diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ca.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ca.properties index 6ae0a9d9f..2327340d1 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ca.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ca.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Aquest àcid enganxós s'aferra a la teva pell, fonent-la actors.buffs.paralysis.name=Paralitzat actors.buffs.paralysis.heromsg=Estàs paralitzat! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Moltes vegades el pitjor que pots fer és no fer res en absolut.\n\nLa paràlisi atura completament totes les accions, obligant a l'objectiu a esperar fins que l'efecte acabi. El dolor causat per rebre dany també pot ocasionar que els personatges surtin de la paràlisi.\n\nTorns de paràlisi restants: %s. actors.buffs.poison.name=Enverinat @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=El dolor t'ajuda a resistir la urgència de dormir, actors.hero.hero.revive=L'Ankh explota amb energia revitalitzant! actors.hero.heroclass.warrior=guerrer -actors.hero.heroclass.warrior_perk1=El Guerrer comença amb un segell trencat que pot fixar a la seva armadura. -actors.hero.heroclass.warrior_perk2=El Guerrer generarà lentament un escut mentre porti el segell fixat a l'armadura. -actors.hero.heroclass.warrior_perk3=El segell es pot moure entre armadures, portant amb ell una sola millora. -actors.hero.heroclass.warrior_perk4=Qualsevol tros de menjar restaura una mica de salut quan es consumeix. -actors.hero.heroclass.warrior_perk5=Les pocions de cura són identificades automàticament. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mag -actors.hero.heroclass.mage_perk1=El Mag comença amb un bastó únic, que pot ser imbuït amb les propietats d'una vareta. -actors.hero.heroclass.mage_perk2=El bastó del Mag pot utilitzar-se com una arma cos a cos o una vareta més poderosa. -actors.hero.heroclass.mage_perk3=El Mag identifica parcialment les varetes després d'utilitzar-les. -actors.hero.heroclass.mage_perk4=Un cop menjat, qualsevol tros de menjar restaura 1 càrrega a totes les varetes de l'inventari. -actors.hero.heroclass.mage_perk5=Els pergamins de millora són identificats automàticament. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=murri -actors.hero.heroclass.rogue_perk1=El Murri comença amb una capa d'ombres única, la qual pot utilitzar per tornar-se invisible. -actors.hero.heroclass.rogue_perk2=La capa del Murri és un artefacte, es torna més poderosa segons la va utilitzant. -actors.hero.heroclass.rogue_perk3=El Murri detecta secrets i trampes des de més lluny que altres herois. -actors.hero.heroclass.rogue_perk4=El Murri és capaç de trobar més secrets ocults a la masmorra que altres herois. -actors.hero.heroclass.rogue_perk5=Els pergamins de mapatge màgic són identificats automàticament. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=caçadora -actors.hero.heroclass.huntress_perk1=La Caçadora comença amb un bumerang únic que es pot millorar. -actors.hero.heroclass.huntress_perk2=La Caçadora aconsegueix una bonificació de dany amb les armes de míssil quan té un excés de força. -actors.hero.heroclass.huntress_perk3=La Caçadora pot utilitzar les armes de míssil durant més temps abans que es trenquin. -actors.hero.heroclass.huntress_perk4=La Caçadora pot sentir als monstres propers fins i tot si estan amagats darrere d'obstacles. -actors.hero.heroclass.huntress_perk5=Les pocions de visió mental són identificades automàticament. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_desc=Un atac exitós amb una arma cos a cos li permet al _Gladiador_ començar un combo. Atacar en combo li permet utilitzar diferents moviments terminals. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa és un Déu Antic, una entitat poderosa del actors.char.kill=T'ha matat l'enemic:%s... actors.char.defeat=Has vençut a l'enemic: %s. -actors.char.out_of_paralysis=El dolor ha tret a l'enemic "%s" de la paràlisi. actors.char.def_verb=esquivat diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_cs.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_cs.properties index 5657eabb5..5b39ac77a 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_cs.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_cs.properties @@ -36,7 +36,7 @@ actors.blobs.web.desc=Všechno zde je pokryto hustou pavučinou. ###buffs actors.buffs.amok.name=Amok -actors.buffs.amok.desc=Amok na svém cíli způsobí stav ohromného běsnění a zmatení.\n\nKdyž stvoření posedne amok, zaútočí na cokoliv, co je poblíž, ať už je to přítel či nepřítel.\n\nZbývající tahy amoku: %s. +actors.buffs.amok.desc=Amok na svém cíli způsobí stav ohromného běsnění a zmatení.\n\nKdyž stvoření posedne amok, zaútočí na cokoliv, co je poblíž, ať už je to přítel či nepřítel.\n\nZbývající tahy amoku: %s actors.buffs.barkskin.name=Zdřevnatění actors.buffs.barkskin.desc=Tvá kůže je ztvrdlá, na dotek drsná a pevná jako kůra stromu.\n\nZtvrdlá kůže zvyšuje tvou efektivní zbroj, což ti umožňuje se lépe bránit fyzickým útokům. Tento bonus k brnění se sníží o jeden bod každým tahem, dokud nevyprší.\n\nTvé brnění je momentálně zvýšeno o: %d. @@ -60,26 +60,26 @@ actors.buffs.bleeding.rankings_desc=Vykrvácení k smrti actors.buffs.bleeding.desc=Z rány teče znepokojující množství krve.\n\nKrvácení způsobuje poškození každý tah. Každý tah se poškození sníží o náhodné množství, dokud krvácení nakonec přestane.\n\nAktuální poškození krvácením: %d. actors.buffs.bless.name=Požehnání -actors.buffs.bless.desc=Obrovský nával soustředění, říká se, že je seslán bohy.\n\nPožehnání výrazně zvyšuje přesnost a vyhýbání, takže požehnaný je daleko efektivnější v boji.\n\nZbývající tahy požehnání: %s. +actors.buffs.bless.desc=Dostáváš obrovský nával soustředění. Říká se, že je seslán bohy.\n\nPožehnání výrazně zvyšuje přesnost a vyhýbání, takže požehnaný je daleko efektivnější v boji.\n\nZbývající tahy požehnání: %s actors.buffs.blindness.name=Oslepení actors.buffs.blindness.heromsg=Nic nevidíš! -actors.buffs.blindness.desc=Oslepení promění okolní svět v temnou mlhu.\n\nBěhem oslepení, postava nevidí dál než na jedno místo před sebe, čímž se střelecké útoky stávají zbytečné a navíc je velmi jednoduché ztratit stopu vzdálených nepřátel. Dále, oslepený hrdina nemůže číst svitky ani knihy. \n\nZbývající tahy oslepení: %s. +actors.buffs.blindness.desc=Oslepení promění okolní svět v temnou mlhu.\n\nBěhem oslepení, postava nevidí dál než na jedno místo před sebe, čímž se střelecké útoky stávají zbytečné a navíc je velmi jednoduché ztratit stopu vzdálených nepřátel. Dále, oslepený hrdina nemůže číst svitky ani knihy. \n\nZbývající tahy oslepení: %s actors.buffs.burning.name=Hoření actors.buffs.burning.heromsg=Hoříš! actors.buffs.burning.burnsup=%s mizí v plamenech! actors.buffs.burning.ondeath=Zabilo tě uhoření... actors.buffs.burning.rankings_desc=Spálení na prach -actors.buffs.burning.desc=Jen pár věcí je více znepokojivých než být v plamenech.\n\nOheň bude způsobovat poškození každý tah, dokud není uhašen vodou nebo nevyprší. Oheň může být uhašen vstoupením do vody nebo cákancem z roztříštěného lektvaru.\n\nDále, oheň může zapálit hořlavý terén nebo předměty, které s ním přijdou do kontaktu.\n\nZbývající tahy hoření: %s. +actors.buffs.burning.desc=Jen pár věcí je více znepokojivých než být v plamenech.\n\nOheň bude způsobovat poškození každý tah, dokud není uhašen vodou nebo nevyprší. Oheň může být uhašen vstoupením do vody nebo cákancem z roztříštěného lektvaru.\n\nDále, oheň může zapálit hořlavý terén nebo předměty, které s ním přijdou do kontaktu.\n\nZbývající tahy hoření: %s actors.buffs.charm.name=Okouzlení actors.buffs.charm.heromsg=Podléháš okouzlení! -actors.buffs.charm.desc=Okouzlení je manipulativní magie, která dočasně donutí nepřátele se zbožňovat.\n\nPostavy ovlivněné okouzlením nemohou přímo útočit na nepřítele, který je okouzlil. Nicméně, útočení na jiné cíle je stále možné.\n\nZbývající tahy okouzlení: %s. +actors.buffs.charm.desc=Okouzlení je manipulativní magie, která dočasně donutí nepřátele se zbožňovat.\n\nPostavy ovlivněné okouzlením nemohou přímo útočit na nepřítele, který je okouzlil. Nicméně, útočení na jiné cíle je stále možné.\n\nZbývající tahy okouzlení: %s actors.buffs.chill.name=Ochlazení actors.buffs.chill.freezes=%s zamrzá! -actors.buffs.chill.desc=Nejde o zamrznutí, ale přesto je zima.\n\nOchlazené cíle provádějí všechny akce pomaleji, v závislosti na počtu zbývajících tahů tohoto efektu. Při nejhorším, je to ekvivalent zpomalení.\n\nZbývající tahy ochlazení: %1$s.\nRychlost snížena o: %2$s%% +actors.buffs.chill.desc=Nejde o zamrznutí, ale přesto je zima.\n\nOchlazené cíle provádějí všechny akce pomaleji, v závislosti na počtu zbývajících tahů tohoto efektu. Při nejhorším, je to ekvivalent zpomalení.\n\nZbývající tahy ochlazení: %1$s\nRychlost snížena o: %2$s%% actors.buffs.combo.name=Kombo actors.buffs.combo.combo=Kombo %d zásahů! @@ -101,7 +101,7 @@ actors.buffs.corruption.desc=Zkaženost prosakuje do jádra bytosti a obrací ji actors.buffs.cripple.name=Zmrzačení actors.buffs.cripple.heromsg=Zmrzačili tě! -actors.buffs.cripple.desc=Nohy by určitě neměly být takto ohnuté.\n\nZmrzačený má poloviční rychlost, takže pohyb o jednu pozici většinou zabere dva tahy místo jednoho.\n\nZbývající tahy zmrzačení: %s. +actors.buffs.cripple.desc=Nohy by určitě neměly být takto ohnuté.\n\nZmrzačený má poloviční rychlost, takže pohyb o jednu pozici většinou zabere dva tahy místo jednoho.\n\nZbývající tahy zmrzačení: %s actors.buffs.doom.name=Zahubení actors.buffs.doom.desc=Je těžké pokračovat dál, když se zdá, že tě vesmír chce mrtvého.\n\nZahubené postavy obdrží od všech zdrojů dvojité poškození.\n\nZahubení je trvalé, jeho účinky končí pouze smrtí. @@ -110,14 +110,14 @@ actors.buffs.drowsy.name=Ospalost actors.buffs.drowsy.desc=Magická síla způsobuje, že je obtížné zůstat vzhůru.\n\nHrdina může odolat ospalosti obdržením poškození nebo tím, že má plné zdraví.\n\nPo pár kolech, cíl usne do hlubokého magického spánku. actors.buffs.earthimbue.name=Naplnění Zemí -actors.buffs.earthimbue.desc=Naplnila tě síla země!\n\nVeškeré fyzické útoky přikáží kořenům připoutat nepřítele na místě, dokud tento efekt trvá.\n\nZbývající tahy naplnění zemí: %s. +actors.buffs.earthimbue.desc=Naplnila tě síla země!\n\nVeškeré fyzické útoky přikáží kořenům připoutat nepřítele na místě, dokud tento efekt trvá.\n\nZbývající tahy naplnění zemí: %s actors.buffs.fireimbue.name=Naplnění Ohněm -actors.buffs.fireimbue.desc=Naplnila tě síla ohně!\n\nVeškeré fyzické útoky mají šanci zapálit nepřítele. Navíc jsi zcela imunní vůči účinkům ohně.\n\nZbývající tahy naplnění ohněm: %s. +actors.buffs.fireimbue.desc=Naplnila tě síla ohně!\n\nVeškeré fyzické útoky mají šanci zapálit nepřítele. Navíc jsi zcela imunní vůči účinkům ohně.\n\nZbývající tahy naplnění ohněm: %s actors.buffs.frost.name=Zmražení actors.buffs.frost.freezes=%s zamrzá! -actors.buffs.frost.desc=Nejedná se o pevné zmražení, tato mírnější forma zmražení pouze obklopí cíl ledem.\n\nZmražení se chová podobně jako ochrnutí, takže cíl nemůže provést žádnou akci. Na rozdíl od ochrnutí, zmražení je ihned zrušeno pokud cíl obdrží poškození, neboť led se roztříští.\n\nZbývající tahy zmražení: %s. +actors.buffs.frost.desc=Nejedná se o pevné zmražení, tato mírnější forma zmražení pouze obklopí cíl ledem.\n\nZmražení se chová podobně jako ochrnutí, takže cíl nemůže provést žádnou akci. Na rozdíl od ochrnutí, zmražení je ihned zrušeno pokud cíl obdrží poškození, neboť led se roztříští.\n\nZbývající tahy zmražení: %s actors.buffs.fury.name=Zběsilost actors.buffs.fury.heromsg=Pohltila tě zběsilost! @@ -140,13 +140,13 @@ actors.buffs.hunger.desc_intro_starving=Máš takový hlad až to bolí. actors.buffs.hunger.desc=\n\nHlad pomalu narůstá, zatímco trávíš čas v kobkách. Nakonec začneš umírat hlady. Během umírání hlady budeš pomalu ztrácet zdraví, místo toho aby se ti obnovovalo.\n\nDávkování je důležité! Pokud můžeš obětovat zdraví, tak umírat hlady není špatný nápad, protože zůstane více jídla na později. Díky efektivnímu dávkování ti jídlo vydrží daleko déle! actors.buffs.invisibility.name=Neviditelnost -actors.buffs.invisibility.desc=Absolutně splýváš s okolním terénem a není tě tedy možné vidět.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost.\n\nZbývající tahy neviditelnosti: %s. +actors.buffs.invisibility.desc=Absolutně splýváš s okolním terénem a není tě tedy možné vidět.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost.\n\nZbývající tahy neviditelnosti: %s actors.buffs.levitation.name=Levitace -actors.buffs.levitation.desc=Díky magické síle levituješ nad zemí a cítíš se lehčí.\n\nZatímco levituješ, ignoruješ veškeré pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou pošlapány, kořeny tě minou a budeš se vznášet přímo nad propastmi. Ovšem opatrně, neboť všechny tyto věci začnou opět platit v moment, kdy levitace skončí!\n\nZbývající tahy levitace: %s. +actors.buffs.levitation.desc=Díky magické síle levituješ nad zemí a cítíš se lehčí.\n\nZatímco levituješ, ignoruješ veškeré pozemní efekty. Pasti se nespustí, voda neuhasí oheň, rostliny nebudou pošlapány, kořeny tě minou a budeš se vznášet přímo nad propastmi. Ovšem opatrně, neboť všechny tyto věci začnou opět platit v moment, kdy levitace skončí!\n\nZbývající tahy levitace: %s actors.buffs.light.name=Osvětlení -actors.buffs.light.desc=Dokonce i v Nejtemnějších Kobkách je stabilní světlo po boku vždy povzbudivé.\n\nSvětlo pomáhá držet temnotu dál, což ti umožňuje vidět do přiměřené vzdálenosti navzdory okolnímu prostředí.\n\nZbývající tahy osvětlení: %s. +actors.buffs.light.desc=Dokonce i v Nejtemnějších Kobkách je stabilní světlo po boku vždy povzbudivé.\n\nSvětlo pomáhá držet temnotu dál, což ti umožňuje vidět do přiměřené vzdálenosti navzdory okolnímu prostředí.\n\nZbývající tahy osvětlení: %s actors.buffs.lockedfloor.name=Zamknuté podlaží actors.buffs.lockedfloor.desc=Aktuální podlaží je zamknuté a ty nemáš možnost ho opustit!\n\nDokud je podlaží zamknuto, nebudeš hladovět ani neobdržíš poškození z umírání hlady. Navíc, pokud se nebudeš snažit porazit bosse tohoto podlaží, zastaví se pasivní regenerace zdraví.\n\nDále, pokud tě oživí neposvěcený ankh, dokud je podlaží zamknuto, tak se resetuje.\n\nZabij bosse tohoto podlaží aby se zámek rozbil. @@ -157,8 +157,8 @@ actors.buffs.magicalsleep.fallasleep=Upadáš do hlubokého magického spánku. actors.buffs.magicalsleep.wakeup=Probouzíš se s pocitem osvěžení a zdraví. actors.buffs.magicalsleep.desc=Tato postava upadla do hlubokého kouzelného spánku, ze kterého se přirozeně neprobudí.\n\nMagický spánek je podobný normálnímu spánku, s výjimkou že pouze poškození způsobí, že se cíl probudí.\n\nPro hrdiny má magický spánek určité regenerační vlastnosti, umožňující jim se při odpočinku rychle uzdravit. -actors.buffs.mindvision.name=Vize mysli -actors.buffs.mindvision.desc=Nějak máš schopnost vidět skrze svou mysl všechny tvory na tomto podlaží. Je to divný pocit.\n\nVšechny postavy na tomto podlaží jsou viditelné, dokud máš vizy mysli. Vidět stvoření prostřednictvím vize mysli se počítá jako vidět nebo být poblíž a to pro účely mnoha magických efektů.\n\nZbývající tahy vize mysli: %s. +actors.buffs.mindvision.name=Vidění +actors.buffs.mindvision.desc=Nějak dokážeš skrze svou mysl vidět všechny tvory na tomto podlaží. Je to divný pocit.\n\nDokud máš vidění, všechny postavy na tomto podlaží jsou viditelné. Vidět stvoření prostřednictvím vidění se počítá jako vidět je přímo nebo jim být poblíž a to pro účely mnoha magických efektů.\n\nZbývající tahy vidění: %s actors.buffs.momentum.name=Hybnost actors.buffs.momentum.desc=Během pohybu nabírá Běžec hybnost, která zvyšuje jeho rychlost a schopnost se vyhýbat.\n\nRychlostní bonus je založen výhradně na hybnosti, avšak bonus vyhýbání je ovlivněn také brněním.\n\nBěžec získá z hybnosti dodatečné vyhnutí za každý nadbytečný bod síly, který má nad požadavkem jeho brnění.\n\nSoučasná síla hybnosti: %d%% @@ -171,13 +171,14 @@ actors.buffs.ooze.desc=Lepkavá kyselina se lepí na maso a pomalu jej rozpoušt actors.buffs.paralysis.name=Paralyzování actors.buffs.paralysis.heromsg=Jsi v paralýze! -actors.buffs.paralysis.desc=To nejhorší co dělat, je nědělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl počkat, dokud efekt nezmizí. Bolest způsobená poškozením může také způsobit, že se postava vytrhne z paralýzy.\n\nZbývající tahy paralýzy: %s. +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. +actors.buffs.paralysis.desc=To nejhorší co dělat, je nědělat vůbec nic.\n\nParalýza úplně zastaví všechny akce a nutí cíl počkat, dokud efekt nezmizí. Bolest způsobená poškozením může také způsobit, že se postava vytrhne z paralýzy.\n\nZbývající tahy paralýzy: %s actors.buffs.poison.name=Otrávení actors.buffs.poison.heromsg=Máš otravu! actors.buffs.poison.ondeath=Umíráš na otravu... actors.buffs.poison.rankings_desc=Podlehnutí otravě -actors.buffs.poison.desc=Jed prochází tvým tělem a pomalu zhoršuje jeho vnitřní fungování.\n\nJed způsobuje poškození v každém tahu dokud nevyprší.\n\nZbývající tahy otrávení: %s. +actors.buffs.poison.desc=Jed prochází tvým tělem a pomalu zhoršuje jeho vnitřní fungování.\n\nJed způsobuje poškození v každém tahu dokud nevyprší.\n\nZbývající tahy otrávení: %s actors.buffs.preparation.name=Připravení actors.buffs.preparation.desc=Vrah trpělivě čeká, připravuje se na zásah ze stínů. @@ -193,42 +194,42 @@ actors.buffs.preparation.no_target=Není tu na co zaútočit. actors.buffs.preparation.out_of_reach=Cíl je mimo dosah. actors.buffs.recharging.name=Nabití -actors.buffs.recharging.desc=Energie proudí skrze tebe, čímž se zvyšuje rychlost nabíjení tvých magických hůlek.\n\nKaždý tah s tímto efektem zvýší současné nabití o čtvrtinu, mimo pravidelné dobíjení.\n\nZbývající tahy nabití: %s. +actors.buffs.recharging.desc=Energie proudí skrze tebe, čímž se zvyšuje rychlost nabíjení tvých magických hůlek.\n\nKaždý tah s tímto efektem zvýší současné nabití o čtvrtinu, mimo pravidelné dobíjení.\n\nZbývající tahy nabití: %s actors.buffs.roots.name=Zakořenění actors.buffs.roots.heromsg=Nemůžeš se hýbat! -actors.buffs.roots.desc=Kořeny (magické nebo přírodní) uchopí nohy a připoutají je k zemi.\n\nKořeny drží cíl na místě, což znemožňuje pohyb, ale ostatní akce nejsou ovlivněny.\n\nZbývající tahy zakořenění: %s. +actors.buffs.roots.desc=Kořeny (magické nebo přírodní) uchopí nohy a připoutají je k zemi.\n\nKořeny drží cíl na místě, což znemožňuje pohyb, ale ostatní akce nejsou ovlivněny.\n\nZbývající tahy zakořenění: %s actors.buffs.shadows.name=Splynutí se stíny actors.buffs.shadows.desc=Splýváš se stíny kolem sebe, což ti poskytuje neviditelnost a zpomaluje to tvůj metabolismus.\n\nZatímco máš neviditelnost, nepřátelé nejsou schopni tě napadnou ani pronásledovat. Fyzické útoky a magické efekty (jako svitky a hůlky) okamžitě zruší neviditelnost. Navíc je během splynutí zpomalena tvoje potřeba jíst.\n\nSplynutí se stíny ti zůstane, dokud stíny neopustíš nebo nepřijdeš do kontaktu s nepřítelem. actors.buffs.slow.name=Zpomalení -actors.buffs.slow.desc=Zpomalovací magie ovlivňuje pohyb cíle v čase, pro něj se ale vše pohybuje super rychle.\n\nZpomalená postava provádí všechny akce ve dvojnásobném čase, který by normálně trvali.\n\nZbývající tahy zpomalení: %s. +actors.buffs.slow.desc=Zpomalovací magie ovlivňuje pohyb cíle v čase, pro něj se ale vše pohybuje super rychle.\n\nZpomalená postava provádí všechny akce ve dvojnásobném čase, který by normálně trvali.\n\nZbývající tahy zpomalení: %s actors.buffs.snipersmark.name=Ostrostřelcova značka actors.buffs.snipersmark.desc=Střelkyně je zaměřena na blízký cíl, což zvyšuje rychlost útoku a možnost proniknou během útočení nepřítelovou zbrojí.\n\nStřelkyně zůstane zaměřena dokud nezmění cíl, nepřestane útočit nebo její cíl nezemře. actors.buffs.soulmark.name=Označení duše -actors.buffs.soulmark.desc=Zaklínač se napojil na duši tohoto tvora. Bude se léčit a ukájet svůj hlad kdykoliv obdrží fyzické poškození.\n\nZbývající tahy označení duše: %s. +actors.buffs.soulmark.desc=Zaklínač se napojil na duši tohoto tvora. Bude se léčit a ukájet svůj hlad kdykoliv obdrží fyzické poškození.\n\nZbývající tahy označení duše: %s actors.buffs.terror.name=Vyděšení -actors.buffs.terror.desc=Teror je manipulační magie, která nutí svůj cíl k nekontrolovatelné panice.\n\nVyděšené postavy jsou nuceny utéct od svého soupeře, jen aby mezi nimi bylo co nejvíce dveří a stěn. Šok z bolesti však postačí k tomu, aby efekt přerušil.\n\nZbývající tahy vyděšení: %s. +actors.buffs.terror.desc=Teror je manipulační magie, která nutí svůj cíl k nekontrolovatelné panice.\n\nVyděšené postavy jsou nuceny utéct od svého soupeře, jen aby mezi nimi bylo co nejvíce dveří a stěn. Šok z bolesti však postačí k tomu, aby efekt přerušil.\n\nZbývající tahy vyděšení: %s actors.buffs.toxicimbue.name=Naplnění Toxicitou -actors.buffs.toxicimbue.desc=Jsi naplněn jedovatou energií.\n\nJak se pohybuješ okolo, je z tebe neustále vypouštěn toxický plyn poškozující tvé nepřátele. Ty sám jsi během trvání tohoto efektu vůči toxickému plynu a jedu imunní.\n\nZbývající tahy naplnění toxicitou: %s. +actors.buffs.toxicimbue.desc=Jsi naplněn jedovatou energií.\n\nJak se pohybuješ okolo, je z tebe neustále vypouštěn toxický plyn poškozující tvé nepřátele. Ty sám jsi během trvání tohoto efektu vůči toxickému plynu a jedu imunní.\n\nZbývající tahy naplnění toxicitou: %s actors.buffs.corrosion.name=Rozežírání actors.buffs.corrosion.heromsg=Rozpouštíš se! actors.buffs.corrosion.ondeath=Rozpouštíš se... actors.buffs.corrosion.rankings_desc=Rozpuštění -actors.buffs.corrosion.desc=Silná kyselina rozpouští maso, kov i kosti s alarmující rychlostí.\n\nPoškození z rozežírání se časem zvyšuje, protože cíl se nadále rozpouští.\n\nZbývající tahy rozežírání: %1$s.\nAktuální poškození rozežíráním: %2$d. +actors.buffs.corrosion.desc=Silná kyselina rozpouští maso, kov i kosti s alarmující rychlostí.\n\nPoškození z rozežírání se časem zvyšuje, protože cíl se nadále rozpouští.\n\nZbývající tahy rozežírání: %1$s\nAktuální poškození rozežíráním: %2$d actors.buffs.vertigo.name=Závrať -actors.buffs.vertigo.desc=Chodit rovně může být obtížné, když se celý svět točí.\n\nPod vlivem závratě, půjde postava při pohybu náhodným směrem, namísto toho kterým chce jít.\n\nZbývající tahy závratě: %s. +actors.buffs.vertigo.desc=Chodit rovně může být obtížné, když se celý svět točí.\n\nPod vlivem závratě, půjde postava při pohybu náhodným směrem, namísto toho kterým chce jít.\n\nZbývající tahy závratě: %s actors.buffs.weakness.name=Oslabení actors.buffs.weakness.heromsg=Cítíš se slabě! -actors.buffs.weakness.desc=Vše najednou vypadá mnohem těžší.\n\nOslabující magie snižuje fyzickou sílu postavy. Hrdina ztratí 2 body síly, zatímco nepřátelé s tímto efektem budou udělovat snížené poškození.\n\nZbývající tahy oslabení: %s. +actors.buffs.weakness.desc=Vše najednou vypadá mnohem těžší.\n\nOslabující magie snižuje fyzickou sílu postavy. Hrdina ztratí 2 body síly, zatímco nepřátelé s tímto efektem budou udělovat snížené poškození.\n\nZbývající tahy oslabení: %s @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Bolest ti pomohla odolat spánku. actors.hero.hero.revive=Ankh explodoval s životem-darující energií! actors.hero.heroclass.warrior=Válečník -actors.hero.heroclass.warrior_perk1=Válečník začíná s rozbitou pečetí, kterou může připnout na zbroj. -actors.hero.heroclass.warrior_perk2=Zatímco nosí zbroj s připnutou pečetí, bude Válečník pomalu vytvářet ochranný štít. -actors.hero.heroclass.warrior_perk3=Pečeť může být přemísťována mezi zbrojemi a nést sebou jedno vylepšení. -actors.hero.heroclass.warrior_perk4=Každý snědený kousek jídla doplní i nějaké zdraví. -actors.hero.heroclass.warrior_perk5=Lektvary léčení jsou automaticky identifikovány. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=Mág -actors.hero.heroclass.mage_perk1=Mág začíná s unikátní holí, která může být naplněna vlastnostmi jiné hůlky. -actors.hero.heroclass.mage_perk2=Mágova hůl může být použita jako zbraň na blízko nebo jako mnohem silnější hůlka. -actors.hero.heroclass.mage_perk3=Mág částečně identifikuje hůlky po tom co je použije. -actors.hero.heroclass.mage_perk4=Každý snědený kousek jídla doplní 1 nabití všem hůlkám v inventáři. -actors.hero.heroclass.mage_perk5=Svitky vylepšení jsou automaticky identifikovány. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=Zloděj -actors.hero.heroclass.rogue_perk1=Zloděj začíná s unikátním Pláštěm stínů, díky kterému se může stát kdykoliv neviditelným. -actors.hero.heroclass.rogue_perk2=Zlodějův plášť je artefakt. Čím víc jej používáš, tím je silnější. -actors.hero.heroclass.rogue_perk3=Zloděj nachází tajemství a pasti z mnohem vetší dálky, než ostatní hrdinové. -actors.hero.heroclass.rogue_perk4=Zloděj je schopen najít v kobkách mnohem víc skrytých tajemství než ostatní hrdinové. -actors.hero.heroclass.rogue_perk5=Svitky magického mapování jsou automaticky identifikovány. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=Lovkyně -actors.hero.heroclass.huntress_perk1=Lovkyně začíná s unikátním vylepšitelným bumerangem. -actors.hero.heroclass.huntress_perk2=Lovkyně získává bonusové poškození z nadbytečné síly u vrhacích zbraní. -actors.hero.heroclass.huntress_perk3=Lovkyně může vrhací zbraně používat déle než se zničí. -actors.hero.heroclass.huntress_perk4=Lovkyně cítí tvory poblíž i když jsou skrytí za překážkami. -actors.hero.heroclass.huntress_perk5=Lektvary vize mysli jsou automaticky identifikovány. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=Gladiátor actors.hero.herosubclass.gladiator_desc=Úspěšný zásah zbraní na blízko umožní _Gladiátorovi_ začít kombo. Vytváření komba mu dovolí provádět unikátní zakončovací útoky. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa je Starý Bůh, mocná entita ze sféry cha actors.char.kill=Zabíjí tě %s... actors.char.defeat=Zabíjíš nepřítele: %s -actors.char.out_of_paralysis=%s se bolestí probírá z paralýzy. actors.char.def_verb=vyhnuto diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties index 9b844955a..3c9acb725 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_de.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Diese klebrige Säure haftet sich an Fleisch und löst es actors.buffs.paralysis.name=Gelähmt actors.buffs.paralysis.heromsg=Du bist gelähmt! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Das Schlimmste, was man machen kann, ist absolut nichts zu machen.\n\nEine Lähmung verhindert das Ausüben sämtlicher Aktionen, was das Opfer zwingt solange zu verharren, bis der Effekt abklingt oder Schaden erleidet und so aus seiner Lähmung befreit wird.\n\nAnzahl der verbleibenden Runden der Lähmung : %s actors.buffs.poison.name=Vergiftet @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Die Schmerzen helfen dir deinem Drang nach Schlaf z actors.hero.hero.revive=Das Anch explodiert mit lebenspendender Energie! actors.hero.heroclass.warrior=Krieger -actors.hero.heroclass.warrior_perk1=Der Krieger beginnt mit einem zerbrochenen Siegel, welches er an seiner Rüstung anbringen kann. -actors.hero.heroclass.warrior_perk2=Der Krieger baut langsam einen Schild auf, während er die Rüstung mit dem angebrachten Siegel trägt. -actors.hero.heroclass.warrior_perk3=Das Siegel kann von einer Rüstung zur anderen verlegt werden und so eine Aufwertungsstufe mit nehmen. -actors.hero.heroclass.warrior_perk4=Jedes Stück Nahrung stellt ein wenig Gesundheit her, wenn es verzehrt wird. -actors.hero.heroclass.warrior_perk5=Potions of Healing are automatically identified. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=Magier -actors.hero.heroclass.mage_perk1=Der Magier startet mit einem einzigartigen Stab, der sich mit den Kräften eines anderen Zauberstabes vereinigen kann. -actors.hero.heroclass.mage_perk2=Der Stab des Magiers kann als Nahkampfwaffe oder als stärkerer Zauberstab eingesetzt werden. -actors.hero.heroclass.mage_perk3=Der Magier identifiziert Stäbe nach dem Benutzen teilweise. -actors.hero.heroclass.mage_perk4=Jedes Stück Nahrung füllt eine Ladung bei jedem Stab auf, wenn es verzehrt wird. -actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are automatically identified. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=Schurke -actors.hero.heroclass.rogue_perk1=Der Schurke startet mit dem einzigartigen Schattenumhang, mit dem er nach Belieben unsichtbar werden kann. -actors.hero.heroclass.rogue_perk2=Der Schattenumhang des Schurken ist ein Artefakt, das mit Benutzung stärker wird. -actors.hero.heroclass.rogue_perk3=Der Schurke entdeckt versteckte Türen und Fallen eher als andere Helden. -actors.hero.heroclass.rogue_perk4=Der Schurke ist fähig mehr versteckte Dinge im Dungeon als andere Helden zu finden. -actors.hero.heroclass.rogue_perk5=Scrolls of Magic Mapping are automatically identified. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=Jägerin -actors.hero.heroclass.huntress_perk1=Die Jägerin startet mit einem einzigartigen, aufwertbaren Bumerang. -actors.hero.heroclass.huntress_perk2=The Huntress gains bonus damage from excess strength on thrown weapons. -actors.hero.heroclass.huntress_perk3=The Huntress can use thrown weapons for longer before they break. -actors.hero.heroclass.huntress_perk4=Die Jägerin spürt die Anwesenheit von umliegenen Monstern, selbst, wenn diese sich hinter Hindernissen (wie Wände) verstecken. -actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are automatically identified. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=Gladiator actors.hero.herosubclass.gladiator_desc=Ein erfolgreicher Angriff einer Nahkampfwaffe ermöglicht es dem _Gladiator,_ eine Kombi zu starten. Sie ermöglicht es ihm, spezielle Vollstreckungsattacken zu benutzen. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa ist ein Alter Gott, ein mächtiges Wesen au actors.char.kill=%s hat dich getötet... actors.char.defeat=Du hast %s besiegt. -actors.char.out_of_paralysis=Der Schmerz beendet die Lähmung von : %s actors.char.def_verb=ausgewichen diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_eo.properties index 1dcaafc00..a7a68400f 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_eo.properties @@ -117,7 +117,7 @@ actors.buffs.fireimbue.desc=Vi estas plenigita per la forto de fajro!\n\nĈiuj k actors.buffs.frost.name=Frostigita actors.buffs.frost.freezes=%s frostiĝis! -actors.buffs.frost.desc=Ne konfuzu tion ĉi kun peco da glacio, tiu ĉi nesuspektinda frostaĵego ordinare ĉirkaŭfermas la viktimon per glacio.\n\nFrostigo funkcias simile kiel paralizo, malebligante la viktimon moviĝi. Kontraste al paralizo, frostigo senprokraste ĉesos se la viktimo ricevos damaĝon, kiam la glacio dispeciĝos.\n\nPluaj temperoj da frostigo: %s. +actors.buffs.frost.desc=Ne konfuzu tion ĉi kun peco da glacio, tiu ĉi nesuspektinda frostaĵego ordinare ĉirkaŭfermas la viktimon per glacio.\n\nFrostigo funkcias simile kiel paralizo, malebligante al la viktimo moviĝi. Kontraste al paralizo, frostigo senprokraste ĉesos se la viktimo ricevos damaĝon, kiam la glacio dispeciĝos.\n\nPluaj temperoj da frostigo: %s. actors.buffs.fury.name=Furiozo actors.buffs.fury.heromsg=Vi furiozas! @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=La gluema acido suriĝas karnon malrapide dismordante ĝi actors.buffs.paralysis.name=Paralizita actors.buffs.paralysis.heromsg=Vi estas paralizita! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Ofte la plej malbona aĵo por fari estas fari nenion.\n\nParalizo komplete haltigas ĉiujn agojn devigante la viktimon atendi ĝis la efiko finiĝos. La sufero pro damaĝo ankaŭ povas kaŭzi la viktimon liberiĝi el paralizo.\n\nPluaj temperoj da paralizo: %s. actors.buffs.poison.name=Venenita @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=La sufero kaŭzas vin rezisti la deziron de dormo. actors.hero.hero.revive=La anĥo eksplodas ellasante vivigan energion! actors.hero.heroclass.warrior=batalisto -actors.hero.heroclass.warrior_perk1=La Batalisto komenciĝas kun rompita sigelo, kiun li povas surmeti al defendaĵo. -actors.hero.heroclass.warrior_perk2=La Batalisto iom post iom regeneros ŝirmilon dum portado de defendaĵo kun surmetita sigelo. -actors.hero.heroclass.warrior_perk3=La sigelo porteblas inter defendaĵoj, kun eblo havi unu plibonigon kun si. -actors.hero.heroclass.warrior_perk4=Manĝo de iu ajn peco da manĝaĵo iomete resanigas lin. -actors.hero.heroclass.warrior_perk5=Eliksiroj de sano estas identigitaj per si mem. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=magiisto -actors.hero.heroclass.mage_perk1=La Magiisto komenciĝas kun unika bastonego, kiu povas esti plenigita per sorĉo de vergo. -actors.hero.heroclass.mage_perk2=La magiista bastonego povas esti uzata kiel manarmilon aŭ kiel pli potencan vergon. -actors.hero.heroclass.mage_perk3=La Magiisto parte identigas vergoj dum uzo. -actors.hero.heroclass.mage_perk4=Post manĝo, iu ajn peco da manĝaĵo restarigos 1 ŝargo por ĉiuj posedataj vergoj. -actors.hero.heroclass.mage_perk5=Skribrulaĵoj de plibonigo estas identigitaj per si mem. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=fripono -actors.hero.heroclass.rogue_perk1=La Fripono komencas kun unika Mantelo de Ombroj, kiun li povas uzi por iĝi nevidebla laŭvole. -actors.hero.heroclass.rogue_perk2=La mantelo de la Fripono estas antikvaĵo, do ju pli ĝi estas uzata, des pli potenca ĝi iĝas. -actors.hero.heroclass.rogue_perk3=La Fripono povas eltrovi kaŝaĵojn kaj kaptilojn de pli malproksime ol aliaj herooj. -actors.hero.heroclass.rogue_perk4=La Fripono povas eltrovi pli da kaŝaĵojn en la Labirinto ol aliaj herooj. -actors.hero.heroclass.rogue_perk5=Skribrulaĵoj de magia mapigado estas identigitaj per si mem. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=ĉasistino -actors.hero.heroclass.huntress_perk1=La Ĉasistino komenciĝas kun unika plibonigebla bumerango. -actors.hero.heroclass.huntress_perk2=La Ĉasistino kaŭzas ekstran damaĝon de ĵetarmiloj pro superflua povo. -actors.hero.heroclass.huntress_perk3=La Ĉasistino povas uzi ĵetarmiloj por pli longe antaŭ ili rompiĝos. -actors.hero.heroclass.huntress_perk4=La Ĉasistino sensas proksimajn monstrojn eĉ ili estas kaŝitaj post bariloj. -actors.hero.heroclass.huntress_perk5=Eliksiroj de mensvido estas identigitaj per si mem. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiatoro actors.hero.herosubclass.gladiator_desc=Sukcesa frapo per manarmilo ebligas al la _Gladiatoro_ ekigi fraparon. Akirado de fraparo eblgas lin uzi specialajn venk-frapojn. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Jog-Dzeva estas antikva dio, potenca estaĵo el la ĥ actors.char.kill=%s mortigis vin… actors.char.defeat=Vi venkis na %s. -actors.char.out_of_paralysis=La doloro senparalizis na %s. actors.char.def_verb=evitite diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_es.properties index 81e2ae605..98e1dedb4 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_es.