v1.2.0: fixed sentry rooms not granting potions of haste

This commit is contained in:
Evan Debenham 2022-03-18 16:21:13 -04:00
parent e4962f9397
commit 2d8961dc0e

View File

@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHaste;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
@ -156,6 +157,8 @@ public class SentryRoom extends SpecialRoom {
sentry.initialChargeDelay = dangerDist / 3f + 0.1f;
level.mobs.add( sentry );
level.addItemToSpawn(new PotionOfHaste());
Painter.set(level, treasurePos, Terrain.PEDESTAL);
level.drop( prize( level ), level.pointToCell(treasurePos) ).type = Heap.Type.CHEST;