v0.2.3: fixed a bug with frost and fire elementals
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@ -83,10 +83,11 @@ public class Elemental extends Mob {
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} else {
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if (buff instanceof Frost) {
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if (Level.water[this.pos])
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damage(Random.NormalIntRange( HT / 2, HT ), buff);
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damage( Random.NormalIntRange( HT / 2, HT ), buff );
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else
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damage( Random.NormalIntRange( 1, HT * 2 / 3 ), buff );
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}
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if (isAlive())
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super.add( buff );
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}
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}
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