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Este ácido pegajoso se aferra a tu piel, derritiéndola actors.buffs.paralysis.name=Paralizado actors.buffs.paralysis.heromsg=¡Estás paralizado! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Muchas veces lo peor que puedes hacer es no hacer nada.\n\nLa parálisis detiene completamente todas las acciones, obligando al objetivo a esperar hasta que el efecto acabe. El dolor causado por recibir daño también puede provocar que los personajes salgan de la parálisis.\n\nTurnos de parálisis restantes: %s. actors.buffs.poison.name=Envenenado @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=El dolor te ayuda a resistir la urgencia por dormir actors.hero.hero.revive=¡El ankh explota con energía revitalizante! actors.hero.heroclass.warrior=guerrero -actors.hero.heroclass.warrior_perk1=El Guerrero comienza con un sello roto que puede fijar en su armadura. -actors.hero.heroclass.warrior_perk2=El Guerrero generará lentamente un escudo mientras porte una armadura con el sello fijado. -actors.hero.heroclass.warrior_perk3=El sello puede moverse entre armaduras, llevándose una sola mejora con él. -actors.hero.heroclass.warrior_perk4=Cualquier pieza de comida restaura algo de vida cuando se come. -actors.hero.heroclass.warrior_perk5=Las Pociones de Curación son identificadas automáticamente. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mago -actors.hero.heroclass.mage_perk1=El Mago comienza con un Báculo único, que puede imbuirse con las propiedades de una varita. -actors.hero.heroclass.mage_perk2=El báculo del Mago puede utilizarse como un arma cuerpo a cuerpo o como una varita más poderosa. -actors.hero.heroclass.mage_perk3=El Mago identifica parcialmente a las varitas después de usarlas. -actors.hero.heroclass.mage_perk4=Cuando son consumidas, cualquier pieza de comida restaura 1 carga a todas las varitas del inventario. -actors.hero.heroclass.mage_perk5=Los Pergaminos de Mejoras son identificados automáticamente. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=pícaro -actors.hero.heroclass.rogue_perk1=El Pícaro comienza con un Manto de Sombras único, que puede usar cuando quiere hacerse invisible. -actors.hero.heroclass.rogue_perk2=El Manto del Pícaro es un artefacto, se vuelve más poderoso a medida que él lo usa. -actors.hero.heroclass.rogue_perk3=El Pícaro detecta secretos y trampas a mayor distancia que otros héroes. -actors.hero.heroclass.rogue_perk4=El Pícaro puede encontrar más secretos escondidos en la mazmorra que otros héroes. -actors.hero.heroclass.rogue_perk5=Los Pergaminos de Mapeo Mágico son identificados automáticamente. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=cazadora -actors.hero.heroclass.huntress_perk1=La Cazadora comienza con un búmeran único mejorable. -actors.hero.heroclass.huntress_perk2=La Cazadora gana daño extra del excedente de fuerza en armas arrojadizas. -actors.hero.heroclass.huntress_perk3=La Cazadora puede usar armas arrojadizas por más tiempo antes de que se rompan. -actors.hero.heroclass.huntress_perk4=La Cazadora puede sentir a los enemigos cercanos, aún cuando esten ocultos detras de obstáculos. -actors.hero.heroclass.huntress_perk5=Las Pociones de Visión Mental son identificadas automáticamente. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_desc=Un ataque exitoso con arma cuerpo a cuerpo permite al _Gladiador_ empezar un combo. Acumular un combo le permite usar habilidades finales únicas. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa es un Dios Antiguo, una poderosa entidad de actors.char.kill=%s te ha matado... actors.char.defeat=Has vencido %s. -actors.char.out_of_paralysis=El dolor sacó a %s fuera de la parálisis. actors.char.def_verb=esquivado diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fi.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fi.properties index 8512ec07f..08073beab 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fi.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fi.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Tämä tahmea happo tarttuu lihaan, syövyttäen sitä hi actors.buffs.paralysis.name=Lamaantunut actors.buffs.paralysis.heromsg=Olet lamaantunut! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Joskus huonoin mahdollinen asia tehdä on olla tekemättä mitään.\n\nLamaantuminen estää täydellisesti kaikenlaisen toiminnan, pakottaen kohteen odottamaan vaikutuksen lakkaamista. Kipu vahingoittumisesta saattaa mahdollistaa lamauksen loppumisen.\n\nVuoroja lamaantuneena jäljellä: %s actors.buffs.poison.name=Myrkytetty @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Kipu auttaa sinua vastustamaan halua nukkua. actors.hero.hero.revive=Ankh räjähtää antaen purskeen elinvoimaa! actors.hero.heroclass.warrior=soturi -actors.hero.heroclass.warrior_perk1=Soturi saa alussa murtuneen sinetin, jonka hän voi kiinnittää panssariin. -actors.hero.heroclass.warrior_perk2=Soturi lataa hitaasti maagista kilpeä pitäessään päällään panssaria, johon on kiinnitetty sinetti. -actors.hero.heroclass.warrior_perk3=Sinetin voi siirtää panssarista toiseen, jolloin se tuo yksittäisen parannuksen mukanaan. -actors.hero.heroclass.warrior_perk4=Mikä tahansa syöty ruuanmurunen palauttaa hieman elinvoimaa. -actors.hero.heroclass.warrior_perk5=Parannuksen taikajuomat on tunnistetaan itsestään. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=maagi -actors.hero.heroclass.mage_perk1=Maagi saa alussa uniikin sauvan, johon voi yhdistää muiden sauvojen ominaisuuksia. -actors.hero.heroclass.mage_perk2=Maagin sauvaa voi käyttää lähitaisteluaseena tai tehokkaampana sauvana. -actors.hero.heroclass.mage_perk3=Maagi tunnistaa sauvat osittain niiden käyttämisen jälkeen. -actors.hero.heroclass.mage_perk4=Mikä tahansa syöty ruuanmurunen palauttaa yhden latauksen kaikkiin tavaraluettelossa oleviin sauvoihin. -actors.hero.heroclass.mage_perk5=Parannuksen kääröt on tunnistetaan itsestään. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=roisto -actors.hero.heroclass.rogue_perk1=Roisto saa alussa uniikin Varjojen Viitan, jota voi käyttää näkymättömäksi muuttumiseen. -actors.hero.heroclass.rogue_perk2=Roiston viitta on artefakti, josta tulee voimakkaampi käytön myötä. -actors.hero.heroclass.rogue_perk3=Roisto havaitsee piilotettuja ansoja ja salaovia kauempaa kuin muut hahmot. -actors.hero.heroclass.rogue_perk4=Roisto pystyy löytämään enemmän luolastoon piilotettuja asioita kuin muut hahmot -actors.hero.heroclass.rogue_perk5=Maagisen Kartoittamisen kääröt tunnistetaan itsestään. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=metsästäjä -actors.hero.heroclass.huntress_perk1=Metsästäjä saa alussa uniikin paranneltavan bumerangin. -actors.hero.heroclass.huntress_perk2=Metsästäjä saa lisää vahinkoa heittoaseisiin ylimääräisestä vahvuudesta. -actors.hero.heroclass.huntress_perk3=Metsästäjä voi käyttää heittoaseita pidempään ennen niiden hajoamista. -actors.hero.heroclass.huntress_perk4=Metsästäjä vaistoaa lähellä olevat viholliset, vaikka ne olisivat piilossa esteiden takana. -actors.hero.heroclass.huntress_perk5=Mielinäön taikajuomat on tunnistetaan itsestään. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiaattori actors.hero.herosubclass.gladiator_desc=Onnistunuessaan lähiaseella suoritetussa hyökkäyksessä _Gladiaattori_ aloitaa combon. Combon kasvattaminen antaa tälle käyttöön uniikkeja armoniskuja. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa on demonien päällikkö, muinainen entitee actors.char.kill=%s tappoi sinut... actors.char.defeat=%s surmattu. -actors.char.out_of_paralysis=%s riistäytyi pois lamaannuksesta tuskan takia. actors.char.def_verb=väistetty diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fr.properties index 761f55ecd..934bc70b2 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_fr.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Cet acide gluant colle à la peau, la rongeant peu à peu actors.buffs.paralysis.name=Paralysé actors.buffs.paralysis.heromsg=Vous êtes paralysé ! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Parfois, la pire chose est l'inaction.\n\nLa paralysie bloque toutes les actions, obligeant la cible à attendre que les effets se dissipent. Les dégâts causant de la douleur peuvent également faire émerger la cible de sa paralysie.\n\nTours de paralysie restant : %s. actors.buffs.poison.name=Empoisonné @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=La douleur vous empêche de succomber à l'envie de actors.hero.hero.revive=L'ankh explose avec une énergie vitalisante et vous soigne ! actors.hero.heroclass.warrior=guerrier -actors.hero.heroclass.warrior_perk1=Le guerrier débute avec un sceau brisé qu'il peut fixer à son armure. -actors.hero.heroclass.warrior_perk2=Tant que le guerrier porte une armure sur laquelle le sceau est fixé, il génère lentement un bouclier. -actors.hero.heroclass.warrior_perk3=Le sceau peut être transféré entre des armures, en gardant une seule amélioration avec lui. -actors.hero.heroclass.warrior_perk4=N'importe quelle nourriture restaure de la santé quand vous la mangez. -actors.hero.heroclass.warrior_perk5=Les potions de soins sont identifiées immédiatement. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mage -actors.hero.heroclass.mage_perk1=Le Mage débute avec un Bâton spécial qui pourra être imprégné avec les propriétés d'une baguette. -actors.hero.heroclass.mage_perk2=Le bâton de mage peut être utilisé comme arme de mêlée ou comme une puissante baguette. -actors.hero.heroclass.mage_perk3=Le mage identifie partiellement les baguettes lors de leur utilisation. -actors.hero.heroclass.mage_perk4=Chaque morceau de nourriture mangé restaure 1 charge à chaque baguette de l'inventaire. -actors.hero.heroclass.mage_perk5=Les parchemins d'Amélioration sont identifiés immédiatement. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=voleur -actors.hero.heroclass.rogue_perk1=Le voleur commence avec une cape des Ombres, qui peut le rendre invisible à souhait. -actors.hero.heroclass.rogue_perk2=La cape du voleur est un artefact, elle devient plus puissante quand vous l'utilisez. -actors.hero.heroclass.rogue_perk3=Le voleur détecte les passages secrets et les pièges de plus loin que les autres héros. -actors.hero.heroclass.rogue_perk4=Le voleur est capable de trouver plus de secrets cachés dans le donjon que les autres héros. -actors.hero.heroclass.rogue_perk5=Les parchemins de Cartographie Magique sont identifiés immédiatement. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=chasseresse -actors.hero.heroclass.huntress_perk1=La Chasseresse débute avec un boomerang unique et améliorable. -actors.hero.heroclass.huntress_perk2=La Chasseresse inflige plus de dommages avec les armes de jets grâce à son exès de force. -actors.hero.heroclass.huntress_perk3=La Chasseresse peut utiliser les armes de jet plus de fois avant qu'elles ne se brisent. -actors.hero.heroclass.huntress_perk4=La Chasseresse sent la présence des ennemis proches, même s'ils sont cachés derrière des obstacles. -actors.hero.heroclass.huntress_perk5=Les potions de Vision Spirituelle sont identifiés immédiatement. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiateur actors.hero.herosubclass.gladiator_desc=Chaque attaque réussie avec une arme de mêlée permet au _Gladiateur_ de démarrer un combo. Réaliser un combo lui permet d'achever ses attaques avec un coup spécial unique. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa est un Dieu Ancien, une entité puissante d actors.char.kill=%s vous a tué... actors.char.defeat=Vous avez vaincu %s. -actors.char.out_of_paralysis=La douleur a sorti %s de sa paralysie. actors.char.def_verb=esquivé diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_hu.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_hu.properties index e1c726d7c..403423d58 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_hu.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_hu.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Ez a ragacsos sav húsig hatol, lassan szétmarva azt.\n\ actors.buffs.paralysis.name=Bénult actors.buffs.paralysis.heromsg=Lebénultál! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Gyakran a legrosszabb nem tenni semmit.\n\nA bénultságtól semmit nem lehet tenni, a célpont kénytelen megvárni, amíg elmúlik. Ha sebzést kap, a fájdalom felélesztheti a karaktert a bénultságból.\n\nA bénultság még %s körig tart. actors.buffs.poison.name=Mérgezett @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=A fájdalom segít, hogy ellenállj az álmosságna actors.hero.hero.revive=Az ankh éltető energiával robban szét! actors.hero.heroclass.warrior=harcos -actors.hero.heroclass.warrior_perk1=A harcos egy páncélra tűzhető törött jelvénnyel indul. -actors.hero.heroclass.warrior_perk2=Amíg a harcos a jelvényezett páncélt viseli, lassan pajzs nő köré. -actors.hero.heroclass.warrior_perk3=A medált át lehet tenni egyik páncélról a másikra, közben pedig egy fejlesztési szint is átmehet vele. -actors.hero.heroclass.warrior_perk4=Minden étel gyógyít valamennyit, amikor elfogyasztod. -actors.hero.heroclass.warrior_perk5=A gyógyítás bájitala autómatikuasan azonosítva van. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mágus -actors.hero.heroclass.mage_perk1=A mágus egy különleges bottal indul, amelybe varázspálcák képességeit lehet átoltani. -actors.hero.heroclass.mage_perk2=A mágus botja közelharci fegyverként vagy jóval erősebb varázspálcaként is használható. -actors.hero.heroclass.mage_perk3=A mágus részben kiismeri a varázspálcákat, miután használta őket. -actors.hero.heroclass.mage_perk4=Evéskor 1 töltést visszanyer minden nála lévő varázspálca. -actors.hero.heroclass.mage_perk5=A fejlődés tekercse autómatikusan azonosítva van. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=tolvaj -actors.hero.heroclass.rogue_perk1=The Rogue starts with a unique Cloak of Shadows, which he can use to become invisible at will. -actors.hero.heroclass.rogue_perk2=The Rogue's cloak is an artifact, it becomes more powerful as he uses it. -actors.hero.heroclass.rogue_perk3=The Rogue detects secrets and traps from farther away than other heroes. -actors.hero.heroclass.rogue_perk4=The Rogue is able to find more secrets hidden in the dungeon than other heroes. -actors.hero.heroclass.rogue_perk5=A mágikus térképészet tekercse autómatikusan azonosítva van. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=vadásznő -actors.hero.heroclass.huntress_perk1=A vadásznő egy egyedi, fejleszthető bumeránggal kezd. -actors.hero.heroclass.huntress_perk2=The Huntress gains bonus damage from excess strength on thrown weapons. -actors.hero.heroclass.huntress_perk3=The Huntress can use thrown weapons for longer before they break. -actors.hero.heroclass.huntress_perk4=A vadásznő érzékeli a környező szörnyeket, még ha el is rejtőztek. -actors.hero.heroclass.huntress_perk5=A látomás bájitala autómatikusan azonosítva van. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiátor actors.hero.herosubclass.gladiator_desc=Amikor közelharci fegyverrel eredményes a támadása, a _gladiátor_ kombózni kezd. A kombónak köszönhetően különleges kegyelemdöfésekkel tud lesújtani. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa egy ősi istenség, a káosz birodalmainak actors.char.kill=Egy %s végzett veled... actors.char.defeat=Elesett egy %s. -actors.char.out_of_paralysis=A fájdalom megszünteti %s bénultságát. actors.char.def_verb=elhajolt diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_in.properties index 302bec33c..71f7f3614 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_in.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Cairan lengket ini menempel pada tubuh, perlahan melelehk actors.buffs.paralysis.name=Lumpuh actors.buffs.paralysis.heromsg=Kau lumpuh! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Kadang hal terburuk untuk dilakukan adalah tidak melakukan apa-apa.\n\nKelumpuhan menghentikan segala aktivitas tanpa kecuali, memaksa target menunggu sampai efeknya habis. Kesakitan akibat suatu serangan juga dapat membuat target menjadi lumpuh.\n\nWaktu kelumpuhan tinggal %s giliran. actors.buffs.poison.name=Keracunan @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Rasa sakit membantumu menghilangkan rasa kantuk. actors.hero.hero.revive=Ankh meledak dan memberikanmu energi kehidupan! actors.hero.heroclass.warrior=pendekar -actors.hero.heroclass.warrior_perk1=Pendekar mulai dengan pin rusak yang dapat ditempelkan pada armor. -actors.hero.heroclass.warrior_perk2=Pendekar akan perlahan menciptakan tameng selagi dia memakai armor yang dipasangi pin. -actors.hero.heroclass.warrior_perk3=Pin itu dapat dipindahkan dari armor satu ke armor lain, dan dapat membawa sebuah upgrade. -actors.hero.heroclass.warrior_perk4=Makanan apa pun dapat menambah darah saat dimakan. -actors.hero.heroclass.warrior_perk5=Ramuan Penyembuhan sudah otomatis teridentifikasi. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=penyihir -actors.hero.heroclass.mage_perk1=Penyihir memulai dengan Tongkat yang unik, yang dapat dijiwai oleh kekuatan dari tongkat sihir lain. -actors.hero.heroclass.mage_perk2=Tongkat Penyihir dapat digunakan sebagai senjata jarak dekat ataupun sebagai tongkat sihir yang lebih kuat. -actors.hero.heroclass.mage_perk3=Penyihir dapat sedikit mengenali sebuah tongkat sihir setelah sekali memakainya. -actors.hero.heroclass.mage_perk4=Makanan apa pun akan mengisi ulang 1 charge untuk semua tongkat sihir yang kau punya. -actors.hero.heroclass.mage_perk5=Gulungan Upgrade sudah otomatis teridentifikasi. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=pengembara -actors.hero.heroclass.rogue_perk1=Pengembara memulai dengan Jubah Bayangan, yang dapat membuat ia tembus pandang sesuka hati. -actors.hero.heroclass.rogue_perk2=Jubah Pengembara adalah sebuah artefak, jubah itu akan semakin kuat saat ia menggunakannya. -actors.hero.heroclass.rogue_perk3=Pengembara dapat mendeteksi rahasia dan jebakan dari jarak yang lebih jauh daripada pahlawan yang lain. -actors.hero.heroclass.rogue_perk4=Pengembara dapat menemukan lebih banyak rahasia di Dungeon daripada pahlawan yang lain. -actors.hero.heroclass.rogue_perk5=Gulungan Peta Sihir sudah otomatis teridentifikasi. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=pemburu -actors.hero.heroclass.huntress_perk1=Pemburu mulai dengan boomerang unik yang dapat di-upgrade. -actors.hero.heroclass.huntress_perk2=Pemburu mendapatkan bonus damage untuk senjata lempar dari kelebihan kekuatan yang dimilikinya. -actors.hero.heroclass.huntress_perk3=Pemburu dapat memakai senjata lempar lebih lama sebelum akhirnya rusak. -actors.hero.heroclass.huntress_perk4=Pemburu dapat merasakan monster di sekitar walaupun mereka terhalang sesuatu. -actors.hero.heroclass.huntress_perk5=Ramuan Melihat Pikiran sudah otomatis teridentifikasi. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_desc=Serangan sukses dengan senjata melee dapat memberikan _Gladiator_ rentetan kombo. Bangun kombo agar dapat menggunakan gerakan pamungkas yang unik. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa adalah Dewa Kuno, perwujudan dimensi kehanc actors.char.kill=%s membunuhmu... actors.char.defeat=Kau mengalahkan %s. -actors.char.out_of_paralysis=%s mengalami kelumpuhan. actors.char.def_verb=menghindar diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_it.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_it.properties index f838b27c0..50cd17c7b 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_it.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_it.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Questo acido appiccicoso si aggrappa alla carne, scioglie actors.buffs.paralysis.name=Paralizzato actors.buffs.paralysis.heromsg=Sei paralizzato! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Spesso la peggior cosa da fare è nulla di nulla.\n\nParalisi ferma completamente tutte le azioni, forzando il bersaglio ad aspettare finché l'effetto svanisce. Anche il dolore causato dal subire danni può provocare ai personaggi l'uscita repentina dalla paralisi.\n\nTurni di paralisi rimanenti: %s. actors.buffs.poison.name=Avvelenato @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Il dolore ti aiuta a resistere al desiderio di dorm actors.hero.hero.revive=L'Ankh esplode con un'energia rivitalizzante! actors.hero.heroclass.warrior=guerriero -actors.hero.heroclass.warrior_perk1=Il Guerriero inizia con un sigillo rotto che può applicare all'armatura. -actors.hero.heroclass.warrior_perk2=Il Guerriero genererà lentamente uno scudo mentre indossa armature con il sigillo affisso. -actors.hero.heroclass.warrior_perk3=Il sigillo può essere spostato tra le armature, portando con sé un singolo upgrade. -actors.hero.heroclass.warrior_perk4=Ogni unità di cibo ripristina un po' di salute quando consumato. -actors.hero.heroclass.warrior_perk5=Le pozioni di guarigione sono identificate automaticamente. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mago -actors.hero.heroclass.mage_perk1=Il mago inizia con un Bastone esclusivo, che può essere instillato con le proprietà di una bacchetta magica. -actors.hero.heroclass.mage_perk2=Il bastone del Mago può essere usato come arma da mischia o come una bacchetta magica più potente. -actors.hero.heroclass.mage_perk3=Il Mago identifica parzialmente le bacchette magiche dopo averle usate. -actors.hero.heroclass.mage_perk4=Quando consumata, ogni unità di cibo ripristina 1 carica a tutte le bacchette magiche presenti nell'inventario. -actors.hero.heroclass.mage_perk5=Le pergamene di Miglioramento sono identificate automaticamente. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=ladro -actors.hero.heroclass.rogue_perk1=Il Ladro inizia con un Mantello delle Ombre esclusivo, che può usare per diventare invisibile quando lo desidera. -actors.hero.heroclass.rogue_perk2=Il mantello del Ladro è un artefatto, diventa più forte usandolo. -actors.hero.heroclass.rogue_perk3=Il Ladro localizza segreti e trappole a un raggio maggiore degli altri eroi. -actors.hero.heroclass.rogue_perk4=Il Ladro è capace di trovare segreti nascosti nel dungeon molto meglio degli altri eroi. -actors.hero.heroclass.rogue_perk5=Le pergamene di Mappatura Magica sono identificate automaticamente. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=cacciatrice -actors.hero.heroclass.huntress_perk1=La Cacciatrice inizia con un esclusivo boomerang migliorabile. -actors.hero.heroclass.huntress_perk2=La Cacciatrice ottiene danno bonus dalla forza in eccesso con le armi da lancio. -actors.hero.heroclass.huntress_perk3=La Cacciatrice può usare le armi da lancio più a lungo prima che si rompano. -actors.hero.heroclass.huntress_perk4=La cacciatrice percepisce mostri vicini anche se sono nascosti dietro ad ostacoli. -actors.hero.heroclass.huntress_perk5=Le pozioni di Visione Mentale sono identificate automaticamente. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiatore actors.hero.herosubclass.gladiator_desc=Un attacco riuscito con un'arma da mischia permette al _Gladiatore_ di iniziare una combo. Costruire combo gli permette di usare mosse finali uniche. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa è un Dio Antico, una potente entità prove actors.char.kill=%s ti ha ucciso... actors.char.defeat=Hai sconfitto %s. -actors.char.out_of_paralysis=Il dolore ha spezzato la paralisi a %s. actors.char.def_verb=schivato diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties index 512ad8ceb..fdf0f2134 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ko.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=이 끈적한 산성 덩어리가 당신의 살에 붙어 actors.buffs.paralysis.name=마비 actors.buffs.paralysis.heromsg=당신은 마비되었다! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=어쩌면 아무것도 못 하는 것이 가장 위험한 것일 수도 있습니다.\n\n마비는 효과가 끝날 때 까지 대상의 모든 행동을 완전히 정지시킵니다. 피해를 입을 때의 고통으로 인해 마비에서 벗어날 수도 있습니다.\n\n마비 효과는 %s턴 동안 지속됩니다. actors.buffs.poison.name=중독 @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=고통으로 인해 당신은 수면 욕구에 저 actors.hero.hero.revive=앙크는 부활의 에너지로 폭발했다! actors.hero.heroclass.warrior=전사 -actors.hero.heroclass.warrior_perk1=전사는 갑옷에 붙일 수 있는 부러진 인장을 가지고 시작합니다. -actors.hero.heroclass.warrior_perk2=전사는 인장이 박힌 갑옷을 입고 있을 때, 천천히 생성되는 방어막을 얻습니다. -actors.hero.heroclass.warrior_perk3=인장은 여러 갑옷에 옮겨 붙일 수 있으며, 1만큼의 강화 수치를 옮겨줄 수 있습니다. -actors.hero.heroclass.warrior_perk4=모든 음식은 먹었을 때 약간의 체력을 회복시킵니다. -actors.hero.heroclass.warrior_perk5=회복 물약이 처음부터 식별되어 있습니다. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=마법사 -actors.hero.heroclass.mage_perk1=마법사는 특별한 지팡이를 가지고 시작합니다. 다른 마법 막대를 융합하여 그 특성을 가질 수 있습니다. -actors.hero.heroclass.mage_perk2=마법사의 지팡이는 근접 무기로 사용하거나 더 강력한 마법 막대로 활용할 수 있습니다. -actors.hero.heroclass.mage_perk3=마법사가 마법 막대를 사용하면 부분적으로 감정됩니다. -actors.hero.heroclass.mage_perk4=모든 음식은 먹었을 때 인벤토리 안의 모든 마법 막대의 충전량을 1 증가시킵니다. -actors.hero.heroclass.mage_perk5=강화의 주문서가 처음부터 식별되어 있습니다. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=도적 -actors.hero.heroclass.rogue_perk1=도적은 특별한 그림자의 망토를 가지고 시작합니다. 원할 때 마다 투명화할 수 있습니다. -actors.hero.heroclass.rogue_perk2=도적의 망토는 마법 깃든 유물로써, 사용할 수록 더욱 강력해집니다. -actors.hero.heroclass.rogue_perk3=도적은 다른 영웅들보다 비밀과 함정을 더 먼 거리에서 파악할 수 있습니다. -actors.hero.heroclass.rogue_perk4=도적은 다른 영웅들보다 던전에서 더 많은 비밀 방을 찾을 수 있습니다. -actors.hero.heroclass.rogue_perk5=마법 지도의 주문서가 처음부터 식별되어 있습니다. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=사냥꾼 -actors.hero.heroclass.huntress_perk1=사냥꾼은 강화가 특별한 희귀한 부메랑을 가지고 시작합니다. -actors.hero.heroclass.huntress_perk2=사냥꾼은 발사체 무기를 사용할 때 초과된 힘에 비례한 추가 피해를 줄 수 있습니다. -actors.hero.heroclass.huntress_perk3=사냥꾼은 발사체 무기를 좀 더 오래 사용할 수 있습니다. -actors.hero.heroclass.huntress_perk4=사냥꾼은 주변의 적을 탐지할 수 있습니다. 방해물에 가려져 있더라도요. -actors.hero.heroclass.huntress_perk5=심안의 물약이 처음부터 식별되어 있습니다. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=검투사 actors.hero.herosubclass.gladiator_desc=_검투사_ 는 근접 공격을 성공시킬 때 마다 연속 타격을 개시합니다. 연속 타격 수치에 따라 특별한 필살기를 사용할 수 있습니다. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=요그-제바는 고대의 신이며, 혼돈의 땅 actors.char.kill=%s에 의해 죽었습니다... actors.char.defeat=당신은 %s을/를 쓰러뜨렸다. -actors.char.out_of_paralysis=고통이 %s의 마비를 벗어나게 했다. actors.char.def_verb=회피 diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties index 56a08c820..452edabae 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pl.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Lepka, żrąca substancja przywiera do ciała, powoli je actors.buffs.paralysis.name=Sparaliżowany actors.buffs.paralysis.heromsg=Jesteś sparaliżowany! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Często najgorszą z możliwości jest niepodjęcie akcji. \n\nParaliż powoduje kompletne zatrzymanie akcji, zmusza cel do zamarcia w bezruchu do zakończenia efektu. Ból spowodowany atakami również może zakończyć działanie efektu paraliżu.\n\nParaliż będzie jeszcze trwał przez: %s tur. actors.buffs.poison.name=Zatrucie @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Ból pozwala Ci zwalczyć senność. actors.hero.hero.revive=Ankh eksploduje życiodajną energią! actors.hero.heroclass.warrior=wojownik -actors.hero.heroclass.warrior_perk1=Wojownik zaczyna grę z pieczęcią, którą może umieścić na zbroi. -actors.hero.heroclass.warrior_perk2=Wojownik powoli wytworzy osłonę nosząc zbroję, na której umieszczona jest pieczęć. -actors.hero.heroclass.warrior_perk3=Pieczęć można przenosić na inne zbroje razem z jednym ulepszeniem. -actors.hero.heroclass.warrior_perk4=Pożywiając się odzyskujesz część swojego zdrowia. -actors.hero.heroclass.warrior_perk5=Mikstury Leczenia są automatycznie rozpoznawane. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mag -actors.hero.heroclass.mage_perk1=Mag zaczyna grę z unikatowym Kosturem, który można nasycić właściwościami dowolnej różdżki. -actors.hero.heroclass.mage_perk2=Kostur Maga może zostać użyty jako broń do walki wręcz lub jako potężniejsza różdżka. -actors.hero.heroclass.mage_perk3=Mag częściowo identyfikuje różdżki po ich użyciu. -actors.hero.heroclass.mage_perk4=Pożywiając się dowolnym jedzeniem przywracasz 1 ładunek dla wszystkich różdżek w ekwipunku. -actors.hero.heroclass.mage_perk5=Zwoje Ulepszenia są automatycznie rozpoznawane. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=łotrzyk -actors.hero.heroclass.rogue_perk1=Łotrzyk rozpoczyna grę z unikalnym Płaszczem Cieni, którego może użyć aby zniknąć z pola widzenia kiedy chce. -actors.hero.heroclass.rogue_perk2=Płaszcz Łotrzyka to artefakt, staje się coraz silniejszy z każdym jego użyciem. -actors.hero.heroclass.rogue_perk3=Łotrzyk wykrywa pułapki i sekrety z większej odległości niż inni bohaterowie. -actors.hero.heroclass.rogue_perk4=Łotrzyk może znaleźć więcej sekretów w podziemiach niż inni bohaterowie. -actors.hero.heroclass.rogue_perk5=Zwoje Magicznego Mapowania są automatycznie rozpoznawane. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=Łowczyni -actors.hero.heroclass.huntress_perk1=Łowczyni zaczyna grę z unikatowym bumerangiem, który można ulepszać. -actors.hero.heroclass.huntress_perk2=Łowczyni zyskuje dodatkowe obrażenia z nadwyżki siły na broniach rzucanych. -actors.hero.heroclass.huntress_perk3=Łowczyni może używać broni rzucanych dłużej zanim się zniszczą. -actors.hero.heroclass.huntress_perk4=Łowczyni wyczuwa, sąsiadujące potwory, nawet gdy są ukryte za przeszkodami. -actors.hero.heroclass.huntress_perk5=Mikstury Wyczucia Umysłów są automatycznie rozpoznawane. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiator actors.hero.herosubclass.gladiator_desc=Udany atak bronią ręczną pozwala _Gladiatorowi_ na rozpoczęcie kombo. Budowanie kombo pozwala mu na użycie wyjątkowych ruchów kończących. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa jest starym bogiem, potężnym istnieniem z actors.char.kill=%s zabił Cię... actors.char.defeat=Pokonałeś %s. -actors.char.out_of_paralysis=%s został wyrwany z paraliżu przez ból. actors.char.def_verb=unik diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties index 8c64feb39..2fea58883 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_pt.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Esse ácido grudento prende-se à carne, lentamente derre actors.buffs.paralysis.name=Paralisado actors.buffs.paralysis.heromsg=Você foi paralisado! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Algumas vezes, a pior coisa a se fazer é nada.\n\nA paralisia impede qualquer ação completamente, forçando o alvo a esperar até o efeito acabar. A dor de levar dano pode tirar um personagem da paralisia.\n\nTurnos de paralisia restantes: %s. actors.buffs.poison.name=Intoxicado @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=A dor ajuda você a resistir a vontade de dormir. actors.hero.hero.revive=O ankh explode com energia vital! actors.hero.heroclass.warrior=guerreiro -actors.hero.heroclass.warrior_perk1=O Guerreiro começa com um selo quebrado que pode colocar na sua armadura. -actors.hero.heroclass.warrior_perk2=O Guerreiro lentamente gera um escudo enquanto estiver a utilizar uma armadura com o selo colocado. -actors.hero.heroclass.warrior_perk3=O selo pode ser mudado para outra armadura, transferindo, no processo, uma melhoria com ele. -actors.hero.heroclass.warrior_perk4=Qualquer tipo de comida restaura um pouco de vida quando ingerida. -actors.hero.heroclass.warrior_perk5=Potions of Healing are automatically identified. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=mago -actors.hero.heroclass.mage_perk1=O Mago começa com um cajado único, que pode ser imbuído com as propriedades de uma varinha. -actors.hero.heroclass.mage_perk2=O cajado do mago pode ser usado como uma arma corpo-a-corpo ou uma varinha mais poderosa. -actors.hero.heroclass.mage_perk3=O Mago identifica varinhas parcialmente após usá-las -actors.hero.heroclass.mage_perk4=Qualquer tipo de comida restaura 1 carga de todas as varinhas do inventário. -actors.hero.heroclass.mage_perk5=Scrolls of Upgrade are automatically identified. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=Trapaceiro -actors.hero.heroclass.rogue_perk1=O Trapaceiro começa com uma Capa das Sombras única, com a qual ele pode se tornar invisível a qualquer momento que desejar. -actors.hero.heroclass.rogue_perk2=A capa do Trapaceiro é um artefato, ela fica mais poderosa conforme ele a usa. -actors.hero.heroclass.rogue_perk3=O Trapaceiro detecta segredos e armadilhas em um alcance maior que o dos outros heróis. -actors.hero.heroclass.rogue_perk4=O Trapaceiro consegue encontrar mais segredos escondidos no calabouço do que outros heróis -actors.hero.heroclass.rogue_perk5=Scrolls of Magic Mapping are automatically identified. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=caçadora -actors.hero.heroclass.huntress_perk1=A Caçadora começa com um bumerangue atualizável único. -actors.hero.heroclass.huntress_perk2=The Huntress gains bonus damage from excess strength on thrown weapons. -actors.hero.heroclass.huntress_perk3=The Huntress can use thrown weapons for longer before they break. -actors.hero.heroclass.huntress_perk4=A caçadora pressente monstros próximos, mesmo que eles estejam escondidos atrás de obstáculos. -actors.hero.heroclass.huntress_perk5=Potions of Mind Vision are automatically identified. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladiador actors.hero.herosubclass.gladiator_desc=Um ataque bem sucedido com uma arma branca permite que o _Gladiador_ começe um combo. Cada ataque bem sucedido em seguida permitirá que ele realize ataques finalizadores únicos. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa é um Deus Antigo, uma poderosa entidade do actors.char.kill=%s matou você... actors.char.defeat=Você derrotou %s. -actors.char.out_of_paralysis=A dor tirou %s da paralisia. actors.char.def_verb=desviou diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties index 65faa8561..a44ed0132 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_ru.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Этот липкий яд въедается в кожу actors.buffs.paralysis.name=Паралич actors.buffs.paralysis.heromsg=Вы парализованы! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Сложнее всего, когда приходится ничего не делать.\n\nПаралич полностью не позволяет действовать, вынуждая персонажа ждать окончания эффекта. Боль от получения урона может помочь снять паралич.\n\nХодов осталось: %s. actors.buffs.poison.name=Отравление @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Боль помогает преодолеть тя actors.hero.hero.revive=Анх взрывается дарующей жизнь энергией! actors.hero.heroclass.warrior=воин -actors.hero.heroclass.warrior_perk1=Воин начинает со сломанной печатью, которая может усилить броню. -actors.hero.heroclass.warrior_perk2=Воин медленно накапливает щит, пока носит броню с печатью. -actors.hero.heroclass.warrior_perk3=Печать можно переместить на другую броню, дополнительно перенеся один уровень улучшения. -actors.hero.heroclass.warrior_perk4=Любая еда восстанавливает немного здоровья. -actors.hero.heroclass.warrior_perk5=Зелья Исцеления опознаются автоматически. