v0.7.5b: SPD-classes and core are no longer android-specific modules!
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@ -1,22 +1,12 @@
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//FIXME currently an android library while small amounts of android-specific code remain
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apply plugin: 'java-library'
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apply plugin: 'com.android.library'
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android {
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
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compileSdkVersion appAndroidCompileSDK
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defaultConfig {
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//noinspection MinSdkTooLow
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minSdkVersion appAndroidMinSDK
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}
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}
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configurations { natives }
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dependencies {
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dependencies {
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//TODO migrate this to implementation from api
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//TODO migrate this to implementation from api
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//in order to do this I have to remove 100% of libGDX API access from core
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//in order to do this I have to remove 100% of libGDX API access from core
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api "com.badlogicgames.gdx:gdx:$gdxVersion"
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api "com.badlogicgames.gdx:gdx:$gdxVersion"
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api "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
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implementation "org.json:json:20190722"
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}
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}
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@ -1,8 +0,0 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.watabou">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-feature android:glEsVersion="0x00020000"/>
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</manifest>
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@ -22,7 +22,7 @@
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package com.watabou.utils;
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package com.watabou.utils;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.watabou.BuildConfig;
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import com.watabou.noosa.Game;
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//TODO migrate to platformSupport class
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//TODO migrate to platformSupport class
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public class DeviceCompat {
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public class DeviceCompat {
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@ -50,7 +50,7 @@ public class DeviceCompat {
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}
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}
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public static boolean isDebug(){
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public static boolean isDebug(){
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return BuildConfig.DEBUG;
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return Game.version.contains("INDEV");
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}
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}
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public static void openURI( String URI ){
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public static void openURI( String URI ){
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@ -3,8 +3,9 @@
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package="com.shatteredpixel.shatteredpixeldungeon.android"
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package="com.shatteredpixel.shatteredpixeldungeon.android"
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android:installLocation="auto">
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android:installLocation="auto">
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<uses-feature
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<uses-feature android:glEsVersion="0x00020000"/>
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android:glEsVersion="0x00020000"/>
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<uses-permission android:name="android.permission.VIBRATE" />
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<!-- Note that the game doesn't truly support small screen resolutions,
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<!-- Note that the game doesn't truly support small screen resolutions,
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it instead forces downscaling to work on these displays.-->
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it instead forces downscaling to work on these displays.-->
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@ -1,14 +1,6 @@
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//FIXME currently an android library while small amounts of android-specific code remain in SPD-classes
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apply plugin: 'java-library'
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apply plugin: 'com.android.library'
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android {
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[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
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compileSdkVersion appAndroidCompileSDK
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defaultConfig {
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//noinspection MinSdkTooLow
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minSdkVersion appAndroidMinSDK
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}
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}
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dependencies {
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dependencies {
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api project(':SPD-classes')
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api project(':SPD-classes')
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@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon">
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<uses-feature android:glEsVersion="0x00020000"/>
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</manifest>
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