v0.4.1: fixed items being incorrectly generated on the final shop floor
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@ -196,7 +196,7 @@ public abstract class Level implements Bundlable {
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mapped = new boolean[LENGTH];
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mapped = new boolean[LENGTH];
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Arrays.fill( mapped, false );
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Arrays.fill( mapped, false );
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if (!Dungeon.bossLevel()) {
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if (!(Dungeon.bossLevel() || Dungeon.depth == 21) /*final shop floor*/) {
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addItemToSpawn( Generator.random( Generator.Category.FOOD ) );
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addItemToSpawn( Generator.random( Generator.Category.FOOD ) );
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if (Dungeon.posNeeded()) {
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if (Dungeon.posNeeded()) {
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addItemToSpawn( new PotionOfStrength() );
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addItemToSpawn( new PotionOfStrength() );
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