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=маг -actors.hero.heroclass.mage_perk1=Маг начинает с уникальным посохом, который может быть усилен свойствами жезла. -actors.hero.heroclass.mage_perk2=Посох Мага может использоваться в качестве оружия ближнего боя или более мощного жезла. -actors.hero.heroclass.mage_perk3=Маг частично опознает жезлы при использовании. -actors.hero.heroclass.mage_perk4=Любая еда восстанавливает один заряд всем жезлам в инвентаре. -actors.hero.heroclass.mage_perk5=Свитки Улучшения опознаются автоматически. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=разбойник -actors.hero.heroclass.rogue_perk1=Разбойник начинает с уникальным Плащём Теней, который он может использовать для того, чтобы стать невидимым, когда захочет. -actors.hero.heroclass.rogue_perk2=Плащ Разбойника - это артефакт, который становится более мощным при постоянном использовании. -actors.hero.heroclass.rogue_perk3=Разбойник отыскивает секреты и ловушки на большем расстоянии, чем другие герои. -actors.hero.heroclass.rogue_perk4=Разбойник способен раскрыть больше спрятанных в подземелье секретов, чем другие герои. -actors.hero.heroclass.rogue_perk5=Свитки Поиска Пути опознаются автоматически. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=охотница -actors.hero.heroclass.huntress_perk1=Охотница начинает с уникальным улучшаемым бумерангом. -actors.hero.heroclass.huntress_perk2=Охотница получает дополнительный урон при избытке силы, используя метательное оружие. -actors.hero.heroclass.huntress_perk3=Охотница может дольше использовать каждую единицу метательного оружия до его поломки. -actors.hero.heroclass.huntress_perk4=Охотница может почувствовать ближайших врагов, прячущихся за препятствиями. -actors.hero.heroclass.huntress_perk5=Зелья Телепатии опознаются автоматически. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=гладиатор actors.hero.herosubclass.gladiator_desc=Успешные атаки в ближнем бою позволяют _Гладиатору_ начать комбо, которое откроет доступ к особым завершающим ударам. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Йог-Джева - это Древний Бог, м actors.char.kill=%s убивает вас... actors.char.defeat=%s погибает. -actors.char.out_of_paralysis=Из-за боли %s вырывается из паралича. actors.char.def_verb=уклоняется diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_tr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_tr.properties index 47150c322..b7e419bc3 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_tr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_tr.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=Yapışkan çamur derine yapışıp onu yavaşça eritiyo actors.buffs.paralysis.name=Felç actors.buffs.paralysis.heromsg=Felç oldun! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=Çoğu zaman en kötü şey hiçbir şey yapmamaktır. \n\nFelç, etkisi geçene kadar karakterin herhangi bir şey yapmasını engelleyerek karakteri etkinin geçmesi için beklemeye zorlar. Ayrıca hasar almaktan kaynaklanan acı, karakterleri felç durumundan kurtabilir. \n\nFelcin geçmesi için kalan sıra: %s. actors.buffs.poison.name=Zehir @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=Acı, uyuma isteğini bastırıyor. actors.hero.hero.revive=Ankh iyileştiren enerji ile patlıyor! actors.hero.heroclass.warrior=savaşçı -actors.hero.heroclass.warrior_perk1=Savaşçı, zırhına iliştirebileceği kırık bir mühürle başlar. -actors.hero.heroclass.warrior_perk2=Savaşçı, mührü taşırken yavaş bir şekilde bir kalkan oluşturacaktır. -actors.hero.heroclass.warrior_perk3=Mühür zırhtan zırha eklenebilir ve bir adet geliştirme taşıyabilir. -actors.hero.heroclass.warrior_perk4=Yenilen herhangi bir yiyecek yendiği zaman biraz can yeniler. -actors.hero.heroclass.warrior_perk5=İyileşme iksirlerini başlangıçta tanır. +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=büyücü -actors.hero.heroclass.mage_perk1=Büyücü özel bir değnek ile başlar, bir asanın gücü bu değneğe aşılanabilir. -actors.hero.heroclass.mage_perk2=Büyücü'nün değneği bir yakın dövüş silahı olarak ya da güçlü bir asa olarak kullanılabilir. -actors.hero.heroclass.mage_perk3=Büyücü asaları kullandıktan sonra onları kısmen tanımlar. -actors.hero.heroclass.mage_perk4=Yenilen herhangi bir parça yiyecek envanterindeki bütün asaların şarjını 1 puan yeniler. -actors.hero.heroclass.mage_perk5=Geliştirme Parşomenlerini başlangıçta tanır. +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=haydut -actors.hero.heroclass.rogue_perk1=Haydut özel bir Gölgelerin Pelerini ile başlar, bu pelerin onun istediği zaman görünmez olmasını sağlar. -actors.hero.heroclass.rogue_perk2=Haydutun pelerini bir artifakttır, yani kullanıldıkça daha da güçlenir. -actors.hero.heroclass.rogue_perk3=Bir haydut gizlenmiş şeyleri ve tuzakları diğer kahramanlardan daha uzakta fark edebilir. -actors.hero.heroclass.rogue_perk4=Haydut, zindanda diğer kahramanlara göre daha fazla gizlenmiş şey bulabilir. -actors.hero.heroclass.rogue_perk5=Büyülü Haritalama Parşomenlerini başlangıçta tanır. +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=avcı -actors.hero.heroclass.huntress_perk1=Avcı özel ve geliştirilebilir bir bumerang ile başlar. -actors.hero.heroclass.huntress_perk2=Avcı, fırlatmalı silahları kullanırken fazladan gücü ile fazladan hasar verebilir. -actors.hero.heroclass.huntress_perk3=Avcı, fırlatmalı silahları kırılmadan önce daha fazla kez kullanabilir. -actors.hero.heroclass.huntress_perk4=Avcı yakındaki canavaları engellerin ardında olsalar bile hisseder. -actors.hero.heroclass.huntress_perk5=Akıl görüşü iksirlerini başlangıçta tanır. +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=gladyatör actors.hero.herosubclass.gladiator_desc=Bir yakın mesafeli silahla yapılan her başarılı saldırı _Gladyatöre_ bir kombo başlatır. Bir kombo yapmak özel bitirici hareketlerin kullanılmasına olanak sağlar. @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa, kaosun güçlü bir etniği olan eski bir actors.char.kill=%s seni öldürdü... actors.char.defeat=%s 'i öldürdün. -actors.char.out_of_paralysis=Çektiği acı nedeniyle %s felç halinden kurtuldu. actors.char.def_verb=savunuldu diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties index 0ed7ebd7c..5c343be6c 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/actors/actors_zh.properties @@ -171,6 +171,7 @@ actors.buffs.ooze.desc=这种粘稠的酸性淤泥正在紧贴你的骨肉,并 actors.buffs.paralysis.name=麻痹 actors.buffs.paralysis.heromsg=你被麻痹了! +actors.buffs.paralysis.out=The pain snaps %s out of paralysis. actors.buffs.paralysis.desc=通常最坏的事就是什么事都做不出来。\n\n麻痹会停止目标的一切动作,使目标保持原状直到效果消失。受伤导致的疼痛也能帮助目标脱离麻痹。 \n\n剩余的麻痹效果时长:%s回合 actors.buffs.poison.name=中毒 @@ -249,32 +250,28 @@ actors.hero.hero.pain_resist=疼痛使你得以抵抗睡意。 actors.hero.hero.revive=重生十字章迸裂出苏生的能量! actors.hero.heroclass.warrior=战士 -actors.hero.heroclass.warrior_perk1=战士起始拥有一个可佩戴于护甲上的破损纹章。 -actors.hero.heroclass.warrior_perk2=战士在穿着佩戴纹章的护甲时能够缓慢生成一个护盾。 -actors.hero.heroclass.warrior_perk3=纹章可以在护甲间调换,并携带一级升级效果。 -actors.hero.heroclass.warrior_perk4=吃任何食物都会回复少量生命值。 -actors.hero.heroclass.warrior_perk5=战士在游戏开始就已鉴定治疗药水。 +actors.hero.heroclass.warrior_desc_item=The Warrior starts with a _unique broken seal,_ which he can affix to armor.\n\nHe will slowly generate shielding over his health while he is wearing armor with the seal affixed.\n\nThe seal can be moved between armor, carrying a single upgrade with it. +actors.hero.heroclass.warrior_desc_loadout=The Warrior starts with a _worn shortsword,_ which offers more direct damage than other starter weapons.\n\nThe Warrior starts with _three throwing stones,_ which offer limited ranged damage.\n\nThe Warrior starts with a _potion bandolier,_ which can store various potions and protect them from the cold. +actors.hero.heroclass.warrior_desc_misc=The Warrior automatically identifies potions of healing.\n\nThe Warrior regains a small amount of HP whenever he eats food. +actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after defeating the second boss. The Warrior has two subclasses: actors.hero.heroclass.mage=法师 -actors.hero.heroclass.mage_perk1=法师开始时拥有一把独特的_魔杖_,可以将一跟法杖灌注其中并使其拥有该法杖能力。 -actors.hero.heroclass.mage_perk2=法师的魔杖相对于正常法杖更适合用作近战武器并且能力更强。 -actors.hero.heroclass.mage_perk3=法师在使用法杖后会鉴定出其部分属性。 -actors.hero.heroclass.mage_perk4=食用任何食物时都会使所有背包里的法杖回复1点充能。 -actors.hero.heroclass.mage_perk5=法师在游戏开始就已鉴定升级卷轴。 +actors.hero.heroclass.mage_desc_item=The Mage starts with a _unique staff,_ which can be imbued with the properties of a wand.\n\nThe staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe staff starts out imbued with magic missile. +actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire. +actors.hero.heroclass.mage_desc_misc=The Mage partially identified wands the moment he uses them.\n\nThe Mage automatically identifies scrolls of upgrade.\n\nThe Mage regains a small amount of wand and staff charge whenever he eats food. +actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses: actors.hero.heroclass.rogue=盗贼 -actors.hero.heroclass.rogue_perk1=盗贼开始时拥有一件独特的暗影斗篷,可以随时用来将自己隐形。 -actors.hero.heroclass.rogue_perk2=盗贼的暗影斗篷是一件神器,会随着使用而变强。 -actors.hero.heroclass.rogue_perk3=盗贼可以从更远的地方检测出隐藏的秘密和陷阱。 -actors.hero.heroclass.rogue_perk4=比起其他英雄,盗贼能在地牢里找出更多的秘密。 -actors.hero.heroclass.rogue_perk5=盗贼在游戏开始就已鉴定探底卷轴。 +actors.hero.heroclass.rogue_desc_item=The Rogue starts with a unique artifact: the _Cloak of Shadows,_ which he can use to become invisible at will.\n\nLike all artifacts, the cloak cannot be directly upgraded. Instead it becomes more powerful as it is used. +actors.hero.heroclass.rogue_desc_loadout=The Rogue starts with a _dagger,_ which deals more damage when surprising enemies.\n\nThe Rogue starts with _three throwing knives,_ which offer some ranged damage and deal more damage to surprised enemies.\n\nThe Rogue starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.rogue_desc_misc=The Rogue detects secrets and traps from a greater distance.\n\nThe Rogue is able to find more secrets hidden in the dungeon.\n\nThe Rogue automatically identifies scrolls of magic mapping. +actors.hero.heroclass.rogue_desc_subclasses=A subclass can be chosen after defeating the second boss. The Rogue has two subclasses: actors.hero.heroclass.huntress=女猎手 -actors.hero.heroclass.huntress_perk1=女猎手开始时拥有一把独特的可升级回旋镖。 -actors.hero.heroclass.huntress_perk2=女猎手在使用投掷武器时能根据额外的力量值获得伤害加成。 -actors.hero.heroclass.huntress_perk3=投掷武器会更耐用,损坏前可以多用几次。 -actors.hero.heroclass.huntress_perk4=女猎手可以察觉到附近躲在障碍物后的敌人。 -actors.hero.heroclass.huntress_perk5=女猎手在游戏开始就已鉴定灵视药水。 +actors.hero.heroclass.huntress_desc_item=The Huntress starts with a _unique boomerang,_ which can be thrown an infinite number of times.\n\nThe boomerang is upgradeable and can be imbued and enchanted, just like a melee weapon. +actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with _knuckledusters,_ which attack much faster than other starter weapons.\n\nThe Huntress starts with her boomerang as a ranged option.\n\nThe Huntress starts with a _velvet pouch,_ which can store small items like seeds and runestones. +actors.hero.heroclass.huntress_desc_misc=The Huntress gains bonus damage from excess strength on thrown weapons.\n\nThe Huntress can use thrown weapons for longer before they break.\n\nThe Huntress senses nearby enemies even if they are hidden behind obstacles.\n\nThe Huntress automatically identifies potions of mind vision. +actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses: actors.hero.herosubclass.gladiator=角斗士 actors.hero.herosubclass.gladiator_desc=成功的近战攻击可以让_角斗士_开启连击。累积连击数能够使他释放特殊的处决技能。 @@ -559,5 +556,4 @@ actors.mobs.yog$larva.desc=Yog-Dzewa是一位上古之神,来自混沌的强 actors.char.kill=%s杀害了你… actors.char.defeat=你击败了%s。 -actors.char.out_of_paralysis=疼痛使%s从麻痹中解脱出来。 actors.char.def_verb=闪避 diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ca.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ca.properties index 928ff52ca..d83b2e46b 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ca.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ca.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Aquesta bandolera gruixuda s'ajusta al voltant d items.bags.scrollholder.name=contenidor de pergamins items.bags.scrollholder.desc=Aquest contenidor tubular sembla fet per guarda-hi els mapes d'un astrònom, però els teus pergamins hi caben igual de bé.\n\nEl contenidor no sembla massa inflamable, és a dir que els teus pergamins haurien d'estar protegits del foc al seu interior. -items.bags.seedpouch.name=sac de llavors -items.bags.seedpouch.desc=Aquest saquet de vellut et permet guardar tantes llavors com vulguis. D'allò més pràctica. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=funda per varetes -items.bags.wandholster.desc=Aquesta esvelta funda està feta de la pell d'algun animal exòtic, i està dissenyada per guardar-hi diverses varetes.\n\nLa funda projecta una aura màgica al voltant de si mateixa, fent que totes les varetes es recarreguin una mica més ràpid. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=destral de guerra items.weapon.melee.battleaxe.stats_desc=Aquesta arma és bastant precisa. items.weapon.melee.battleaxe.desc=L'enorme cap d'acer d'aquesta destral de batalla posa un pes considerable en cada cop. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=punyal items.weapon.melee.dagger.stats_desc=Aquesta arma és més forta contra enemics que no estan atents. items.weapon.melee.dagger.desc=Un punyal de metall simple, amb un mànec de fusta deteriorat. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=maça amb cadenes items.weapon.melee.flail.stats_desc=Aquesta arma és més aviat imprecisa.\nAquesta arma no pot fer atacs sorpresa. items.weapon.melee.flail.desc=Una bola de pues unida a un mànec per una llarga cadena. Molt difícil de manejar, però devastadora si aterra un cop sòlid. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Aquesta és una arma molt ràpida.\nAquesta arma bloqueja certa quantitat de dany. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=naginata items.weapon.melee.glaive.stats_desc=Aquesta és una arma més aviat lenta.\nAquesta arma té un abast extra. items.weapon.melee.glaive.desc=Una arma amb una asta massiva que consisteix en una fulla d'espasa a l'extrem d'un pal. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=dard curare items.weapon.missiles.curaredart.desc=Aquests dards tenen una punta feta d'una extracció d'arrel-terra que paralitza al seu objectiu per un període curt de temps. items.weapon.missiles.fishingspear.name=llança de pescar -items.weapon.missiles.fishingspear.desc=Llances llancívoles lleugeres dissenyades per a la pesca. També funcionen bé com una arma improvisada. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=javelina items.weapon.missiles.javelin.desc=Aquestes llances llancívoles més grosses s'han ponderat per mantenir la punxa de la seva punta intactament mentre naveguen per l'aire. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Aquests martells robustos estan dissen items.weapon.missiles.throwingknife.name=ganivet llancívol items.weapon.missiles.throwingknife.desc=Aquests ganivets lleugers estan equilibrats per corbar-se a través de l'aire a la seva destinació. Són més efectius contra enemics desprevinguts. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=pedra llancívola items.weapon.missiles.throwingstone.desc=Aquestes pedres s'han rebaixat per fer que es puguin llançar amb més poder que una pedra regular. Malgrat l'artesania, segueixen sense ser una arma molt confiable. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_cs.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_cs.properties index ec901c99d..a8d15d0e1 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_cs.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_cs.properties @@ -61,7 +61,7 @@ items.armor.glyphs.viscosity.deferred=pozdrženo %d items.armor.glyphs.viscosity$defereddamage.name=Pozdržené poškození items.armor.glyphs.viscosity$defereddamage.ondeath=Pozdržené poškození tě zabilo... items.armor.glyphs.viscosity$defereddamage.rankings_desc=Zabilo tě pozdržené poškození -items.armor.glyphs.viscosity$defereddamage.desc=Zatímco tě tvá runa na zbroji chránila před poškozením, teď se zdá že ti to pomalu vrací zpět.\n\nPoškození je ti udělováno postupně během času místo najednou.\n\nZbývající pozdržené poškození: %d +items.armor.glyphs.viscosity$defereddamage.desc=Zatímco tě tvá runa na zbroji chránila před poškozením, teď se zdá že ti to pomalu vrací zpět.\n\nPoškození je ti udělováno postupně časem místo najednou.\n\nZbývající pozdržené poškození: %d items.armor.glyphs.viscosity.desc=Tato runa je schopna ukládat poškození způsobené nositeli a udělovat ho pomaleji, spíše než najednou. @@ -142,7 +142,7 @@ items.artifacts.capeofthorns$thorns.inert=Tvůj plášť je znovu nečinný. items.artifacts.capeofthorns$thorns.radiating=Tvůj plášť začal vyzařovat energii, cítíš jak tě chrání! items.artifacts.capeofthorns$thorns.levelup=Tvůj plášť se stává silnějším! items.artifacts.capeofthorns$thorns.name=Trnitost -items.artifacts.capeofthorns$thorns.desc=Tvůj plášť vyzařuje energii a obklopuje tě polem odrazivé síly!\n\nVeškeré poškození které obdržíš během aktivní trnitosti, bude sníženo. Dále, pokud se útočník nachází vedle tebe, snížený obnos poškození se odrazí zpět na útočníka.\n\nZbývající tahy trnitosti: %s. +items.artifacts.capeofthorns$thorns.desc=Tvůj plášť vyzařuje energii a obklopuje tě polem odrazivé síly!\n\nVeškeré poškození které obdržíš během aktivní trnitosti, bude sníženo. Dále, pokud se útočník nachází vedle tebe, snížený obnos poškození se odrazí zpět na útočníka.\n\nZbývající tahy trnitosti: %s items.artifacts.chaliceofblood.name=Kalich krve items.artifacts.chaliceofblood.ac_prick=POŘEZAT @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Tento tlustý pás padne kolem tvého hrudníku items.bags.scrollholder.name=Tuba na svitky items.bags.scrollholder.desc=Tento trubicový obal vypadá jako obal na astrologické mapy, ale svitky se do něj také vlezou.\n\nTuba nevypadá že je hořlavá, takže tvé svitky by v ní měly být před ohněm v bezpečí. -items.bags.seedpouch.name=Vak na semínka -items.bags.seedpouch.desc=Do tohoto malého sametového pytlíku se vlez neomezený počet semínek. Velmi užitečné. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=Pouzdro na hůlky -items.bags.wandholster.desc=Tohle tenké pouzdro je vytvořeno z kůže nějakého exotického zvířete a navrženo pro pohodlné držení mnoha hůlek.\n\nPouzdro kolem sebe vyzařuje magické pole, způsobující o něco rychlejší dobíjení všech hůlek uvnitř. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -464,7 +464,7 @@ items.potions.potionofmight.msg_1=+1 síly, +5 zdraví items.potions.potionofmight.msg_2=Tvým tělem proudí nově objevená síla. items.potions.potionofmight.desc=Tato mocná tekutina proteče skrze tvé svaly, trvale zvýší tvou sílu o jeden bod a zdraví o pět bodů. -items.potions.potionofmindvision.name=Lektvar vize mysli +items.potions.potionofmindvision.name=Lektvar vidění items.potions.potionofmindvision.see_mobs=Nějak dokážeš cítit přítomnost myslí ostatních tvorů! items.potions.potionofmindvision.see_none=Můžeš s jistotou říct, že jsi momentálně v této úrovni osamotě. items.potions.potionofmindvision.desc=Po vypití bude tvá mysl citlivá na psychické vnímání vzdálených tvorů, umožňující ti cítit jejich biologickou přítomnost skrze zdi. Také ti tento lektvar umožní vidět přes blízké zdi a dveře. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=Bojová sekera items.weapon.melee.battleaxe.stats_desc=Jde o poněkud přesnou zbraň. items.weapon.melee.battleaxe.desc=Obrovská ocelová hlava této bojové sekery klade do každého úderu značnou tíhu. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=Dýka items.weapon.melee.dagger.stats_desc=Tato zbraň je silná proti nic netušícím nepřátelům. items.weapon.melee.dagger.desc=Jednoduchá železná dýka s dřevěnou rukojetí. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=Biják items.weapon.melee.flail.stats_desc=Jde o poněkud nepřesnou zbraň.\nZbraň nemůže provést překvapivý útok. items.weapon.melee.flail.desc=Špičatá koule připevněná k rukojeti dlouhým řetězem. Velmi nepraktická, ale zničující pokud udělí řádný úder. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Jde o velmi rychlou zbraň.\nZbraň blokuje část z poškození. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=Halapartna items.weapon.melee.glaive.stats_desc=Jde o poněkud pomalou zbraň.\nTato zbraň má extra dosah. items.weapon.melee.glaive.desc=Masivní dřevcová zbraň sestrojená z čepele sekery na konci tyče. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=Ochromující šipka items.weapon.missiles.curaredart.desc=Tyto šipky jsou napuštěny směsí s výtažkem z Kořeníku která svůj cíl na krátký čas paralyzuje. items.weapon.missiles.fishingspear.name=Rybářský oštěp -items.weapon.missiles.fishingspear.desc=Lehká vrhací kopí určená pro rybaření. Slouží dobře i jako improvizovaná zbraň. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=Vrhací oštěp items.weapon.missiles.javelin.desc=Tyto velké vrhací oštěpy jsou vyváženy tak, aby drželi hrot na špičce před sebou, když plují vzduchem. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Tyto robustní kladiva jsou navrženy items.weapon.missiles.throwingknife.name=Vrhací nůž items.weapon.missiles.throwingknife.desc=Tyto lehké nože jsou vyváženy tak, aby prolétli vzduchem přímo do jejich cíle. Jsou nejefektivnější proti nic netušícím nepřátelům. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=Vrhací kámen items.weapon.missiles.throwingstone.desc=Tyto kameny jsou obroušeny, aby mohly být hozeny větší silou než obyčejné kameny. I přes tohle řemeslné zpracování stále nejsou velmi spolehlivou zbraní. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties index cc4ca69db..47d4e5111 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_de.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Dieses dicke Bandelier liegt eng an deiner Brust items.bags.scrollholder.name=Schriftrollen-Rolle items.bags.scrollholder.desc=Dieser röhrenförmige Behälter sieht aus, als ließen sich die gesamten Aufzeichnungen eines Astronomes damit transportieren, aber deine Schriftrollen werden hier problemlos lagern.\n\nDie Rolle sieht nicht sehr entzündlich aus, was bedeuten könnte, dass deine Schriftrollen nun vor Feuer geschützt sind. -items.bags.seedpouch.name=Samenbeutel -items.bags.seedpouch.desc=Diese Beutel aus Samt erlaubt dir den Transport sämtlicher Samen, unerheblich von Art und Anzahl. Sehr komfortabel. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=Zauberstab-Holster -items.bags.wandholster.desc=Dieser kleine Holster wurde aus einem exotischen Tier angefertigt, wobei man hier bei der Herstellung darauf geachtet hat, auf kleinstem Raum so viele Zauberstäbe wie möglich zu transportieren.\n\nDer Holster projeziert ein magisches Feld um sich herum, wodurch alle Zauberstäbe darin ein wenig schneller aufgeladen werden +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=Streitaxt items.weapon.melee.battleaxe.stats_desc=Diese Waffe ermöglicht präzise Angriffe. items.weapon.melee.battleaxe.desc=Der enorme Stahlkopf dieser Streitaxt bringt eine beachtliche Wucht mit jedem Schlag. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=Dolch items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner stärker. items.weapon.melee.dagger.desc=Ein einfacher Eisendolch mit einem abgenutzten Holzgriff. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=Flegel items.weapon.melee.flail.stats_desc=Dies ist eine eher ungenaue Waffe.\nDiese Waffe kann nicht für Überraschungsangriffe genutzt werden. items.weapon.melee.flail.desc=Eine Kugel übersät mit Stacheln, welche mittels einer schweren Kette an einem Griff befestigt wurde. Diese Waffe ist sehr unhandlich, landet richtet bei einem direkten Treffer vernichtende Schäden an. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Dies ist eine sehr schnelle Waffe.\nDiese Waffe wehrt etwas Schaden ab. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=Glefe items.weapon.melee.glaive.stats_desc=Dies ist eine eher langsame Waffe.\nDiese Waffe besitzt erhöhte Reichweite. items.weapon.melee.glaive.desc=Eine gewaltige Stangenwaffe, die aus einer Schwertklinge am Ende einer Stange besteht. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=Curare-Wurfpfeil items.weapon.missiles.curaredart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time. items.weapon.missiles.fishingspear.name=fishing spear -items.weapon.missiles.fishingspear.desc=Lightweight throwing spears designed for fishing. They work well as an improvised weapon too. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=Wurfspeer items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_eo.properties index 2c13a9ad7..7f6fbb67a 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_eo.properties @@ -197,7 +197,7 @@ items.artifacts.driedrose$wndghosthero.armor_prompt=Elektu defendaĵon items.artifacts.driedrose$wndghosthero.cant_unique=La fantomino ne povas uzi unikajn aĵojn. items.artifacts.driedrose$wndghosthero.cant_unidentified=Vi ne ekkonis sufiĉe kun tiu ĉi aĵo. items.artifacts.driedrose$wndghosthero.cant_cursed=Vi ne povas doni al la fantomino malbenitan armaĵon. -items.artifacts.driedrose$wndghosthero.cant_strength=La fantomino ne estas sufiĉe forta por uzi tiun ĉi. +items.artifacts.driedrose$wndghosthero.cant_strength=La fantomino ne estas sufiĉe forta por uzi tion ĉi. items.artifacts.etherealchains.name=ĉielaj katenoj items.artifacts.etherealchains.ac_cast=SURĴETI @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Tiu ĉi ampleksa flakoningo ĉirkaŭvolvas vian items.bags.scrollholder.name=skribrulaĵujo items.bags.scrollholder.desc=Tiu ĉi tuba enhavilo ŝajnas, ke ĝi povas enteni ĉielmapojn, sed viaj skribrulaĵoj ankaŭ enteneblos.\n\nLa skribrulaĵujo ne estas facile brulebla, do viaj volvolibroj estos protektataj kontraŭ fajro en ĝi. -items.bags.seedpouch.name=semujo -items.bags.seedpouch.desc=Tiu ĉi eta velura saketo ebligas al vi konservi ajnan nombron da semoj ene. Tre oportuna. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=vergingo -items.bags.wandholster.desc=Tiu ĉi maldika ingo estas farita el ledo de iu ekzota besto, kaj ĝi estas fasonita por mallarĝe enteni multe da vergoj.\n\nTiu ĉi vergingo radias magian kampon ĉirkaŭ si, kiu igas ĉiujn vergojn ene ŝargiĝi ete pli rapide. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -656,13 +656,13 @@ items.scrolls.scrollofupgrade.desc=Tiu ĉi skribrulaĵo plibonigos unu aĵon, pl ###runestones items.stones.inventorystone.ac_use=UZI -items.stones.stoneofenchantment.name=Ŝtono de enmagiigo +items.stones.stoneofenchantment.name=ŝtono de enmagiigo items.stones.stoneofenchantment.inv_title=Enmagiigi aĵon items.stones.stoneofenchantment.weapon=Via armilo brilas en la mallumo! items.stones.stoneofenchantment.armor=Vi defendaĵo brilas en la mallumo! items.stones.stoneofenchantment.desc=Tiu ĉi runŝtono enhavas ian magion. Kontraŭe al skribrulaĵo de plibonigo, ĝi ne rekte pliigos povon de aĵo, sed anstataŭ plenigos armilon aŭ defendaĵon per ensorĉo, donante al ĝi novan efikon. -items.stones.stoneofintuition.name=Ŝtono de intuicio +items.stones.stoneofintuition.name=ŝtono de intuicio items.stones.stoneofintuition.inv_title=Elektu aĵon items.stones.stoneofintuition.desc=Tiu ĉi runŝtono enhavas malpli fortan specon de magio trovatan en skribrulaĵoj de identigo. Tamen anstataŭ ordinare identigi aĵon, ĝi influos vian intuicion, ebligante al vi identigi eliksiron aŭ skribrulaĵon per diveni. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=batalhakilo items.weapon.melee.battleaxe.stats_desc=Tio ĉi estas ja preciza armilo. items.weapon.melee.battleaxe.desc=Granda stala klingo de tiu ĉi batalhakilo kaŭzas seriozan inerton je ĉiu larĝa svingo. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=ponardo items.weapon.melee.dagger.stats_desc=Tiu ĉi armilo estas pli efika kontraŭ surprizaj malamikoj. items.weapon.melee.dagger.desc=Simpla fera ponardo kun eluzita ligna tenilo. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=draŝilo batala items.weapon.melee.flail.stats_desc=Tio ĉi estas ja malakurata armilo.\nPer tiu ĉi armilo surpriza atako ne eblas. items.weapon.melee.flail.desc=Dorna globo fiksita por plilongigi al la ĉeno. Tre maloportuna, tamen ruinigema je forta frapo. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Ĝi estas tre rapida armilo.\nTiu ĉi armilo blokas iom da damaĝo. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=halebardo items.weapon.melee.glaive.stats_desc=Tiu ĉi estas ja malrapida armilo.\nTiu ĉi armilo havas egan atingon. items.weapon.melee.glaive.desc=Masiva batalilo konsistanta el glava klingo sur la fino de stango. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=venena sageto items.weapon.missiles.curaredart.desc=Tiu ĉi sagetoj estas dronigitaj en terradik-devenan substancon, kiu paralizos la celon por mallonga tempo. items.weapon.missiles.fishingspear.name=harpuno -items.weapon.missiles.fishingspear.desc=Malpezaj ĵetlancoj projektitaj al fiŝkaptado. Ili ankaŭ funkcias kiel improvizitaj armiloj. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=ĵetlanco items.weapon.missiles.javelin.desc=Tiuj ĉi grandaj ĵetlancoj estas ekvilibrigitaj por ke iliaj pikaj finaĵoj ŝovu antaŭen tra la aero. @@ -996,7 +1004,10 @@ items.weapon.missiles.throwinghammer.desc=Tiuj ĉi grandetaj marteloj estas proj items.weapon.missiles.throwingknife.name=ĵettranĉilo items.weapon.missiles.throwingknife.desc=Tiuj ĉi malpezaj tranĉiloj estas ekvilibrigitaj por arkmovi tra la aero al la celo. Ili estas plej efikaj kontraŭ surprizitaj kontraŭuloj. -items.weapon.missiles.throwingstone.name=ĵetstono +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + +items.weapon.missiles.throwingstone.name=ĵetŝtono items.weapon.missiles.throwingstone.desc=Tiuj ĉi ŝtonoj estas glatigitaj por esti ĵeteblaj pli malproksime ol normaj ŝtonoj. Malgraŭ la prilaboro, ili plue ne estas tre konfidindaj armiloj. items.weapon.missiles.tomahawk.name=ĵethakilo diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_es.properties index 84e08afe0..541822f7b 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_es.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Esta bandolera gruesa se ajusta alrededor del pe items.bags.scrollholder.name=contenedor de pergaminos items.bags.scrollholder.desc=Este contenedor puede que guardase los mapas de un astrónomo, pero tus pergaminos se ajustan igual de bien.\n\nEl envase no parece muy inflamable, por lo que sus pergaminos deberían estar a salvo de fuego en su interior. -items.bags.seedpouch.name=bolsa de semillas -items.bags.seedpouch.desc=Esta pequeña bolsa de terciopelo te permite guardar tantas semillas como quieras. De lo más práctica. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=funda para varitas -items.bags.wandholster.desc=Esta esbelta funda está hecha de la piel de algún animal exótico, y está diseñada para guardar varias varitas.\n\nLa funda proyecta un aura alrededor de si misma, cuando que todas las varitas se recarguen un poco más rápido. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=hacha de combate items.weapon.melee.battleaxe.stats_desc=Esta es un arma bastante precisa. items.weapon.melee.battleaxe.desc=La enorme cabeza de acero de este hacha de batalla pone una increíble fuerza detrás de cada golpe. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=daga items.weapon.melee.dagger.stats_desc=Esta arma es más efectiva contra los enemigos desprevenidos. items.weapon.melee.dagger.desc=Una simple daga de hierro con un mango de madera desgastada. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=mangual items.weapon.melee.flail.stats_desc=Esta es un arma bastante lenta.\nEsta arma no puede atacar por sorpresa. items.weapon.melee.flail.desc=Una bola de pinchos sujeta a un mango por una larga cadena. Difícil de manejar pero devastadora si acierta. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Esta es un arma muy rápida.\nEsta arma bloquea algo de daño. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=guja items.weapon.melee.glaive.stats_desc=Esta es un arma bastante lenta.\nEsta arma tiene alcance extra. items.weapon.melee.glaive.desc=Una masiva arma de asta con hoja de espada al final del palo. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=dardo curare items.weapon.missiles.curaredart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time. items.weapon.missiles.fishingspear.name=fishing spear -items.weapon.missiles.fishingspear.desc=Lightweight throwing spears designed for fishing. They work well as an improvised weapon too. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=javalina items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fi.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fi.properties index d04dd6f81..437071644 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fi.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fi.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Tämä tiukka vyö sopii vyötäröllesi kuin va items.bags.scrollholder.name=käärösäiliö items.bags.scrollholder.desc=Tämä putkimainen säiliö näyttää tähtikarttojen säilytysastialta, mutta kääröjenkin pitäisi mahtua sisään.\n\nSäiliö ei näytä kovin helposti syttyvältä, joten kääröjesi pitäisi olla turvassa säiliön sisällä. -items.bags.seedpouch.name=siemenpussukka -items.bags.seedpouch.desc=Kätevä pieni pussi, jonka sisään on helppo varastoida kaikki keräämäsi siemenet. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=sauvakotelo -items.bags.wandholster.desc=Tämä ohut kotelo on tehty jonkin eksoottisen eläimen nahasta ja se on suunniteltu useiden sauvojen helppoon säilytykseen.\n\nKotelo projisoi ympärileen maagisen voimakentän, saaden kaikki sen sisällä olevat sauvat latautumaan nopeammin. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=tappara items.weapon.melee.battleaxe.stats_desc=Tämä on melko tarkka ase. items.weapon.melee.battleaxe.desc=Tämän tapparan valtaisa teräksinen pää antaa suuren voiman sen jokaiseen iskuun. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=tikari items.weapon.melee.dagger.stats_desc=Tämä ase on vahvempi siitä tietämättömiä vihollisia vastaan. items.weapon.melee.dagger.desc=Yksinkertainen rautatikari hyvin muotoillulla kädensijalla. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=ketjukuulanuija items.weapon.melee.flail.stats_desc=Tämä on melko epätarkka ase.\nTällä aseella ei voi tehdä yllätyshyökkäystä. items.weapon.melee.flail.desc=Lyhyeen puiseen varteen kiinnitetyn samanpituisen ketjun päässä oleva piikkipallo. Todella hankala käyttää, mutta tuhoava osuessaan kunnolla. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Tämä on todella nopea ase.\nTällä aseella voi torjua osan vahingosta. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=varsimiekka items.weapon.melee.glaive.stats_desc=Tämä on melko hidas ase.\nTämä ase yltää pidemmälle. items.weapon.melee.glaive.desc=Massiivinen salkoase, joka koostuu puisesta varresta ja sen päässä olevasta miekan terästä. