commit
286861cc86
|
@ -62,8 +62,8 @@ public class Sai extends MeleeWeapon {
|
||||||
if(attacker.HP >= attacker.HT){
|
if(attacker.HP >= attacker.HT){
|
||||||
GLog.p("血量已满!无法回血");
|
GLog.p("血量已满!无法回血");
|
||||||
} else if (Random.Int(10)<=4) {
|
} else if (Random.Int(10)<=4) {
|
||||||
R = (int) (attacker.HT * 0.1 + (buffedLvl() * 0.5) + 1.5);
|
R = (int) Math.min(attacker.HT-attacker.HP,(attacker.HT * 0.1 + (buffedLvl() * 0.5) + 1.5));
|
||||||
attacker.HP +=attacker.HT * 0.1 + (buffedLvl()) + 1.5;
|
attacker.HP +=R;
|
||||||
attacker.sprite.showStatus(CharSprite.POSITIVE, ("+" + R + "HP"));
|
attacker.sprite.showStatus(CharSprite.POSITIVE, ("+" + R + "HP"));
|
||||||
GLog.p(attacker.name()+"的迅猛一击,回血成功!");
|
GLog.p(attacker.name()+"的迅猛一击,回血成功!");
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user