v0.4.1: cfixed a rare crash bug with prison guards
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@ -90,7 +90,7 @@ public class Guard extends Mob {
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Ballistica chain = new Ballistica(pos, target, Ballistica.PROJECTILE);
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if (chain.collisionPos != enemy.pos || Level.pit[chain.path.get(1)])
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if (chain.collisionPos != enemy.pos || chain.path.size() < 2 || Level.pit[chain.path.get(1)])
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return false;
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else {
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int newPos = -1;
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