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=myrkkynuoli items.weapon.missiles.curaredart.desc=Nämä nuolet on kastettu maajuureen perustuvaan kemikaaliin, joka lamaannuttaa kohteen vähäksi aikaa. items.weapon.missiles.fishingspear.name=fishing spear -items.weapon.missiles.fishingspear.desc=Lightweight throwing spears designed for fishing. They work well as an improvised weapon too. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=heittokeihäs items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fr.properties index b6e427fd7..f76bfe11c 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_fr.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Cette épaisse ceinture en bandoulière, ressemb items.bags.scrollholder.name=étui à parchemins items.bags.scrollholder.desc=Cet étui tubulaire semble avoir été fait pour ranger des cartes astronomiques, mais vos parchemins y tiennent tout aussi bien.\n\nL'étui ne semble pas inflammable, vos parchemins devraient donc être à l'abri du feu rangés ici. -items.bags.seedpouch.name=bourse à graines -items.bags.seedpouch.desc=Cette petite bourse en velours vous permet d'y ranger autant de graines que voulu. Très pratique. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=carquois pour baguettes -items.bags.wandholster.desc=Ce fin carquois est fabriqué à partir de la peau d'un animal exotique, il est conçu pour contenir de façon compacte un grand nombre de baguettes.\n\nUn champ magique entoure le carquois, provoquant un rechargement plus rapide des baguettes qui y sont stockées. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=hache de guerre items.weapon.melee.battleaxe.stats_desc=C'est une arme plutôt précise. items.weapon.melee.battleaxe.desc=L'énorme lame en acier de cette hache de guerre ajoute un élan considérable à chacun de vos coups. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=dague items.weapon.melee.dagger.stats_desc=Cette arme est plus forte quand elle attaque par surprise. items.weapon.melee.dagger.desc=Une simple dague de fer avec un manche en bois usé. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=fléau items.weapon.melee.flail.stats_desc=C'est une arme plutôt inadaptée.\nCette arme ne peut pas réaliser d'attaque surprise. items.weapon.melee.flail.desc=Une boule d'acier hérissée de pointes, attachée à la poignée par une longueur de chaîne. Très peu maniable, mais dévastatrice si le coup porté touche. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=C'est une arme très rapide.\nCette arme bloque une partie des dégâts. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=dard paralysant items.weapon.missiles.curaredart.desc=Ces fléchettes ont leur pointe enduite d'un extrait de Terracine qui va paralyser leur cible pour un court instant items.weapon.missiles.fishingspear.name=Harpon -items.weapon.missiles.fishingspear.desc=Des lances de jets légères concues pour la pêche. Elles fonctionnent aussi bien en tant qu'armes improvisées. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=javelot items.weapon.missiles.javelin.desc=Ces grands javelots sont lestés afin de conserver la pointe vers l'avant quand ils foncent dans les airs. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Ces lourds marteaux ont été crées p items.weapon.missiles.throwingknife.name=Un couteau de lancer. items.weapon.missiles.throwingknife.desc=Ces couteaux légers sont ont étés équilibrés pour décrire une courbe dans les airs avant de toucher leur cibles. Ils sont plus efficaces contre les ennemis inconscients de votre présence. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=Pierres de jet items.weapon.missiles.throwingstone.desc=Ces pierres sont lestées pour pouvoir être lancées avec plus de puissance que des pierres ordinaires. Malgré cet artisanat, ce ne sont pas des armes très fiables. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_hu.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_hu.properties index 49bddd43e..3236636db 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_hu.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_hu.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=A tömött válltáska szalagként körbeveszi a items.bags.scrollholder.name=tekercstartó items.bags.scrollholder.desc=A csőalakú tárolóban egy csillagász tarthatta a térképeit, de a te tekercseidnek is tökéletes.\n\nA tartó nemigen gyullad meg, a benne lévő tekercseidet védi a tűztől. -items.bags.seedpouch.name=magzsák -items.bags.seedpouch.desc=Ebbe a kis bársonyzsákba bármennyi mag belefér. Nagyon kényelmes. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=pálcatartó -items.bags.wandholster.desc=Ebben az egzotikus állatbőrből készített vékony tarsolyban helytakarékosan lehet tárolni a varázspálcákat.\n\nEz a tarsoly egy mágikus mezőt gerjeszt maga körül, amitől a benne lévő varázspálcákpálcák kicsit gyorsabban töltődnek. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=csatabárd items.weapon.melee.battleaxe.stats_desc=Meglehetősen pontos fegyver. items.weapon.melee.battleaxe.desc=A csatabárd roppant acélfeje minden suhintást jelentős súllyal támogat meg. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=tőr items.weapon.melee.dagger.stats_desc=Ez a fegyver erősebb azok ellen az ellenségek ellen, akik nem vettek észre. items.weapon.melee.dagger.desc=Egyszerű vastőr, kopott famarkolattal. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=láncos buzogány items.weapon.melee.flail.stats_desc=This is a rather inaccurate weapon.\nThis weapon cannot surprise attack. items.weapon.melee.flail.desc=Tüskés golyó, amelyet lánccal erősítettek a nyeléhez. Nehezen kezelhető, de ha egyszer rendesen betalál, pusztít. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Ez egy nagyon gyors fegyver.\nEz a fegyver felfog egy kis sebzést. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=szurony items.weapon.melee.glaive.stats_desc=Elég lassú fegyver.\nNagy távolságba is elér. items.weapon.melee.glaive.desc=Egy rúd végére erősített kardpengéből készült óriási szúrófegyver. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=mérgezett nyíl items.weapon.missiles.curaredart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time. items.weapon.missiles.fishingspear.name=fishing spear -items.weapon.missiles.fishingspear.desc=Lightweight throwing spears designed for fishing. They work well as an improvised weapon too. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=dárda items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_in.properties index 8289f601c..a79c6556d 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_in.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Bandolier tebal ini pas di sekeliling dadamu sep items.bags.scrollholder.name=tempat gulungan items.bags.scrollholder.desc=Kontainer tubular ini terlihat seperti untuk menyimpan barang astronomer, namun gulungan-gulunganmu dapat masuk juga ke dalamnya.\n\nTempat gulungan ini tidak terlihat dapat terbakar, jadi gulunganmu pasti aman dari api. -items.bags.seedpouch.name=tas benih -items.bags.seedpouch.desc=Tas kecil ini dapat menyimpan sejumlah benih. Sangat praktis. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=tempat tongkat sihir -items.bags.wandholster.desc=Tempat ramping ini dibuat dari kulit binatang eksotik, dan didesain untuk membawa banyak tongkat sihir.\n\nTempat tongkat ini mempunyai sihir di sekitarnya, membuat semua tongkat sihir di dalam dapat terisiulang lebih cepat. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=kapak tarung items.weapon.melee.battleaxe.stats_desc=Senjata ini lumayan akurat. items.weapon.melee.battleaxe.desc=Besi yang besar di ujung kapak tarung ini memberikan berat yang besar pula pada tiap sisinya. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=pisau belati items.weapon.melee.dagger.stats_desc=Senjata ini lebih kuat melawan musuh yang lengah. items.weapon.melee.dagger.desc=Pisau belati sederhana dengan pegangan kayu. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=flail items.weapon.melee.flail.stats_desc=Ini adalah senjata yang lumayan tidak akurat.\nSenjata ini tidak dapat melakukan serangan tiba-tiba. items.weapon.melee.flail.desc=Bola berduri terpasang pada pegangan panjang yang terhubung oleh rantai. Sangat sulit digunakan, namun mematikan jika mendarat dengan tepat. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Ini adalah senjata yang sangat cepat.\nSenjata ini dapat menahan beberapa damage. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=Senjata ini lumayan berat.\nSenjata ini mempunyai jangkauan ekstra. items.weapon.melee.glaive.desc=Tongkat besar yang ujungnya terdapat mata pisau. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=anak panah pelumpuh items.weapon.missiles.curaredart.desc=Anak panah ini di dilumuri oleh senyawa dari benih akar tanah yang mana akan membuat target yang kena menjadi lumpuh sejenak. items.weapon.missiles.fishingspear.name=tombak pancing -items.weapon.missiles.fishingspear.desc=Tombak lempar ringan yang didesain untuk memancing. Tombak-tombak itu berguna juga untuk dijadikan senjata lempar. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=lembing items.weapon.missiles.javelin.desc=Tombak lempar yang lebih besar itu diseimbangkan agar ujung runcingnya itu tetap melayang lurus di udara. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Palu-palu yang besar dan berat itu did items.weapon.missiles.throwingknife.name=pisau lempar items.weapon.missiles.throwingknife.desc=Pisau-pisau ringan itu diseimbangkan agar dapat meluncur tepat ke target. Pisau-pisau itu paling efektif untuk musuh yang tidak sedang tidak sadar. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=batu lempar items.weapon.missiles.throwingstone.desc=Batu-batu itu khusus dibuat agar dapat mempunyai kekuatan lebih saat dilempar ketimbang dengan batu biasa. Namun begitu, batu-batu itu masih tetap bukan senjata yang berguna. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_it.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_it.properties index d8cb2ee22..be94ae27d 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_it.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_it.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Questa robusta bandoliera calza attorno al torac items.bags.scrollholder.name=tubo per pergamene items.bags.scrollholder.desc=Questo contenitore circolare sembra debba contenere carte astronomiche, ma le tue pergamene ci stanno a meraviglia.\n\nSembra anche ignifugo per cui le tue pergamene dovrebbero essere al sicuro dalle fiamme qui dentro. -items.bags.seedpouch.name=sacchetto per semi -items.bags.seedpouch.desc=Questo piccolo sacchetto di velluto ti permette di portare qualsiasi numero di semi al suo interno. Molto utile! +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=fodero per bacchette -items.bags.wandholster.desc=Questo piccolo fodero è fatto dalla pelle di qualche animale esotico, ed è progettato per contenere molte bacchette in poco spazio. \n\nIl fodero proietta un campo di energia magica attorno ad esso, facendo ricaricare tutte le bacchette al suo interno un po' più velocemente. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=Ascia da battaglia items.weapon.melee.battleaxe.stats_desc=Questa è un'arma piuttosto accurata. items.weapon.melee.battleaxe.desc=L'enorme testa d'acciaio di questa ascia da battaglia porta un considerevole peso in coda a ogni ampio colpo. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=mazzafrusto items.weapon.melee.flail.stats_desc=Questa è un'arma un po' lenta\nQuest'arma non può effettuare attacchi a sorpresa. items.weapon.melee.flail.desc=Una palla chiodata collegata all'impugnatura da una catena. Molto scomoda da maneggiare, ma devastante se assesta un solido colpo. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Questa è un'arma molto veloce.\nquest'arma blocca un po' di danno. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=falcione items.weapon.melee.glaive.stats_desc=Si tratta di un'arma piuttosto lenta.\nQuest'arma ha una portata extra. items.weapon.melee.glaive.desc=Una massiccia arma inastata consistente in una lama di spada posta alla fine di un palo. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=dardo al curaro items.weapon.missiles.curaredart.desc=Questi dardi sono intinti con un composto di radicaterra che paralizzerà il bersaglio per un breve periodo. items.weapon.missiles.fishingspear.name=fiocina da pesca -items.weapon.missiles.fishingspear.desc=Delle leggere fiocine da lancio progettate per pescare. Funzionano bene anche come armi improvvisate. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=giavellotto items.weapon.missiles.javelin.desc=Questi grossi arpioni da lancio sono bilanciati per mantenere in avanti la punta mentre volano nell'aria. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Questi pesanti martelli sono progettat items.weapon.missiles.throwingknife.name=coltello da lancio items.weapon.missiles.throwingknife.desc=Questi coltelli leggeri sono bilanciati per volare nell'aria dritti contro i loro bersagli. Sono più efficaci contro nemici ignari. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=pietra da lancio items.weapon.missiles.throwingstone.desc=Queste pietre sono state levigate per renderle in grado di essere lanciate con più potenza rispetto a una pietra comune. Nonostante ciò, non sono comunque armi molto affidabili. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties index 9a8e9913f..1c8b7a2bc 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ko.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=이 두꺼운 보관대는 당신의 가슴팍 items.bags.scrollholder.name=주문서 보관함 items.bags.scrollholder.desc=이 원통형 보관함은 천문학자의 연구 일지를 보관하기 위해 만들어졌겠지만, 당신이 가진 주문서들을 넣기에 충분합니다.\n\n이 보관함은 불에 타지 않는 재료로 만들어졌습니다. 따라서 이 안에 보관된 주문서도 불붙을 걱정이 없습니다. -items.bags.seedpouch.name=씨앗 주머니 -items.bags.seedpouch.desc=이 작은 벨벳 주머니는 씨앗이라면 무엇이든지 담을 수 있습니다. 아주 편리하지요. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=마법 막대 보관집 -items.bags.wandholster.desc=이 얇은 보관집은 이국적인 동물의 가죽으로 만들어졌으며, 마법 막대 여러 개를 효과적으로 수납할 수 있게 만들어졌습니다.\n\n보관집 주변으로 마법장이 펼쳐져 있어, 수납한 마법 막대가 조금 더 빨리 충전됩니다. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -740,7 +740,7 @@ items.wands.wandoftransfusion.charged=당신의 지팡이는 적들의 생명력 items.wands.wandoftransfusion.desc=꽤나 평범하게 생긴 막대로써, 자주색 몸통 끝에 달린 칠흑색 보석이 돋보입니다. items.wands.wandoftransfusion.stats_desc=이 막대는 당신의 생명력을 조금 빨아 들여 대상에게 발사합니다. 이 효과는 대상에 따라 천차만별인데, 아군은 회복되며, 적들은 매혹시키며, 적대적인 언데드에겐 상당한 피해를 줍니다. 사용자의 생명력 흡수가 이루어지므로, 이 막대를 사용하면 충전량을 소모하는 것과 동시에 사용자에게 피해를 입힙니다. -items.wands.wandofcorrosion.name=부식의 지팡이 +items.wands.wandofcorrosion.name=부식의 마법 막대 items.wands.wandofcorrosion.staff_name=부식의 지팡이 items.wands.wandofcorrosion.desc=이 막대는 잿빛 몸체에 끝은 밝은 주황색 보석으로 장식되어 있습니다. items.wands.wandofcorrosion.stats_desc=이 막대는 목표 지점에 착탄하여 강력한 산성 가스를 발생시키는 화살을 발사합니다. 이 구름 속에 갇힌 적들은 지속적인 피해를 입으며, 그 피해는 시간이 갈수록 강해집니다. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=전투 도끼 items.weapon.melee.battleaxe.stats_desc=이 무기는 다른 무기보다 정확합니다. items.weapon.melee.battleaxe.desc=이 전투 도끼의 거대한 강철 도끼날은 매 공격마다 상당한 무게감을 줍니다. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=단검 items.weapon.melee.dagger.stats_desc=이 무기는 무방비 상태의 적에게 더 강합니다. items.weapon.melee.dagger.desc=적당히 닳은 나무 손잡이가 있는 간단한 무쇠 단검입니다. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=철퇴 items.weapon.melee.flail.stats_desc=이 무기는 정확성이 조금 떨어집니다.\n기습 공격을 할 수 없습니다. items.weapon.melee.flail.desc=가시 박힌 공이 손잡이에 달린 사슬 끝에 달려 있습니다. 다루기 까다롭지만, 제대로 맞으면 파괴적입니다. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=이 무기는 매우 빠릅니다.\n이 무기는 피해의 일부를 막을 수 있습니다. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=글레이브 items.weapon.melee.glaive.stats_desc=이 무기는 다른 무기들보다 느립니다.\n이 무기는 떨어진 적을 공격할 수 있습니다. items.weapon.melee.glaive.desc=기다란 봉 끝에 달린 칼날로 이루어진 거대한 냉병기입니다. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=마비독 다트 items.weapon.missiles.curaredart.desc=이 다트의 끝부분은 뱀뿌리 추출물이 발려 있어 맞은 적을 잠시 동안 기절시킵니다. items.weapon.missiles.fishingspear.name=작살 -items.weapon.missiles.fishingspear.desc=물고기들을 잡기 위한 가벼운 투창입니다. 무기로도 그럭저럭 잘 사용할 수 있습니다. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=투창 items.weapon.missiles.javelin.desc=이 기다란 투창의 무게 중심은 가시가 있는 앞 부분에 쏠려 있어 날아가는 동안 힘을 실을 수 있게 됩니다. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=이 묵직한 망치는 적에게 던 items.weapon.missiles.throwingknife.name=투척용 칼 items.weapon.missiles.throwingknife.desc=이 가벼운 칼들은 바람을 가르며 목표의 목을 가르기에도 적합합니다. 무방비 상태의 적들에게 가장 효과적입니다. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=투척용 돌 items.weapon.missiles.throwingstone.desc=이 돌멩이들은 일반적인 돌보다 더 강하게 던질 수 있도록 가공되었습니다. 잘 만들어졌긴 하지만 여전히 믿음직한 무기는 아닙니다. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties index f3aeee35a..e637a6834 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pl.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Ten cienki bandolier zakłada się zupełnie jak items.bags.scrollholder.name=tuba na zwoje items.bags.scrollholder.desc=Ten pojemnik w kształcie rury wygląda na taki, w którym astronomowie przetrzymują swoje wykresy. Zwoje pasują do niego jak ulał. \n\nNie wygląda na łatwopalny. Twoje zwoje są w nim ochronione przed ogniem. -items.bags.seedpouch.name=woreczek na nasiona -items.bags.seedpouch.desc=Ta mała aksamitna sakiewka pozwala ci na przechowywanie dowolnej ilości nasion. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=pokrowiec na różdzki -items.bags.wandholster.desc=Ten wąski futerał jest wykonany ze skóry jakiegoś egzotycznego zwierzęcia, i został zaprojektowany tak, aby zwięźle przechowywać wiele różdżek.\n\nFuterał wytwarza wokół siebie magiczne pole, powodując nieco szybsze ładowanie się różdżek znajdujących się wewnątrz niego. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=topór bojowy items.weapon.melee.battleaxe.stats_desc=To raczej celna broń. items.weapon.melee.battleaxe.desc=Ogromny, stalowy obuch tego bojowego topora wymaga pokaźnego podniesienia przed każdym szerokim ciosem +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=sztylet items.weapon.melee.dagger.stats_desc=Ta broń jest mocniejsza wobec nieobawiających się niczego wrogów. items.weapon.melee.dagger.desc=Prosty żelazny nożyk z dobrze wytartą rękojeścią. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=cep items.weapon.melee.flail.stats_desc=Jest to nieco powolna broń.\nNie można nią dokonać ataku znienacka. items.weapon.melee.flail.desc=Kolczasta kula przymocowana do uchwytu o długości łańcucha. Bardzo nieporęczna, lecz niszczycielska jeśli solidnie trafi. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Jest to bardzo szybka broń.\nTa broń blokuje część obrażeń. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=glewia items.weapon.melee.glaive.stats_desc=To raczej powolna broń.\nTa broń posiada dodatkowy zasięg. items.weapon.melee.glaive.desc=Masywna broń drzewcowa składająca się z ostrza miecza na końcu drągu. @@ -967,7 +975,7 @@ items.weapon.missiles.darts.sleepdart.desc=Końcówka tej rzutki jest nasiąkni items.weapon.missiles.bolas.name=Bolas -items.weapon.missiles.bolas.desc=Te niezwykłe bronie odległościowe nie zadają sporo obrażeń, ale świetnie spowalniają oponentów. +items.weapon.missiles.bolas.desc=Te nietypowe bronie miotane nie zadają znacznych obrażeń, ale skutecznie spowalniają przeciwników. items.weapon.missiles.boomerang.name=bumerang items.weapon.missiles.boomerang.desc=Rzucony do przeciwnika, ten płaski drewniany pocisk powróci do rąk rzucającego. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=zatruta strzałka items.weapon.missiles.curaredart.desc=Końcówka tej rzutki jest nasiąknięta substancją z nasień korzennych które wywołają paraliż u celu na krótki czas. items.weapon.missiles.fishingspear.name=Włócznia wędkarska -items.weapon.missiles.fishingspear.desc=Lekkie włócznie do rzucania specjalnie zaprojektowane do wędkowania. Dobrze działają jako improwizowana broń. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=oszczep items.weapon.missiles.javelin.desc=Te większe włócznie do rzucania wyważone zostały aby ich zaostrzona końcówka znajdowała się z przodu podczas lotu w powietrzu. @@ -994,7 +1002,10 @@ items.weapon.missiles.throwinghammer.name=Młot do rzucania items.weapon.missiles.throwinghammer.desc=Te ciężkie młoty zostały zaprojektowane do rzucania. Nie zadają zbyt dużo obrażeń, ale ich konstrukcja z metalu powoduje że są wytrzymałe i nie przyczepiają się do wrogów. items.weapon.missiles.throwingknife.name=Nóż do rzucania -items.weapon.missiles.throwingknife.desc=Te lekkie noże fruną przez powietrze dokładnie do ich celu. Są najbardziej efektywne przeciwko wrogom którzy niczego się nie spodziewają. +items.weapon.missiles.throwingknife.desc=Te lekkie noże są wyważone tak, aby w. Są najbardziej efektywne przeciwko wrogom którzy niczego się nie spodziewają. + +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. items.weapon.missiles.throwingstone.name=kamień do rzucania items.weapon.missiles.throwingstone.desc=Te kamienie są piaskowane aby można było je rzucić z większą siłą niż zwykłe kamienie. Mimo rzemieślnictwa, nadal nie są najlepszą bronią. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties index 67e0e6d1f..f0fb63f57 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_pt.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Esta bandoleira grossa se encaixa em torno de se items.bags.scrollholder.name=canudo de pergaminhos items.bags.scrollholder.desc=Este recipiente tubular parece que foi feito para guardar mapas de astrônomos, mas seus pergaminhos caberão do mesmo jeito.\n\nO canudo não parece ser muito inflamável, então seus pergaminhos devem estar protegidos contra o fogo enquanto estiverem dentro dele. -items.bags.seedpouch.name=bolsa de sementes -items.bags.seedpouch.desc=Esta pequena bolsa de veludo permite armazenar qualquer número de sementes. Muito conveniente. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=coldre de varinhas -items.bags.wandholster.desc=Este coldre fino é feito de algum animal exótico, e é projetado para armazenar de forma compacta muitas varinhas.\n\nO coldre projeta um campo mágico em volta dele mesmo, o que faz com que as varinhas dentro dele sejam recarregadas levemente mais rápido. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=machado de batalha items.weapon.melee.battleaxe.stats_desc=Está é uma arma precisa. items.weapon.melee.battleaxe.desc=A cabeça de aço enorme neste machado de combate confere imenso peso a cada golpe amplo. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Essa arma é mais forte contra inimigos distraídos. items.weapon.melee.dagger.desc=Uma simpls adaga de ferro com um punho desgastado de madeira. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=Mangual items.weapon.melee.flail.stats_desc=Essa é uma arma pouco precisa. Ataques surpresas não podem ser efetuados com ela. items.weapon.melee.flail.desc=Uma bola espinhosa atracada em um cabo por uma corrente. Muito difícil de manejar, mas devastadora se atingir o alvo em cheio. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Esta é uma arma rápida.\nEsta arma bloqueia um pouco de dano. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=gládio items.weapon.melee.glaive.stats_desc=Esta arma é lenta.\nEsta arma tem alcance estendido. items.weapon.melee.glaive.desc=Uma arma longa, consistindo de uma lâmina de espada ao final de um bastão. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=dardo de curare items.weapon.missiles.curaredart.desc=These darts are tipped with an earthroot-based compound which will paralyze their target for a short time. items.weapon.missiles.fishingspear.name=fishing spear -items.weapon.missiles.fishingspear.desc=Lightweight throwing spears designed for fishing. They work well as an improvised weapon too. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=javelim items.weapon.missiles.javelin.desc=These larger throwing spears are weighted to keep the spike at their tip foremost as they sail through the air. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=These hefty hammers are designed to be items.weapon.missiles.throwingknife.name=throwing knife items.weapon.missiles.throwingknife.desc=These lightweight knives are balanced to arc through the air right into their target. They are most effective against unaware enemies. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=throwing stone items.weapon.missiles.throwingstone.desc=These stones are sanded down to make them able to be thrown with more power than a regular stone. Despite the craftsmanship, they still aren't a very reliable weapon. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties index cff6f181a..49f0ff3af 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_ru.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Этот широкий пояс надевае items.bags.scrollholder.name=футляр для свитков items.bags.scrollholder.desc=Похоже, раньше этот футляр использовался для хранения астрономических карт, но и для свитков он вполне подойдёт.\n\nПохоже, этот футляр сможет защитить ваши свитки от огня. -items.bags.seedpouch.name=мешочек для семян -items.bags.seedpouch.desc=Этот маленький шелковый мешочек позволяет хранить в себе неограниченное количество семян. Очень удобно. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=чехол для жезлов -items.bags.wandholster.desc=Этот изящный чехол сделан из кожи какого-то редкого животного. В нём удобно хранить волшебные жезлы.\n\nЧехол излучает вокруг себя магическое поле. Оно слегка увеличивает скорость перезарядки сложенных в чехол жезлов. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=боевой топор items.weapon.melee.battleaxe.stats_desc=Это довольно меткое оружие. items.weapon.melee.battleaxe.desc=Огромное стальное лезвие этого топора позволяет наносить удары с устрашающей силой. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=кинжал items.weapon.melee.dagger.stats_desc=Это оружие эффективнее при скрытных атаках. items.weapon.melee.dagger.desc=Простой деревянный кинжал с изношенной деревянной рукоятью. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=кистень items.weapon.melee.flail.stats_desc=Это оружие не отличается особой точностью.\nИм нельзя осуществить неожиданную атаку. items.weapon.melee.flail.desc=Шипастый шар на цепи, присоединённой к рукояти. Крайне неуклюжее оружие, но сокрушительное при точном попадании. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Это очень быстрое оружие.\nЭто оружие способно предотвратить некоторое количество урона. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=глефа items.weapon.melee.glaive.stats_desc=Это довольно медленное оружие.\nЭто оружие имеет повышенную дальность атаки. items.weapon.melee.glaive.desc=Крупное древковое оружие с длинным клинком на конце. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=парализующий дротик items.weapon.missiles.curaredart.desc=Эти дротики, покрытые веществом на основе Земляного корня, на некоторое время парализуют жертву. items.weapon.missiles.fishingspear.name=рыболовное копьё -items.weapon.missiles.fishingspear.desc=Лёгкие метательные копья, предназначенные для рыболовли. Годятся и в качестве импровизированного оружия. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=метательное копьё items.weapon.missiles.javelin.desc=Эти метательные копья побольше сбалансированы так, чтобы удерживать остриё точно впереди, пока оно пронзает воздух. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Эти здоровенные моло items.weapon.missiles.throwingknife.name=метательный нож items.weapon.missiles.throwingknife.desc=Эти легковесные ножи сбалансированы так, чтобы по дугообразной траектории попадать прямо в цель. Наиболее эффективны против ничего не подозревающих противников. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=метательный камень items.weapon.missiles.throwingstone.desc=Эти камни отшлифованы так, чтобы их можно было бросать сильнее, чем обычные камни. Несмотря на добротное изготовление, они всё же не являются надёжным оружием. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_tr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_tr.properties index 5a1333828..dbe2b69ae 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_tr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_tr.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=Kalın palaska, göğsünü bir kuşak gibi sar items.bags.scrollholder.name=parşomen tutacağı items.bags.scrollholder.desc=Bu tüp tutacağı bir yıldız bilimcinin tabloları için gibi görünüyor, ama parşömenlerin de içine uyuyor. \n\nTutacak pek yanıcı görünmüyor, yani parşömenlerin içeride ateşe karşı güvende olmalı. -items.bags.seedpouch.name=tohum kesesi -items.bags.seedpouch.desc=Bu küçük kadife kese içinde istediğin kadar ekin tutabilmeni sağlıyor. Çok kullanışlı. +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=asa kılıfı -items.bags.wandholster.desc=Bu ince kılıf ekzotik bir hayvan derisinden yapılmış ve içinde bir çok asayı tutmak için tasarlanmış.\n\nKılıf, çevresinde büyülü bir alan yaratarak içindeki asaların biraz daha hızlı şarj olmasını sağlıyor. +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=savaş baltası items.weapon.melee.battleaxe.stats_desc=Bu silah gayet isabetli. items.weapon.melee.battleaxe.desc=Bu savaş baltasının devasa çelik başı her geniş savurmaya ağırlığını veriyor. +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=hançer items.weapon.melee.dagger.stats_desc=Bu silah farkında olmayan düşmanlara karşı daha güçlü. items.weapon.melee.dagger.desc=Eskimiş bir ahşap kabzaya sahip basit, demirden bir hançer. @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=topuz items.weapon.melee.flail.stats_desc=Bu silah keskin saldırılar yapmaya elverişli değil.\nBu silahla sürpriz saldırı yapılamaz. items.weapon.melee.flail.desc=Tutacağa uzunca bir zincirle bağlanmış dikenli bir gülle. Kullanması zor, ancak isabet ederse yıkıcı olabilir. +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=Bu çok hızlı bir silah.\nBu silah biraz hasarı engeller. +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=baltalı kargı items.weapon.melee.glaive.stats_desc=Bu bayağı yavaş bir silah.\nBu silah fazladan erişime sahiptir. items.weapon.melee.glaive.desc=Sırığın ucunda bulunan bir bıçaktan oluşan devasa bir kargı. @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=zehirli dart items.weapon.missiles.curaredart.desc=Bu dartların ucunda dünyatohumu ele alınarak yapılmış bir kimyasal bulunuyor, bu kimyasal hedefini kısa bir süreliğine felç edebilir. items.weapon.missiles.fishingspear.name=balık tutma mızrağı -items.weapon.missiles.fishingspear.desc=Balık tutmak için tasarlanmış hafif fırlatma mızrakları. Kötü bir silah olarak ta kullanılabilirler. +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=cirit items.weapon.missiles.javelin.desc=Bu büyük fırlatma mızrakları havada uçarken uçlarındaki dikeni önde tutmak için dengelenmiş. @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=Bu ağır çekiçler bir düşmana at items.weapon.missiles.throwingknife.name=fırlatma bıçağı items.weapon.missiles.throwingknife.desc=Bu hafif bıçaklar havada kavisler yaparak tam hedeflerine saplanmak için dengelenmiş. Farkında olmayan düşmanlara karşı daha etkilidirler. +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=fırlatma taşı items.weapon.missiles.throwingstone.desc=Bu taşlar normal bir taştan daha fazla güçle fırlatılabilmek için dengelenmiş. Ustalıkla işlenmiş olsalar bile güvenilir bir silah değiller. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties index d8784eb68..4a8ba28b5 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/items/items_zh.properties @@ -325,11 +325,11 @@ items.bags.potionbandolier.desc=这副厚实的挎带能像肩带一样缠在身 items.bags.scrollholder.name=卷轴筒 items.bags.scrollholder.desc=这个管状的容器看起来可以装下一整份天文学家的手书,不过你的卷轴也刚好能放在里面。\n\n这个容器看起来并不是很可燃,所以你的卷轴在里面一定很安全。 -items.bags.seedpouch.name=种子包 -items.bags.seedpouch.desc=这个丝绒制作的小袋子能让你储存任意数量的种子。非常方便。 +items.bags.velvetpouch.name=velvet pouch +items.bags.velvetpouch.desc=This small velvet pouch can store many small items in it, such as seeds and runestones. -items.bags.wandholster.name=法杖套 -items.bags.wandholster.desc=这个修长的皮套看起来是由某种异域动物的毛皮制成,可以紧凑地装下多支法杖。\n皮套周围的魔法力场略微提高了其中法杖的充能速度。 +items.bags.magicalholster.name=magical holster +items.bags.magicalholster.desc=This slim holster is made from some exotic animal hide, and posses powerful magic which lets it store a massive amount of ranged weapons.\n\nYou can simply reach into the bag and will always grab the item you were looking for.\n\nDue to the holster's magic, wands will charge slightly faster and missile weapons will last slightly longer inside of it. @@ -822,6 +822,10 @@ items.weapon.melee.battleaxe.name=战斧 items.weapon.melee.battleaxe.stats_desc=这是一把比较精准的武器。 items.weapon.melee.battleaxe.desc=这把有着硕大钢制头部的战斧能将庞大的力量倾注在每次挥舞之中。 +items.weapon.melee.crossbow.name=crossbow +items.weapon.melee.crossbow.stats_desc=This weapon enhances the damage of thrown darts when equipped, and will even grant its enchantment to them. +items.weapon.melee.crossbow.desc=A fairly intricate weapon which shoots bolts at exceptional speeds. While it isn't designed for it, this crossbow's heft and sturdy construction make it a decent melee weapon as well. + items.weapon.melee.dagger.name=匕首 items.weapon.melee.dagger.stats_desc=这件武器在对付未察觉你的敌人时更为有效。 items.weapon.melee.dagger.desc=木柄被磨损的简易铁质匕首。 @@ -834,6 +838,10 @@ items.weapon.melee.flail.name=链枷 items.weapon.melee.flail.stats_desc=这件武器精确性不高。\n这件武器不能用来偷袭。 items.weapon.melee.flail.desc=铁链上附着的一个带刺的钢球。笨重难用,能命中的话威力极强。 +items.weapon.melee.gauntlet.name=stone gauntlet +items.weapon.melee.gauntlet.stats_desc=这件武器的攻速很快。\n这件武器可以抵挡部分伤害。 +items.weapon.melee.gauntlet.desc=This massive gauntlet is made of crimson fabric with heavy magical stone layered ontop. The fabric tightens around you, making the thick stone plates almost like a second skin. Swinging such a heavy weapon require strength, but adds tremendous force to your blows. + items.weapon.melee.glaive.name=关刀 items.weapon.melee.glaive.stats_desc=这是一件相当缓慢的武器。\n这把武器有额外的攻击距离。 items.weapon.melee.glaive.desc=一支在末端装有剑刃的重型长柄武器。 @@ -977,7 +985,7 @@ items.weapon.missiles.curaredart.name=麻痹毒镖 items.weapon.missiles.curaredart.desc=这些飞镖上涂着一种由地缚根制成的药物,能让目标无助地麻痹一小段时间。 items.weapon.missiles.fishingspear.name=捕鱼矛 -items.weapon.missiles.fishingspear.desc=轻便的投掷用长枪,本来是用来钓鱼的,不过也能当个武器用。 +items.weapon.missiles.fishingspear.desc=Tiny throwing spears designed for fishing. They work well as an improvised weapon too. items.weapon.missiles.javelin.name=标枪 items.weapon.missiles.javelin.desc=这些大号投掷用长枪上的配重保证它们在飞向目标时会以有尖刺的那头落地。 @@ -996,6 +1004,9 @@ items.weapon.missiles.throwinghammer.desc=这些沉甸甸的锤子是用来扔 items.weapon.missiles.throwingknife.name=飞刀 items.weapon.missiles.throwingknife.desc=这些轻便的小刀不同于普通的匕首,重量分配得使其能飞行后准确地刺进目标体内。这种武器对未察觉你的敌人更有效。 +items.weapon.missiles.throwingspear.name=throwing spear +items.weapon.missiles.throwingspear.desc=These lightweight spears have thin frames which are clearly designed to be thrown, and not thrusted. + items.weapon.missiles.throwingstone.name=石子 items.weapon.missiles.throwingstone.desc=这些石头被人用砂纸打磨成趁手的形状,比普通石子更适合大力投向目标。尽管工艺精湛,作为武器还是不太可靠。 diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/journal/journal_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/journal/journal_in.properties index 556d07511..3dbbaf3f3 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/journal/journal_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/journal/journal_in.properties @@ -4,9 +4,9 @@ journal.document.adventurers_guide.intro.body=Salam Petualang!\n\nKau sedang mem journal.document.adventurers_guide.identifying.title=Mengidentifikasi Item journal.document.adventurers_guide.identifying.body=Mengidentifikasi item adalah hal yang sangat penting!\n\nWarna ramuan dan tulisan gulungan berbeda di setiap Dungeon, jadi kau tidak akan tahu efek apa yang akan didapat jika mereka tidak teridentifikasi.\n\nPerlengkapan yang tidak teridentifikasi bisa jadi sudah ter-upgrade jika kau beruntung, atau malah bisa jadi terkutuk! Memakai barang yang terkutuk secara tidak sengaja sangatlah buruk, tapi bukan berarti auto-mati juga.\n\nGulungan identifikasi, upgrade, atau penghapus kutukan sangatlah berguna jika kau ingin mengurangi resiko dari barang tidak teridentifikasi.\n\n(Kau bisa menemukan list dari barang yang sudah kau identifikasi di tab item di jurnalmu) journal.document.adventurers_guide.examining_and_searching.title=Memeriksa dan Mencari -journal.document.adventurers_guide.examining_and_searching.body=Charging forward recklessly is a great way to get killed.\n\nThere's always time to slow down and examine things around you, which can help you figure out the best way to approach a situation. Rushing into enemies is almost never the best way to deal with them.\n\nDungeons are full of secret passages and traps which appear invisible at first glance. It's good to be willing to thoroughly search an area if you suspect something is hidden.\n\n(The magnifying glass button is used for examining and searching. Tap it once and then tap on something to examine, tap it twice to search the area around you) +journal.document.adventurers_guide.examining_and_searching.body=Lari terus pantang mundur adalah cara terbaik untuk dapat terbunuh.\n\nSelalu sempatkanlah waktu untuk berjalan perlahan-lahan dan memeriksa sesuatu di sekitarmu, yang mana akan memudahkanmu membaca situasi. Berjalan langsung ke musuh bukanlah cara yang baik saat berurusan dengan mereka.\n\nDungeon ini penuh dengan lorong rahasia dan jebakan-jebakan yang akan terlihat tembus pandang pada pandangan pertama. Bagusnya periksalah tempat yang kau curigai ada apa-apanya.\n\n(Tombol kaca pembesar itu untuk memeriksa dan mencari. Tekan sekali dan tekan sesuatu untuk memeriksanya, tekan dua kali untuk mencari di area sekitarmu) journal.document.adventurers_guide.strength.title=Kekuatan dan Upgrade -journal.document.adventurers_guide.strength.body=There won't be any time to train with weapons and armor you find in the dungeon, so you'll need brute strength to use them effectively.\n\nPotions of Strength directly enhance your physical might and are the most effective way to meet the requirements of higher tier gear. \n\nScrolls of Upgrade are primarily for making equipment stronger, but also reduce weight. However each upgrade will be less effective at reducing weight than the last.\n\nIt's important to work towards heavier, high tier items, but don't completely ignore equipment you can use sooner as well. +journal.document.adventurers_guide.strength.body=Tidak akan ada waktu untuk melatih dirimu dengan senjata dan armor yang kau temukan di dalam Dungeon, jadi kau membutuhkan kekuatan yang besar untuk dapat memakai benda-benda itu dengan efektif.\n\nRamuan Kekuatan secara langsung menambahkan kekuatan fisikmu dan ramuan itu adalah hal yang paling efektif untuk dapat memakai perlengkapan tingkat tinggi.\n\nGulungan Upgrade pada dasarnya berfungsi untuk memperkuat perlengkapan, tapi juga berfungsi untuk mengurangi berat perlengkapan tersebut. Namun begitu, setiap upgrade yang diberikan maka akan semakin berkurang juga keefektifan pengurangan berat itu.\n\nPenting untuk memfokuskan diri pada perlengkapan tingkat tinggi yang berat, namun jangan sepenuhnya mengabaikan perlengkapan yang dapat kau pakai segera juga. journal.document.adventurers_guide.food.title=Menangani Rasa Lapar journal.document.adventurers_guide.food.body=Mengurus makanan dengan efektif merupakan salah satu hal terbaik yang dapat meningkatkan peluangmu untuk selamat.\n\nRasa lapar sangat memengaruhi darahmu: darahmu akan perlahan bertambah saat kenyang, dan akan perlahan berkurang saat kelaparan.\n\nAda baiknya dipikirkan bahwa darah dan rasa lapar sebagai sumber-sumber yang harus diatur, tidak harus penuh atau kenyang setiap saat. Contohnya, jika darahmu sedang penuh, maka regenerasi darah yang kau dapatkan dari rasa kenyang akan terbuang sia-sia.\n\nJika kau dapat mengatur waktu makanmu sedemikian rupa, maka makananmu akan awet tersimpan. journal.document.adventurers_guide.levelling.title=Menambah Experience @@ -14,9 +14,9 @@ journal.document.adventurers_guide.levelling.body=Seraya kau membunuh musuh, lev journal.document.adventurers_guide.surprise_attacks.title=Serangan Kejutan journal.document.adventurers_guide.surprise_attacks.body=Salah satu cara terbaik mendapatkan keuntungan dalam pertarungan yaitu dengan serangan tiba-tiba.\n\nSerangan tiba-tiba dapat terjadi setiap kali kau menyerang musuh yang tidak melihatmu, atau yang saat itu juga berpapasan denganmu. Bahkan musuh yang sangat gesit sekalipun tidak dapat menghindari serangan tiba-tiba!\n\nSalah satu bagian dari lingkungan yang sering digunakan untuk menyerang musuh secara tiba-tiba adalah pintu. Musuh yang berjalan menuju pintu yang sedang tertutup dapat terserang secara tiba-tiba.\n\n(Saat kau berhasil melancarkan serangan tiba-tiba, tanda bergaris kuning akan muncul saat kau menyerang musuh yang diserang) journal.document.adventurers_guide.dieing.title=Menangani Kekalahan -journal.document.adventurers_guide.dieing.body=If a situation is looking grim, there's no shame in running away. Escaping to another part of the dungeon can give you some time to recover before trying again.\n\nUnfortunately, dungeoneering is a very dangerous profession and most adventurers will eventually meet their demise. While luck can definitely play a role, the best adventurers are the ones who use every little trick to improve their odds.\n\n(Don't be dissuaded if you are dying a lot. You shouldn't expect to get very far in your first few tries, this game is hard! Focus on learning the game and steadily improving, don't focus on winning right away.) +journal.document.adventurers_guide.dieing.body=Jika siatuasinya terlihat mematikan, tidak usah malu-malu untuk kabur. Melarikan diri ke bagian lain Dungeon dapat memberimu waktu untuk memulihkan diri sebelum kembali lagi.\n\nSayangnya, ber-dungeon adalah profesi yang sangat berbahaya dan sebagian besar petualang akan segera bertemu dengan kematian mereka. Meski keberuntungan benar-benar berpengaruh besar, tapi petualang terbaik adalah mereka yang memakai setiap trik kecil untuk memperbesar kemungkinan bertahan hidupnya.\n\n(Jangan bosan karena terus mati. Kau seharusnya tidak mengharapkan akan bertahan jauh di percobaan awalmu, permainan ini sulit! Fokuslah untuk terus mengerti permainan ini dan perlahan-lahan semakin mahir, jangan langsung fokus pada kemenangan.) journal.document.adventurers_guide.looting.title=Penjarahan Efektif -journal.document.adventurers_guide.looting.body=Specific rooms will often contain better loot than others. Some of these rooms will be behind locked doors, or will contain obstacles which must be navigated past.\n\nWhenever an obstacle like this blocks your progress, look for a solution nearby. Whether it's a key or something more crafty, there is usually a tool you can use on the same floor.\n\nPotions of strength and scrolls of upgrade are an excellent measure of how well you're exploring and looting. You will be able to find 3 scrolls of upgrade and 2 potions of strength per dungeon region.\n\n(You can see a list of important landmarks and unused keys in the notes tab of the journal window.) +journal.document.adventurers_guide.looting.body=Beberapa ruangan khusus biasanya berisi barang-barang yang lebih bagus daripada di ruangan biasa. Beberapa dari ruangan tersebut adalah ruangan terkunci, atau pun ruangan yang berisi rintangan yang harus kau lewati.\n\nSaat kapanpun rintangan tersebut menghalangi jalanmu, carilah solusinya di sekitar. Apakah itu kunci atau benda yang bermanfaat, benda-benda itu selalu ada di lantai yang sama dengan ruangan rintangan itu.\n\nRamuan kekuatan dan gulungan upgrade adalah tolak ukur terbaik dalam bagaimana kau mengeksplor ruangan dan mencari-cari barang. Kau akan dapat menemukan 3 gulungan upgrade dan 2 ramuan kekuatan per bagian dungeon.\n\n(Kau dapat melihat daftar landmark penting dan kunci yang tidak terpakai di tab catatan di jendela jurnal) journal.document.adventurers_guide.magic.title=Serangan Sihir journal.document.adventurers_guide.magic.body=Serangan sihir akan menembus armormu dan sangat sulit untuk dihindari.\n\nIni artinya damage yang kau lancarkan dari tongkat sihir akan sangat dapat diandalkan, tapi juga membuat musuh yang memakai sihir menjadi sangat berbahaya.\n\nSerangan sihir juga tentu ada batasnya. Misal, tongkat sihir ada batasan isinya, tongkat sihir hampir tidak berguna jika charge-nya habis. Sihir yang digunakan musuh juga kelemahannya seperti itu.\n\nSaat menghadapi musuh yang menggunakan sihir, sangatlah penting untuk dapat mencari tahu bagaimana cara menghindari sihir mereka itu, daripada hanya menerima damage itu dengan lapang dada. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_eo.properties index e13d77a1f..e7905d892 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_eo.properties @@ -155,7 +155,7 @@ levels.hallslevel.water_desc=Ĝi similas lafon, sed estas malvarmeta, supozeble levels.hallslevel.statue_desc=La kolono farita el aŭtentikaj homecaj kranioj. Kurioza. levels.hallslevel.bookshelf_desc=Libroj en antikvaj lingvoj ardetas en la libroŝranko. -levels.level.hidden_trap=Κaŝita %s aktiviĝis! +levels.level.hidden_trap=Kaŝita %s aktiviĝis! levels.level.chasm_name=Abismo levels.level.floor_name=Planko levels.level.grass_name=Herbo diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_es.properties index 093c348bf..0b953e78c 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_es.properties @@ -26,104 +26,104 @@ levels.rooms.special.weakfloorroom$hiddenwell.desc=Puedes vislumbrar un pozo al ###traps -levels.traps.alarmtrap.name=alarm trap +levels.traps.alarmtrap.name=trampa de alarma levels.traps.alarmtrap.alarm=¡Esta trampa emite un perforante sonido que hace eco en todo el calabozo! levels.traps.alarmtrap.desc=Esta trampa parece estar atada a un ruidoso mecanismo de alarma. Activarla alertará a todos los que están en este nivel. -levels.traps.blazingtrap.name=blazing trap +levels.traps.blazingtrap.name=trampa de fuego levels.traps.blazingtrap.desc=Pisar esta trampa encenderá una poderosa mezcla química, prendiendo fuego a un gran área cercana. -levels.traps.burningtrap.name=burning trap +levels.traps.burningtrap.name=trampa ardiente levels.traps.burningtrap.desc=Al pisar esta trampa se encenderá una mezcla química, incendiando el área a su alrededor. -levels.traps.chillingtrap.name=chilling trap +levels.traps.chillingtrap.name=trampa enfriante levels.traps.chillingtrap.desc=Cuando se active, los agentes químicos de esta trampa rápidamente congelará el aire alrededor de su posición. -levels.traps.confusiontrap.name=confusion gas trap +levels.traps.confusiontrap.name=trampa de gas de la confusión levels.traps.confusiontrap.desc=Activar esta trampa llenara el área inmediata de una nube de gas de confusión. -levels.traps.cursingtrap.name=cursing trap +levels.traps.cursingtrap.name=trampa maldita levels.traps.cursingtrap.curse=¡El equipamiento que llevas ahora tiene una maldición! levels.traps.cursingtrap.desc=Esta trampa contiene la misma magia malévola encontrada en los objetos malditos. Activarla maldecirá algunos ítems en el área cercana. -levels.traps.disarmingtrap.name=disarming trap +levels.traps.disarmingtrap.name=trampa desarmadora levels.traps.disarmingtrap.disarm=¡Tu arma es teletransportada! levels.traps.disarmingtrap.desc=Esta trampa contiene magia teletransportadora muy específica que llevará el arma de la víctima a algún otro lugar. -levels.traps.disintegrationtrap.name=disintegration trap +levels.traps.disintegrationtrap.name=trampa desintegrante levels.traps.disintegrationtrap.one=¡La trampa desintegra tu %s! levels.traps.disintegrationtrap.some=¡La trampa desintegra algunos de tus %s! levels.traps.disintegrationtrap.ondeath=Has sido matado por la trampa desintegrante levels.traps.disintegrationtrap.desc=Cuando se active, esta trampa atravesará al objetivo más cercano con un rayo de desintegración, haciendo significativo daño y destruyendo ítems.\n\nAfortunadamente el mecanismo que la activa no está oculto. -levels.traps.distortiontrap.name=distortion trap +levels.traps.distortiontrap.name=trampa de distorsión levels.traps.distortiontrap.desc=Construida por magia extraña de origen desconocido, esta trampa alternará y modificará el mundo a tu alrededor. -levels.traps.explosivetrap.name=explosive trap +levels.traps.explosivetrap.name=trampa explosiva levels.traps.explosivetrap.desc=Esta trampa contiene explosivos preparados y un mecanismo de disparo. Activarla causará una explosión en el área cercana. -levels.traps.flashingtrap.name=flashing trap +levels.traps.flashingtrap.name=trampa cegadora levels.traps.flashingtrap.desc=Cuando se active, esta trampa encenderá un potente polvo almacenado, temporalmente cegando, incapacitando, e hiriendo a su víctima.\n\nLa trampa debe tener una gran cantidad de polvo, ya que puede activarse muchas veces sin romperse. -levels.traps.flocktrap.name=flock trap +levels.traps.flocktrap.name=trampa del rebaño levels.traps.flocktrap.desc=Quizás como una broma de un mago amateur, activar esta trampa creará un rebaño de ovejas mágicas. -levels.traps.frosttrap.name=frost trap +levels.traps.frosttrap.name=trampa congeladora levels.traps.frosttrap.desc=Cuando se active, los agentes químicos de esta trampa congelará rápidamente el aire en un amplio rango alrededor de su posición. -levels.traps.grimtrap.name=grim trap +levels.traps.grimtrap.name=trampa siniestra levels.traps.grimtrap.ondeath=Te mató el estallido de una trampa siniestra... levels.traps.grimtrap.desc=Una magia destructiva extremadamente poderosa se almacena dentro de esta trampa, lo suficiente como para matar instantáneamente a cualquier cosa menos a los héroes más saludables. Al pisarla enviará una ráfaga de magia letal hacia el personaje más cercano.\n\nAfortunadamente, el mecanismo de activación no está oculto. -levels.traps.grippingtrap.name=gripping trap +levels.traps.grippingtrap.name=trampa atrapadora levels.traps.grippingtrap.desc=Esta trampa se aferra a los pies de quien la dispare, dañándoles y retardando sus movimientos.\n\nDebido a su naturaleza simple, esta trampa puede activarse muchas veces sin romperse. -levels.traps.guardiantrap.name=guardian trap +levels.traps.guardiantrap.name=trampa del guardián levels.traps.guardiantrap.alarm=¡Esta trampa emite un perforante sonido que hace eco en todo el calabozo! levels.traps.guardiantrap.desc=Esta trampa esta ligada a un extraño mecanismo mágico, el cual invoca guardianes y alerta a todos los enemigos del nivel. levels.traps.guardiantrap$guardian.name=guardián invocado levels.traps.guardiantrap$guardian.desc=Este extraño monumento azul parece ser una imitación de uno de los guardianes de piedra de la mazmorra.\n\nAunque la estatua en sí casi no posee cuerpo, el _%s,_ que esta usando se ve real. -levels.traps.oozetrap.name=ooze trap +levels.traps.oozetrap.name=trampa pegajosa levels.traps.oozetrap.desc=Esta trampa salpicará cieno cáustico al ser activada, que quemará hasta que se lave. -levels.traps.pitfalltrap.name=pitfall trap +levels.traps.pitfalltrap.name=trampa de caída levels.traps.pitfalltrap.desc=Esta placa de presión yace encima de un suelo bastante débil y colapsará haciendo un hoyo si es presionado. -levels.traps.poisondarttrap.name=poison dart trap +levels.traps.poisondarttrap.name=trampa de dardo venenoso levels.traps.poisondarttrap.desc=Un pequeño soplador de dardos debe estar escondido cerca, activar esta trampa hará que dispare un dardo envenenado al objetivo más cercano.\n\nAfortunadamente, el mecanismo de activación no está oculto. -levels.traps.rockfalltrap.name=rockfall trap +levels.traps.rockfalltrap.name=trampa de avalancha levels.traps.rockfalltrap.ondeath=Fuiste aplastado por la trampa de avalancha... levels.traps.rockfalltrap.desc=!Esta trampa está conectada a una serie de rocas sueltas, provocando que caigan sobre toda la habitación¡\n\nAfortunadamente, el mecanismo de activación no está oculto. -levels.traps.shockingtrap.name=shocking trap +levels.traps.shockingtrap.name=trampa eléctrica levels.traps.shockingtrap.desc=Un mecanismo con una gran cantidad de energía almacenada. Activar esta trampa descargará esa energía en un campo alrededor de ella. -levels.traps.stormtrap.name=storm trap +levels.traps.stormtrap.name=trampa de tormenta levels.traps.stormtrap.desc=Un mecanismo con una gran cantidad de energía almacenada en él. Al disparar esta trampa se descargará esa energía en una gran tormenta eléctrica. -levels.traps.summoningtrap.name=summoning trap +levels.traps.summoningtrap.name=trampa de invocación levels.traps.summoningtrap.desc=Activar esta trampa invocará algunos monstruos de esta área aquí. -levels.traps.teleportationtrap.name=teleportation trap +levels.traps.teleportationtrap.name=trampa de teletransportación levels.traps.teleportationtrap.desc=Cualquier cosa que active esta trampa será teletransportado a otro lugar de este nivel. -levels.traps.toxictrap.name=toxic gas trap +levels.traps.toxictrap.name=trampa de gas tóxico levels.traps.toxictrap.desc=Activar esta trampa llenará el área inmediata de una nube de gas tóxico. levels.traps.trap.rankings_desc=Muerto por: %s -levels.traps.corrosiontrap.name=corrosive gas trap -levels.traps.corrosiontrap.desc=Triggering this trap will set a cloud of deadly acidic gas loose within the immediate area. +levels.traps.corrosiontrap.name=trampa de gas corrosivo +levels.traps.corrosiontrap.desc=Activar esta trampa llenará el área inmediata de una nube de gas corrosivo. -levels.traps.warpingtrap.name=warping trap +levels.traps.warpingtrap.name=trampa de teletransporte levels.traps.warpingtrap.desc=Cualquier cosa que active esta trampa será teletransportado a otro lugar de este nivel. -levels.traps.weakeningtrap.name=weakening trap +levels.traps.weakeningtrap.name=trampa debilitadora levels.traps.weakeningtrap.desc=La magia oscura de esta trampa succiona la energía de cualquier cosa que entre en contacto con ella. -levels.traps.worndarttrap.name=worn dart trap +levels.traps.worndarttrap.name=trampa de dardo gastada levels.traps.worndarttrap.desc=Un pequeño soplador de dardos debe estar escondido cerca, al activar esta trampa hará que dispare al objetivo más cercano.\n\nDebido a su antiguedad, no es muy dañina, ni siquiera está oculta... @@ -155,7 +155,7 @@ levels.hallslevel.water_desc=Parece lava, pero está frío y probablemente es se levels.hallslevel.statue_desc=El pilar está hecho de calaveras humanoides reales. Genial. levels.hallslevel.bookshelf_desc=Libros en antiguos lenguajes se reducen a cenizas en la estantería. -levels.level.hidden_trap=A hidden %s activates! +levels.level.hidden_trap=¡Se activa una %s oculta! levels.level.chasm_name=Vacío levels.level.floor_name=Nivel levels.level.grass_name=Hierba diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_in.properties index 9ee74ae80..80924139e 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_in.properties @@ -33,8 +33,8 @@ levels.traps.alarmtrap.desc=Jebakan ini kelihatannya terikat dengan mekanisme al levels.traps.blazingtrap.name=jebakan membara levels.traps.blazingtrap.desc=Menginjak jebakan ini akan mengeluarkan bahan kimia membahayakan yang akan membuat area terbakar. -levels.traps.burningtrap.name=burning trap -levels.traps.burningtrap.desc=Stepping on this trap will ignite a chemical mixture, setting the surrounding area aflame. +levels.traps.burningtrap.name=jebakan pembakar +levels.traps.burningtrap.desc=Jika jebakan ini terinjak, maka campuran bahan kimia di dalamnya akan terbakar dan membakar area di sekitarnya. levels.traps.chillingtrap.name=jebakan dingin levels.traps.chillingtrap.desc=Saat diaktifkan, senyawa yang ada di dalam jebakan ini secara berkala akan membekukan udara di sekitar lokasinya. @@ -90,18 +90,18 @@ levels.traps.oozetrap.desc=Jebakan ini akan mengeluarkan cairan kaustik saat dia levels.traps.pitfalltrap.name=jebakan jurang levels.traps.pitfalltrap.desc=Jebakan ini terletak tepat di atas lantai yang sangat rapuh, dan kelihatannya akan hancur menjadi jurang saat diinjak. -levels.traps.poisondarttrap.name=poison dart trap -levels.traps.poisondarttrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot a poisoned dart at the nearest target.\n\nThankfully the trigger mechanism isn't hidden. +levels.traps.poisondarttrap.name=jebakan anak panah racun +levels.traps.poisondarttrap.desc=Pelempar anak panah yang kecil pasti tersembunyi di dekat sini, jika kau mengaktifkan jebakan ini maka anak panah racun akan mengarah pada target terdekat.\n\nUntungnya mekanisme jebakan ini tidak tersembunyi. levels.traps.rockfalltrap.name=jebakan longsor levels.traps.rockfalltrap.ondeath=Kau tertimpa batu dari jebakan longsor... levels.traps.rockfalltrap.desc=Jebakan ini terhubung dengan batuan longgar di atap, jika diinjak dapat membuat batu-batu itu berjatuhan di seluruh ruangan!\n\nUntungnya mekanisme jebakan ini tidak tersembunyi. -levels.traps.shockingtrap.name=shocking trap -levels.traps.shockingtrap.desc=A mechanism with a large amount of energy stored into it. Triggering this trap will discharge that energy into a field around it. +levels.traps.shockingtrap.name=jebakan setrum +levels.traps.shockingtrap.desc=Sebuah mekanisme dengan energi besar yang tersimpan di dalamnya. Jika terinjak maka jebakan ini akan mengeluarkan energi tersebut di area sekitar. -levels.traps.stormtrap.name=storm trap -levels.traps.stormtrap.desc=A mechanism with a massive amount of energy stored into it. Triggering this trap will discharge that energy into a large electrical storm. +levels.traps.stormtrap.name=jebakan petir +levels.traps.stormtrap.desc=Sebuah mekanisme dengan energi besar yang tersimpan di dalamnya. Jika terinjak maka jebakan ini akan mengeluarkan energi tersebut menjadi petir elektrik yang besar. levels.traps.summoningtrap.name=jebakan pemanggil levels.traps.summoningtrap.desc=Menginjak jebakan ini akan memunculkan beberapa jenis monster di area ini. @@ -114,17 +114,17 @@ levels.traps.toxictrap.desc=Menginjak jebakan ini akan mengeluarkan awan gas ber levels.traps.trap.rankings_desc=Terbunuh oleh: %s -levels.traps.corrosiontrap.name=corrosive gas trap -levels.traps.corrosiontrap.desc=Triggering this trap will set a cloud of deadly acidic gas loose within the immediate area. +levels.traps.corrosiontrap.name=jebakan gas korosif +levels.traps.corrosiontrap.desc=Jika jebakan ini terinjak maka gumpalan gas asam yang mematikan akan keluar dan memenuhi area sekitar. levels.traps.warpingtrap.name=jebakan pemindahan levels.traps.warpingtrap.desc=Apa pun yang menginjak jebakan ini akan di-teleportasi ke tempat lain di lantai ini. -levels.traps.weakeningtrap.name=weakening trap +levels.traps.weakeningtrap.name=jebakan pelemah levels.traps.weakeningtrap.desc=Ilmu hitam di jebakan ini menyerap semua energi apa pun yang menginjaknya. -levels.traps.worndarttrap.name=worn dart trap -levels.traps.worndarttrap.desc=A small dart-blower must be hidden nearby, activating this trap will cause it to shoot at the nearest target.\n\nDue to it's age it's not very harmful though, it isn't even hidden... +levels.traps.worndarttrap.name=jebakan anak panah bekas +levels.traps.worndarttrap.desc=Pelempar anak panah yang kecil pasti tersembunyi di dekat sini, jika kau mengaktifkan jebakan ini maka anak panah akan mengarah pada target terdekat.\n\nKarena faktor usia, jebakan ini tidak terlalu mematikan, bahkan tidak tersembunyi, @@ -155,7 +155,7 @@ levels.hallslevel.water_desc=Terlihat seperti lava, tapi itu dingin dan kelihata levels.hallslevel.statue_desc=Pilar ini dibuat dari tulang manusia asli. Keren. levels.hallslevel.bookshelf_desc=Buku dalam bahasa kuno bertumpuk di rak buku. -levels.level.hidden_trap=A hidden %s activates! +levels.level.hidden_trap=%s yang tersembunyi aktif! levels.level.chasm_name=Jurang levels.level.floor_name=Lantai levels.level.grass_name=Rumput diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties index 92d31de3d..f60619366 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/levels/levels_pl.properties @@ -59,7 +59,7 @@ levels.traps.disintegrationtrap.desc=Kiedy aktywowana, ta pułapka wystrzeli poc levels.traps.distortiontrap.name=pułapka deformująca levels.traps.distortiontrap.desc=Stworzona z dziwnej magii nieznanego pochodzenia, ta pułapka w momencie wyzwolenia zmieni i zniekształci swoje otoczenie. -levels.traps.explosivetrap.name=wybuchowa pułapka  +levels.traps.explosivetrap.name=wybuchowa pułapka levels.traps.explosivetrap.desc=Ten rodzaj pułapki zawiera sproszkowane środki wybuchowe i mechanizm zapalający. Nastąpienie na nią powoduje eksplozję, zadającą obrażenia w jej pobliżu. levels.traps.flashingtrap.name=pułapka oślepiająca diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ca.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ca.properties index ff771810a..ec9a4ae6c 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ca.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ca.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Final feliç badges$badge.champion=Desafiament guanyat challenges.no_food=A dieta +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=La fe és el meu escut +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmacofòbia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Terra àrida +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Eixam d'intel ligència +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=En la foscor +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Runes prohibides +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Mort per alguna cosa diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_cs.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_cs.properties index 833aa57dd..6256d3eb5 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_cs.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_cs.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Šťastný konec badges$badge.champion=Výzva splněna challenges.no_food=Na dietě +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Víra je má zbroj +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmakofóbie +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Neúrodná půda +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Chytří lovci +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Do temnoty +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Zapomenuté runy +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Zabilo tě "Něco" diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_de.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_de.properties index 8752a664e..c9f20f54b 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_de.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_de.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Happy End badges$badge.champion=Herausforderung gemeistert challenges.no_food=Auf Diät +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Der Glaube ist meine Rüstung +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Pharmakophobie +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Ödland +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Schwarmintelligenz +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=In die Finsternis +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Verbotene Runen +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Etwas hat dich getötet diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_eo.properties index a77a84c05..9366f1532 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_eo.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Bonŝanca fino badges$badge.champion=Defio venkita challenges.no_food=Je fasto +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Kredo defendu min! +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Sen drogoj +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Senfrukta tero +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Svarma intelekto +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Mallumen +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Skribaĵoj malpermesataj +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Mortigita iel diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_es.properties index 3b8b06081..8a250abdd 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_es.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Final feliz badges$badge.champion=Desafío ganado challenges.no_food=A dieta +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=La fe es mi armadura +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmacofobia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Tierra estéril +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Inteligencia de enjambre +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=En la oscuridad +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Runas prohibidas +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Asesinado por Algo diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fi.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fi.properties index 20992e650..954473d08 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fi.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fi.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Onnellinen loppu badges$badge.champion=Haaste voitettu challenges.no_food=Dieetillä +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Luottamus on suojani +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmakofobia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Karu maa +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Laumajärki +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Pimeyteen +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Kielletyt riimut +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Kuolema Jostain diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fr.properties index 7f79df907..a6700f8ce 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_fr.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Happy end badges$badge.champion=Challenge réussi challenges.no_food=Au régime +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Ma foi est mon armure +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Pharmacophobie +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Terre arides +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Intelligence collective +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Obscurité +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Runes interdites +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Tué par quelque chose diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_hu.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_hu.properties index ef9861887..9235c739d 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_hu.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_hu.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Minden jó, ha a vége jó badges$badge.champion=Kihívás teljesítve challenges.no_food=Fogyókúrán +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=A hit a páncélom +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Gyógyszeriszony +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Terméketlen vidék +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Csordaszellem +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Sötétség +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Tiltott rúnák +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Valami megölte. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_in.properties index 0670825ad..656197b0d 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_in.properties @@ -13,14 +13,14 @@ badges$badge.level_reached_1=Mencapai level 6 badges$badge.level_reached_2=Mencapai level 12 badges$badge.level_reached_3=Mencapai level 18 badges$badge.level_reached_4=Mencapai level 24 -badges$badge.all_weapons_identified=All weapons identified -badges$badge.all_armor_identified=All armor identified +badges$badge.all_weapons_identified=Semua senjata teridentifikasi +badges$badge.all_armor_identified=Semua armor teridentifikasi badges$badge.all_wands_identified=Semua tongkat sihir terindentifikasi badges$badge.all_rings_identified=Semua cincin teridentifikasi -badges$badge.all_artifacts_identified=All artifacts identified +badges$badge.all_artifacts_identified=Semua artefak teridentifikasi badges$badge.all_potions_identified=Semua ramuan teridentifikasi badges$badge.all_scrolls_identified=Semua gulungan teridentifikasi -badges$badge.all_items_identified=All items identified +badges$badge.all_items_identified=Semua item teridentifikasi badges$badge.all_bags_bought=Semua tas dibeli badges$badge.death_from_fire=Mati karena api badges$badge.death_from_poison=Mati karena racun @@ -28,7 +28,7 @@ badges$badge.death_from_gas=Mati karena gas beracun badges$badge.death_from_hunger=Mati kelaparan badges$badge.death_from_glyph=Mati karena glyph badges$badge.death_from_falling=Mati terjatuh -badges$badge.yasd=Death from fire, poison, toxic gas, hunger, glyph, and falling +badges$badge.yasd=Mati karena api, racun, gas beracun, kelaparan, glyph, dan terjatuh badges$badge.boss_slain_1=Mengalahkan raja pertama badges$badge.boss_slain_2=Mengalahkan raja kedua badges$badge.boss_slain_3=Mengalahkan raja ketiga @@ -59,18 +59,25 @@ badges$badge.no_monsters_slain=Menyelesaikan level tanpa membunuh satu monster p badges$badge.grim_weapon=Monster dibunuh oleh senjata Maut badges$badge.piranhas=Membunuh 6 piranha badges$badge.games_played_1=Main 10 kali -badges$badge.games_played_2=50 games played -badges$badge.games_played_3=250 games played -badges$badge.games_played_4=1000 games played +badges$badge.games_played_2=Bermain 50 kali +badges$badge.games_played_3=Bermain 250 kali +badges$badge.games_played_4=Bermain 1000 kali badges$badge.happy_end=Akhir bahagia badges$badge.champion=Memenangkan tantangan challenges.no_food= Sedang diet +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Iman adalah armorku +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Pharmacophobia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Tanah gersang +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Pengetahuan rawa-rawa +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Menuju kegelapan +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Artefak terlarang +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Terbunuh oleh Sesuatu diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_it.