v0.8.0: upscaled and slightly re-shaded golem sprites

This commit is contained in:
Evan Debenham 2020-04-13 21:59:22 -04:00
parent cb524aee35
commit 2e6107ad72
2 changed files with 2 additions and 2 deletions

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@ -33,14 +33,14 @@ import com.watabou.utils.Callback;
public class GolemSprite extends MobSprite { public class GolemSprite extends MobSprite {
Emitter teleParticles; private Emitter teleParticles;
public GolemSprite() { public GolemSprite() {
super(); super();
texture( Assets.GOLEM ); texture( Assets.GOLEM );
TextureFilm frames = new TextureFilm( texture, 16, 16 ); TextureFilm frames = new TextureFilm( texture, 17, 19 );
idle = new Animation( 4, true ); idle = new Animation( 4, true );
idle.frames( frames, 0, 1 ); idle.frames( frames, 0, 1 );