v0.4.1: fixed golen chests not opening properly
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@ -695,7 +695,7 @@ public class Hero extends Char {
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Heap heap = Dungeon.level.heaps.get( dst );
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Heap heap = Dungeon.level.heaps.get( dst );
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if (heap != null && (heap.type != Type.HEAP && heap.type != Type.FOR_SALE)) {
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if (heap != null && (heap.type != Type.HEAP && heap.type != Type.FOR_SALE)) {
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if (heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST
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if ((heap.type == Type.LOCKED_CHEST || heap.type == Type.CRYSTAL_CHEST)
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&& belongings.specialKeys[Dungeon.depth] < 1) {
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&& belongings.specialKeys[Dungeon.depth] < 1) {
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GLog.w( Messages.get(this, "locked_chest") );
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GLog.w( Messages.get(this, "locked_chest") );
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