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_it.properties index ef75e5b0b..e62631ce9 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_it.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_it.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Lieto fine badges$badge.champion=Sfida vinta challenges.no_food=A dieta +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=La fede è la mia armatura +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmacofobia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Terra sterile +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Intelligenza dello sciame +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Nell'oscurità +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Rune proibite +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Ucciso da qualcosa diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties index cfa43fa57..682ef777d 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ko.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=행복한 결말 badges$badge.champion=도전 모드 완료 challenges.no_food=다이어트 중 +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=믿음이 나의 방패라 +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=의약공포증 +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=황무지 +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=집단 지성 +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=어둠 속으로 +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=금지된 룬 +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=어쨋든 무언가에 의해 사망 diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pl.properties index e54fb2942..e4f6c73aa 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pl.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Szczęśliwe zakończenie badges$badge.champion=Pokonano wyzwanie challenges.no_food=Na diecie +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Wiara mym pancerzem +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmakofobia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Ziemia jałowa +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Inteligencja roju +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=W ciemność +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Zakazane runy +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Zabity przez Coś Niecoś diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pt.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pt.properties index f448e2bb5..fe0515397 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pt.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_pt.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Final feliz badges$badge.champion=Desafio vencido challenges.no_food=De dieta +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Fé é minha armadura +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Farmacofobia +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Terreno baldio +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Inteligência em bandos +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Na escuridão +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Runas proibidas +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Morto por Alguma coisa diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ru.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ru.properties index f0a022e3d..ffdc75685 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ru.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_ru.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Счастливый конец badges$badge.champion=Испытание завершено challenges.no_food=На диете +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=Эксгибиционизм +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Фармакофобия +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Бесплодная земля +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Единый разум +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Во тьме +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Неграмотность +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Убит неизвестно чем diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_tr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_tr.properties index 929e24fc2..5dcce4885 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_tr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_tr.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=Mutlu son badges$badge.champion=Meydan okuma kazanıldı challenges.no_food=Diyette +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=İnancım zırhımdır +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=Ecza korkusu +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=Kurak arazi +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=Sürü aklı +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=Karanlığa doğru +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=Yasak rünler +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=Bir şey tarafından öldürüldü diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_zh.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_zh.properties index 9ba387c98..7906ba163 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_zh.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/misc/misc_zh.properties @@ -66,11 +66,18 @@ badges$badge.happy_end=幸福结局 badges$badge.champion=挑战成功 challenges.no_food=缩餐节食 +challenges.no_food_desc=Food is scarce, so make every bite count!\n\n- Regular rations and pasties are replaced with small rations\n- Mystery meat and blandfruit are removed\n- Horn of Plenty is removed challenges.no_armor=信念护体 +challenges.no_armor_desc=Take on the dungeon with nothing but some cloth to protect you!\n\n- All armor except starting cloth is removed challenges.no_healing=恐药异症 +challenges.no_healing_desc=Without healing potions, you'll need to rely on alternate healing sources to survive\n\n- Potions of healing are removed challenges.no_herbalism=荒芜之地 +challenges.no_herbalism_desc=There seems to be no clean water left in this accursed dungeon...\n\n- Dew drops are removed\n- Plants are removed\n- Seeds still appear, but will not take root challenges.swarm_intelligence=集群智能 +challenges.swarm_intelligence_desc=Watch out, the dungeon monsters are getting smarter!\n\n- When an enemy notices you, nearby enemies are drawn to that location challenges.darkness=没入黑暗 +challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Light buff lasts for less time challenges.no_scrolls=禁忌咒文 +challenges.no_scrolls_desc=A certain rune is harder to find. Unfortunately, it's always the most useful one.\n\n- Half of the dungeon's upgrades scrolls are removed rankings$record.something=在黑暗中被击杀 diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ca.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ca.properties index 2e39241ee..9c9a45d02 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ca.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ca.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Arrel-terra plants.earthroot.desc=Quan una criatura toca una arrel-terra, les seves llavors creen un tipus d'armadura natural i immòbil al seu voltant. plants.earthroot$seed.name=llavor d'arrel-terra plants.earthroot$armor.name=Armadura herbàcia -plants.earthroot$armor.desc=Un tipus d'armadura natural i immòbil et protegeix. Aquesta armadura forma plaques d'escorça i arrels, embolicant el teu cos.\n\nAquesta armadura herbàcia absorbirà el 50%% del dany físic que rebis, fins que eventualment s'esgoti la seva durabilitat i col·lapsi. Aquesta armadura també és immòbil, si intentes moure-la, es trencarà i es perdrà.\n\nArmadura restant: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Escapafulla plants.fadeleaf.desc=Tocar una escapafulla teletransportarà a qualsevol criatura a un lloc aleatori del pis actual. @@ -53,4 +53,4 @@ plants.sungrass.name=Herba-sol plants.sungrass.desc=L'herba-sol és famosa per les lentes però efectives propietats curatives de la seva saba. plants.sungrass$seed.name=llavor d'herba-sol plants.sungrass$health.name=Curació Herbal -plants.sungrass$health.desc=L'herba-sol té unes propietats curatives excel·lents, però no és tan ràpida com una poció de curació.\n\nAra mateix estàs regenerant salut amb la planta d'herba-sol. Rebre dany mentre t'estàs curant reduirà l'efectivitat de la curació, i allunyar-te de la planta aturarà l'efecte curatiu.\n\nCuració restant: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_cs.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_cs.properties index b40513ece..6c1b894b3 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_cs.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_cs.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Kořeník plants.earthroot.desc=Když se Kořeníku někdo dotkne, jeho kořeny kolem něj vytvoří nepohyblivé přírodní brnění. plants.earthroot$seed.name=Semínko Kořeníku plants.earthroot$armor.name=Přírodní zbroj -plants.earthroot$armor.desc=Nějaká přírodní, nepohyblivá zbroj tě ochraňuje. Zbroj utváří pláty kůry a šlahouny, obalující tvé tělo.\n\nToto přírodní brnění absorbuje 50%% veškerého fyzického poškození které obdržíš, až mu nakonec dojde výdrž a rozpadne se. Brnění je také nepohyblivé, pokud se pokusíš pohnout, zničí se a zmizí.\n\nZbývající brnění: %d +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Zmizolist plants.fadeleaf.desc=Dotek Zmizolistu teleportuje jakéhokoliv tvora na náhodné místo v současné úrovni. @@ -53,4 +53,4 @@ plants.sungrass.name=Slunná tráva plants.sungrass.desc=Slunná tráva je proslulá pomalými, ale účinnými léčebnými vlastnostmi. plants.sungrass$seed.name=Semínko Slunné trávy plants.sungrass$health.name=Přírodní Léčení -plants.sungrass$health.desc=Slunná tráva má vynikající léčebné vlastnosti, ačkoli není tak rychlá jako lektvar léčení.\n\nV současné době ze slunné trávy pomalu regeneruješ své zdraví. Utržené poškození při léčbě sníží účinnost léčení a odchod od rostliny zruší léčivý účinek.\n\nZbývající léčení: %d +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_de.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_de.properties index 9099cab7c..084fc38e1 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_de.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_de.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Erdwurzel plants.earthroot.desc=Wenn eine Kreatur die Erdwurzel berührt, fahren Wurzel aus dieser hervor, die ihrem Gönner eine natürliche Rüstung verleihen, aber diesen bewegungsunfähig machen. plants.earthroot$seed.name=Erdwurzel-Samen plants.earthroot$armor.name=Pflanzliche Rüstung -plants.earthroot$armor.desc=Eine natürliche, aber bewegungseinschränkende Rüstung, welche dich beschützt. Die Rüstung besteht aus mehreren Schichten Baumrinde und Wurzeln, welche sich um deinen Körper schlingen. \n\nDie pflanzliche Rüstung absorbiert 50%% des gesamten physikalischen Schaden bis diese zerbricht oder ins sich zusammenfällt. Diese Rüstung macht dich bewegungsunfähig, aber jeder Versuch, sich zu bewegen, kann diese Rüstung in sich zusammenfallen lassen. \n\nDie pflanzliche Rüstung kann noch %d Schaden absorbieren, bevor sie zerbricht. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Blassblatt plants.fadeleaf.desc=Wenn ein Blassblatt berührt wird, kann es dich zu einem zufälligen Ort innerhalb dieser Ebene teleportieren. @@ -53,4 +53,4 @@ plants.sungrass.name=Sonnengras plants.sungrass.desc=Sonnengras ist für seine langsamen, aber effektiven Heilungskräfte bekannt. plants.sungrass$seed.name=Sonnengras-Samen plants.sungrass$health.name=Kräuterheilung -plants.sungrass$health.desc=Sonnengras hat ausgezeichnete Heilungseigenschaften, wobei es nicht so schnell wie ein Heiltrank ist.\n\nDu wirst momentan langsam von der Sonnengraspflanze geheilt. Wenn du Schaden während der Heilung nimmst, wird das die Heilungseffizienz senken, und wenn du dich von der Pflanze fortbewegst, wird das die Heilwirkung abbrechen.\n\nVerbleibende Heilung: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_eo.properties index e17a510dd..41bfd2e48 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_eo.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Terradikujo plants.earthroot.desc=Kiam iu tuŝos terradikujon, ĝiaj radikoj formos ian senmovan naturan defendaĵon ĉirkaŭ li. plants.earthroot$seed.name=semo de terradiko plants.earthroot$armor.name=Vegetaĵa defendaĵo -plants.earthroot$armor.desc=Speco de natura, senmova defendaĵo, kiu protektas vin. La defendaĵo konsistas el arboŝelo interplektita kun folioj, entute ĉirkaŭante vian korpon.\n\nTiu ĉi vegetaĵa defendaĵo ensorbos 50%% da ĉiuj korpaj atakoj ricevotaj de vi, ĝis ĝi eventuale perdiĝos malmolecon kaj kolapsos. La defendaĵo estas ankaŭ senmova, se vi provos movi, ĝi disfalos.\n\nPlua defendaĵo: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Perefoliujo plants.fadeleaf.desc=Je tuŝo de perefoliujo ĉiu kreaĵo teleportiĝos al hazarda loko en nuna keletaĝo. @@ -53,4 +53,4 @@ plants.sungrass.name=Sunherbo plants.sungrass.desc=Sunherbo estas konata pro sia suko, kiu malrapide, sed efike sanigas. plants.sungrass$seed.name=semo de sunherbo plants.sungrass$health.name=Vegetaĵa sanigado -plants.sungrass$health.desc=Sunherbo posedas bonegan sanigan econ, tamen ĝi ne estas tiel rapida, kiel eliksiro de sano.\n\nVi nuntempe iom post iom replenigas vian sanon per sunherbo. Ricevo de damaĝo dum sanigado malpliigos efikecon de sanigado kaj moviĝo for la kreskaĵo ĉesigos la sanigadon.\n\nPlua sanigado: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_es.properties index 174ca8669..fea42e8a8 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_es.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Raizterránea plants.earthroot.desc=Cuando una criatura toca una Raizterránea, sus raices crean una especie de inamovible armadura natural alrededor de él. plants.earthroot$seed.name=semilla de raizterránea plants.earthroot$armor.name=Armadura vegetal -plants.earthroot$armor.desc=Una especie de natural e inamovible armadura te está protegiendo. La armadura forma placas de corteza y raíces, enredándose alrededor de tu cuerpo.\n\nEsta armadura vegetal absorberá el 50%% de todo el daño físico que recibas, pero eventualmente perderá su durabilidad colapsando. La armadura es inamovible, si intentas moverte se romperá y perderá.\n\nArmadura restante: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Esfumahoja plants.fadeleaf.desc=Tocar una Esfumahoja teletransportará a cualquier criatura a un lugar aleatorio del nivel actual. @@ -53,4 +53,4 @@ plants.sungrass.name=Hierbasol plants.sungrass.desc=La Hierbasol es renombrada por las lentas pero efectivas propiedades curativas de su savia. plants.sungrass$seed.name=semilla de hierbasol plants.sungrass$health.name=Curación Vegetal -plants.sungrass$health.desc=La Hierbasol posee excelentes propiedades curativas, aunque no tan buenas como una poción de curación.\n\nEn este momento estás regenerando tu salud poco a poco gracias a la planta Hierbasol. Recibir daño durante este efecto reducirá su efectividad, y moverse fuera de la planta romperá el efecto curativo.\n\nCuración restante: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fi.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fi.properties index b301009b9..925d48afd 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fi.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fi.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Maajuuri plants.earthroot.desc=Maajuuren juuret kasvattavat jonkinlaisen liikuntakyvyttömän panssarin sitä koskevan ympärille. plants.earthroot$seed.name=maajuuren siemen plants.earthroot$armor.name=Luonnon panssari -plants.earthroot$armor.desc=Jonkinlainen luonnollinen, liikuntakyvytön panssari suojelee sinua. Panssari muodostaa kaarna- ja köynnöslevyistä vartalosi ympärillä liikkuvan ja heiluvan panssarin.\n\nLuonnon panssari suodattaa 50%% kaikesta ottamastasi fyysisestä vahingosta kunnes lopulta hajoaa ja kuolee. Panssari on myöskin liikuntakyvytön, joten jos yrität liikkua, menetät panssarin tarjoaman suojan.\n\nPanssaria jäljellä: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Hämylehti plants.fadeleaf.desc=Hämylehteen koskeminen teleporttaa minkä tahansa siihen koskevan olennon tai esineen satunnaiseen paikkaan tällä tasolla. @@ -53,4 +53,4 @@ plants.sungrass.name=Aurinkoruoho plants.sungrass.desc=Aurinkoruoho on kuuluisa sen meden hitaista, mutta tehokkaista parantavista ominaisuuksista. plants.sungrass$seed.name=aurinkoruohon siemen plants.sungrass$health.name=Luonnollinen parantuminen -plants.sungrass$health.desc=Aurinkoruoho pitää sisällään erinomaisia parantavia ominaisuuksia, vaikkei olekkaan niin nopea kuin elinvoiman taikajuoma.\n\nSaat hitaasti elinvoimaa takaisin aurinkoruoholta. Vahingoittuminen parantamisen aikana heikentää vaikutusta ja liikkuminen pois kasvin päältä lopettaa sen kokonaan.\n\nParantumista jäljellä: %d +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fr.properties index 604d46d36..1632b4497 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_fr.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Terracine plants.earthroot.desc=Quand une créature touche une Terracine, les racines de la plante s'enroulent autour de la créature, de manière à former une sorte d'armure naturelle immobile. plants.earthroot$seed.name=graine de terracine plants.earthroot$armor.name=Armure végétale -plants.earthroot$armor.desc=Une sorte d'armure naturelle et immobile vous protège. Elle est constituée de plaques d'écorces et de lianes enroulées tout autour de vous.\n\nCette armure végétale absorbe 50%% de tout les dégâts physiques subis jusqu'à ce qu'elle perde sa solidité et s'effondre. Cependant cette armure est fixe, elle se brisera définitivement au moindre déplacement.\n\nArmure restante : %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Roséclipse plants.fadeleaf.desc=Toute créature touchant une Roséclipse est immédiatement téléportée de manière aléatoire vers un autre endroit dans le niveau actuel. @@ -53,4 +53,4 @@ plants.sungrass.name=Solherbe plants.sungrass.desc=Le Solherbe est très connu pour ses capacités curatives . En effet sa sève est capable de vous vous requinquer d'une manière très efficace bien que ce ne soit pas toujours très rapide. plants.sungrass$seed.name=Graine de solherbe plants.sungrass$health.name=Phytoguérison -plants.sungrass$health.desc=Le Solherbe possède d'excellentes propriétés de soin, bien que ses effets soient moins rapides que ceux d'une potion de soin. \n\nGrâce au Solherbe, vous êtes en train de régénérer progréssivement votre santé. Subir des dégâts durant cette phase réduit l'efficacité de la régénération et les soins seront totalement rompus si vous sortez de la zone d'effet. \n\nRécupération restante : %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_hu.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_hu.properties index 40108ca76..e37b5e6f8 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_hu.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_hu.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Földgyökér plants.earthroot.desc=Ha egy lény megérinti a földgyökeret, a gyökerei egy mozdíthatatlan természetes páncéllal veszik őt körbe. plants.earthroot$seed.name=földgyökér magja plants.earthroot$armor.name=Növényi páncél -plants.earthroot$armor.desc=Természetes, mozdíthatatlan páncél óv téged. A páncél a tested köré tekeredve kéreglapokból és indákból fonódik össze.\n\nA növényi páncél minden kapott sebzés 50%%-át elnyeli, mígnem tönkremegy és szétesik. A páncél ezen felül mozdíthatatlan is, ha megpróbálsz mozogni benne, darabokra törik és elvész.\n\nA páncél %d körig tart még. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Fakólevél plants.fadeleaf.desc=A fakólevél érintése bármely lényt az adott szint egy véletlenszerű pontjára teleportálja. @@ -53,4 +53,4 @@ plants.sungrass.name=Napfű plants.sungrass.desc=A napfű a nedvének lassú, de biztos gyógyhatásáról híres. plants.sungrass$seed.name=napfű magja plants.sungrass$health.name=Növényi gyógyulás -plants.sungrass$health.desc=A napfű kiváló gyógyhatással bír, bár nem olyan gyorsan mint a gyógyital.\n\nA napfű lassan visszaadja az életerődet. A gyógyulás alatt elszenvedett sebzés rontja a gyógyító hatást, ha pedig elmozdulsz tőle, akkor meg is szakad.\n\nMég %d körig gyógyulsz. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_in.properties index 0e0995dc4..4bd6b93e3 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_in.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Akar Tanah plants.earthroot.desc=Saat makhluk menyentuh Akar Tanah, akar itu akan menciptakan armor natural yang rapuh di sekitarnya. plants.earthroot$seed.name=benih akar tanah plants.earthroot$armor.name=Armor herbal -plants.earthroot$armor.desc=Armor natural menempel padamu, menempel juga pada tanah. Armor itu terbuat dari kayu menyelimuti tubuhmu.\n\nArmor herbal ini akan menyerap 50%% semua damage fisik yang kau terima, sampai itu akhirnya rusak dan hancur. Armor itu juga tak bisa digerakkan, jika kau berusaha untuk bergerak, maka armor itu akan hancur pula.\n\nSisa armor: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Daun Hilang plants.fadeleaf.desc=Apa pun yang menyentuh Daun Hilang akan ter-teleport ke tempat lain di level yang sama. @@ -53,4 +53,4 @@ plants.sungrass.name=Rumput Matahari plants.sungrass.desc=Rumput Matahari dikenal akan kemampuan penyembuhannya. plants.sungrass$seed.name=benih rumput matahari plants.sungrass$health.name=Penyembuhan Herbal -plants.sungrass$health.desc=Rumput Matahari dijiwai oleh kekuatan penyembuhan, walau penyembuhan itu tidak secepat ramuan penyembuhan.\n\nKau perlahan sedang regenerasi darah dari tanaman rumput matahari. Terkena damage saat penyembuhan akan mengurangi keefektifitasannya, dan jika kau bergerak maka efek penyembuhannya akan hilang.\n\nSisa penyembuhan: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_it.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_it.properties index 7c0cccde0..cdb9f4f5f 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_it.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_it.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Radicaterra plants.earthroot.desc=Quando una creatura tocca una Radicaterra, le sue radici creano una sorta di armatura naturale inamovibile attorno ad essa. plants.earthroot$seed.name=seme di radicaterra plants.earthroot$armor.name=Armatura erbacea -plants.earthroot$armor.desc=Una sorta di armatura naturale inamovibile vi protegge. L'armatura forma piastre di corteccia e viticci, avvolgendosi attorno al tuo corpo.\n\nQuesta armatura erbacea è in grado di assorbire il 50%% di tutti i danni fisici subiti, fino a che non cede, crollando a terra. L'armatura è anche immobile, se tenti di spostarti cadrà a pezzi e scomparirà.\n\nArmatura rimanente: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Fiocafoglia plants.fadeleaf.desc=Toccare una Fiocafoglia teletrasporterà qualunque creatura in un posto a caso nel livello attuale. @@ -53,4 +53,4 @@ plants.sungrass.name=Erbasole plants.sungrass.desc=L'Erbasole è rinomata per le lente ma efficaci proprietà curative della sua linfa. plants.sungrass$seed.name=seme di erbasole plants.sungrass$health.name=Guarigione Erboristica -plants.sungrass$health.desc=L'erbasole possiede eccellenti proprietà curative, tuttativa non è rapida come una pozione di guarigione.\n\nAttualmente stai rigenerando lentamente la salute dalla pianta erbasole. Subire danni durante la cura ridurrà l'efficacia di guarigione e spostarsi dalla pianta interromperà l'effetto curativo.\n\nGuarigione rimanente: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ko.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ko.properties index ee5995801..ea6ba1699 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ko.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ko.properties @@ -15,7 +15,7 @@ plants.earthroot.name=뱀뿌리 plants.earthroot.desc=생물체가 뱀뿌리를 건드리면, 그 뿌리는 생물체를 자연의 갑옷으로 감싸 움직일 수 없게 만듭니다. plants.earthroot$seed.name=뱀뿌리의 씨앗 plants.earthroot$armor.name=자연의 갑옷 -plants.earthroot$armor.desc=자연적인 갑옷이 당신을 감싸 보호하지만 움직일 수 없게 되었습니다. 이 갑옷은 나무껍질과 덩굴로 만들어진 판들로 이루어져 있으며, 당신의 온몸을 감싸고 있습니다.\n 이 자연의 갑옷은 내구도가 다 하여 사라질 때 까지 당신이 입는 물리 피해의 50%%를 흡수합니다. 이 갑옷은 움직일 수 없으므로, 강제로 움직이려고 하면 갑옷이 부서져 사라져 버립니다.\n\n 이 자연의 갑옷은 부서지기 전 까지 %d의 피해량을 흡수할 수 있습니다. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=미명초 plants.fadeleaf.desc=미명초를 건드리는 생물체는 현재 층의 무작위 위치로 공간이동됩니다. @@ -53,4 +53,4 @@ plants.sungrass.name=태양초 plants.sungrass.desc=태양초의 수액은 느리지만 효과적인 치료 효과로 잘 알려져 있습니다. plants.sungrass$seed.name=태양초의 씨앗 plants.sungrass$health.name=자연의 치료 -plants.sungrass$health.desc=태양초는 굉장한 치료 효과를 담고 있지만, 회복의 물약보다는 느리게 회복시킵니다. \n\n당신은 지금 태양초의 느린 체력 재생 효과를 받고 있습니다. 체력을 회복하는 중에 피해를 입으면 치료 효율이 떨어지며, 식물에서 떨어지면 효과가 중단됩니다.\n\n앞으로 %d의 체력을 더 회복할 수 있고, 체력이 가득 차면 효과는 중단됩니다. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pl.properties index d18acb75d..4606947b9 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pl.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Korzeń ziemny plants.earthroot.desc=Gdy jakieś stworzenie dotnie Korzenia Ziemi, jego korzenie tworzą rodzaj nieruchomej, naturalnej zbroi wokół niego. plants.earthroot$seed.name=Nasiono Korzenia Ziemnego plants.earthroot$armor.name=Roślinna zbroja -plants.earthroot$armor.desc=Rodzaj naturalnej, niemobilnej zbroi ochrania ciebie. Zbroja tworzy płyty kory i gałęzi okrywając twoje ciało.\n\nTa zielna zbroja absorbuje 50%% wszystkich fizycznych obrażeń, które otrzymasz do momentu gdy skończy się jej trwałość i rozpadnie się. Zbroja jest także niemobilna, jeżeli spróbujesz się poruszyć rozpadnie się na kawałki i zostanie zniszczona.\n\nWytrzymałość zbroi: %d +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Gasnący Liść plants.fadeleaf.desc=Dotknięcie Gasnącego Liścia przeteleportuje dowolną istotę do losowego miejsca na obecnej głębokości. @@ -53,4 +53,4 @@ plants.sungrass.name=Słoneczna Trawa plants.sungrass.desc=Słoneczna Trawa jest słynna z powodu jej wolnych jak żywica, ale efektywnych, leczniczych właściwości. plants.sungrass$seed.name=Nasiono Słonecznej Trawy plants.sungrass$health.name=Roślinne leczenie -plants.sungrass$health.desc=Słoneczna Trawa posiada doskonałe właściwości leczące, aczkolwiek nie jest tak szybka w działaniu jak napój leczący.\n\nAktualnie powoli odzyskujesz zdrowie z rośliny Słonecznej Trawy. Otrzymywanie obrażeń w trakcie leczenia zmniejszy efektywność leczenia, a odejście od rośliny przerwie leczenie.\n\nPozostałe leczenie: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pt.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pt.properties index 93ba1e868..a62d51bc0 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pt.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_pt.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Raíz-da-terra plants.earthroot.desc=Quando uma criatura toca uma Raíz-da-terra, suas raízes criam uma armadura natural ao redor dela. plants.earthroot$seed.name=semente de raíz-da-terra plants.earthroot$armor.name=Armadura herbácea -plants.earthroot$armor.desc=Um tipo natural de armadura imóvel está protegendo você. A armadura forma placas de casca de árvore e galhos, contornando seu corpo.\n\nEsta armadura herbácea absorverá 50%% de todo dano físico que você sofrer, até que eventualmente se fragilize e quebre. A armadura é imóvel. Se você tentar se mover, ela se romperá e será perdida.\n\nArmadura restante: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Folha-fantasma plants.fadeleaf.desc=Tocar uma Folha-fantasma teletransportará qualquer criatura a um lugar aleatório no andar atual. @@ -53,4 +53,4 @@ plants.sungrass.name=grama-solar plants.sungrass.desc=A grama-solar é conhecida pelas propriedades lentas, mas efetivas, de sua seiva. plants.sungrass$seed.name=semente da grama-solar plants.sungrass$health.name=Cura Herbácea -plants.sungrass$health.desc=Grama-solar possui excelente propriedade de cura, porém não é tão rápida quanto uma poção.\n\nVocê está sendo lentamente regenerado pela grama-solar. Ser ferido enquanto se recupera diminui a eficiência de cura e se mover para longe da planta quebrará o efeito regenerativo. \n\nRecuperação restante: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ru.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ru.properties index 9712f8358..dc0118927 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ru.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_ru.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Земляной корень plants.earthroot.desc=Если дотронутся до Земляного корня, его корни немедленно обволокут вас, создавая некое подобие естественной брони. Действие этой защиты продолжается, только пока вы остаетесь на том же месте. plants.earthroot$seed.name=семя земляного корня plants.earthroot$armor.name=Покровительство природы -plants.earthroot$armor.desc=Подобие естественной недвижимой брони защищает вас. Это броня состоит из толстой коры и лиан, оплетающих ваше тело.\n\nЭта растительная броня поглощает 50%% всего физического урона, пока не иссякнет её запас прочности. Эту броню нельзя перемещать, и при попытке сойти с места она разрушится.\n\nВыдержит урона: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Ведьмин стебель plants.fadeleaf.desc=Существо, коснувшееся Ведьминого стебля, переместится в случайное место текущего уровня. @@ -53,4 +53,4 @@ plants.sungrass.name=Солнечник plants.sungrass.desc=Солнечник известен за свою способность постепенно исцелять любые раны. plants.sungrass$seed.name=семя солнечника plants.sungrass$health.name=Благословение природы -plants.sungrass$health.desc=Солнечник обладает отличными целебными свойствами, хотя и не такими быстрыми, как у зелья исцеления.\n\nВы постепенно восстанавливаете здоровье под действием солнечника. Получение урона ослабит эффект, а любое передвижение прервёт его.\n\nЭффект восстановит ещё %d ед. здоровья. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_tr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_tr.properties index f7f78bbf6..f6e041fa6 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_tr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_tr.properties @@ -15,7 +15,7 @@ plants.earthroot.name=Doğakökü plants.earthroot.desc=Bir yaratık Doğakökü'ne dokunduğunda, onun kökleri onu çevreleyen bir çeşit hareketsiz bitkisel zırh oluşturur. plants.earthroot$seed.name=doğakökü tohumu plants.earthroot$armor.name=Bitkisel zırh -plants.earthroot$armor.desc=Bir çeşit doğal, hareketsiz bir zırh seni koruyor. Zırh kabuk ve sicim plakaları oluşturarak vücudunu sarıyor.\n\nBu bitkisel zırh dayanıklılığı bitip çökünceye kadar aldığın hasarın %%50'sini emer. Bu zırh aynı zamanda hareketsizdir, eğer hareket etmeye çalışırsan kırılır ve yok olur.\n\nKalan zırh: %d. +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=Solukyaprak plants.fadeleaf.desc=Bir Solukyaprak'a dokunmak herhangi bir yaratığı katta rastgele bir yere ışınlar. @@ -53,4 +53,4 @@ plants.sungrass.name=Güneşçimi plants.sungrass.desc=Güneşçimi, özsuyunun yavaş ama etkili iyileştirme özellikleriyle bilinir. plants.sungrass$seed.name=güneşçimi tohumu plants.sungrass$health.name=Bitkisel İyileşme -plants.sungrass$health.desc=Güneşçimi harika iyileştirme özellikleri taşır, ancak bir iyileştirme iksiri kadar hızlı değildir.\n\nŞu anda güneşçimi bitkisinden yavaşça sağlık yeniliyorsun. İyileşirken hasar almak iyileştirme etkisini azaltırken, bitkinin üzerinden ayrılmak iyileştirme etkisini sonlandırır.\n\nKalan iyileştirme: %d. +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_zh.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_zh.properties index 68cdc60ac..b7f537d5e 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_zh.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/plants/plants_zh.properties @@ -15,7 +15,7 @@ plants.earthroot.name=地缚根 plants.earthroot.desc=碰到地缚种后,它的根系会在你周边形成某种无法移动的天然护甲。 plants.earthroot$seed.name=地缚根之种 plants.earthroot$armor.name=植被护甲 -plants.earthroot$armor.desc=一种不可移动的天然护甲正在保护你。这个护甲由层层树皮和藤蔓盘结而成,紧密地缠绕在你的身体周围。\n\n这种护甲能够吸收你受到的50%%物理伤害,直到其耗尽耐久而瓦解。护甲是不可移动的,这意味着如果你想重新移动的话必须将其彻底破坏。\n\n护盾量剩余:%d点。 +plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d. plants.fadeleaf.name=消逝草 plants.fadeleaf.desc=任何触碰到消逝草的生物都会被传送到当前层的一个随机地点。 @@ -53,4 +53,4 @@ plants.sungrass.name=阳春草 plants.sungrass.desc=阳春草因其汁液缓慢但显著的疗伤效果而家喻户晓。 plants.sungrass$seed.name=阳春草之种 plants.sungrass$health.name=草药疗养 -plants.sungrass$health.desc=阳春草拥有优秀的治疗能力,尽管没有治疗药水高效地回复速度。 \n\n阳春草正在缓慢地治疗你的伤势。在此期间受伤会降低治疗效率,而且离开这里会打断治疗效果。\n\n剩余治疗量:%d。 +plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ca.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ca.properties index ed7666993..f922cdb02 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ca.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ca.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Partides Jugades: scenes.rankingsscene.no_games=No s'ha jugat cap partida encara. scenes.rankingsscene.no_info=Sense informació addicional -scenes.startscene.load=Carregar +scenes.startscene.title=Games in Progress scenes.startscene.new=Nova Partida -scenes.startscene.erase=Esborrar Progrés -scenes.startscene.depth_level=Pis: %1$d, Nivell: %2$d -scenes.startscene.really=De veritat vols començar una nova partida? -scenes.startscene.warning=El progrés de la partida actual s'esborrarà. -scenes.startscene.yes=Si, començar una nova partida -scenes.startscene.no=No, tornar al menú principal -scenes.startscene.unlock=Per desbloquejar a la caçadora,\nmata al líder del pis 15. -scenes.startscene.need_to_win=Per desbloquejar els Desafiaments, guanya la partida amb qualsevol personatge. scenes.surfacescene.exit=Fi del Joc @@ -64,7 +56,7 @@ scenes.titlescene.about=Sobre scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon és un RPG roguelike, amb enemics, nivells, ítems i trampes generats a l'atzar!\n\nCada sessió és una nova experiència desafiant, però vigila, la mort és permanent!