v0.6.2: fixed incorrect runestone appearing in runestone room

This commit is contained in:
Evan Debenham 2017-10-15 15:34:15 -04:00
parent 55090000a7
commit 27457ea94f

View File

@ -22,7 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.secret;
import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame;
import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfIntuition;
import com.shatteredpixel.shatteredpixeldungeon.items.stones.StoneOfEnchantment;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
@ -66,7 +66,7 @@ public class SecretRunestoneRoom extends SecretRoom {
do{
dropPos = level.pointToCell(random());
} while (level.map[dropPos] != Terrain.EMPTY_SP);
level.drop( new StoneOfIntuition(), dropPos);
level.drop( new StoneOfEnchantment(), dropPos);
entrance.set(Door.Type.HIDDEN);
}