v0.3.4a: forced the font choice in rendered text

This commit is contained in:
Evan Debenham 2016-02-13 12:11:51 -05:00 committed by Evan Debenham
parent eff030d9af
commit 28cd679425
2 changed files with 3 additions and 0 deletions

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@ -31,6 +31,7 @@ import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.WelcomeScene;
import com.watabou.noosa.Game; import com.watabou.noosa.Game;
import com.watabou.noosa.RenderedText;
import com.watabou.noosa.audio.Music; import com.watabou.noosa.audio.Music;
import com.watabou.noosa.audio.Sample; import com.watabou.noosa.audio.Sample;
@ -186,6 +187,8 @@ public class ShatteredPixelDungeon extends Game {
Assets.SND_BEE, Assets.SND_BEE,
Assets.SND_DEGRADE, Assets.SND_DEGRADE,
Assets.SND_MIMIC ); Assets.SND_MIMIC );
RenderedText.setFont("font.ttf");
} }
@Override @Override