diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java index 9a1dcaf71..38c1ab050 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/levels/Level.java @@ -67,6 +67,7 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.ShadowCaster; import com.shatteredpixel.shatteredpixeldungeon.plants.BlandfruitBush; import com.shatteredpixel.shatteredpixeldungeon.plants.Plant; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; +import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.Scene; import com.watabou.noosa.audio.Sample; @@ -602,8 +603,11 @@ public abstract class Level implements Bundlable { (Dungeon.isChallenged( Challenges.NO_SCROLLS ) && ((item instanceof Scroll && !(item instanceof ScrollOfUpgrade)) || item instanceof ScrollHolder)) || item == null) { + //create a dummy heap, give it a dummy sprite, don't add it to the game, and return it. + //effectively nullifies whatever the logic calling this wants to do, including dropping items. Heap heap = new Heap(); - GameScene.add( heap ); + ItemSprite sprite = heap.sprite = new ItemSprite(); + sprite.link( heap ); return heap; }