v0.7.1c: manifest commit
This commit is contained in:
parent
5e759d4f1f
commit
2d0c9eb5d0
|
@ -1,8 +1,8 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
package="com.shatteredpixel.shatteredpixeldungeon"
|
||||
android:versionCode="321"
|
||||
android:versionName="0.7.1b"
|
||||
android:versionCode="322"
|
||||
android:versionName="0.7.1c"
|
||||
android:installLocation="auto">
|
||||
|
||||
<uses-feature
|
||||
|
|
|
@ -153,7 +153,34 @@ public class ChangesScene extends PixelScene {
|
|||
changes.hardlight( Window.TITLE_COLOR );
|
||||
infos.add(changes);
|
||||
|
||||
changes = new ChangeInfo("v0.7.1b", false, null);
|
||||
changes = new ChangeInfo("v0.7.1c", false, null);
|
||||
changes.hardlight( Window.TITLE_COLOR );
|
||||
infos.add(changes);
|
||||
|
||||
changes.addButton( new ChangeButton( new Image(Assets.MAGE, 0, 90, 12, 15), "Warlock",
|
||||
"_-_ Fixed the previous change to walock's soul mark making the effect MUCH more common than intended. The base chance buff was intended to be 10% to 15%, but ended up being closer to 80%, oops!\n\n" +
|
||||
"Despite the unintended change, the warlock was not massively overpowered, which tells me I have more power budget in soul mark than I thought:\n\n" +
|
||||
"_-_ Soul mark hunger restoration increased by 100%\n" +
|
||||
"_-_ Soul mark health restoration increased by 33%"));
|
||||
|
||||
changes.addButton( new ChangeButton(new Image(Assets.KING, 1, 0, 14, 16), "Dwarf King",
|
||||
"While I would like to make more extensive changes to Dwarf King in the future, I've made a couple smaller tweaks for now to make him harder to cheese:\n\n" +
|
||||
"_-_ Dwarf King is now able to summon skeletons even if he cannot see the hero\n" +
|
||||
"_-_ Dwarf King is now resistant to fire and toxic gas"));
|
||||
|
||||
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
|
||||
"Fixed (caused by 0.7.1):\n" +
|
||||
"_-_ DM-300 failing to spawn in rare cases\n" +
|
||||
"_-_ Thrown weapons in remains not showing their level\n\n" +
|
||||
"Fixed (existed prior to 0.7.1):\n" +
|
||||
"_-_ Recycle being able to produce health potions with pharmacophobia enabled\n" +
|
||||
"_-_ Magical porter soft-locking the game in rare cases\n" +
|
||||
"_-_ Mystical Energy not recharging artifacts correctly in some cases"));
|
||||
|
||||
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
|
||||
"Updated Translations"));
|
||||
|
||||
changes = new ChangeInfo("v0.7.1a & v0.7.1b", false, null);
|
||||
changes.hardlight( Window.TITLE_COLOR );
|
||||
infos.add(changes);
|
||||
|
||||
|
@ -186,23 +213,9 @@ public class ChangesScene extends PixelScene {
|
|||
"Fixed (caused by 0.7.1):\n" +
|
||||
"_-_ various rare spirit bow crashes\n\n" +
|
||||
"Fixed (existed prior to 0.7.1):\n" +
|
||||
"_-_ various crash bugs\n" +
|
||||
"_-_ rare crashes involving alchemy\n" +
|
||||
"_-_ health potion limits not applying to prison guards"));
|
||||
|
||||
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
|
||||
"Updated Translations"));
|
||||
|
||||
changes = new ChangeInfo("v0.7.1a", false, null);
|
||||
changes.hardlight( Window.TITLE_COLOR );
|
||||
infos.add(changes);
|
||||
|
||||
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(this, "bugfixes"),
|
||||
"Fixed (caused by 0.7.1):\n" +
|
||||
"_-_ various crash bugs\n" +
|
||||
"_-_ chasms dealing damage on a delay in some cases\n" +
|
||||
"_-_ blacksmith deleting items in rare cases\n\n" +
|
||||
"Fixed (existed prior to 0.7.1):\n" +
|
||||
"_-_ various crash bugs\n" +
|
||||
"_-_ health potion limits not applying to prison guards\n" +
|
||||
"_-_ traps with ground-based effects affecting flying characters"));
|
||||
|
||||
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(this, "language"),
|
||||
|
|
Loading…
Reference in New Issue
Block a user