v0.9.4: actually implemented changes to telefrag
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@ -117,7 +117,7 @@ public class WarpBeacon extends ArmorAbility {
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if (existing != null && existing != hero){
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if (existing != null && existing != hero){
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if (hero.hasTalent(Talent.TELEFRAG)){
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if (hero.hasTalent(Talent.TELEFRAG)){
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int heroHP = hero.HP + hero.shielding();
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int heroHP = hero.HP + hero.shielding();
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int heroDmg = Math.round(1.666f + 3.333f*hero.pointsInTalent(Talent.TELEFRAG));
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int heroDmg = 5 * hero.pointsInTalent(Talent.TELEFRAG);
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hero.damage(Math.min(heroDmg, heroHP-1), WarpBeacon.this);
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hero.damage(Math.min(heroDmg, heroHP-1), WarpBeacon.this);
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int damage = Random.NormalIntRange(10*hero.pointsInTalent(Talent.TELEFRAG), 15*hero.pointsInTalent(Talent.TELEFRAG));
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int damage = Random.NormalIntRange(10*hero.pointsInTalent(Talent.TELEFRAG), 15*hero.pointsInTalent(Talent.TELEFRAG));
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