosa.BitmapText;
import com.watabou.noosa.Camera; import com.watabou.noosa.Camera;
@ -156,6 +157,10 @@ public class TitleScene extends PixelScene {
btnPrefs.setPos( 0, 0 ); btnPrefs.setPos( 0, 0 );
add( btnPrefs ); add( btnPrefs );
LanguageButton btnLang = new LanguageButton();
btnLang.setPos(16, 1);
add( btnLang );
ExitButton btnExit = new ExitButton(); ExitButton btnExit = new ExitButton();
btnExit.setPos( w - btnExit.width(), 0 ); btnExit.setPos( w - btnExit.width(), 0 );
add( btnExit ); add( btnExit );

View File

@ -0,0 +1,103 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.scenes.TitleScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndSettings;
import com.watabou.noosa.Image;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.ui.Button;
public class LanguageButton extends Button {
private Image image;
public LanguageButton() {
super();
width = image.width;
height = image.height;
}
@Override
protected void createChildren() {
super.createChildren();
image = Icons.INFO.get();
add( image );
}
@Override
protected void layout() {
super.layout();
image.x = x;
image.y = y;
}
@Override
protected void onTouchDown() {
image.brightness( 1.5f );
Sample.INSTANCE.play( Assets.SND_CLICK );
}
@Override
protected void onTouchUp() {
image.resetColor();
}
@Override
protected void onClick() {
parent.add( new WndOptions("Languages", "Select a language(No, this menu isn't finished)", "English", "Русский язык(95%)", "Português(95%)", "中文(95%)", "Deutsch(70%)", "Polski(50%)" ) {
@Override
protected void onSelect(int index) {
switch(index){
case 0:
Messages.setup("");
break;
case 1:
Messages.setup("ru");
break;
case 2:
Messages.setup("pt");
break;
case 3:
Messages.setup("zh");
break;
case 4:
Messages.setup("de");
break;
case 5:
Messages.setup("pl");
break;
}
ShatteredPixelDungeon.switchNoFade(TitleScene.class);
RenderedText.clearCache();
}
});
}
}