\n\nFeliç masmorreig! scenes.welcomescene.update_intro=Shattered Pixel Dungeon s'ha actualitzat! -scenes.welcomescene.update_msg=Aquesta actualització conté un reajustament de les armes de míssil, i afegeix un parell de petits reajustaments i balanços.\n\nHan canviat bastants coses, assegura't de veure la llista de canvis per veure tots els detalls. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=S'ha afegit un nou pedaç a Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Aquest pedaç conté correcció d'errors. scenes.welcomescene.patch_translations=Aquest pedaç conté actualitzacions de traducció. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_cs.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_cs.properties index 1436a841c..c4f453fdd 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_cs.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_cs.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Počet odehraných her: scenes.rankingsscene.no_games=Žádné hry ještě nebyli odehrány. scenes.rankingsscene.no_info=Žádné další informace -scenes.startscene.load=Načíst Hru +scenes.startscene.title=Games in Progress scenes.startscene.new=Nová Hra -scenes.startscene.erase=Vymazat Postup -scenes.startscene.depth_level=Podlaží: %1$d, Úroveň: %2$d -scenes.startscene.really=Opravdu chceš začít novou hru? -scenes.startscene.warning=Tvůj současný postup bude ztracen. -scenes.startscene.yes=Ano, začít novou hru -scenes.startscene.no=Ne, zpět do hlavního menu -scenes.startscene.unlock=Pro odemčení Lovkyně,\nzabij bosse na 15. podlaží. -scenes.startscene.need_to_win=Pro odemknutí Výzev, vyhraj hru za jakoukoliv postavu. scenes.surfacescene.exit=Konec Hry @@ -64,7 +56,7 @@ scenes.titlescene.about=O Aplikaci scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon je rouguelike RPG s náhodně generovanými nepřáteli, úrovněmi, předměty a pastmi!\n\nKaždá hra je nová výzva, ovšem pozor! Smrt je permanentní!\n\n Šťastné Prozkoumávání! scenes.welcomescene.update_intro=Shattered Pixel Dungeon byl aktualizován! -scenes.welcomescene.update_msg=Tato aktualizace předělává vrhací zbraně, přidává spoustu menších změn a vyvažuje úpravy.\n\nV tom co se změnilo je velká rozmanitost, takže si určitě prohlédni seznam změn pro všechny detaily. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon byl opatchován! scenes.welcomescene.patch_bugfixes=Tento patch obsahuje opravy drobných chyb. scenes.welcomescene.patch_translations=Tento patch obsahuje aktualizace jazykových překladů. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_de.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_de.properties index 5e6c2daa1..b94e170e2 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_de.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_de.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Spiele gespielt: scenes.rankingsscene.no_games=Es wurden noch keine Spiele gespielt. scenes.rankingsscene.no_info=Keine weiteren Informationen -scenes.startscene.load=Spiel laden +scenes.startscene.title=Games in Progress scenes.startscene.new=Neues Spiel -scenes.startscene.erase=Löscht Fortschritt -scenes.startscene.depth_level=Tiefe: %1$d, Stufe: %2$d -scenes.startscene.really=Bist du sicher, dass du ein neues Spiel starten möchtest? -scenes.startscene.warning=Dein aktueller Fortschritt wird gelöscht. -scenes.startscene.yes=Ja, neues Spiel starten -scenes.startscene.no=Nein, lieber nicht! -scenes.startscene.unlock=Um die Jägerin freizuschalten,\nbesiege den Boss auf Ebene 15 -scenes.startscene.need_to_win=Um Herausforderungen freizuschalten, schließe das Spiel mit einer beliebigen Charakterklasse ab. scenes.surfacescene.exit=Game Over @@ -64,7 +56,7 @@ scenes.titlescene.about=Über scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon ist ein Rougelike-RPG mit zufällig genererierten Gegnern, Leveln, Gegenständen und Fallen!\n\nJedes Spiel ist eine neues, herausforderndes Erlebnis, aber sei vorsichtig, denn der Tod ist permanent!\n\nViel Spaß beim Erkunden des Untergrundes! scenes.welcomescene.update_intro=Es gab ein Update für Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=This update reworks missile weapons, and add a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Es gab Patches für Shattered Pixel Dungeon! scenes.welcomescene.patch_bugfixes=Dieser Patch enthält Fehlerkorrekturen. scenes.welcomescene.patch_translations=Dieser Patch enthält Updates. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_eo.properties index 5e3d9fcea..05843095e 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_eo.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Luditaj ludoj: scenes.rankingsscene.no_games=Ankoraŭ neniuj ludoj luditaj. scenes.rankingsscene.no_info=Neniaj pliaj informoj -scenes.startscene.load=Ŝargi ludon +scenes.startscene.title=Games in Progress scenes.startscene.new=Nova ludo -scenes.startscene.erase=Forviŝi ludon -scenes.startscene.depth_level=Keletaĝo: %1$d, nivelo: %2$d -scenes.startscene.really=Ĉu vi certe volas ekigi novan ludon? -scenes.startscene.warning=Via nuna lud-akiraĵo estos forviŝita. -scenes.startscene.yes=Jes, komenci novan ludon -scenes.startscene.no=Ne, reveni al la ĉefmenuo -scenes.startscene.unlock=Por ludi per la Ĉasistino, forigu\nla superulon de profundo 15. -scenes.startscene.need_to_win=Por malŝlosi defiojn, venku la ludon per iu ajn speco de heroo. scenes.surfacescene.exit=Ludo finita @@ -64,7 +56,7 @@ scenes.titlescene.about=Pri scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon estas labirint-esplorada rolludo, kun hazarde generitaj monstroj, niveloj, objektoj kaj kaptiloj!\n\nIu ajn ludo estas nova defiplena sperto, do estu singardema, morto neinversigeblas!\n\nPlezuran labirintadon! scenes.welcomescene.update_intro=Shattered Pixel Dungeon estas ĝisdatigita! -scenes.welcomescene.update_msg=Tiu ĉi ĝisdatigo enhavas refaron de ĵetarmiloj kaj aldonas kelkajn etajn plibonigojn kaj ekvilibraĵojn.\n\nMulte estas ŝanĝita, do ekkonu kun liston de ŝanĝoj por pli da detaloj. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon estas flikita! scenes.welcomescene.patch_bugfixes=Tiu ĉi ĝisdatigo riparas erarojn. scenes.welcomescene.patch_translations=Ĉi tiu ĝisdatigo liveras plibonigojn por tradukoj. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_es.properties index b5464e45d..815e8d501 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_es.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Partidas jugadas:: scenes.rankingsscene.no_games=No se han jugado partidas todavía. scenes.rankingsscene.no_info=No hay información adicional. -scenes.startscene.load=Cargar partida +scenes.startscene.title=Games in Progress scenes.startscene.new=Nueva partida -scenes.startscene.erase=Borrar progreso -scenes.startscene.depth_level=Profundidad: %1$d, Nivel: %2$d -scenes.startscene.really=¿De verdad quieres empezar una partida nueva? -scenes.startscene.warning=Se borrará tu progreso en la partida actual. -scenes.startscene.yes=Sí, empezar nueva partida -scenes.startscene.no=No, volver al menú principal -scenes.startscene.unlock=Para desbloquear a la Cazadora,\nacaba con el jefe del nivel 15. -scenes.startscene.need_to_win=Para desbloquear los Desafíos, gana el juego con cualquier clase de personaje scenes.surfacescene.exit=Fin del Juego @@ -64,7 +56,7 @@ scenes.titlescene.about=Acerca de scenes.welcomescene.welcome_msg=¡Shattered Pixel Dungeon es un RPG "roguelike", con enemigos, niveles, ítems y trampas generados aleatoriamente!\n\nCada sesión es una nueva y desafiante experiencia, pero cuidado, ¡la muerte es definitiva!\n\n¡Feliz mazmorreo! scenes.welcomescene.update_intro=¡Shattered Pixel Dungeon ha sido actualizado! -scenes.welcomescene.update_msg=Esta actualización modifica las armas de proyectil y, agrega varias modificaciones menores y ajustes de balanceo.\n\nHay una gran variedad de modificaciones, así que chequea la lista de cambios para más detalles. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=¡Shattered Pixel Dungeon ha sido parcheado! scenes.welcomescene.patch_bugfixes=Este parche contiene corrección de errores. scenes.welcomescene.patch_translations=Este parche contiene actualizaciones de traducción. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fi.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fi.properties index 9e0ca5d8d..db5ce4616 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fi.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fi.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Pelikertoja: scenes.rankingsscene.no_games=Peliä ei ole pelattu vielä yhtään kertaa. scenes.rankingsscene.no_info=Ei lisätietoja -scenes.startscene.load=Lataa Peli +scenes.startscene.title=Games in Progress scenes.startscene.new=Uusi Peli -scenes.startscene.erase=Nollaa Edistyksen -scenes.startscene.depth_level=Syvyys: %1$d, Taso: %2$d -scenes.startscene.really=Haluatko todella aloittaa uuden pelin? -scenes.startscene.warning=Tämänhetkinen pelin edistymisesi nollautuu. -scenes.startscene.yes=Kyllä, aloita uusi peli -scenes.startscene.no=Ei, palaa päävalikkoon -scenes.startscene.unlock=Surmaa tasolla 15 oleva päävastus\navataksesi metsästäjän pelattavaksi. -scenes.startscene.need_to_win=Voita peli millä tahansa hahmolla avataksesi haasteet. scenes.surfacescene.exit=Peli Päättyi @@ -64,7 +56,7 @@ scenes.titlescene.about=Tietoja scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon on roguelike RPG satunnaisesi generoiduilla vihollisilla, tasoilla, esineillä ja ansoilla!\n\nJokainen pelikerta on uusi haastava kokemus, mutta ole varovainen, sillä kuolema on peruuttamaton!\n\nHauskaa Luolailua! scenes.welcomescene.update_intro=Shattered Pixel Dungeon on päivitetty! -scenes.welcomescene.update_msg=This update reworks missile weapons, and add a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon on päivitetty! scenes.welcomescene.patch_bugfixes=Tämä päivitys sisältää bugikorjauksia. scenes.welcomescene.patch_translations=Tämä päivitys sisältää käännöspäivityksiä. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fr.properties index 3d9f2732e..3959e6d10 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_fr.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Parties jouées : scenes.rankingsscene.no_games=Aucune partie n'a encore été jouée. scenes.rankingsscene.no_info=Aucune information supplémentaire -scenes.startscene.load=Charger Partie +scenes.startscene.title=Games in Progress scenes.startscene.new=Nouvelle Partie -scenes.startscene.erase=Effacer la progression -scenes.startscene.depth_level=Profondeur : %1$d, Niveau : %2$d -scenes.startscene.really=Etes-vous sûr de vouloir recommencer une partie ? -scenes.startscene.warning=Votre progression actuelle sera supprimée. -scenes.startscene.yes=Oui, recommencer -scenes.startscene.no=Non, revenir au menu principal -scenes.startscene.unlock=Pour débloquer la Chasseresse,\nTuez le boss du niveau 15. -scenes.startscene.need_to_win=Pour débloquer les Challenges, terminez le jeu avec avec n'importe quelle classe scenes.surfacescene.exit=Partie Terminée @@ -64,7 +56,7 @@ scenes.titlescene.about=A propos scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon est un jeu de rôle du genre roguelike, c'est à dire que les ennemis rencontrés, les niveaux, les objets et les pièges du jeu sont générés de manière aléatoire.\n\nChaque partie est donc la fois une nouvelle expérience et un défi, mais soyez prudents, la mort est aussi irréversible.\n\nBonne aventure ! scenes.welcomescene.update_intro=Shattered Pixel Dungeon à été mis à jour ! -scenes.welcomescene.update_msg=Cette mise à jour retravaille les armes de jets, ajoute plein de petites récompenses et ajuste l'équilibrage.\n\nLes changements sont très variés, reportez vous à la liste des mises à jour pour plus de détails. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon à bénéficié d'un correctif logiciel ! scenes.welcomescene.patch_bugfixes=Ce correctif contient des corrections de bugs. scenes.welcomescene.patch_translations=Ce correctif contient des mises à jour de traductions. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_hu.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_hu.properties index 671738e16..68f5544c8 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_hu.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_hu.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Játékok száma: scenes.rankingsscene.no_games=Még nem volt játék. scenes.rankingsscene.no_info=Nincs több információ -scenes.startscene.load=Betöltés +scenes.startscene.title=Games in Progress scenes.startscene.new=Új játék -scenes.startscene.erase=Törli a jelenlegit -scenes.startscene.depth_level=Mélység: %1$d, Szint: %2$d -scenes.startscene.really=Tényleg új játékot szeretnél kezdeni? -scenes.startscene.warning=A jelenlegi játékod törlődik. -scenes.startscene.yes=Igen, kezdjük -scenes.startscene.no=Nem, vissza a menübe -scenes.startscene.unlock=Hogy játszhass Vadásznőként,\nöld meg a 15. szint főellenségét. -scenes.startscene.need_to_win=A kihívások eléréséhez nyerj meg egy játékot bármelyik kaszttal. scenes.surfacescene.exit=Vége @@ -64,7 +56,7 @@ scenes.titlescene.about=Névjegy scenes.welcomescene.welcome_msg=A Shattered Pixel Dungeon egy roguelike RPG, véletlenszerűen generált ellenségekkel, pályákkal, tárgyakkal és csapdákkal!\n\nMinden játék egy új kihívás, de vigyázz, ha meghalsz, nincs visszaút!\n\nÉlvezd a bolyongást a várbörtönben! scenes.welcomescene.update_intro=Frissült a Shattered Pixel Dungeon! -scenes.welcomescene.update_msg=This update reworks missile weapons, and add a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=A Shattered Pixel Dungeon javítást kapott! scenes.welcomescene.patch_bugfixes=Ez a javítás hibákat orvosol. scenes.welcomescene.patch_translations=Ez a javítás fordításokat frissít. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_in.properties index ca68f2e09..de08236e0 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_in.properties @@ -7,17 +7,17 @@ scenes.amuletscene.text=Akhirnya kau menggenggamnya di tanganmu, Jimat Yendor. M scenes.badgesscene.title=Lencanamu scenes.changesscene.title=Perubahan Terbaru -scenes.changesscene.new=New Content -scenes.changesscene.changes=Changes +scenes.changesscene.new=Konten Baru +scenes.changesscene.changes=Perubahan scenes.changesscene.buffs=Buff -scenes.changesscene.nerfs=Nerfs -scenes.changesscene.bugfixes=Bug Fixes -scenes.changesscene.misc=Miscellaneous Changes -scenes.changesscene.language=Language Improvements +scenes.changesscene.nerfs=Nerf +scenes.changesscene.bugfixes=Perbaikan Bug +scenes.changesscene.misc=Perubahan Lain-lain +scenes.changesscene.language=Peningkatan Bahasa -scenes.gamescene.descend=You descend to floor %d of the dungeon. -scenes.gamescene.warp=The walls warp and shift around you! -scenes.gamescene.return=You return to floor %d of the dungeon. +scenes.gamescene.descend=Kau turun menuju Dungeon lantai %d. +scenes.gamescene.warp=Tembok-tembok bergerak-gerak di sekitarmu! +scenes.gamescene.return=Kau kembali ke Dungeon lantai %d. scenes.gamescene.chasm=Langkahmu bergema di sepanjang Dungeon. scenes.gamescene.water=Kau mendengar air bergemercik di sekitarmu. scenes.gamescene.grass=Bau tanam-tanaman sangat menyengat di udara. @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Game dimainkan: scenes.rankingsscene.no_games=Belum ada. scenes.rankingsscene.no_info=Tidak ada informasi tambahan -scenes.startscene.load=Lanjutkan +scenes.startscene.title=Games in Progress scenes.startscene.new=Game Baru -scenes.startscene.erase=Hapus Kemajuan -scenes.startscene.depth_level=Lantai: %1$d, Level: %2$d -scenes.startscene.really=Apakah kau benar-benar ingin memulai game baru? -scenes.startscene.warning=Kemajuan game-mu saat ini akan terhapus. -scenes.startscene.yes=Ya, mulai game baru -scenes.startscene.no=Tidak, kembali ke menu utama -scenes.startscene.unlock=Untuk membuka Pemburu,\nbantai raja di lantai 15. -scenes.startscene.need_to_win=Untuk membuka tantangan, tamatkan game dengan karakter mana saja. scenes.surfacescene.exit=Game Over @@ -64,7 +56,7 @@ scenes.titlescene.about=Tentang scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon adalah sebuah RPG roguelike, dengan musuh, level, item, dan jebakan yang muncul secara acak!\n\nSetiap main kau akan mengalami tantangan baru, tapi berhati-hatilah, kematiannya permanen!\n\nSelamat Ber-dungeon Ria! scenes.welcomescene.update_intro=Shattered Pixel Dungeon telah di-update! -scenes.welcomescene.update_msg=This update reworks missile weapons, and add a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon telah di-patch! scenes.welcomescene.patch_bugfixes=Patch ini berisi bugfix. scenes.welcomescene.patch_translations=Patch ini berisi update terjemahan. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_it.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_it.properties index 6ba7c187d..07b7486e9 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_it.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_it.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Partite giocate: scenes.rankingsscene.no_games=Non risulta sia mai stato giocato. scenes.rankingsscene.no_info=Non ho altre informazioni -scenes.startscene.load=Carica Gioco +scenes.startscene.title=Games in Progress scenes.startscene.new=Nuovo Gioco -scenes.startscene.erase=Elimina progresso -scenes.startscene.depth_level=Piano: %1$d, Livello: %2$d -scenes.startscene.really=Vuoi davvero ricominciare dall'inizio? -scenes.startscene.warning=I progressi del tuo gioco attuale verranno cancellati. -scenes.startscene.yes=Sì, ricominciamo -scenes.startscene.no=No, torna al menu principale -scenes.startscene.unlock=Per sbloccare la cacciatrice,\nuccidi il boss del piano 15. -scenes.startscene.need_to_win=Per sbloccare le sfide, vinci il gioco con una qualsiasi delle altre classi. scenes.surfacescene.exit=Game Over @@ -64,7 +56,7 @@ scenes.titlescene.about=Info scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon è un gioco RPG simile a Rogue, con nemici, livelli, oggetti e trappole generate casualmente!\n\nOgni partita è una nuova eccitante esperienza, ma attenzione, la morte è permanente!\n\nBuon dungeonamento! scenes.welcomescene.update_intro=Shattered Pixel Dungeon è stato aggiornato! -scenes.welcomescene.update_msg=Questo aggiornamento rielabora le armi da lancio ed aggiunge un mucchio di piccole revisioni e modifiche di bilanciamento.\n\nSono cambiate molteplici cose, perciò accertati di consultare la lista dei cambiamenti per i dettagli. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon è stato modificato! scenes.welcomescene.patch_bugfixes=La modifica contiene correzioni di errori. scenes.welcomescene.patch_translations=La modifica contiene aggiornamenti nelle traduzioni. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties index 5a6f58c7a..3e2d9bcd5 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ko.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=총 모험 횟수: scenes.rankingsscene.no_games=아직 한 번도 모험하지 않았습니다. scenes.rankingsscene.no_info=추가 정보가 없습니다. -scenes.startscene.load=불러오기 +scenes.startscene.title=Games in Progress scenes.startscene.new=새 게임 시작 -scenes.startscene.erase=이전 게임 삭제 -scenes.startscene.depth_level=던전: %1$d, 레벨: %2$d -scenes.startscene.really=정말로 새 게임을 시작하시겠습니까? -scenes.startscene.warning=지금까지의 진행 상황을 덮어씁니다. -scenes.startscene.yes=네, 게임을 새로 시작합니다. -scenes.startscene.no=아니오, 메인 메뉴로 돌아갑니다. -scenes.startscene.unlock=사냥꾼을 해금하려면, 15층의 보스를 처치하십시오. -scenes.startscene.need_to_win=도전 모드를 해금하려면, 아무 직업으로 게임을 클리어하십시오. scenes.surfacescene.exit=게임 오버 @@ -64,7 +56,7 @@ scenes.titlescene.about=소개 scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon은 무작위로 출현하는 적들과 아이템, 그리고함정이 도사리고 있는 던전을 돌파하는 로그라이크 RPG입니다!\n\n매 플레이마다 새로운 도전이 기다리고 있습니다. 하지만 조심하세요. 한번 죽으면 그걸로 끝이니까요!\n\n즐거운 플레이 되십시오! scenes.welcomescene.update_intro=Shattered Pixel Dungeon이 업데이트되었습니다! -scenes.welcomescene.update_msg=이번 업데이트는 발사형 무기들을 재조정했으며, 많은 양의 사소한 재조정 및 밸런스 조정을 추가했습니다.\n\n바뀐 점들에 대한 훌륭한 변경점들이 있으므로, 전체 내용들을 보기 위하여 변경점 목록을 확인하는 것을 잊지 마십시오. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon이 패치되었습니다! scenes.welcomescene.patch_bugfixes=버그 수정이 있습니다. scenes.welcomescene.patch_translations=번역 업데이트가 있습니다. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pl.properties index 329c3068d..4c58f6cf6 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pl.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Gier rozegranych: scenes.rankingsscene.no_games=Nie rozegrano jeszcze ani jednej gry. scenes.rankingsscene.no_info=Brak dodatkowych informacji -scenes.startscene.load=Wczytaj grę +scenes.startscene.title=Games in Progress scenes.startscene.new=Nowa gra -scenes.startscene.erase=Czyści postęp -scenes.startscene.depth_level=Głębokość: %1$d, Poziom: %2$d -scenes.startscene.really=Czy naprawdę chcesz rozpocząć nową grę? -scenes.startscene.warning=Twoje aktualne postępy zostaną usunięte. -scenes.startscene.yes=Tak, rozpocznij nową grę. -scenes.startscene.no=Nie, wróć do menu głównego. -scenes.startscene.unlock=Aby odblokować Łowczynię,\nzabij bossa na poziomie 15. -scenes.startscene.need_to_win=Aby odblokować wyzwania, wygraj grę dowolną profesją postaci. scenes.surfacescene.exit=Koniec gry @@ -64,7 +56,7 @@ scenes.titlescene.about=O grze scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon to gra RPG typu roguelike z losowo generowanymi przeciwnikami, poziomami, przedmiotami i pułapkami!\n\nKażda gra jest nowym, wymagającym doświadczeniem, ale bądź ostrożny, śmierć jest trwała!\n\nMiłego lochowania! scenes.welcomescene.update_intro=Shattered Pixel Dungeon został uaktualniony! -scenes.welcomescene.update_msg=Ta aktualizacja zmienia broń dystansową i kilka innych mniejszych polepszeń oraz balansowania.\n\nJest sporo różnych zmian, więc sprawdź listę zmian dla pełnych detali. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon został załatany! scenes.welcomescene.patch_bugfixes=Ta łatka zawiera poprawy błędów. scenes.welcomescene.patch_translations=Ta łatka zawiera aktualizacje tłumaczeń. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pt.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pt.properties index 520feb32c..1e84c4a63 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pt.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_pt.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Tentativas: scenes.rankingsscene.no_games=Nenhum jogo foi iniciado ainda. scenes.rankingsscene.no_info=Sem informações adicionais. -scenes.startscene.load=Carregar Jogo +scenes.startscene.title=Games in Progress scenes.startscene.new=Novo Jogo -scenes.startscene.erase=Apagar Progresso -scenes.startscene.depth_level=Fase: %1$d, Nível: %2$d -scenes.startscene.really=Você realmente deseja começar um novo jogo? -scenes.startscene.warning=O seu jogo atual será apagado. -scenes.startscene.yes=Sim, começar um novo jogo -scenes.startscene.no=Não, retornar ao menu -scenes.startscene.unlock=Para desbloquear a caçadora,\nmate o chefe do andar 15. -scenes.startscene.need_to_win=Para desbloquear os Desafios, vença o jogo com qualquer classe. scenes.surfacescene.exit=Game Over @@ -64,7 +56,7 @@ scenes.titlescene.about=Sobre scenes.welcomescene.welcome_msg=shattered pixel dungeon é um roguelike RPG. com inimigos,armadilhas e niveis gerados aléatoriamente.\n\ncada partida é uma nova experiencia desafiadora,mas tenha cuidado,a morte é permanente! scenes.welcomescene.update_intro=Shattered Pixel Dungeon foi actualizada! -scenes.welcomescene.update_msg=This update reworks missile weapons, and add a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon foi actualizada! scenes.welcomescene.patch_bugfixes=Esta actualização inclui correcções de erros. scenes.welcomescene.patch_translations=Esta actualização possui melhorias de tradução. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties index 8927d1793..9f75f97a3 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_ru.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Игр сыграно: scenes.rankingsscene.no_games=Не было сыграно ещё ни одной игры. scenes.rankingsscene.no_info=Нет дополнительной информации -scenes.startscene.load=Продолжить +scenes.startscene.title=Games in Progress scenes.startscene.new=Новая игра -scenes.startscene.erase=Начать заново -scenes.startscene.depth_level=Глубина: %1$d, Ур.: %2$d -scenes.startscene.really=Вы действительно хотите начать новую игру? -scenes.startscene.warning=Ваше текущее сохранение будет удалено. -scenes.startscene.yes=Да, начать новую игру -scenes.startscene.no=Нет, вернуться в меню -scenes.startscene.unlock=Чтобы открыть Охотницу,\nпройдите 15 уровень. -scenes.startscene.need_to_win=Чтобы открыть Испытания, пройдите игру любым классом. scenes.surfacescene.exit=Игра окончена @@ -64,7 +56,7 @@ scenes.titlescene.about=Об игре scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon - рпг-рогалик со случайно генерируемыми врагами, уровнями, предметами и ловушками!\n\nКаждая игра - новое испытание, но будьте осторожны, у вас всего одна жизнь!\n\nУдачных приключений в подземельях! scenes.welcomescene.update_intro=Shattered Pixel Dungeon обновлён! -scenes.welcomescene.update_msg=Это обновление переделало ракетное оружие, и добавило кучу маленьких переделок и балансирующих корректировокю +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon обновлён! scenes.welcomescene.patch_bugfixes=Исправлены некоторые ошибки. scenes.welcomescene.patch_translations=Обновлён перевод. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_tr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_tr.properties index 2b50fcd64..cae4a53bc 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_tr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_tr.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=Oynanan Oyunlar: scenes.rankingsscene.no_games=Henüz hiç oyun oynanmadı. scenes.rankingsscene.no_info=Ek bilgi yok -scenes.startscene.load=Oyunu Yükle +scenes.startscene.title=Games in Progress scenes.startscene.new=Yeni Oyun -scenes.startscene.erase=Ilerlemeyi siler -scenes.startscene.depth_level=Kat: %1$d, Seviye: %2$d -scenes.startscene.really=Gerçekten yeni bir oyuna başlamak istiyor musun? -scenes.startscene.warning=Şuanki ilerlemen silinecek. -scenes.startscene.yes=Evet, yeni oyun başlat -scenes.startscene.no=Hayır, ana menüye geri dön -scenes.startscene.unlock=Avcı'nin kilidini açmak için\n15. kattaki patronu öldür. -scenes.startscene.need_to_win=Meydan okumaları açmak için herhangi bir karakter sınıfı ile oyunu bitirmelisin. scenes.surfacescene.exit=Oyun Bitti @@ -64,7 +56,7 @@ scenes.titlescene.about=Hakkında scenes.welcomescene.welcome_msg=Shattered Pixel Dungeon düşmanların, seviyelerin, eşyaların ve tuzakların rastgele oluşturulduğu bir roguelike rol yapma oyunudur!\n\nHer oyun yeni ve zorlayıcı bir tecrübedir, fakat dikkatli olun, ölüm kalıcıdır.\n\nMutlu zindanlamalar! scenes.welcomescene.update_intro=Shattered Pixel Dungeon güncellendi! -scenes.welcomescene.update_msg=Bu güncelleme yeniden tasarlanmış menzilli silahlar ve bunun yanında birkaç farklı küçük yeniden tasarlamalar ve denge ayarlamaları içerir. +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=Shattered Pixel Dungeon yama aldı! scenes.welcomescene.patch_bugfixes=Bu yama hata düzeltmeleri içerir. scenes.welcomescene.patch_translations=Bu yama çeviri güncellemeleri içerir. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_zh.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_zh.properties index 61b1cb493..f19a5e41a 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_zh.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/scenes/scenes_zh.properties @@ -44,16 +44,8 @@ scenes.rankingsscene.total=游戏次数: scenes.rankingsscene.no_games=目前为止还没有已经结束的游戏。 scenes.rankingsscene.no_info=没有额外信息 -scenes.startscene.load=读取游戏 +scenes.startscene.title=Games in Progress scenes.startscene.new=新游戏 -scenes.startscene.erase=清除进度 -scenes.startscene.depth_level=层数:%1$d,等级:%2$d -scenes.startscene.really=确认要重新开始吗? -scenes.startscene.warning=你当前的进度会被清除。 -scenes.startscene.yes=是的,重新开始 -scenes.startscene.no=不,返回主菜单 -scenes.startscene.unlock=解锁女猎手条件:\n击杀15层的Boss。 -scenes.startscene.need_to_win=用任一职业通关游戏以解锁挑战。 scenes.surfacescene.exit=游戏结束 @@ -64,7 +56,7 @@ scenes.titlescene.about=关于 scenes.welcomescene.welcome_msg=破碎的像素地牢是一个roguelike类RPG游戏,有着随机生成的敌人、关卡、物品和陷阱!\n\n每一轮游戏都是一次全新的挑战,注意,死亡是永久的!\n\n祝你在地牢一路顺风! scenes.welcomescene.update_intro=破碎的像素地牢已经更新! -scenes.welcomescene.update_msg=这次的更新重做了投掷武器系统,包括对原先的投掷武器的微小调整和平衡。\n\n如果你想了解具体的变动,请查阅变动列表。 +scenes.welcomescene.update_msg=This update reworks missile weapons, and adds a bunch of smaller reworks and balance adjustments.\n\nThere is a great variety in what has changed, so be sure to check out the changes list for full details. scenes.welcomescene.patch_intro=破碎的像素地牢补丁已经成功安装! scenes.welcomescene.patch_bugfixes=本次补丁包含少量Bug修复。 scenes.welcomescene.patch_translations=本次补丁包含翻译文本更新。 diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/ui/ui_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/ui/ui_in.properties index c863c0538..960e4258f 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/ui/ui_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/ui/ui_in.properties @@ -1,3 +1,3 @@ -ui.quickslotbutton.select_item=Quickslot an item +ui.quickslotbutton.select_item=Simpan Item di Quickslot -ui.toolbar.examine_prompt=Press again to search\nPress a tile to examine +ui.toolbar.examine_prompt=Tekan lagi untuk mencari\nTekan sebuah petak untuk memeriksa diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ca.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ca.properties index 3ee1155db..469f884ab 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ca.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ca.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Menú Principal windows.wndgame.exit=Sortir del Joc windows.wndgame.return=Tornar al Joc +windows.wndgameinprogress.title=%2$s de nivell %1$d +windows.wndgameinprogress.challenges=Desafiaments +windows.wndgameinprogress.exp=Experiència +windows.wndgameinprogress.str=Força +windows.wndgameinprogress.health=Salut +windows.wndgameinprogress.gold=Or Acumulat +windows.wndgameinprogress.depth=Profunditat Màxima +windows.wndgameinprogress.continue=Continuar +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Recompte windows.wndhero.buffs=Efectes windows.wndhero$statstab.title=%2$s de nivell %1$d @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Sense Música windows.wndsettings$audiotab.sfx_vol=Volum dels Efectes de So windows.wndsettings$audiotab.sfx_mute=Sense Efectes de So +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=La Masmorra es troba just a sota de la Ciutat, de fet els seus pisos superiors constitueixen el sistema de clavegueram de la Ciutat.\n\nA mesura que l'energia fosca ha grimpat des de sota, les criatures normalment inofensives de les clavegueres s'han tornat més i més perilloses. La Ciutat envia patrulles de guàrdia fins aquí per intentar mantenir la seguretat dels de dalt, però van fallant a poc a poc.\n\nAquest lloc és perillós, però almenys la màgia maligna hi té una presència dèbil. windows.wndstory.prison=Molts anys enrere una presó va ser construïda aquí per retenir criminals perillosos. Per la seva seguretat i regulació estricta, presoners provinents de tots els llocs van ser portats aquí per complir la seva condemna.\n\nPerò ràpidament, un miasma fosc va començar a grimpar des de sota, retorçant les ments tant dels guàrdies com dels presoners.\n\nEn conseqüència al caos creixent, la ciutat va segellar tota la presó. Ningú sap què va passar amb aquells que es van donar per morts dins d'aquestes parets... windows.wndstory.caves=Les coves, que s'estenen sota la presó abandonada, estan escassament poblades. Estan a massa profunditat per a ser explotades per la Ciutat i són molt pobres en minerals per a interessar als nans. En el passat hi havia un lloc de comerç en algun lloc de la ruta d'aquests dos estats, però ha desaparegut des de la caiguda de la Metròpoli Nana. Ara només hi viuen gnolls omnipresents i criatures subterrànies. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_cs.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_cs.properties index 9062aa011..fa5c393c9 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_cs.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_cs.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Hlavní Menu windows.wndgame.exit=Ukončit Hru windows.wndgame.return=Návrat do Hry +windows.wndgameinprogress.title=Úroveň %1$d %2$s +windows.wndgameinprogress.challenges=Výzvy +windows.wndgameinprogress.exp=Zkušenosti +windows.wndgameinprogress.str=Síla +windows.wndgameinprogress.health=Zdraví +windows.wndgameinprogress.gold=Sesbíráno Zlata +windows.wndgameinprogress.depth=Max. Podlaží +windows.wndgameinprogress.continue=Pokračovat +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Statistiky windows.wndhero.buffs=Efekty windows.wndhero$statstab.title=Úroveň %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Ztlumit Hudbu windows.wndsettings$audiotab.sfx_vol=Hlasitost Zvuků windows.wndsettings$audiotab.sfx_mute=Ztlumit Zvuky +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Tato tajemná kobka leží přímo pod Městem. Její horní úrovně vlastně představují městský kanalizační systém. \n\nJak se temná energie plížila z hlubin, obyčejná neškodná stvoření ze stok se stala víc a víc nebezpečnější. Město poslalo sem dolů hlídkovat stráže, aby se pokusili udržet bezpečí pro ty nahoře, ale i ti pomalu selhávají.\n\nTohle místo je nebezpečné, ale zlá magie která tu působí je přinejmenším slabá. windows.wndstory.prison=Před mnoha lety tu bylo postaveno vězení, pro umístění nebezpečných zločinců. Přísně regulováni a zabezpečeni, trestanci z celé země sem byli odvedeni, aby zde sloužili času.\n\nBrzy se začala temná nákaza z hlubin vkrádat i sem, překrucovat mysl strážím a také vězňům.\n\nVzhledem k rostoucímu chaosu, město zapečetilo celé vězení. Nikdo neví, co se stalo s těmi, kteří byli v těchto zdech ponecháni na smrt... windows.wndstory.caves=Jeskyně, které se táhnou pod opuštěným vězením, jsou osídleny velmi řídce. Leží příliš hluboko, než aby je město využívalo a nachází se zde příliš málo minerálů, než aby zaujaly trpaslíky. V minulosti byl na trase mezi těmito dvěma civilizacemi obchodní tábor, ale po úpadku Trpasličí Metropole zanikl. Teď tu přebývají jen všudypřítomní gnollové a podzemní zvířata. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_de.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_de.properties index 83418de38..b1dedf1e8 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_de.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_de.