v0.2.3c: adjusted exception handling for badge load (same case as before, no meaningful info can be gained at this point, better to not let bad saves ruin installs
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@ -218,7 +218,7 @@ public class Badges {
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global = restore( bundle );
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} catch (IOException e) {
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} catch (Exception e) {
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global = new HashSet<Badge>();
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}
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}
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