v0.2.2: fixed a bug with the ghost quest.
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161b444d67
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2d176b4b62
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@ -155,17 +155,21 @@ public class Ghost extends NPC {
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Sample.INSTANCE.play( Assets.SND_GHOST );
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Sample.INSTANCE.play( Assets.SND_GHOST );
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if (Quest.given) {
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if (Quest.given) {
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if (Quest.weapon != null) {
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if (Quest.processed || Dungeon.hero.belongings.getItem(RatSkull.class) != null) {
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if (Quest.processed || Dungeon.hero.belongings.getItem(RatSkull.class) != null) {
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GameScene.show(new WndSadGhost(this, Quest.type));
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GameScene.show(new WndSadGhost(this, Quest.type));
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} else {
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} else {
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switch (Quest.type) {
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switch (Quest.type) {
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case 1: default:
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case 1:
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GameScene.show( new WndQuest( this, TXT_RAT2 ) ); break;
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default:
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GameScene.show(new WndQuest(this, TXT_RAT2));
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break;
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case 2:
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case 2:
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GameScene.show( new WndQuest( this, TXT_GNOLL2 ) ); break;
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GameScene.show(new WndQuest(this, TXT_GNOLL2));
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break;
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case 3:
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case 3:
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GameScene.show( new WndQuest( this, TXT_CRAB2 ) ); break;
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GameScene.show(new WndQuest(this, TXT_CRAB2));
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break;
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}
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}
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int newPos = -1;
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int newPos = -1;
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@ -185,7 +189,7 @@ public class Ghost extends NPC {
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sprite.visible = Dungeon.visible[pos];
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sprite.visible = Dungeon.visible[pos];
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}
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}
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}
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}
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}
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} else {
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} else {
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Mob questBoss;
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Mob questBoss;
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String txt_quest;
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String txt_quest;
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