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Hauptmenü windows.wndgame.exit=Spiel verlassen windows.wndgame.return=Zurück zum Spiel +windows.wndgameinprogress.title=Stufe %1$d %2$s +windows.wndgameinprogress.challenges=Herausforderungen +windows.wndgameinprogress.exp=Erfahrungspunkte +windows.wndgameinprogress.str=Stärkepunkte +windows.wndgameinprogress.health=Lebenspunkte +windows.wndgameinprogress.gold=Gold gesammelt +windows.wndgameinprogress.depth=Tiefste Ebene +windows.wndgameinprogress.continue=Fortfahren +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Statistik windows.wndhero.buffs=Effekte windows.wndhero$statstab.title=Stufe %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Musik stummschalten windows.wndsettings$audiotab.sfx_vol=SFX-Lautstärke windows.wndsettings$audiotab.sfx_mute=SFX stummschalten +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Der Dungeon liegt direkt unter der Stadt. Die oberen Ebenen des Dungeon dienen sogar als Kanalisationssystem der Stadt.\n\nAls die dunkle Energie aus der Tiefe des Dungeon hinaufkroch, veränderten sich die eigentlich harmlosen Kreaturen der Kanalisation und werden nun mit jedem Tag gefährlicher. Zwar entsendet die Stadt Wachtruppen, welche versuchen die Situation unter Kontrolle zu halten, jedoch scheint ihr Plan langsam zu scheitern.\n\nDieser Ort ist zwar gefährlich, aber die bösartige Magie ist hier schwach. windows.wndstory.prison=Vor vielen Jahren wurde hier ein Gefängnis für sehr gefährliche Kriminelle errichtet. Dieses wurde streng bewacht und geführt, weshalb Insassen aus allen Ecken des Landes hierher geschickt wurden um ihre Zeit abzusitzen.\n\nDoch eines Tages sickerte dunkles Miasma aus den Tiefen hinauf, welches anfing die Gedanken der Wachleute und der Gefangenen gleichermaßen zu vernebeln.\n\nDie Stadt verriegelte aufgrund des drohenden Chaos das gesamte Gefängnis vollständig. Niemand weiß was aus jenen wurde, die zum Sterben im Gefängnis zurückgelassen worden sind... windows.wndstory.caves=Die Höhlen, welche sich weit unter dem verlassenen Gefängnis erstrecken, sind sehr dünn besiedelt. Sie sind zu tief, um von der Stadt ausgebeutet zu werden und zu arm an Mineralien, um das Interesse der Zwerge zu entfachen. Vor langer Zeit befand sich hier ein Handelaußenposten, doch dieser zerfiel, als die Metropole der Zwerge unterging. Hier leben nur noch Gnolle und unterirdische Tiere. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_eo.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_eo.properties index 3da9bf859..9e7c2b4b8 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_eo.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_eo.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Ĉefa menuo windows.wndgame.exit=Eliri el la ludo windows.wndgame.return=Reveni al la ludo +windows.wndgameinprogress.title=%2$s %1$d-nivela +windows.wndgameinprogress.challenges=Defioj +windows.wndgameinprogress.exp=Sperto +windows.wndgameinprogress.str=Povo +windows.wndgameinprogress.health=Sano +windows.wndgameinprogress.gold=Moneroj kolektitaj +windows.wndgameinprogress.depth=Maks. keletaĝo +windows.wndgameinprogress.continue=Pluigi +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Statistiko windows.wndhero.buffs=Efikoj windows.wndhero$statstab.title=%2$s nivela %1$d @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Sen muziko windows.wndsettings$audiotab.sfx_vol=Sonefektoj windows.wndsettings$audiotab.sfx_mute=Sen sonefektoj +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=La Labirinto situas tuj sub la Urbo, ĝiaj supraj niveloj formas la kloakaron de la Urbo.\n\nKiam malbona povo komenciĝis aperi de malsupre, ordinaraj sendanĝeraj kreaĵoj de kloakaro iĝis pli kaj pli danĝeraj. La Urbo sendas patrolojn suben por certigi sekurecon de homoj supre, tamen ili iom post iom falas.\n\nTiu ĉi loko estas danĝera, tamen feliĉe la fia sorĉarto kiu agadas tie ĉi estas malforta. windows.wndstory.prison=Antaŭ multe da jaroj malliberejo estis konstruita tie ĉi por izoli danĝerajn krimulojn. Rigore administrita kaj sekura, kondamnitoj el la tuta lando estis senditaj tien ĉi, por ili pasigis la tempon ĝismorte.\n\nSed post mallonga tempo la malluma miasmo komenciĝis aperi de sube kaj frenezigis kaj gardistojn kaj malliberulojn.\n\nResponde al la kreskanta ĥaoso, la Urbo sigelfermis la tutan malliberejon. Neniu scias kion okazis al tiuj, kiuj estis forlasitaj je morto inter tiuj muroj… windows.wndstory.caves=La kavernaro, kiu etendiĝas suben de la forlasita malliberejo estas maldense loĝigita. Ĝi troviĝas tro profunde, por esti ekspluatata de la Urbo kaj estas tro malmineraloza por interesi la gnomojn. Pasintece ekzistis komercejo ie tie ĉi sur la vojo inter tiuj urboj, tamen ĝi pereis de post la falo de la Metropolo de Gnomoj. Nur ĉieaj gnoloj kaj subteraj bestoj vivas tie ĉi nuntempe. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_es.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_es.properties index e959ef5b1..ca70397e8 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_es.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_es.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Menú principal windows.wndgame.exit=Salir del juego windows.wndgame.return=Volver al juego +windows.wndgameinprogress.title=Nivel %1$d %2$s +windows.wndgameinprogress.challenges=Desafíos +windows.wndgameinprogress.exp=Experiencia +windows.wndgameinprogress.str=Fuerza +windows.wndgameinprogress.health=Salud +windows.wndgameinprogress.gold=Oro recolectado +windows.wndgameinprogress.depth=Profundidad máxima +windows.wndgameinprogress.continue=Continuar +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Estadísticas windows.wndhero.buffs=Efectos windows.wndhero$statstab.title=Nivel %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Silenciar música windows.wndsettings$audiotab.sfx_vol=Volumen SFX windows.wndsettings$audiotab.sfx_mute=Silenciar SFX +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=La mazmorra se encuentra justo debajo de la Ciudad, sus pisos superiores de hecho constituyen el sistema de Desagüe de la Ciudad.\n\nA medida que la energía oscura se ha arrastrado desde abajo, las normalmente inofensivas criaturas de los desagües se han vuelto más y más peligrosas. La ciudad envía patrullas aquí abajo para intentar mantener la seguridad de los que están arriba, pero poco a poco están fracasando.\n\nEste lugar es peligroso, pero al menos la magia oscura tiene una presencia débil. windows.wndstory.prison=Muchos años atrás una prisión fue construida aquí para retener criminales peligrosos. Por su estricta regulación y su, prisioneros provenientes de todos los lugares fueron traidos para cumplir su condena.\n\nPero luego un miasma oscuro comenzó a arrastrarse desde abajo, retorciendo las mentes tanto de los guardias como de los prisioneros.\n\nEn consencuencia al caos creciente, la ciudad selló toda la prisión. Nadie sabe qué pasó con aquellos que fueron dejados por muertos dentro de estas paredes... windows.wndstory.caves=Las cuevas, que se extienden debajo de la prisión abandonada, están escasamente pobladas. Se encuentran a demasiada profundidad para ser aprovechadas por la Ciudad y tienen muy pocos minerales para interesar a los enanos. En el pasado había un puesto de comercio en algún lugar en esta ruta entre estos dos estados, pero este desapareció desde la caida de la Metrópoli Enana. Sólo los omnipresentes gnolls y criaturas subterráneas viven aquí ahora. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fi.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fi.properties index 811bb9927..0ab0a675d 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fi.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fi.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Päävalikko windows.wndgame.exit=Poistu pelistä windows.wndgame.return=Palaa peliin +windows.wndgameinprogress.title=Tason %1$d %2$s +windows.wndgameinprogress.challenges=Haasteet +windows.wndgameinprogress.exp=Kokemus +windows.wndgameinprogress.str=Vahvuus +windows.wndgameinprogress.health=Elinvoima +windows.wndgameinprogress.gold=Kultaa kerätty +windows.wndgameinprogress.depth=Ennätyssyvyys +windows.wndgameinprogress.continue=Jatka +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Tilastot windows.wndhero.buffs=Vaikutukset windows.wndhero$statstab.title=Tason %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Vaimenna musiikki windows.wndsettings$audiotab.sfx_vol=Peliäänien voimakkuus windows.wndsettings$audiotab.sfx_mute=Vaimenna peliäänet +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Luolasto sijaitsee suoraan Kaupungin alla ja sen ylemmät tasot muodostavat Kaupungin viemäriverkoston.\n\nTavallisesti vaarattomat viemäreissä asuvat olennot ovat muuttuneet vaarallisemmiksi ja vaarallisemmiksi Pimeän energian hiipiessä alhaaltapäin.\n\nKaupunki lähettää viemäreihin partioita yrittäen varmistaa turvallisuuden Kaupungin asukkaille, mutta se on taistelua vääjäämätöntä häviötä vastaan.\n\nTämä paikka on vaarallinen, mutta pahan magian toiminta täällä on heikkoa. windows.wndstory.prison=Vankila rakennettiin monia vuosia sitten vaarallisimmille rikollisille. Koska se oli niin tiukasti valvottu ja varma, maan jokaisesta kolkasta tuotiin tänne rikollisia kärsimään rangaistustaan.\n\nKuitenkin jonkin ajan kuluttua alhaaltapäin alkoi hivuttautua Pimeää magiaa, joka sekoitti sekä vartijat että vangit.\n\nKaupunki katkaisi kaikki yhteydet Vankilaan vastauksena kasvavaan kaaokseen. Kukaan ei tiedä, mitä tänne kuolemaan jätetyistä tuli... windows.wndstory.caves=Vankilan alla kiemurtelevat luonnonluolat ovat harvaan asuttuja. Ne ovat liian syvällä, että niistä olisi hyötyä Kaupungille ja liian köyhiä mineraalien suhteen kiinnostaakseen kääpiöitä.\nJoskus kauan sitten täällä oli kauppapaikka jossain näiden kahden valtakunnan välillä, mutta se on tuhoutunut Kääpiöiden Metropolin rappion myötä. \nAinoastaan maan alla asuvat gnollit ja eläimet asuvat täällä. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fr.properties index f1685ca60..5b8c0d033 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_fr.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Menu Principal windows.wndgame.exit=Quitter le jeu windows.wndgame.return=Reprendre la partie +windows.wndgameinprogress.title=Niveau %1$d %2$s +windows.wndgameinprogress.challenges=Challenges +windows.wndgameinprogress.exp=Expérience +windows.wndgameinprogress.str=Force +windows.wndgameinprogress.health=Santé +windows.wndgameinprogress.gold=Or Collecté +windows.wndgameinprogress.depth=Niveau Max Atteint +windows.wndgameinprogress.continue=Continuer +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Etat windows.wndhero.buffs=Buffs windows.wndhero$statstab.title=Niveau %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Couper musique windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Couper SFX +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Le donjon se trouve juste sous la ville, en fait ses niveaux supérieurs sont devenus le système d'égout de la ville.\n\nAlors qu'une énergie sombre a émergé de ses profondeurs, les créatures inoffensives des égouts sont devenues de plus en plus dangereuses. Des gardes ont bien été envoyés pour patrouiller et essayer de sécuriser les lieux mais ils ont peu à peu été dépassés.\n\nCet endroit est dangereux, mais au moins la magie maléfique qui est à l'œuvre ici reste faible. windows.wndstory.prison=Une prison a été construite ici il y a cela des années dans le but d'y loger de dangereux criminels. Dans cette prison fortement sécurisée et réglementée, des prisonniers venant de tout le territoire venaient purger leur peine.\n\nMais peu de temps après de sombres miasmes ont commencé a émerger des profondeurs, altérant l'esprit des gardes comme des prisonniers.\n\nCraignant que ce chaos ne s'étende, la ville décida de condamner toutes les entrées de la prison. Nul ne sait ce qu'il est advenu de ceux que l'on a laissé pour morts entre ces murs... windows.wndstory.caves=Les cavernes, courant sous la prison abandonnée, sont peu peuplées. Elles sont trop profondes pour être exploitées par la ville, et trop dénuées de minéraux pour intéresser les nains. Dans le passé il y avait un poste marchand, quelque part entre la ville et la Métropole des nains, mais il a été abandonné depuis le grand déclin de cette dernière. Seuls des gnolls et animaux souterrains traînent encore ici. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_hu.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_hu.properties index 855864d25..46df8ec6e 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_hu.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_hu.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Főmenü windows.wndgame.exit=Kilépés windows.wndgame.return=Vissza a játékhoz +windows.wndgameinprogress.title=%1$d. szintű %2$s +windows.wndgameinprogress.challenges=Kihívások +windows.wndgameinprogress.exp=Tapasztalat +windows.wndgameinprogress.str=Erő +windows.wndgameinprogress.health=Élet +windows.wndgameinprogress.gold=Gyűjtött arany +windows.wndgameinprogress.depth=Elért mélység +windows.wndgameinprogress.continue=Folytatás +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Adatlap windows.wndhero.buffs=Módosítók windows.wndhero$statstab.title=%1$d. szintű %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Zene némítása windows.wndsettings$audiotab.sfx_vol=SFX hangereje windows.wndsettings$audiotab.sfx_mute=SFX némítása +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=A várbörtön pontosan a város alatt fekszik, a felsőbb szintjei egyben a város csatornarendszere is.\n\nAhogyan a sötét energia kúszott felfelé az alsóbb szintekről, a csatornák egyébként ártalmatlan élőlényei egyre veszélyesebbekké váltak. A város járőröket küld ide, hogy a felszínen élőket biztonságban tartsák, de lassan kezdenek kudarcot vallani.\n\nEz a hely veszélyes, de legalább a működésben lévő gonosz mágia itt gyenge. windows.wndstory.prison=Sok évvel ezelőtt egy börtönt építettek itt, hogy ide helyezzék a veszélyes bűnözőket. A szigora és a biztonsága miatt a föld minden tájáról ide hozták az elítélteket, hogy itt töltsék le büntetésüket.\n\nDe nem sokkal később sötét ártalom gőze szivárgott föl a mélyből, egyaránt megháborítva az őrök és elítéltek elméjét.\n\nA növekvő káoszra reagálva a város lezáratta az egész börtönt. Senki nem tudja, mi történt azokkal, akiket e falak között hagytak meghalni... windows.wndstory.caves=Az elhagyatott börtön alatt húzódó barlangokban alig van élet. Túl mélyen vannak ahhoz, hogy a város bányásszon itt, és túl kevés nyersanyag van bennük ahhoz, hogy a törpéket érdekelje. Régen valahol errefelé volt egy kereskedőállomás az úton a két állam között, de a Törpe Világváros hanyatlása óta már az is tönkrement . Csak a mindenhol jelenlévő gnollok és földalatti állatok élnek már itt. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_in.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_in.properties index 9266ce297..32a59de23 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_in.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_in.properties @@ -1,10 +1,10 @@ -windows.wndalchemy.title=Alchemy -windows.wndalchemy.text=Combine ingredients to create something new! -windows.wndalchemy.combine=Combine +windows.wndalchemy.title=Pot +windows.wndalchemy.text=Kombinasikan bahan-bahan untuk membuat sesuatu yang baru! +windows.wndalchemy.combine=Kombinasikan windows.wndalchemy.close=Tutup windows.wndalchemy.select=Pilih sebuah item -windows.wndalchemy.recipes_title=Recipes -windows.wndalchemy.recipes_text=_Random Potion:_\nMix three seeds of any type to create a random potion. The potion is more likely to relate to one of the seeds used.\n\n_Cooked Blandfruit:_\nMix a blandfruit with one seed to imbue the blandfruit with that seed's properties.\n\n_Tipped Darts:_\nMix two regular darts with a seed to create two tipped darts! +windows.wndalchemy.recipes_title=Resep +windows.wndalchemy.recipes_text=_Ramuan Acak:_\nCampur tiga benih apa saja untuk membuat ramuan acak. Ramuan itu berhubungan dengan salah satu dari benih yang dipakai.\n\n_Buah Campur Masak:_\nCampur buah campur dengan satu benih untuk memasukkan intisari benih tersebut ke dalam buah campur.\n\nLumuran Anak Panah:\nCampur dua anak panah biasa dengan sebuah benih untuk membuat anak panah yang dilumuri intisari benih tersebut! windows.wndblacksmith.prompt=Oke, persetujuan adalah persetujuan, ini yang bisa aku lakukan untukmu: Aku bisa menempa 2 item-mu dan mengubah mereka menjadi satu buah dengan kualitas yang lebih baik. windows.wndblacksmith.select=Tempa sebuah barang @@ -27,6 +27,20 @@ windows.wndgame.menu=Menu Utama windows.wndgame.exit=Keluar Game windows.wndgame.return=Kembali ke Game +windows.wndgameinprogress.title=Level %1$d %2$s +windows.wndgameinprogress.challenges=Tantangan +windows.wndgameinprogress.exp=Experience +windows.wndgameinprogress.str=Kekuatan +windows.wndgameinprogress.health=Darah +windows.wndgameinprogress.gold=Emas Dikumpulkan +windows.wndgameinprogress.depth=Kedalaman Maksimum +windows.wndgameinprogress.continue=Lanjutkan +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Status windows.wndhero.buffs=Buff windows.wndhero$statstab.title=Level %1$d %2$s @@ -112,13 +126,17 @@ windows.wndsettings$uitab.center=Tengah windows.wndsettings$uitab.flip_toolbar=Ubah Posisi Toolbar windows.wndsettings$uitab.flip_indicators=Ubah Posisi Indikator windows.wndsettings$uitab.quickslots=Slot Cepat -windows.wndsettings$uitab.nav_bar=Hide Navigation Bar +windows.wndsettings$uitab.nav_bar=Sembunyikan Bar Navigasi windows.wndsettings$uitab.system_font=Font Sistem windows.wndsettings$audiotab.music_vol=Volume Musik windows.wndsettings$audiotab.music_mute=Matikan Musik windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Matikan SFX +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Dungeon ini tepat berada di bawah kota, bagian atas Dungeon ini merupakan sistem gorong-gorong kota.\n\nSehubungan dengan energi hitam yang terus menyeruak ke atas, makhluk-makhluk gorong-gorong yang biasa saja menjadi sangat berbahaya. Pihak kota telah mengirim para penjaga demi keamanan kota atas, namun perlahan gagal.\n\nTempat ini berbahaya, tapi setidaknya ilmu hitam di sini masih terbilang lemah. windows.wndstory.prison=Bertahun-tahun yang lalu sebuah penjara dibangun di sini untuk memenjarakan para kriminal berbahaya. Penjagaan dan pengamanan yang sangat ketat, menghukum penjahat dari penjuru dunia ke sini.\n\nTapi kemudian, miasma gelap mulai menyeruak dari bawah, menghilangkan akal sehat para tahanan dan penjaga.\n\nSebagai tindak lanjut dari kekacauan ini, orang kota menyegel seluruh penjuru penjara. Tak ada yang tahu bagaimana nasib mereka yang mati di tempat ini... windows.wndstory.caves=Gua, tepat di bawah penjara, populasinya jarang. Gua terlalu dalam untuk dieksploitasi oleh kota dan kandungan mineral di gua ini terlalu sedikit untuk dapat menarik minat para dwarf. Dulunya ada pos perdagangan di sekitar sini di rute antara dua tempat ini, tapi telah musnah sejak keruntuhan Metropolis Dwarf. Hanya ada gnoll, yang notabene ada di mana-mana, dan binatang bawah tanah yang tinggal di sini sekarang. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_it.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_it.properties index 3c9ee7969..535d162f4 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_it.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_it.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Menu Princ. windows.wndgame.exit=Esci dal gioco windows.wndgame.return=Torna al gioco +windows.wndgameinprogress.title=Piano %1$d %2$s +windows.wndgameinprogress.challenges=Sfide +windows.wndgameinprogress.exp=Esperienza +windows.wndgameinprogress.str=Forza +windows.wndgameinprogress.health=Salute +windows.wndgameinprogress.gold=Oro trovato +windows.wndgameinprogress.depth=Massima profondità +windows.wndgameinprogress.continue=Continua +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Statistiche windows.wndhero.buffs=Stati attivi windows.wndhero$statstab.title=Piano %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Silenzia Musica windows.wndsettings$audiotab.sfx_vol=Volume Effetti windows.wndsettings$audiotab.sfx_mute=Silenzia Effetti +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Il dungeon si trova proprio sotto la città, i suoi primi livelli infatti costituiscono il suo sistema fognario.\n\nQuando un'energia oscura ha cominciato a salire dalle profondità del dungeon, le creature delle fogne normalmente innocue sono diventate sempre più pericolose. La città invia quaggiù pattuglie di guardia per tentare di mantenere la sicurezza degli abitanti in superficie, sempre con meno risultati.\n\nQuesto posto è pericoloso, ma almeno la magia malvagia che si trova qui è debole. windows.wndstory.prison=Molti anni fa venne costruita qui una prigione allo scopo di contenere pericolosi criminali. Strettamente sorvegliata e disciplinata, condannati provenienti da tutto il paese venivano mandati qui a scontare la pena.\n\nMa ben presto un oscuro miasma ha cominciato a filtrare da sotto, contorcendo in egual modo le menti di guardie e prigionieri.\nA conseguenza del caos crescente, la città ha preferito sigillare l'intera prigione. Nessuno sa cosa ne sia stato di quelli lasciati qui a morire tra queste mura... windows.wndstory.caves=Le miniere, che si estendono sotto la prigione abbandonata, sono scarsamente popolate. Si trovano troppo in profondità per essere sfruttate dalla città e sono troppo povere di minerali per interessare ai nani. In passato esisteva un avamposto mercantile qui da qualche parte sulla rotta tra questi due stati, ma è andato in rovina dal declino della Città dei Nani. Ora vi dimorano solo gli onnipresenti gnoll e animali sotterranei. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ko.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ko.properties index 26c6b57c7..8e8916048 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ko.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ko.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=메인 메뉴 windows.wndgame.exit=게임 나가기 windows.wndgame.return=게임으로 돌아가기 +windows.wndgameinprogress.title=레벨 %1$d 의 %2$s +windows.wndgameinprogress.challenges=활성화된 도전 항목 +windows.wndgameinprogress.exp=경험치 +windows.wndgameinprogress.str=힘 +windows.wndgameinprogress.health=체력 +windows.wndgameinprogress.gold=획득한 골드 +windows.wndgameinprogress.depth=가장 깊이 탐험한 곳 +windows.wndgameinprogress.continue=계속 +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=능력치 windows.wndhero.buffs=버프 windows.wndhero$statstab.title=레벨 %1$d 의 %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=배경음악 음소거 windows.wndsettings$audiotab.sfx_vol=효과음 크기 windows.wndsettings$audiotab.sfx_mute=효과음 음소거 +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=이 던전은 도시의 바로 아래에 위치해 있다, 사실 던전의 상위 층들은 바로 도시의 하수구로 이루어져 있다.\n\n하수구의 무해한 생명체들은 던전 아랫층에서 올라오는 암흑의 기운 때문에 점점 더 위험해지고 있다. 도시에서 이를 저지하고 지상의 안전을 유지하기 위해 순찰을 보내지만, 점점 방어가 힘들어지고 있다.\n\n이곳은 위험한 곳이지만, 그나마 이곳은 어두운 마법의 기운은 강하지 않다. windows.wndstory.prison=수년 전 이 곳에는 악질 죄수들을 수용하기 위해 감옥이 지어졌습니다. 엄격한 통제 속에서, 온 땅에서 온 악랄한 죄수들이 이곳으로 몰려와 복역했습니다..\n\n하지만 머지않아 불쾌한 어둠의 기운이 아래에서 올라오기 시작했습니다. 이 기운은 죄수들 뿐만 아니라 간수들의 마음까지 악하게 만들기에 충분했습니다.\n\n자라나는 혼돈에 대한 해결책으로, 도시에서는 감옥을 아예 봉쇄해 버렸습니다. 감옥 안에 죽도록 방치된 자들이 어떻게 되었는지는 아무도 알지 못한 채로요... windows.wndstory.caves=감옥의 아래의 깊숙한 곳 까지 연결된 동굴들은 인적이 드뭅니다. 인간에게 활용되기엔 너무 깊고, 드워프들의 관심을 끌기엔 자원이 그다지 많지 않기 때문입니다. 과거에는 두개의 국가를 잇는 소도시가 존재하기도 했었지만, 드워프 대도시의 몰락 이후엔 사라져 버렸습니다. 현재에는 어디에나 존재하는 놀과 지하 생물들이 서식할 뿐입니다. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties index 585712945..06b476e97 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pl.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Menu główne windows.wndgame.exit=Wyjście z gry windows.wndgame.return=Powrót do gry +windows.wndgameinprogress.title=Poziom %1$d %2$s +windows.wndgameinprogress.challenges=Wyzwania +windows.wndgameinprogress.exp=Doświadczenie +windows.wndgameinprogress.str=Siła +windows.wndgameinprogress.health=Życie +windows.wndgameinprogress.gold=Zebrane złoto +windows.wndgameinprogress.depth=Maks. głębokość +windows.wndgameinprogress.continue=Kontynuuj +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Statystyki windows.wndhero.buffs=Efekty windows.wndhero$statstab.title=Poziom %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Wycisz muzykę windows.wndsettings$audiotab.sfx_vol=Głośność efektów windows.wndsettings$audiotab.sfx_mute=Wycisz efekty +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Loch leży tuż pod powierzchnią Miasta, jego górne części są w rzeczywistości systemem kanałów Miasta.\n\nJako, że mroczna energia wypełzła z dołu, zazwyczaj nieszkodliwe stworzenia z kanałów stały się o wiele bardziej niebezpieczne. Miasto wysyła co jakiś czas patrole strażników, którzy mają zapewnić bezpieczeństwo tym na górze, ale coraz częściej przegrywają.\n\nTo miejsce jest niebezpieczne, ale przynajmniej działanie złej magii jest tutaj słabe. windows.wndstory.prison=Więzienie wybudowano wiele lat temu, by przetrzymywać tu niebezpiecznych kryminalistów. Pilnie nadzorowani i zabezpieczeni skazańcy z całej krainy byli tu zsyłani, by odbyć swoją karę.\n\nLecz niedługo mroczny miazmat zaczął wypełzać z dołu, wypaczając umysły strażników i więźniów. \n\nW odpowiedzi na rozprzestrzeniający się chaos miasto szczelnie zamknęło całe więzienie. Nikt nie wie co się stało z tymi, których pozostawiono na śmierć za ścianami aresztu... windows.wndstory.caves=Jaskinie, które rozciągają się pod opuszczonym więzieniem są słabo zaludnione. Leżą zbyt głęboko, by być eksploatowane przez Miasto i mają za mało minerałów, by zainteresować krasnoludów. W przeszłości gdzieś tutaj znajdował się przyczółek handlowy na drodze między tymi dwoma państwami, ale przepadł po tym, jak Krasnoludzka Metropolia upadła. Teraz żyją tutaj jedynie wszechobecne gnolle i zwierzęta podziemne. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pt.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pt.properties index 841877808..8940f372c 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pt.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_pt.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Menu windows.wndgame.exit=Sair do Jogo windows.wndgame.return=Retornar ao Jogo +windows.wndgameinprogress.title=Nível %1$d %2$s +windows.wndgameinprogress.challenges=Desafios +windows.wndgameinprogress.exp=Experiência +windows.wndgameinprogress.str=Força +windows.wndgameinprogress.health=Vida +windows.wndgameinprogress.gold=Ouro Coletado +windows.wndgameinprogress.depth=Andar Máximo +windows.wndgameinprogress.continue=Continuar +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Dados windows.wndhero.buffs=Buffs windows.wndhero$statstab.title=Nível %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Silenciar Música windows.wndsettings$audiotab.sfx_vol=Volume SFX windows.wndsettings$audiotab.sfx_mute=Silenciar SFX +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=A Masmorra se estende por debaixo da Cidade. Seus níveis superiores na verdade são o sistema de esgoto da Cidade.\n\nConforme a energia negra se esgueirou das profundezas, as criaturas antigamente inofensivas tornaram-se cada vez mais perigosas. A Cidade envia patrulhas de guardas para tentar manter a segurança dos habitantes da superfície, mas eles estão lentamente falhando.\n\nEste lugar é perigoso. Mas ao menos a magia maléfica aqui ainda está fraca. windows.wndstory.prison=Há muitos anos atrás, uma prisão foi construída aqui para trancar criminosos perigosos. Fortemente controlada e segura, condenados de todos os lugares foram trazidos aqui para cumprirem suas penas.\n\nMas rapidamente uma pestilência negra começou a emanar das profundezas, deturpando a mente tanto dos guardas como dos prisioneiros.\n\nEm resposta à confusão que estava se alastrando, a Cidade selou toda a prisão. Ninguém sabe o que aconteceu com aqueles que foram deixados para morrer dentro destas paredes... windows.wndstory.caves=As cavernas, que se esticam por debaixo da prisão abandonada, são esparsamente populadas. Elas ficam muito distantes da superfície para serem exploradas pela Cidade e são muito pobres em minerais para serem de interesse dos anões. No passado havia um posto de troca em algum lugar por aqui, na rota entre estes dois Estados, mas ele pereceu desde o declínio da Metrópole dos Anões. Apenas os gnolls onipresentes e animais subterrâneos habitam por aqui agora. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ru.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ru.properties index 03e4bb33b..28f21f446 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ru.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_ru.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Меню windows.wndgame.exit=Выйти windows.wndgame.return=Продолжить +windows.wndgameinprogress.title=%2$s %1$d-го уровня +windows.wndgameinprogress.challenges=Испытания +windows.wndgameinprogress.exp=Опыт +windows.wndgameinprogress.str=Сила +windows.wndgameinprogress.health=Здоровье +windows.wndgameinprogress.gold=Собрано золота +windows.wndgameinprogress.depth=Макс. глубина +windows.wndgameinprogress.continue=Продолжить +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Хар-ки windows.wndhero.buffs=Эфф-ты windows.wndhero$statstab.title=%2$s %1$d-го уровня @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Выкл. музыку windows.wndsettings$audiotab.sfx_vol=Эффекты windows.wndsettings$audiotab.sfx_mute=Выкл. эффекты +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Подземелье находится под Городом, его верхние уровни фактически являются городской канализацией.\n\nТёмная энергия из глубин оказывает влияние на это место, и обычно безобидные существа становятся всё опаснее и опаснее. Город отправляет вниз патрули, чтобы поддерживать порядок и безопасность, но они не справляются.\n\nЭто опасное место, но здесь можно хотя бы не бояться чёрной магии. windows.wndstory.prison=Много лет назад была построена эта тюрьма для опасных заключённых. Жестко контролируемая и безопасная, она содержала в себе самых опасных злодеев со всей земли.\n\nНо со временем темное влияние стало просачиваться сюда, извращая разум как стражей, так и узников.\n\nВ ответ на нарастающий хаос, город запечатал всю тюрьму. Никто не знает, что случилось с теми, кто остался умирать в её стенах... windows.wndstory.caves=Пещеры, находящиеся под заброшенной тюрьмой, почти необитаемы. Для Города они слишком глубоко, а для дворфов там мало ценного. В прошлом где-то здесь был торговый пост между этими государствами, но он был заброшен после разрыва отношений с дворфийским Метрополисом. Только вездесущие гноллы да подземные животные обитают здесь. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_tr.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_tr.properties index a3577e1dc..b7e24efba 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_tr.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_tr.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=Ana Menü windows.wndgame.exit=Oyundan Çık windows.wndgame.return=Oyuna Dön +windows.wndgameinprogress.title=Seviye %1$d %2$s +windows.wndgameinprogress.challenges=Meydan Okumalar +windows.wndgameinprogress.exp=Deneyim +windows.wndgameinprogress.str=Güç +windows.wndgameinprogress.health=Can +windows.wndgameinprogress.gold=Toplanan Altın +windows.wndgameinprogress.depth=Maksimum Derinlik +windows.wndgameinprogress.continue=Devam Et +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=Istatistikler windows.wndhero.buffs=Etkiler windows.wndhero$statstab.title=Seviye %1$d %2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=Müziği Sustur windows.wndsettings$audiotab.sfx_vol=Ses Seviyesi windows.wndsettings$audiotab.sfx_mute=Sesi Sustur +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=Zindan şehrin tam altında bulunuyor, üst katları aslında şehrin kanalizasyon sistemini oluşturuyor.\n\nKara enerji aşağıdan sızdıkça genellikle zararsız olan yaratıklar daha tehlikeli olmaya başladı. Şehir buraya devriyeler göndererek yukarıdakilerin güvenliğini sağlamaya çalışsa da, artık onlar da yavaşça işe yaramaz hale geliyor.\n\nBurası tehlikeli, ama en azından buradaki kötücül büyüler zayıf. windows.wndstory.prison=Uzun yıllar önce tehlikeli suçluları hapsetmek için buraya bir hapishane inşa edildi. Sıkı bir yönetim ve güvenliğe sahip, her yerden suçlular buraya vakit geçirmek için getirildiler. \n\nFakat sonra karanlık miyasma derinlerden sızarak gardiyan ve mahkumların akıllarını bozmaya başladı.\n\nYükselen kaosa cevaben, şehir hapishanenin tüm kapılarını mühürledi. Kimse bilmez o kapalı duvarların ardında ölüme terkedilenlere neler oldu... windows.wndstory.caves=Terkedilmiş hapishanenin dibindeki mağaralarda pek kimse bulunmuyor. Şehir tarafından sömürülmek için çok derin, cücelerin ilgisini çekmek içinse mineraller bakımından çok fakir. Bu iki eyalet arasındaki yolda eskiden bir takas hanı vardı, ama Cüce Metropolü'nün çökmesiyle beraber yok oldu. Artık burada sadece yeraltı canlıları ve her yerde varlığını hissettiren gnoller bulunuyor. diff --git a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_zh.properties b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_zh.properties index 0b4930c9e..cfa29e9ca 100644 --- a/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_zh.properties +++ b/core/src/main/resources/com/shatteredpixel/shatteredpixeldungeon/messages/windows/windows_zh.properties @@ -27,6 +27,20 @@ windows.wndgame.menu=主菜单 windows.wndgame.exit=退出游戏 windows.wndgame.return=继续冒险 +windows.wndgameinprogress.title=%1$d级%2$s +windows.wndgameinprogress.challenges=挑战 +windows.wndgameinprogress.exp=经验 +windows.wndgameinprogress.str=力量 +windows.wndgameinprogress.health=生命 +windows.wndgameinprogress.gold=金币收集数 +windows.wndgameinprogress.depth=最高层数 +windows.wndgameinprogress.continue=继续 +windows.wndgameinprogress.erase=Erase +windows.wndgameinprogress.erase_warn_title=Are you sure you want to delete this save? +windows.wndgameinprogress.erase_warn_body=All progress on this game will be lot +windows.wndgameinprogress.erase_warn_yes=Yes, delete this save +windows.wndgameinprogress.erase_warn_no=No, I want to continue + windows.wndhero.stats=属性 windows.wndhero.buffs=状态 windows.wndhero$statstab.title=%1$d级%2$s @@ -119,6 +133,10 @@ windows.wndsettings$audiotab.music_mute=关闭音乐 windows.wndsettings$audiotab.sfx_vol=音效音量 windows.wndsettings$audiotab.sfx_mute=关闭音效 +windows.wndstartgame.title=Choose Your Hero +windows.wndstartgame.huntress_unlock=Defeat the boss on floor 15 to unlock this character +windows.wndstartgame.start=Start Game + windows.wndstory.sewers=这片地牢位于城市的正下方,它的最上层其实是由城市的下水道系统组成的。\n\n由于下方不断渗透的黑暗能量,这些本应无害的下水道生物变得越来越危险。城市向这里派出巡逻队并试图以此保护其上方的区域,但他们的影响也在逐渐式微。\n\n这片区域已经算是足够危险了,不过至少大部分邪恶魔法还不足以对这里造成影响。 windows.wndstory.prison=多年以前一座地下监狱为了收容危险的犯罪者而建立于此。由于其严格的监管和高安全性,地表各处的囚犯都被带到这里经受时间的折磨。 \n\n但不久之后下方充斥着黑暗的瘴气在这里弥漫开来,扭曲了罪犯和狱卒的心智。\n\n监狱里充斥开来的混乱使其彻底失去了秩序,于是城市封锁了整个监狱。现今已经没有人知道这些高墙之下经历过无数死亡的生物究竟会是什么样子... windows.wndstory.caves=这座从废弃监狱延伸而下的洞穴,早已空无一人。这里对于城市而言过于深入且很难开发,其中极度匮乏的矿物也无法激起矮人的兴趣。曾经在这里有一个为两个势力建立的贸易站,但在矮人国度衰落之后,只有无所不在的豺狼人和地下生物还居住在这里。