V0.2.0: see previous commit
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@ -140,11 +140,11 @@ public enum HeroClass {
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private static void initRogue( Hero hero ) {
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private static void initRogue( Hero hero ) {
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(hero.belongings.weapon = new Dagger()).identify();
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(hero.belongings.weapon = new Dagger()).identify();
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(hero.belongings.armor = new ClothArmor()).identify();
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(hero.belongings.armor = new ClothArmor()).identify();
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(hero.belongings.ring1 = new RingOfShadows()).upgrade().identify();
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(hero.belongings.misc1 = new RingOfShadows()).upgrade().identify();
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new Dart( 8 ).identify().collect();
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new Dart( 8 ).identify().collect();
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new Food().identify().collect();
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new Food().identify().collect();
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hero.belongings.ring1.activate( hero );
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hero.belongings.misc1.activate( hero );
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if (Badges.isUnlocked( Badges.Badge.MASTERY_ROGUE )) {
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if (Badges.isUnlocked( Badges.Badge.MASTERY_ROGUE )) {
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new TomeOfMastery().collect();
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new TomeOfMastery().collect();
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