v0.3.1: updated itemsprite to go along with other heap changes
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@ -201,7 +201,7 @@ public class ItemSprite extends MovieClip {
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public void update() {
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public void update() {
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super.update();
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super.update();
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visible = (heap == null || Dungeon.visible[heap.pos]);
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visible = (heap == null || heap.seen);
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if (dropInterval > 0 && (dropInterval -= Game.elapsed) <= 0) {
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if (dropInterval > 0 && (dropInterval -= Game.elapsed) <= 0) {
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